Download - MegaMan Zero 3 (BR)
-
8/16/2019 MegaMan Zero 3 (BR)
1/92
_________________________ \#######################/ \#####################/ \#/ /#####/ .++++++++=+i: /#####/ iRRRRRRRRRRR: /#####/ :XXRRXRXXXXBi /#####/ .YRViiXRXXXBI /#####/ :tI, +XXXRX+ /#####/ .tXXXRB; /#####/ :VRRRXXXI. /#####/ ;iitXRXXX; /#####/ ,+++; ;RXXR= /#####/ +RRRR: .iXXXR: /#####/ +XXXXYiVXXXRt /#####/ :XXXXXRXXXRI /#####/ iRVXVXXXXi /#####/ iXRRRXI: /#####/___________/#\ ';;;' /#####################\
/#######################\
R O C K M A N Z E R O 3
M E G A M A N
************************************************************************ MEGAMAN ZERO 3 COMPLETE WALKTHROUGH ** by DominicanZero ************************************************************************* System: GameBoy Advance ** Publisher: Capcom ** Developer: Inticreates ** JP Release date: April 24th, 2004 ** EUR Release date: September 3rd, 2004 ** US Release date: October 5th, 2004 *
* Current FAQ Version: 2.25 ** First FAQ Release: May 6th, 2004 ** Latest FAQ Release: November 1st, 2004 ** ** Copyright © 2004 Fernando "DominicanZero" Bordas ** AKA "NightshadeZero". All rights reserved. ************************************************************************
***********************************************************************IMPORTANT NOTE:
SEEING AS THIS FAQ WILL ATTEMPT TO BE AS COMPLETE AS HUMANLY POSSIBLE, I BELIEVE THERE'S NO NEED TO WARN THAT THIS IS SPOILERS GALORE, EVEN THOUGH I TRIED TO KEEP THEM TO A MINIMUM. IF YOU'RE STILL OKAY WITH THIS, THEN CONTINUE READING.
ALSO, THIS GUIDE WILL BE ORIENTED TO THOSE ALREADY FAMILIAR WITH THE MEGAMAN ZERO GAMEPLAY, SINCE IT'LL GUIDE YOU THROUGH ALL THE CONDITIONS TO GRAB ALL 180 SECRET DISKS AND ALL 12 EX TECHNIQUES IN YOUR FIRST
-
8/16/2019 MegaMan Zero 3 (BR)
2/92
PLAYTHROUGH. HENCE, I WILL NOT TALK ABOUT USING CYBER ELVES ANYWHERE IN THE GUIDE, SINCE MOST OF THEM CAN PERMANENTLY CRIPPLE YOUR OVERALL SCORE FOR THE WHOLE GAME.***********************************************************************
***********************************************************************DISCLAIMER*********************************************************************** This document is protected by US Copyright Law, and the Berne
Copyright Convention of 1976. It is for private and personal use only--it cannot be reprinted in part or in whole, or reproduced in any way or in any form (written or otherwise). It is a free document that cannot be used in any sort of commercial transaction, including selling it or giving it away as a gift. This FAQ cannot be referenced, altered, or used by anybody (including webmasters, publishers, and magazine staff) without my express written permission. This FAQ was created
and is owned by me, Fernando Bordas (DominicanZero). I can be contacted at . It can be found exclusively at GameFAQs (http://www.GameFAQs.com), The
MegaMan Network (http://MegaMan.Retrofaction.com), and Planet MegaMan (http://www.Planet-MegaMan.com). All copyrights and trademarks are acknowledged and respected that are not specifically mentioned herein.
This disclaimer is the creation of Kao Megura, and is used with permission from the original author. May God let his soul rest in eternal peace.***********************************************************************
***********************************************************************GUIDE SEARCH SYSTEM: The guide has a built in search system, to make it easier locating the exact spot you're stuck in. To look for any section, simply look in the Table of Contents the name of the corresponding title, press Ctrl+F (or its equivalent in other OS's other than Windows), then enter the Section ID (the number or letter preceding the section title) and a space, then enter the section name in all caps, and make sure the "Match Case" checkbox is checked. It'll take you immediately to the section you want to read. For example: -Looking for the game story? Search for "IV. STORY", without the quotes.
-Looking for the walkthrough for Cactank's stage? Search for "12. GLACIER LE CACTANK", without the quotes.
-Looking for Zero's minigame? Search for "a. ZERO", without the quotes.
And so on and so forth. Remember to check the "Match case" checkbox to make sure you get pointed to the right place. Keep this in mind to ease navigation of the guide in general, and
-
8/16/2019 MegaMan Zero 3 (BR)
3/92
enjoy your game. ^_^***********************************************************************
***********************************************************************Table of Contents*********************************************************************** I. Introduction II. Revision / Update History III. Controls a) Controller Configuration b) The Weapons IV. Story V. Miscellaneous tips / advice before starting the game VI. The New Systems 1) Secret Disks 2) Cyber Space 3) Armor Chips VII. Walkthrough (stages by boss name) 01. Omega, Part 1 00. The Resistance Base 02. Childre Inarabitta
03. Devilbat Schilt 04. Blazin' Flizard 05. Deathtanz Mantisk 06. Baby Elves, Part 1 07. Anubis Necromancess V 08. Hanumachine R 09. Blizzack Stagroff R 10. Copy X mk-II 11. Cubit Foxter 12. Glacier Le Cactank 13. Tretista Kelverian 14. Volteel Biblio 15. Baby Elves, Part 2
16. Omega, Part 2 (FINAL STAGE) 17. Final Boss Fights VIII. The EX Techniques IX. Complete Secret Disks list with stage they're found in X. Cyber Elves and their Effects a.- Nurse Elves b.- Animal Elves c.- Hacker Elves d.- Miscellaneous Data About Cyber Elves XI. Secrets 001. Minigames (explanation & how to unlock them) a. Zero b. Ciel
c. Copy X d. Harpuia e. Fefnir f. Leviathan g. Phantom 002. Alternate Gameplay Modes 003. Battle Network Viruses and Z-Saber Battle Chip XII. Extra Stuff XIII. CodeBreaker Codes 1- Japanese Version
-
8/16/2019 MegaMan Zero 3 (BR)
4/92
2- European Version 3- American Version XIV. Frequently Asked Questions XV. User Feedback and Questions XVI. Acknowledgements XVII. Resources and additional help XVIII. Contact Information***********************************************************************
***********************************************************************I. INTRODUCTION***********************************************************************Hi there, and welcome. DominicanZero's the name, MegaMan Zero 3's thegame (damn... that sounded a lot better when I thought of it =p). Thisis my first FAQ, which will attempt to be one of, if not THE, mostcomplete RMZ3 FAQ out there. I've been playing the Rockman/MegaManseries since I was a little 6 year old toddler, and well, now I'm 20,and am still in love with the series. After 15 years of ups and downs,this game proves that the Rockman games are still kicking. ;)
MegaMan Zero 3 is the third (duh!) game in the latest addition to the
MegaMan games. Like its predecessors, the main features of this gameare the high (although not as high) difficulty, the innovative bosses,classic addictive gameplay, and unique character design. This game isextremely likely to be the best one in the series, and when thejapanese version came out and it was all I had, man, I wish you couldhave seen me playing that thing madly, but not understanding a singlecrap of what everyone was saying there. =p But this is enough chatter.I won't take any more of your time with flashy stories or something, solet's get right down to business. =)***********************************************************************
***********************************************************************II. REVISION / UPDATE HISTORY***********************************************************************May 3rd, 2004: Began writing the FAQ.Version 0.1
May 5th, 2004: First versions of several sections finished. AddedVersion 0.2 the full CodeBreaker codes list. Completed the actual walkthrough up to Childre Inarabitta.
May 6th, 2004: Added more content to several sections. WalkthroughVersion 0.22 completed up to Deathtanz Mantisk.
May 7th, 2004: More content and new section added, existing contentVersion 0.4 revamped. Walkthrough complete up until Copy X MK-II.
May 9th, 2004: Even more content added, as well as a new section,Version 0.65 "Additional Help and Resources". Walkthrough complete up until Cubit Foxter. Several bad things have been happening at home, which may delay further updates.
May 12th, 2004: Guide complete up to the second Baby Elves stage.
-
8/16/2019 MegaMan Zero 3 (BR)
5/92
Version 0.8 Only missing the final stage of the game. Secret Disks List currently being worked on, organized in numerical order.
May 13th, 2004: Final stage finished. Missing the full Secret DisksVersion 0.91 Locations List, in numerical order. Currently working on it.
May 14th, 2004: UNTIL FINALLY!!!! XD First truly complete version ofVersion 1.0 the damn thing. =p From now on, further updates will(w00t!!) only be for additional content that I may consider appropriate to be added. ^_^ Enjoy! =D (Extra Special Thanks go to Fireman from the Planet MegaMan forums for translating some final data to make this guide truly complete!! XD)
May 17th, 2004: Added a new section with extra stuff found in theVersion 1.05 game, as well as the actual translations for the EX Techs' names, and the corresponding credit info for those tidbits.
Sept. 4th, 2004: Added some new tidbits of english info gotten fromVersion 1.2 the translated European release of the game. The guide itself has been corrected at many points, and
the sections are being carefully reviewed now that there's an english release.
Sept. 11th, 2004: Major overhaul to the guide. New section added, oldVersion 1.3 sections revamped, all names translated (if not all, at least most). Secret Disks Database translated and transcripted directly from the game, and Cyber Elf Listing complete only on Nurse Elves section.
Sept. 12th, 2004: Completed the Cyber Elf Listing. So far, everything'sVersion 1.4 complete, and I'm only waiting for the US version to come out to make any final changes needed, and declare the final version of this guide.
Added the guidelines to use the built-in search engine in the guide.
Oct. 30th, 2004: Well, seems you guys were all over me with gettingVersion 2.0 this thing updated, huh. =p I have finally decided to get off my lazy ass to update this monster, so yay and stuff. =p More specifically, a new section under the Cyber Elves are has been added, general and overall spellchecking done, new comments here and there, name changes/translations fixed, and well, basically minor updates to most of the sections. Also, the ASCII art at the top has been changed to
reflect the multi-version nature of the FAQ, since in its three incarnations (Japanese, European and Stateside) the game is basically the same, aside from text translations from zone to zone.
Nov. 1st, 2004: Changed a little formatting here and there. As well,Version 2.2 stage order both in the index and in the actual guide has been reordered to match exactly the order of the game. Some notes have been added here and there, some text reformatted as well. Finally got ahold of the
-
8/16/2019 MegaMan Zero 3 (BR)
6/92
American version CodeBreaker codes (thanks Helder!). Further spellchecking everywhere (I don't see any more mistakes, but if you do, email me immediately so I can correct it ASAP).
Nov. 11th, 2004: Added a tiny bit of info I missed in the previousVersion 2.25 updates, about the link capabilities between this game and MegaMan Battle Network 4 (both versions).
Dec. 24th, 2004: Added a new section, and did some minor correctionsVersion 3.0 on the Secret Disks Data listing.***********************************************************************
**********************************************************************************************************************************************----------------------------------------------------------------------- III. CONTROLS-----------------------------------------------------------------------**********************************************************************************************************************************************
***********************************************************************a) CONTROLLER CONFIGURATION*********************************************************************** Pause the game, and press either R or L twice to bring up the Controller Configuration Menu. The upper configuration is the General Controller Configuration, and the lower one is the Sub-Weapon Use Configuration.
Default Controls: -A Button ---Confirm a choice in menus ---Jump
-B Button ---Cancel a choice in menus ---Unpause the game ---Attack
-Start Button ---Pause/Unpause the game ---Confirm a choice in the main menu ---Skip cutscenes (once you've already seen them)
-Select Button ---None that I know of
-L Button ---Dash ---Switch screens to the left in the Pause menu
-R Button ---Hold to use Sub-Weapon ---Switch screens to the right in the Pause menu
-Directional Pad: ---Move the cursor in menus
-
8/16/2019 MegaMan Zero 3 (BR)
7/92
---Move Zero ---Press UP to enter doors ---Press UP to talk to people and/or use computers
Recommended Controls: -General configuration: Set B ---L Button: Sub-Weapon ---R Button: Dash
-Sub-Weapon Configuration: Set C ---Sub-Weapon Button: TOGGLE Sub-Weapon (It's easier to play this way instead of having to hold the button when you need to use the Sub-Weapon)***********************************************************************
-----------------------------------------------------------------------
***********************************************************************b) THE WEAPONS*********************************************************************** All weapons become elemental powered if you have the corresponding elemental chip equipped when using the max charge attack.
-Z-Buster Your basic long range weapon. Can be charged to two levels.
-Z-Saber Your basic close combat weapon. Can be charged for a devastating attack. Can also perform a three slash combo. While in the Cyber Space, this weapon gains several new abilities, such as a
spinning dashing slash, spinning jumping slash and an upwards finishing slash for your three slash combo (this is only if you have actually acquired the Cyber Elves that give you those abilities).
-Shield Boomerang Somewhat useless, this weapon protects you from incoming enemy shots. This is really useful when you're in a bind with many enemies all around shooting at you, since the reflected shots will damage them. Other than that, without the corresponding EX Techniques, this weapon is pretty much useless.
-Recoil Rod The new weapon in the game, I couldn't believe my eyes when I found out how useful this damn thing is. It allows you to do two useful new tricks: Pushing enemies (charge the attack, then release against an enemy), and extend your jump height (charge, then hold down and release; kinda like a pogo jump). Another good
thing about this weapon is the fact that it can attack in three different directions: forwards, diagonally upwards, and diagonally downwards. When charged, you can attack straight forward, straight up, and straight down. This is useful to take out enemies from below walls and similarly complicated terrain. Also, you can use this trick while dashing to make a dashing super jump; use this to your advantage whenever you can.***********************************************************************
***********************************************************************
-
8/16/2019 MegaMan Zero 3 (BR)
8/92
***********************************************************************----------------------------------------------------------------------- END CONTROLS-----------------------------------------------------------------------**********************************************************************************************************************************************
***********************************************************************IV. STORY***********************************************************************From the game itself:
"The legendary Reploid Zero awoke from a long slumber... With Ciel's Resistance he defeated Copy X, the ruler of Neo Arcadia.
The terror of the Neo Arcadian regime ended, but the energy shortage remained a constant problem.
Ciel devoted herself to researching new forms of energy. And Elpizo became the newly appointed Resistance leader.
However, overcome by his desire for power, Elpizo awakened the Dark Elf, whose magic had once nearly destroyed the world.
Elpizo, thirsting for the power of the Dark Elf, lost sight of his
true duty, and was finally defeated after a fierce battle. However, the Dark Elf fled, her destination unknown...
The battle over the Dark Elf had only just begun..."
Two months have gone by after the events depicted in the previous game,and Neo Arcadia has calmed down their pressure activities towards theResistance. One day, a strange ship crashed somewhere out there, andthe Resistance members noticed amazed that the energy readings givenoff were strikingly similar to those of the Dark Elf...
Zero, Ciel, and a couple of Resistance members set off in order toinvestigate this extraordinary finding...***********************************************************************
***********************************************************************V. MISCELLANEOUS TIPS / ADVICE BEFORE STARTING THE GAME
-
8/16/2019 MegaMan Zero 3 (BR)
9/92
*********************************************************************** -The first most noticeable difference compared to its prequels is the fact that you can charge your weapons from the very start of the game. Use this to your advantage.
-In case you were too dense to understand what I meant in the previous line: you don't have to level up your weapons anymore; the game doesn't need you to, as you have all your charging abilities right from the start, and the others must be acquired through Cyber Elves.
-Even though I mentioned this already, it's highly recommended that at the start of the game you change your button configuration so you dash with the R button, and use the Sub-Weapon with the L button, as well as changing the Sub-Weapon use configuration so the button TOGGLES the weapon on and off, instead of having to hold it to use the weapon.
-I also say something around these lines later in the FAQ, but every time you complete a mission, hang around the Resistance Base for a while, and talk to everyone several times. More than once, you'll receive a Secret Disk, or be asked a series of questions in order to be awarded a Secret Disk.
-The Recoil Rod, despite the strange name, is one of the most useful weapons I've used. I prefer to keep the Z-Saber as my permanent main weapon, and the Rod as the almost permanent Sub-Weapon. Believe me, it'll save your life more than once. ;)
-In all stages, there are only 10 Secret Disks. It's a good thing to always check at the end of a stage how many you got, so you can tell if you missed some, and go back to the stage to get them.
-The Resistance Base holds 20 Secret Disks, that can be acquired at different times and after different events throughout the game.
-As in the previous installment, EX Techs can only be acquired when
your Rank is high enough (A or S). Your Rank is lowered whenever you use Fusion Elves (those with an F beside their names), lose too much time in the mission, fail to complete the Mission Objective, or lose any lives during a Mission. Notice that the usage of Fusion Elves implies a permanent loss of points throughout the rest of the game missions, so in the end (as always), it's your call whether to use them or not.
-Cyber Space may look kewl, but it drastically lowers your rank (can't stress it enough). Only use it if you have already visited the level, or if you don't mind not getting the EX Tech of the NEXT Boss. (The current one depends on your current rank.)
-The difficulty has been severely toned down from the previous two installments, while maintaining a decent and challenging level. So if you conquered the previous games, this one will be relatively easy to adapt and master. Also, if you still feel weak, and are willing to accept the consequences, you can enter Cyber Space to have all of your possible abilities active at once without killing your elves.
-Boxes scattered around the levels, when not explicitly said that they contain Secret Disks, can have either Energy Crystals or Energy
-
8/16/2019 MegaMan Zero 3 (BR)
10/92
Refills in either size (large or small). Full Life Refills are never found in these boxes, so don't hold yer breath. =p
-The Command Room Talk Menu is as follows, for those who have the japanese version of the game: +-Speak to the Operators | +-Start Mission | | +-Opens up Boss Select Menu (if applicable) | | | +-Revisit Cleared Stage | +-Derelict Spacecraft | +-Childre Inarabitta | +-Devilbat Schilt | +-Blazin' Flizard | +-Deathtanz Mantisk | +-Baby Elves' Stage 1 | +-Anubis Necromancess V | +-Hanumachine R | +-Blizzack Stagroff R | +-Copy X mk-II's Neo Arcadia | +-Cubit Foxter | +-Glacier Le Cactank | +-Volteel Biblio | +-Tritesta Kelverian
| +-Baby Elves' Stage 2 | +-Speak to Ciel +-Manage Data | +-Save Game | +-Load Game | +-Erase Game | +-Chatter
-As you finish levels, they'll appear in the Revisit Cleared Stage menu in the exact same order as depicted above. So just figure out which stages you haven't cleared, and make your own list, which will
be increasing in size as you clear stages.
-Once you clear a stage, you can always go back and revisit it whenever you feel like it. Also note that once a stage has been cleared, you can visit its Cyber Space counterpart with no penalties whatsoever. Use this knowledge to easily fill up your SubTanks and Energy Crystal reserves on any stage you've already cleared.
-In Cyber Space, enemies killed will drop goodies at a higher rate than in the real world. Combine this with the previous tip to fill up your reserve supplies before tackling a difficult stage / boss.
-In Cyber Space, you do NOT get ANY Secret Disks from enemies, so if
you want to fill up your database, you'll have to go back to the real world and kill enemies there to get the Disks.
-Should the case arise that you're going for a speed run, I suggest forgetting about the hard-to-get Secret Disks on the first trip through a stage: they only make you waste valuable time. Skip 'em and go back for them after you finish the stage.***********************************************************************
-
8/16/2019 MegaMan Zero 3 (BR)
11/92
***********************************************************************VI. THE NEW SYSTEMS***********************************************************************1) Secret Disks This game introduces the new Secret Disk system. Throughout the levels you will find items similar in appearance to data chips. These are called Secret Disks. They're the new way to acquire most of your upgrades in the game, as well as obtain information about various characters and events as well. There are 10 Secret Disks scattered throughout each level, which added to 20 more found in the Resistance Base during various events, add up to the complete 180 Secret Disks database. The database divides into various kinds of Disks: ------------------------------------------------------------------ Armor Upgrades They usually contain Armor-related chips. ------------------------------------------------------------------ Information Information about various events in the timeline. ------------------------------------------------------------------ Cyber Elf Disks Pretty self-explanatory. ------------------------------------------------------------------ Miscellaneous
Enemies Bios Pretty self-explanatory as well. ------------------------------------------------------------------ Major Characters Bios Do I need to say it again? =p ------------------------------------------------------------------ Which means that each and every single Cyber Elf you get in the game is acquired through a Secret Disk. To keep track of your current database status, you can talk to Cerveau (the scientist reploid in the Lab) and choose the first option. Find them all and you can unlock a new gameplay mode... But this will be discussed in the Secrets section. ;D For the sake of organization, I will be using the Secret Disk code preceded by a C ("Chip") so you can do a quick search of any
Secret Disk you might be missing (i.e. search for C006, and you'll see where it's located).
2) Cyber Space Another major addition in the game. Scattered throughout the levels are blueish transparent doors. When walked through, you'll be taken to the Cyber Space of that area. There's not too much difference compared to the real world, other than the overall stage appearance becomes green tinted (Matrix, anyone? =p) and all the elves you have collected so far become active, with the slight feature that they do not die (after all, you're in a computerized area =p). Basically, as my friend SilverLimit put it, it makes you a powerhouse with all the abilities you can have. Note that when
counting towards stage score, entering the Cyber World drastically lowers your score, since all of your elves become automatically used. The game justifies these doors as being portals opened into Cyber Space because of the energy disruptions created by the power of the Dark Elf. >.<
3) Armor Chips The third major addition to the game. This system works similar to the elemental chips system used in previous games. Once you unlock new Armor chips, you gain several new abilities. There are three
-
8/16/2019 MegaMan Zero 3 (BR)
12/92
kinds: Helmet, Armor and Boot Chips. Explanations are as follows: ------------------------------------------------------------------ >Helmets, from left to right: -Helmet with little rays: Quick Charge
-Helmet withlittle balls: Auto Charge
-Helmet with little dashes beside it: Auto heal / Stand still to automatically heal yourself
-Helmet with nothing special: Normal Helmet ------------------------------------------------------------------ >Armors, clockwise from the top left: -Gray Jacket: Resistance Armor / You won't get pushed back when attacked
-Winged Jacket: All Terrain Armor / Allows you to walk on damaged and unstable terrain without penalties
-Red Jacket: Normal Armor
-Fire Icon: Fire Armor / Your charged attacks and some EX Techs become Fire powered
-Ice Icon: Ice Armor / Your charged attacks and some EX Tecks become Ice powered -Thunder Icon: Thunder Armor / Your charged attacks and some EX Techs become powered with electricity ------------------------------------------------------------------ >Boots, clockwise from the top left:
-Dashing Skates: Shadow Dash / Allows you to dash right through most enemies without taking damage
-Hopping Arrow: Double Jump / Pretty self-explanatory =p
-Hopping Arrow with Waves: Water Hop / Allws you to hop in the surface of the water; you can do this as many times as you like
-Red Boots: Normal Boots
-Blurred Boot: Speedster / Increases your running speed
-Boot on Ice: Spiked Boots / Walk on ice without slipping
-Boot on a Wall: Slow Slide / Decreases your sliding speed while clinging to walls
-Boot with a Golden Outline: Ultima Foot / Has the abilities of all the other boot chips; refer to the Baby Elves 2 stage guide to find out how to acquire
-
8/16/2019 MegaMan Zero 3 (BR)
13/92
-
8/16/2019 MegaMan Zero 3 (BR)
14/92
cubes, then blow up the bat like enemy and climb onto the next platform, then Dash Jump back to collect another Secret Disk (C037). Continue onwards destroying the ice cubes if they bother you too much =p as well as the Pantheon Droids (those X-lookalikes). After climbing to the upper floor, there's a Full Energy Refill on a platform to the right. Blow the ice cubes, and wait for the shielded enemy to come forth. As soon as he opens his shield, destroy it. Advance a little, and do the same with another shielded enemy. Move to the right some more, and you'll see many ice cubes falling. Destroy ONLY THE FIRST ONE (else it'll be impossible to go up), and climb up there to find another Secret Disk (C050) and an Energy Crystal. Drop down, then continue to the next floor. Dodge/destroy the bat enemy, then climb yet again to another floor (destroy the box on your way for an Energy Crystal). Two shielded enemies await you. Destroy them, one of them will probably drop Secret Disk C158. After that, Dash Jump to the right to grab another Secret Disk (C101). Destroy the box for a small energy refill, then continue onwards. As soon as you see another bat enemy, quickly destroy it to (probably) receive another Secret Disk (C156). Destroy then the box to your right for Secret Disk C111 and climb up. During the climbing, you'll notice a small ledge to the right, Dash Jump to it and destroy the box on it to receive the stage's last Secret Disk (C007). Jump back to the
opposite wall, and climb up to where the Pantheon soldier is shooting (be careful when jumping). The next few steps are just jumping three small floors like that while blowing up another bat and another Pantheon, then the Boss Fight. !!!!!!!!!!!!!!!!!!!!! ! BOSS FIGHT: OMEGA ! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ! ATTACKS: ! ! -Energy Balls: He fires three balls from his ! ! mouth, in two patterns: Close, ! ! middle, far; and far, middle, ! ! close. ! ! -Energy Disks: He will detach his arms, and !
! put one to the right and one ! ! at the top of the screen, ! ! while firing several disks ! ! from them. Has one pattern: ! ! Up, right, up, right, up, up. ! ! The top disks are fired ! ! depending on your position; ! ! the low ones are easily ! ! dodged. Dash Jump over the ! ! first, Dash UNDER the second. ! ! ! ! STRATEGY: ! ! This guy's really easy. Start by dashing up !
! to him and slashing at his chest. He'll start ! ! the fight with his Energy Balls attack, using ! ! the two patterns in succession. After that, ! ! he'll use his Disks attack and then his Balls ! ! attack beginning in close. After this, the ! ! choice of attacks is random, but that's ! ! nothing to worry about. This battle is as ! ! easy as dodging his only two attacks around ! ! and hitting him whenever you can get close. ! ! After a few seconds, he'll fall. !
-
8/16/2019 MegaMan Zero 3 (BR)
15/92
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! After this battle you'll be welcomed in the Resistance Base, so hang around and meet everyone. ;)***********************************************************************
-----------------------------------------------------------------------
***********************************************************************00. RESISTANCE BASE***********************************************************************Secret Disks: -C023 -C044 -C058 -C092 -C099 -C106 -C107 -C116 -C165 -C166 -C167 -C168 -C169 -C170 -C171 -C172 -C173 -C174 -C175 -C176
Notes: -None
This big comfy place will be your base of operations, where you will talk with fellow resistance members, gain new weapons, check out new chips, and spend most of your little free time. =p Every time you complete a mission, it is highly recommended that you talk with everyone several times, for some of the
resistance members will more than probably give you free Secret Disks, or ask you a series of questions in order to give them to you. At the beginning of the game, there will be a few disks laying around as well. It's best to locate them all before going to the second mission of the game, then speak to Cerveau as soon as you have acquired a decent amount. Note that you will first gain access here after the Introduction Stage Mission. ;)
Start by going to the rooftop, then climbing over the left tower to collect Secret Disk C106. The go to the last floor, and enter the right tower and talk to the soldier there to receive Secret Disk C058. Now go to the fourth floor and enter
the room to the left to pick up Secret Disk C176. Leave and head to the third floor. Go to the left and talk with old man Andrew there a few times. After a while, he'll ask you something. Answer with the first option, and he'll start telling you his story. After a while of chatter, he'll ask you if you're already tired. Answer with the second option, and he will finish his story. This will be useful to get a Secret Disk later on. ;)
Now head to the right and enter the dorms. Look for room 3D to get Secret Disk C099. Head to the second floor and enter the Hall to your left to pick up Secret Disk C168. Now head to the bottom floor and enter the lone room to the left to get your
hands on Secret Disk C171. Head out, and while still on the bottom floor, head to the right, and talk with the kid sitting there twice. The second time, he'll ask you two questions, answer top then bottom to receive Secret Disk C175. On the way back to the elevator, enter the room in your way to pick up Secret Disk C172. We're almost done, so hang in there. =p
Go back to the fourth floor, and enter the room to the left of the Command center. Pick up Secret Disk C170 there, then talk twice to the maid to receive Secret Disk C167. Exit, and enter
-
8/16/2019 MegaMan Zero 3 (BR)
16/92
the Command center. Exit right, and enter Ciel's room at the end of the hallway to grab Secret Disk C165. Finally, enter the Laboratory to find Cerveau and get Secret Disk C166. Now talk to Cerveau to receive your extra weapons, the new Recoil Rod and the (somewhat old =p) Shield Boomerang. After the cutscene plays, go back to the lab and talk to Cerveau, and choose the first option to check out your Database Status. He keeps track of all the Secret Disks you've acquired so far, and you can check him out whenever you want. Now head to Ciel, and speak to her to be presented with the first four bosses. Next stop: Childre Inarabitta's Base.***********************************************************************
-----------------------------------------------------------------------
***********************************************************************02. CHILDRE INARABITTA AREA: OCEANIC HIGHWAY RUINS MISSION: TRACK DARK ELF SIGNAL DESCRIPTION: "We've verified a reading similar to the Dark Elf on the ruins of an intercontinental oceanic highway... We have verified that Neo Arcadia is pursuing this. We believe it will take some time for them to reach the source of this reading.
If possible, you should verify this signal, and if it is indeed the Dark Elf, protect it."***********************************************************************Secret Disks: -C005 -C009 -C049 -C059 -C075 -C079 -C113 -C159 -C160 -C161
Notes: -Mission Objective: Push the four Water Pump switches before Inarabitta destroys them. -Since this mission has a specific objective, after the cutscene where you meet Inarabitta, everything must be done as fast as humanly possible to maintain a good rank while at the same time
being able to collect all 10 Secret Disks.
Start the stage by falling down the first pit you see and head left. Charge the Recoil Rod and let it loose against the wall to destroy it. Destroy the oyster enemy and pick up Secret Disk C005 (it'll only become vulnerable when you turn your back to it). Go back out and catch up with Inarabitta. Ciel will then call you and tell you about the mission objective I pointed out in the Notes section. Get ready!
After the cutscene, quickly dash jump over the submarine, and destroy the two ice generators, as well as two piranhas in your way. Fall down the pit near the right side, and enter the small
alchove for a Secret Disk (C075). Quickly jump back up (careful with the piranha in your way out), and jump to the yellow platform above you. Dash jump to the platform over your head to the right, and jump to the next platform to grab a Secret Disk (C009), then go back to the yellow platform, drop down, and destroy the ice generator (it'll probably drop Secret Disk C161 after exploding). Continue quickly forward while being careful with spikes everywhere. Drop in the first hole you see, and stand on the button until it's pressed down and the screen shakes. Quicly jump out (be careful with the oyster on your way
-
8/16/2019 MegaMan Zero 3 (BR)
17/92
-
8/16/2019 MegaMan Zero 3 (BR)
18/92
switch. Quickly get out (it's 95% probable that Inarabitta will have caught up with you by now), and make your way over the submarine. As soon as you leave it behind, mad dash forward and look for a small pit with the fourth and final switch, and a box besides it. After you have pressed it, Inarabitta will catch up with you; jump over the submarine and go back to a small hole in the terrain with a box that contains Secret Disk C113, the last of the level. You can now breathe a little, then follow the sub around while it clears your path (it won't kill any enemies in the way though). After the sub reaches the base, drop down then jump up and enter the boss doors to face Childre Inarabitta. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ! BOSS FIGHT: CHILDRE INARABITTA ! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ! ATTACKS: ! ! -Torpedoes: Fires 4 torpedoes at you. If you ! ! lowered the water level, you can ! ! just cling to the wall to be out ! ! of danger. ! ! -Dive: Will climb the walls, then dive ! ! down on your head. When the ! ! ground is hit, releases four ice ! ! shards. Avoid by getting out of !
! the way. ! ! -Floating mines: Will climb the walls again, ! ! but this time will fall heads up ! ! and drop four little mines on ! ! the surface of the water. ! ! -Frozen Blade: Will charge a big ice blade ! ! throw it upon you. This is also ! ! the EX Technique you receive. ! ! ! ! STRATEGY: ! ! What can I say about this little... thingy? ! ! The fact that I dunno its sex makes it a ! ! little annoying describing this battle. =p !
! Heck, Inarabitta itself IS an annoyance. =p ! ! ! ! Start the battle by switching to your Rod and ! ! charging it. His pattern is pretty random and ! ! depends on your attacks. Hit him whenever you ! ! have the chance with the charged Rod, and you ! ! will send him reeling backwards. If it starts ! ! jumping on a wall, a charged attack will drop ! ! it off. Keep pushing it off his attacks and ! ! the battle will be dine for quickly. ! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! For your efforts, you will receive the Ice Elemental Body Chip. If you performed good while clearing this stage, you will also
receive the ThrowBlade EX Tech. Activate it by pressing down and attack while standing. With the Ice chip activated, this Tech becomes an Ice Elemental attack, and won't disappear as quickly. If you grabbed Secret Disk C005 at the start of the stage, you will also acquire the Splash Jump Foot Chip. It allows you to jump on the surface of the water as many tims as you wish, but you have to keep the timing; else, you'll probably sink like a brick.***********************************************************************
-
8/16/2019 MegaMan Zero 3 (BR)
19/92
-
8/16/2019 MegaMan Zero 3 (BR)
20/92
-
8/16/2019 MegaMan Zero 3 (BR)
21/92
jump repeatedly to get out), and destroy the mice generator that follows. Go back to the ledge you were standing on after picking up the Disk, and go back to the mice generator. Destroy it again for another Secret Disk (C052). Make your way through the junk pit, and destroy the cable overhead. On the other side a junkbot awaits, so blow him up too. Destroy the cable and go down the ladder. Blow the mice generator to kingdom come, and drop yet again down another ladder (make sure to make a pitstop halfway down to get the Energy Crystal). You'll fall on a box over a junk pit. Destroy the box to get the final Secret Disk of the stage (C053), and continue your way. Blow the cable over the junk pit, and climb the ladder. Activate your Ice chip if you haven't done so already, and use your brand new Frozen Blade to shred the junkbot to pieces. Enter the boss door to finally strike Devilbat Schilt. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ! BOSS FIGHT: DEVILBAT SCHILT ! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ! ATTACKS: ! ! -Bats: He'll open a wing and release an ! ! INSANE amount of bats. You can ! ! predict this since he'll fly mid ! ! height to release them, and dash ! ! under him to safety. !
! -Fly around: He'll just fly around from one ! ! place to another. =p ! ! -Thunder Balls: He'll land, and throw a small ! ! series of thunder balls in three ! ! different heights. Most of the ! ! time you can catch up and jump ! ! behind him and cling to a wall ! ! to safety. ! ! -Electric Sparks: He'll show two illusions, ! ! one will become the real McCoy, ! ! and shoot a thunder wave at the ! ! floor, which will release three ! ! small thunder balls racing !
! through it. This is also is the ! ! EX Tech you get from this guy. ! ! -Sonic Waves: He'll show up in the middle of ! ! the screen and release a series ! ! of sonic waves everywhere. Wait ! ! until the ones that bounced off ! ! the walls get near, then jump ! ! them to avoid them. ! ! ! ! STRATEGY: ! ! There's a pretty cheap way to dispose of this ! ! dumbass. Charge your Rod with the Ice chip, ! ! and wait for him to show up. When he does, !
! nail him with the Ice Rod in his face or ! ! chest. He'll get frozen, but the best part is ! ! you'll INTERRUPT his attack. He'll stagger ! ! back, and you can go to the center of the ! ! arena again and wait for him to show up again ! ! to hit him. As long as you nail him whenever ! ! he shows up, he'll fall in no time. ! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! For your waste of time, you'll get the Thunder Elemental Body Chip. If you also did good enough in the stage, you'll also get
-
8/16/2019 MegaMan Zero 3 (BR)
22/92
the SaberSmash EX Technique. Activate this by jumping and pressing down and attack while in midair. Zero will literally do a downwards stab, similar to his Hyouretsuzan and his Rakukojin from X4 and X6 respectively. When powered up with the Thunder chip, his attack will have the same effects as it did with Devilbat (i.e. sending small thunder balls through the floor).***********************************************************************
-----------------------------------------------------------------------
***********************************************************************04. BLAZIN' FLIZARD AREA: AEGIS VOLCANO BASE MISSION: NEO ARCADIAN ARMY RECON DESCRIPTION: "The Neo Arcadian army is building up at the base in Aegis Volcano. We do not know what their intention is."***********************************************************************Secret Disks: -C008 -C026 -C047 -C072 -C073 -C102 -C114 -C141 -C146 -C152
Notes:
-Be VERY careful with the totem enemies. They'll shoot an iron ball from their cannons, which can do severe damage.
Start the stage by standing still and charging a little. Then move forward carefully, and destroy the first totem. Charge again, and do the same with another totem. Charge again, and you'll soon see a volcano in the background. Two more totems await your arrival, this time added to the fact that the volcano will erupt every now and then throwing three lava balls at you. After you dispose of the two totems (and avoid the lava balls as well), destroy the Pantheon, and continue. Send the next five Pantheons to hell, and when you come across a lava pit, destroy the ball that pops out. Jump over the pit and kill
the Pantheon up next. Jump over another pit, and wait at the next one for the little ball to come out again. (Tip: If you don't have the Downwards Stab EX Tech active, you can slash in midair, then hold down to keep your saber there, damaging everything that comes into contact with it. You can jump and simply keep your saber there waiting for the thing to come out of the lava.) Carefully jump over the pit (look out for the Pantheon on the other side), and jump over another pit. In this next one, wait again for the thingy to come out, and destroy it as usual (this time it'll probably drop Secret Disk C141). Next ahead are platforms standing on lava. Jump on the first one, and look for a way to dispose of the Pantheon on the next one (the shield works great to reflect its shots). After it's gone,
jump on the patform it was standing on, and to the next one. Wait for this third one to be raised by the lava burst, then dash jump and attack to the right to destroy a Pantheon and cling onto the wall of a ledge that contains the second Secret Disk of this level (C047). Next, fall of the ledge as close to the wall as you can (careful with the spikes), and you'll fall on another platform. Quickly dash jump to the right to land on yet another platform, then dash jump from there to safety. Now, take a quick breath, then let's continue. ;)
-
8/16/2019 MegaMan Zero 3 (BR)
23/92
-
8/16/2019 MegaMan Zero 3 (BR)
24/92
falling and sinking in lava, towards a hole. After you pass those, there will be three more in a mirrored pattern. You must jump on the side of the one that's falling, then jump on top, then on top of the next one, then on top of the next, and so on for about five times, due to the strange position of each platform you'll be landing on. Do this around five or six times then jump to safe grounds, and charge your Rod. Release against the flamethrower, then quickly attack it again. Pick up the Energy Crystal behind it, and enter the boss doors to find yerself face to shoulders (what?! He's taller than you!) with Blazin' Flizard. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ! BOSS FIGHT: BLAZIN' FLIZARD ! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ! ATTACKS: ! ! -Circle Fire: He will start firing small ! ! fireballs everywhere. Your best ! ! bet to avoid this is to try to ! ! slip between two fireballs, or ! ! electrify him to interrupt his ! ! attack. ! ! -Disc Throw: He will throw the big flower ! ! like thing he has in his head. ! ! If you stay in place, this will !
! not hit you. ! ! -Flamethrower: He'll use the flamethrower in ! ! his hand. Since this covers so ! ! much area, the only way to ! ! avoid this is to either get out ! ! of range, jump behind him, or ! ! cling to the very top of the ! ! wall AND STAY THERE. Can't ! ! stress it enough. ! ! -Tail Flames: He'll throw three small flames ! ! from his tail. Get in between ! ! them to avoid getting hit. ! ! !
! STRATEGY: ! ! This guy's hard, but not that hard. Enable ! ! Downwards Stab EX Tech if you haven't done so ! ! already, and perform it charged with the ! ! Thunder chip whenever you can. Be VERY ! ! careful when jumping over him, and with jumps ! ! in general, 'cuz he likes to jump around ! ! every now and then. If you survive enough and ! ! are lucky enough to slip between his attacks, ! ! he'll fall pretty quickly; otherwise prepare ! ! yourself for one helluva long fight. ! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Beating him will nail you the Fire Elemental Body Chip. If you
also moved decently in the stage, you'll also receive the BurstShot EX Technique. It can only be triggered when the Fire chip is active. With it, your charged Buster shots will explode after some distance to inflict more damage.***********************************************************************
-----------------------------------------------------------------------
***********************************************************************05. DEATHTANZ MANTISK
-
8/16/2019 MegaMan Zero 3 (BR)
25/92
-
8/16/2019 MegaMan Zero 3 (BR)
26/92
ensues. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ! MINIBOSS FIGHT: CANNON WORM ! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ! ATTACKS: ! ! -N/A ! ! ! ! STRATEGY: ! ! This guy can get really desperating, really ! ! quickly. The only place you can damage him is ! ! in the green orb that pops up every now and ! ! then. Start by activating your shield, and ! ! keep it up for the whole battle, except those ! ! scarce moments where you will attack the orb. ! ! Always position yourself so the shield ! ! reflects any shots, and slash at the orb ! ! whenever you see it. Keep the pressure (or ! ! *keep up* with the pressure) and after a ! ! short while, this guy will fall. ! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! After this drawn out battle, this guy will drop a Secret Disk (C067). Continue onwards and climb the platforms while blowing up the Pantheons. In the top square leaf block there's a hidden Full Energy Refill which becomes revealed after the vegetation
is burnt away. Continue and destroy the Pantheon, then the plant enemy. It'll probably drop the corresponding Secret Disk (C145). Destroy the Pantheon, and climb up. Be careful with the Pantheons that show up behind windows; wait for them to come out to blow them up.
+-------------------------------------------------------------+ | Some of you have been repeatedly emailing me about this | | SubTank deal. After many headaches and useless explanation | | (since I ALREADY point out the exact reason for this | | elsewhere in the guide), I decided to put this here. | | | | Fact is, you CAN get the first SubTank of the game here in |
| your first playthrough. But it requires very precise aim | | and very exact control of the pogo jump, dash jump, and the | | GBA directional pad. You need to destroy the rightmost | | window-stationed Pantheon, and then use a pixel-perfect | | dash jump to land on the rightmost one, then immediately | | release a pogo jump attack to rebound off its head, and be | | able to reach the leftmost high platform. It houses a big | | Energy Crystal and the first ever SubTank of the whole | | game. | +-------------------------------------------------------------+
After a while of Pantheon killing and vegetation burning you'll see a box, crack it open for a Secret Disk (C028). Climb up the
wall, pick up the Energy Refill, and enter the fake wall to your right, then the door. Fall down the pit hugging the right wall, then kill the Pantheon over your head and collect the Full Energy Refill and a Secret Disk (C048). Go down and exit left. Destroy the vegetation around you and carefully climb up (orange cannons will appear at the top of the platforms). Go BACK instead of forward, and destroy some more vegetation. Drop hugging the walls on the last pit to find another Secret Disk (C013). Go back up and climb to the left. Destroy all the vegetation you find up until a point where you
-
8/16/2019 MegaMan Zero 3 (BR)
27/92
-
8/16/2019 MegaMan Zero 3 (BR)
28/92
After you finish this mission and check your acquired disks, if you recovered Secret Disk C001, you'll receive the Auto Charge Helmet Chip. Equip this, and your weapons will be automatically charged, without you having to hold B all the time.***********************************************************************
-----------------------------------------------------------------------
***********************************************************************06. BABY ELVES, PART 1 AREA: MISSILE FACTORY MISSION: DISCOVER NEO ARCADIA'S PLAN DESCRIPTION: N/A***********************************************************************Secret Disks: -C021 -C030 -C055 -C057 -C090 -C098 -C117 -C127 -C138 -C139
Notes: -This level is full of conveyor belts and those annoying totems. Be very careful when dealing with those (they usually come together). -All 10 Secret Disks are located in the first area of this stage. If you don't have them all by the time you board the airship, then make sure you come back and explore the stage again.
Start by killing the camera over you and the two Pantheons ahead. Climb the ladder, and climb the camera over your head. Continue and you'll find a miniairship generator. Blow it up (beware, after the three thingies, it'll shoot by the sides), and go past it to find a Pantheon and a camera. Blow both up, then dash jump to the left and attack at the same time to destroy another camera (prone to dropping Secret Disk C139) and find a Secret Disk on its own (C057). Go back and destroy again the big airship generator thingy, and if you blew up enough of his birdies, one of them will drop a Secret Disk (C098). Climb up, and if you've killed all the Pantheons in your path, the next one will drop a Secret Disk (C127). Climb up (careful with
the camera) and up again. Stay in place until you see the camera turns away from you, then blow it up, and climb to the ledge to destroy a Pantheon and get another Secret Disk (C030). Moving onwards, there will be a Pantheon and another airship generator. Destroy it, and it'll probably drop a Secret Disk (C138). If not, go back and try again. =p After you deal with that, continue and fight yet another generator (this is starting to get old... [-_-]' aint' it?), destroy another Pantheon and another camera, and welcome to Conveyor Belt Land. =p
Quickly climb the first conveyor and dash under the totem. Climb the wall, and climb the next conveyor. Destroy the camera on the way, and climb to the ledge it was attached to to grab a
Secret Disk (C090). Carefully get to the end of the conveyor (there's a spike bed at the end), jump over the spikes, destroy the Pantheon, and get Secret Disk C055. Hop onto the platform, go up and look out for the totem. Wait for it to release a ball them jump up to it and release a charged attack. Destroy the box for a Secret Disk (C117) and continue onwards. Climb the wall, then another conveyor. On top there's a camera, and a totem at the end, so be careful. Destroy both, then go past the totem for two big Energy Crystals. Climb the ladder, then blow up another of those generator thingies (this is the last one!)
-
8/16/2019 MegaMan Zero 3 (BR)
29/92
and dash jump to the ledge to the left. Blow the camera and climb up there; there's a Pantheon and a Secret Disk inside a box at the end (C021), the last of the level. Go back, blow the generator up *again*, and move onwards. Enter the miniboss doors, and climb the ladders for a cutscene, and the second area of the stage.
Destroy the two Pantheons on the way, then be careful from now 'cuz some little helicopters will be coming down from this point every on every now and then. Destroy four more Pantheons, and the rocket will finally open up from the back. Make your way through the rocket, but be aware that each time you leave a section behind, it'll detach and blow up, so you gotta move fast to jump to the next one. There are several collectibles scattered around (Energy Crystals, Energy Refills, a Full Energy Refill, and an extra life), but the most important part here is surviving. At the end, enter the boss doors for the showdown with the Baby Elves. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ! BOSS FIGHT: BABY ELVES, ROUND 1 ! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ! ATTACKS: ! ! -Serpent Balls: The blue Baby will throw four ! ! blue balls that will do an arc in !
! the middle of the arena, then fly ! ! away. Get below him to avoid it. ! ! -Junk Drop: The orange Baby will travel the ! ! arena back and forth dropping ! ! some junk that will difficult ! ! your moves and jumps. Jump in ! ! between the drops to avoid. ! ! -Change Sides: Both Babies will change sides ! ! flying in a zigzag pattern. Dash ! ! under them to avoid getting hit. ! ! -Giant Elf: Both Babies will join together to ! ! form a giant elf. It'll travel ! ! the arena back and forth shooting !
! small balls at the ground that ! ! disperse when they hit. Jump over ! ! the dispersions to avoid. ! ! ! ! STRATEGY: ! ! Well, these two brats are one annoying couple ! ! that will get your tired pretty quickly. Once ! ! you attack one, you can immediately attack ! ! the other to keep lowering their health, for ! ! the health bar is the same for both. Their ! ! blows are really easy to dodge, but since ! ! they move too much, you can easily miss it ! ! and get hit. Keep attacking them whenever you !
! see an opening, and you'll win in no time. ! ! Just be careful not to fall on them. ;) ! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Beating them nets you a series of cutscenes that will get the story moving, then you'll end up back at the Resistance Base.***********************************************************************
-----------------------------------------------------------------------
***********************************************************************
-
8/16/2019 MegaMan Zero 3 (BR)
30/92
00. RESISTANCE BASE*********************************************************************** After the cutscenes, go to the second floor and talk to the fat guy there. When he asks you something, answer with the first choice to receive a Secret Disk (C169). Now go to the right, and enter the dorms. Go to Room 2D, and talk to the soldier there. Answer top, top, bottom, bottom to get another Secret Disk (C023). Now go to the third floor and talk to old man Andrew there. Answer top, top, bottom, bottom, bottom, top, top to receive another Secret Disk (C107). Now go back to Ciel's room and talk to Alouette there; answer top to get the final Secret Disk for now (C116). Now go to Cerveau and check up on your Disk Database (you have quite a lot of disks you have to check on =p), then head on to the Desert, on your way to Anubis Necromancess.***********************************************************************
-----------------------------------------------------------------------
***********************************************************************07. ANUBIS NECROMANCESS V AREA: TWILIGHT DESERT MISSION: ENGAGE NEO ARCADIAN ARMY DESCRIPTION: "We have detected Neo Arcadian units moving through
the southern desert.These forces must be interecepted as soon as possible."***********************************************************************Secret Disks: -C022 -C031 -C065 -C085 -C089 -C091 -C105 -C118 -C153 -C154
Notes: -Although Anubis' weakness is the Ice Chip, it's highly recommended that you use the All Terrain Chip throughout this stage, seeing as there are many quicksand pits, and that tends to make your visit to this stage much more difficult.
-You'll find two Pantheon Helicopters throughout the stage. You need to destroy them both in order to acquire one of the Secret Disks. -Many Secret Disks in this stage are out in the open, but in high ledges. Make sure you've mastered the Recoil Rod Pogo Jump before entering this stage so you can collect them all in one single run.
Start by destroying the sandcrawler ahead of you (wait until it comes out, then slash it), and the two Pantheons a little further. Destroy another two sandcrawlers, and three Pantheons. If by now a sandcrawler hasn't dropped a Secret Disk (C091), go back a little and destroy a couple more. In the moving sand area, destroy the floating bombs and quickly retreat (you can also use the buster to destroy them from afar). Make sure you
have your All Terrain Chip active as well. If after three or four floating bombs you don't get a Secret Disk (C153), go back and kill some more. Continue after the first moving sand area, and you'll reach a long quicksand pit. Use your All Terrain chip to traverse this easily. Blow open the box, and destroy two sets of a Pantheon and a floating bomb. Climb the moving sand cliff, and destroy the floating bombs. Blast the box open for a Secret Disk (C085), and continue onwards to face the miniboss. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!
-
8/16/2019 MegaMan Zero 3 (BR)
31/92
-
8/16/2019 MegaMan Zero 3 (BR)
32/92
! the arena. So far I've seen a sloped ! ! terrain, and a quicksand pit. Email ! ! me if you find something new. ! ! ! ! STRATEGY: ! ! This gal's pretty easy. As soon as you see ! ! her, charge your Ice Chip (any weapon) and ! ! let her have it whenever you see an opening. ! ! Since her attacks are easily avoided, all ! ! there is to this battle is to dodge her blows ! ! and keep constant pressure on her. After a ! ! pretty short while, she'll fall. ! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! For this battle you get... ABSOLUTELY NOTHING! *Cries* But if you did good in the stage, all is not lost, since you'll be getting the ShieldSweep EX Technique. Charge your shield and hold down before releasing it to make it spin on the ground for a small distance, then go back to you. When powered with the Thunder chip, it leaves small balls of electricity on the ground it covers. Next stop: Hanumachine's Jungle.***********************************************************************
-----------------------------------------------------------------------
***********************************************************************08. HANUMACHINE R AREA: FOREST OF ANATRE MISSION: ENGAGE NEO ARCADIAN ARMY DESCRIPTION: "We have detected Neo Arcadian units moving through the Forest of Anatre... These forces must be interecepted as soon as possible."***********************************************************************Secret Disks: -C002 -C014 -C040 -C063 -C071 -C076 -C108 -C119 -C134 -C157
Notes: -I have gotten several emails about this already. So I'll make it clear now: The first EASILY REACHABLE SubTank of the game is found here. It's not the first of the game, but it IS the first that you can reach without much hassle.
This stage is in a forest, which means you can burn almost everything in here. Start by pogo jumping with the Fire chip to set the leaves over you in fire. Next, kill the bee, a plant enemy, and another bee, then climb the tree and kill another bee. =p Go back through the platforms at the top to pick up an extra life, and a Secret Disk (C063). Kill a few more bees and one will drop a Secret Disk (C157). Continue the stage burning
the tree leaves and using the higher route (it's safer and has all the goodies =D). When you get to the cave, use the higher platforms to get into the alchove and grab Secret Disk C002. Go back down and enter the cave doors to reach the next area.
Once inside, you'll notice a button on the ground. As long as you stand on it, it'll move the rock next to you upwards for you to pass under, but when you release it, the rock will go back to its original place, so move fast and be careful. Up next, you must use your charged Rod to push the block in front
-
8/16/2019 MegaMan Zero 3 (BR)
33/92
of you (careful, there's a cannon that comes out of the wall) to push the button in the hole. Destroy the cannon twice after the block is in place, and move onwards. Kill the bat, and push the block twice to make it push the button. If you take the lower route, you'll score a Secret Disk (C071). Kill the cannon and stay on the button as long as needed. Immediately after you blow up the cannon (assuming you let the rock move completely up), quickly jump out and dash under the rock. Push the next block to make it press the button on the wall (careful with the wall cannon again). Destroy the wall cannon, it'll probably drop a Secret Disk (C134). Climb up there, kill the bat, and continue. The next button is a trick for unexperienced players, so ignore it and continue. Avoid the two cannons, and stay with a charge near the edge of the next platform, near the button. (Make sure you have the Rod active; if not, activate it now.) Hold down, and as soon as you dodge the shots from the wall cannons, dash towards them (DO NOT LET GO OF DOWN YET!) and release the rod attack to perform a dashing pogo jump. Quickly turn back, and you'll be able to easily climb the ledge; on it is a box with a Secret Disk (C014). Now press the button you saw down there, until the ground stops shaking. You'll need to be REALLY QUICK now (lemme repeat it: REALLY QUICK). Dash out of the hole, and dash inside the alchove before the stone goes completely up again. If you can pull this off, you'll net a
Secret Disk (C119). To get out, you must press the button ahead of you, and quickly climb on the rock and slide through the small hole before it gets back in place. (This is an extremely hard trick, so you might want to wait until you have cleared the stage, then come back and do it from cyber space, since your rank won't matter then, you'll have all your ablities, and you can exit the stage as soon as you get that Secret Disk.) After you get out, or if you pick the upper route (only things you'll find are a big Energy Refill, and a tripod enemy), kill the wall cannon, and push the block ahead 4 times to put it in a safe place to get the next Secret Disk (C108). Jump onto the ledge above you and charge your Rod to do a dashing pogo jump to the left to pick up the FIRST EASILY REACHABLE Energy
SubTank of the game (careful with the tripod enemy). Go back down and move onwards. Kill the wall cannon, and press the button next to it. Wait until the ground stops shaking, then jump right and pogo jump left, then immediately turn right to cling to the moving rock and reach a ledge with a Secret Disk (C076). Now go back down, kill the wall cannon, buzz the tripod enemy off, and kill three more wall cannons. Before you trespass the boss door there's one last thing you must do. Charge your Rod and attack DOWNWARDS the second to last rock, beginning from the left. Do this a few times to receive a big Energy Refill and the last Secret Disk of the stage (C040). NOW enter the boss doors to fight the annoying monkey, Hanumachine.
!!!!!!!!!!!!!!!!!!!!!!!!!!! ! BOSS FIGHT: HANUMACHINE ! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ! ATTACKS: ! ! -Fire Bullet: He'll throw himself like a ! ! bullet, and when he hits a block ! ! or wall, he'll bounce and bullet ! ! himself in the opposite way. ! ! Avoid by jumping higher, or, if ! ! you can't, moving or jumping out !
-
8/16/2019 MegaMan Zero 3 (BR)
34/92
! of his way. ! ! -Fire Ricochet: He'll fire himself and start ! ! bouncing everywhere. He'll start ! ! the fight with this attack, so ! ! be ready to move out of the way. ! ! -Pogo Attack: He'll jump and try to fall on ! ! your head with his staff. Dash ! ! out of the way to avoid damage. ! ! -Helicopter: He'll jump and begin spinning ! ! his staff, just like Zero in Z1. ! ! Dash out of the way. ! ! -Monkey Spit: He'll spit three monkeys, which ! ! will try to grab you and suck ! ! energy from you. These can be ! ! destroyed for freebies. ;) ! ! ! ! STRATEGY: ! ! Oh. My. GOD! What an annoying voice! This guy ! ! is pretty easy, as long as you make sure to ! ! break or interrupt all his attacks. When he's ! ! engulfed in flames, he's literally invincible ! ! so don't even try to get near. Switch to your ! ! Thunder chip and Rod, and attack him with the ! ! charged Rod to interrupt his attacks (as with !
! most bosses). Keep dodging his mad moves, ! ! avoid contact with the monkeys, and you'll be ! ! done in a few minutes. ! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! As with the previous battle, you get absolutely nothing for kicking this weirdo's ass, but if you did good enough in the level, the SplitHeavens EX Technique will be yours. Press up and attack to use it, you will perform a Shoryuken-like slash; and when powered with the Fire chip, it'll give you a flaming saber attack, as well as more height. Blizzack Stagroff, YOU'RE NEXT! >:( If you recovered Secret Disk C002 while in this stage, you will also receive the Auto Recover Helmet Chip. With this equipped,
stand still in the same place for a while to automatically heal yourself.***********************************************************************
-----------------------------------------------------------------------
***********************************************************************09. BLIZZACK STAGROFF R AREA: FRONTLINE ICE BASE MISSION: ENGAGE NEO ARCADIAN ARMY DESCRIPTION: "We have detected Neo Arcadian units moving through the northern tundra... The enemy is constructing a frontline base. There
seems to be a reasonable amount of time left to act."***********************************************************************Secret Disks: -C015 -C032 -C035 -C066 -C068 -C109 -C120 -C128 -C132 -C136
Notes: -There are two routes to tackle this stage. One is by hopping in the surface of the water at the start of the level, until you get to clear grounds. The other is by going underwater. Be aware that all
-
8/16/2019 MegaMan Zero 3 (BR)
35/92
-
8/16/2019 MegaMan Zero 3 (BR)
36/92
! trying to dodge these, since the angle ! ! at which he'll fire is completely ! ! random. ! ! -Snow Cannon: He'll fire a white beam at you ! ! with his face to the screen. This has ! ! little snow sparks that latch onto you ! ! and difficult your moves. Cling to any ! ! wall to avoid. ! ! -Shoulder Ice Spikes: He'll just throw the ! ! spikes in his shoulders. Tends to do ! ! this when you're slowed down by the ! ! snow sparks from the previous attack. ! ! -Spiked Ice Cannon: He'll fire a white beam ! ! TURNING HIS BACK TO THE SCREEN. This ! ! is one of his most dangerous attacks, ! ! since it also fires ice shards, and ! ! creates a spiked wall in the wallspace ! ! it hits. ! ! ! ! STRATEGY: ! ! This guy's pretty random, but when put under ! ! severe pressure, becomes little less than a ! ! moron. Attack him with your charged Fire chip ! ! weapons as well as your new EX Tech, and he !
! should be gone in less than two minutes. ! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! For beating this guy, as in the previous two battles, you get absolutely nothing, except the ability to advance further in the game. But if you did good in the stage, you get a little reward: the BlizzrdArrow EX Tech. With the Ice chip equipped, charge and fire the Buster for an Ice shot that will divide into three Ice shards going high, low, and mid-height. Now get to the base, and tell Ciel to get you a cab to Neo Arcadia's core. We've got some business there now. *evil grin* >:D***********************************************************************
-----------------------------------------------------------------------
***********************************************************************10. COPY X MK-II AREA: AREA X-2
MISSION: INFILTRATE NEO ARCADIA DESCRIPTION: "We have analyzed the enemy's movements... As a result, we have succeeded in determining the location of the Neo Arcadian HQ. It seems that Copy X and Weil are commanding the entire army from this base." ZERO: "If you strike here, you may be able to stop Neo Arcadia."***********************************************************************
Secret Disks: -C034 -C042 -C061 -C062 -C069 -C070 -C077 -C110 -C121 -C137
Notes: -This stage just so happens to be Spikefest 1.0, so be very careful when traversing the floating elevator areas. (There will be spikes literally everywhere!)
Kill the Pantheon and the camera above you. Jump, kill another
-
8/16/2019 MegaMan Zero 3 (BR)
37/92
two Pantheons, another camera and another Pantheon. Kill yet another camera, then dash jump to the right to grab a big Energy Refill and a Secret Disk (C110). Drop down, kill the camera, and blow the box open for another Secret Disk (C121). Climb onto the floating elevator, then get ready to jump like a stuntman around in several of those things. >:( Oh well... Over the fourth of these platforms is a small room with a Secret Disk (C062), wait for the platform to reach its highest point to jump inside. Go back down and continue clinging to the side of these elevators (just one more, a least for now), and kill the Pantheon. You will see a Security laser in front of you. Wait 'till the laser dissipates, then dash through. Else, some enemies will come from all the corners of the screen and attack you. Also, be aware that the stage will be swarmed with lasers until the middle of the stage from now on. After the second laser, destroy the camera, and get through another laser and a bed of spikes. Dash through yet another two lasers, and destroy the camera. Another two lasers await you behind it. Kill the Pantheon and the camera, and climb up. You can kill the Pantheon and pick up the Full Energy Refill if you need it. Kill the camera, then open the box for a Secret Disk (C034). Go through two more lasers, a Pantheon, a spike bed and another Pantheon, crack the box open, and enter the ceiling doors. And welcome to Spikefest 1.5, grasshopper.
From your position, wait until the lower elevator comes near, and jump onto it. Be aware that all your next movements will need to be made with extreme caution, as the walls (as well as the ceilings) are covered in spikes. Dash jump to the left to open a box with a Secret Disk (C042), then jump on the nearest elevator. Make your way up, and you'll find another platform (where the door to Cyber Space is) with a big Energy Refill and a Secret Disk (C070). Be careful as there will also be a wall mounted two-way cannon here. Pick up both goodies, then continue upwards. At the top there's the continuation of the spikefest to the right, and a two-way cannon, a Full Energy Refill, and a Secret Disk (C077) to the left. Pick up those and
make sure you destroy the cannon, then continue onwards (careful though, some elevators might crush you against the ceiling). At the top, kill the cannon and the spider, then deal with the floating bomb. Advance a little, then come back and destroy the two-way cannon a few more times for the corresponding Secret Disk (C137). Continue, and kill another wall mounted cannon form below (use an upwards Rod attack). Jump onto the elevator, and make your way up while killing yet another of these cannons and a floating bomb. Once at the top, there are yet another of these cannons (they're getting old!) and two more floating bombs and a spider. Kill them all, then before climbing up, continue left. Make your way through the simple elevator maze to reach a Secret Disk (C069), then climb
onto the second to last one to reach a small room up above with another Secret Disk (C061), the last of the stage. Make your way back, and kill the floating bomb again, then climb up and enter the boss doors to meet your pal of old, Copy X... in a second incarnation. !!!!!!!!!!!!!!!!!!!!!!!!!!! ! BOSS FIGHT: COPY X MK-2 ! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ! ATTACKS: ! ! -Slide Kick: Remember Bison from the Street !
-
8/16/2019 MegaMan Zero 3 (BR)
38/92
-
8/16/2019 MegaMan Zero 3 (BR)
39/92
-
8/16/2019 MegaMan Zero 3 (BR)
40/92
! -Freezing Air: It'll blow freezing air in two ! ! upward angles. Either stay in ! ! the middle, or low to avoid ! ! being frozen. ! ! ! ! STRATEGY: ! ! This is a nonsensical fight that does require ! ! some thought (as weird as that may sound =p). ! ! The fact that there are three spinspikes in ! ! the room as well doesn't make things any ! ! easier either. The wheel on the wall will ! ! spin a few times, then change colors and fire ! ! the attack corresponding to the color. Just ! ! keep on the platforms to avoid damage, and be ! ! sure to jump around between platforms if one ! ! stops being safe. Attack while the green eye ! ! is opened, and you'll be done in no time. ! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! You'll get a Secret Disk for beating this thing (C149). Exit the room and continue. Hit the lever up ahead to make the bars go in the opposite direction, then climb on one, charge the Rod, and do a pogo jump to the left (careful with the cable thingy) to grab a Secret Disk (C064). Hit the lever back into position, then climb on a bar and move to the very back, where
your feet almost touch normal ground, to make sure you avoid the overhead spikes found everywhere. Be very careful with the two floating bombs up ahead (I suggest activating your buster here and keeping on shooting forward), as well as with the flamethrower at the end. Kill it, then charge the Rod and wait for a platform; jump on it, and pogo jump to the right for a Secret Disk (C095). Go back down and continue forward. Charge your Rod and release the charge against the flamethrower's shield to make it turn, then quickly dispose of it. Go down the ladder, grab the big Energy Refill, then enter the doors for the second generator room. This time the buttons are higher, and there are disappearing enemies as well. I suggest you use the Combo Attack EX Technique, standing like half a body away
of where the main pillar is, and keep on hitting B until all buttons are pushed. If you do this correctly and with enough speed (and have the stamina to survive it for a while -- and YES, I meant YOU, not Zero), Zero will not sustain any damage, since the quick Rod slashes will destroy any spikes fired toward him. After you're done here, kill the cable overhead and climb onto the left wall. You'll walk right inside of a hidden little alchove that encases a Secret Disk (C078) inside. Climb the ladder and kill another cable, then climb again and kill the flamethrower like you're used to (charge the Rod, make it turn around, quick attack). Destroy two floating bombs ahead and another flamethrower from below (use the Rod), and continue onwards. Climb down twice while killing another floating bomb
and two more cables. If one of them doesn't drop a Secret Disk (C150), advance a little and come back, they'll respawn. Kill more until one does. Continue and kill the flamethrower, then hit the lever so the platform immediately over your head goes right. Climb your way to the top platform, then, at the top of the left wall, pogo jump and pick up an extra life and a Secret Disk (C004). Go back down and turn the lever the other way, and make your way up again; then, at the last platform, charge your Rod and do a pogo jump to reach safety, then enter the boss doors to face off against Kyubit Foxstar herself. (I'm one of
-
8/16/2019 MegaMan Zero 3 (BR)
41/92
-
8/16/2019 MegaMan Zero 3 (BR)
42/92
chip, the energy balls will be replaced with little flames which will stay on the ground for a while. Furthermore, if you also grabbed Secret Disk C004 in this stage you'll get the Slow Slide Boot Chip: equip it to slide at a slower pace when clinging to walls.***********************************************************************
-----------------------------------------------------------------------
***********************************************************************00. RESISTANCE BASE*********************************************************************** Now that you've got your Double Jump Boots, it's time to get another SubTank. Revisit Deathdance Mantisk stage. Notice that, according to my latest updates, if you got this in your first playthrough in that stage, you can ignore this section and jump immediately to Glacier Le Cactank's stage. +------------------------------+ | DEATHTANZ MANTISK, REVISITED | +------------------------------+ Since you already cleared this stage, it's perfectly okay to enter Cyber Space; you won't be penalized for it. Advance until the point where the Pantheons show up behind windows. Get on the first platform you see, then do a dashing pogo jump to the
left, and immediately double jump to reach a previously unreachable ledge with a big Energy Crystal and the second SubTank of the game. Pause, abort the mission, return to the Resistance, and set on forth towards Glacier Le Cactank's base.***********************************************************************
-----------------------------------------------------------------------
***********************************************************************12. GLACIER LE CACTANK AREA: SNOWY PLAINS MISSION: RETRIEVE DATA DESCRIPTION: "Containers have fallen out of a space ship, which
fell onto snowy plains. It is possible that they contain data about Omega or Weil. We sent a scouting party, but the Neo Arcadian forces are too strong, and they cannot pass. We would like you to reinforce them, and retrieve the data."***********************************************************************Secret Disks: -C003 -C025 -C029 -C046 -C060 -C086 -C103 -C123 -C130 -C162
Notes: -Make sure you're charging the weapon you're currently carrying,
since there will be lots of places where you'll need that charge. -As soon as you release a charge attack, stand on the spot for a few seconds and begin charging again, so you have the upper hand if anything big tries to attack you. -Ahhh... Such peaceful music... =p
Go past the Resistance soldier (make sure your Double Jump boots are equipped -- that'll make things a lot easier) and destroy several underground brats and a helicopter enemy. At the "pit", charge your weapon and jump down, then immediately
-
8/16/2019 MegaMan Zero 3 (BR)
43/92
-
8/16/2019 MegaMan Zero 3 (BR)
44/92
! for it to come out on the other side and spit ! ! his bigger balls, and destroy them as they ! ! come out (try not to damage him during this, ! ! or you'll risk not getting a Secret Disk!). ! ! Do the same for a few rounds until you get a ! ! Secret Disk from one of the balls (C046). ! ! When you grab it, start slashing the worm ! ! with all you have (Fire chip!) and he'll be ! ! gone before you know it. ! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! For taking this walk in the park, you receive a free Secret Disk (C060). Continue onwards and kill an underground brat, then jump over the pit. Slide down the right wall to find an extra life hidden behind the snow. Jump back up and break the box for a Secret Disk (C123), then continue on the lower route (by all means ignore the upper one!). Continue onwards, killing bees along the way, jump over two pits, and double jump to reach a Secret Disk on the upper way (C086). Continue onwards and kill a few more enemies (bees, a bird generator, and some other things), then enter the boss doors to chill it out with Glacier Le Catcank. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ! BOSS FIGHT: GLACIER LE CACTANK ! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
! ATTACKS: ! ! -Jump Press: He'll jump and try to crush you. ! ! Dash out of the way. ! ! -Circling Shards: He'll stand still and start ! ! swinging one of his "fists" in a ! ! circle pattern, shooting ice ! ! shards everywhere. Watch their ! ! angle to predict where to move ! ! to avoid damage. ! ! -Chain Punch: He'll throw one of his "fists" ! ! at you as long as his arm allows ! ! him, then he'll start pulling it ! ! back. Pretty easy to move outta !
! the way. ! ! -Swinging Shards: He'll attach to the ceiling ! ! and start swinging an arm, ! ! throwing ice shards everywhere. ! ! Time your movement and watch the ! ! shards to move in between them. ! ! ! ! STRATEGY: ! ! This guy gives you three advantages right ! ! the start: He's big (meaning: slow), he's ! ! weak against fire, and he has low health. Add ! ! those up, and you have one helluvan easy boss ! ! fight. Pummel him with Fire attacks, and !
! dodge his ocassional reaction, and he'll be ! ! done for before you even know it. ! ! ! ! Be aware that this is the only boss fight ! ! where Ice spikes will be hanging from the ! ! ceiling (you can destroy them though). ! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! For burning this popsicle you get the Spike Foot Chip: equip it to avoid slipping on ice. If you raced through like a pimp too, you'll also get the OrbitShield EX Technique: Charge and
-
8/16/2019 MegaMan Zero 3 (BR)
45/92
release the Shield Boomerang while holding down to make it spin around you; not only you can use other weapons while the Shield protects you, but if you charge it up with the Ice chip, the spinning will last more as well. Finally, if you also grabbed Secret Disk C003 in this stage, you'll have the third and final Helmet Chip: the Quick Charge Helmet Chip (and my personal favorite of the three). Equip this to significantly reduce the charging time of all weapons. =)***********************************************************************
-----------------------------------------------------------------------
***********************************************************************13. TRETISTA KELVERIAN AREA: GIANT ELEVATOR MISSION: SEARCH FACILITY DESCRIPTION: "Neo Arcadia has completed a giant elevator. We do not know its purpose. They are bringing something up from deep underground."***********************************************************************Secret Disks: -C027 -C041 -C045 -C054 -C080 -C088 -C122 -C129 -C144 -C148
No