Download - Gamifying healthy and smart cities
GAMIFYING HEALTHY AND SMART CITIES
Antti Kotimaa WHO European Healthy Cities Networks
Annual Business and Technical Conference 24-26 June 2015, Kuopio, Finland
customer orientated innovations real life issues
Challenges DEMANDS COSTS PATIENTS
CITIES
CITIZENS INSTITUTIONS
SERVICES HEALTH TECHNOLOGY
GAMIFICATION
HEALTHCARE SYSTEMS
The strategy for Social and Health Policy states equality, participation and health support. The objective is to support social welfare, health care and activate citizens.
Digital innovations
• Mobile devices to access medical information, self monitoring etc.
• Connecting other devices to e-records
Quantifying self
• sensors or readily available tools
• less need for professional care
Finland – World’s eHealth forerunner
The strategy for Social and Health Policy
equality
participation
health support
Digital innovations
• medical information, self monitoring etc.
• Connecting other devices to e-records
Quantifying self
• sensors or readily available tools
• less need for professional care
Finland – World’s eHealth forerunner
objective social welfare health care activate citizens
The Games for Health • new innovative services and solutions for
health promotion • public health challenges • affordable healthcare
The City of Kuopio
• public-private partnership • new, open and innovative solutions and
approaches.
Gamifying cities
The City of Kuopio uses cross-sectoral collaboration • motivate different user groups to achieve health
benefits • reduce inequalities
Games and game-like elements bring health benefits • effects on education, agriculture, commerce,
governance and social determinants of health Real-life environments
• new innovations can be tested with real users • healthcare personnel and entrepreneurs
Games for Health engaging citizens
Game development • gaming technologies • community participation • testing ideas and skills, share experiences New opportunities for health technology companies Open innovation • a new concept, idea, service • improves diagnosis, treatment
Health Game Jams fostering open innovations
Global Network
Innovative Markets
Companies
Education Research
Funding
Collisions New Innovations
Start-Up
Infrastructure
Networking and Co-operation of companies
Dig
ital
Te
chn
olo
gy
48h
Actual products for companies
Tested in real‐life environments
The Games for Health Finland ecosystem
• Health Game Jams
• e-health records and public data sources
Encourages gamified eHealth solutions to be integrated into Taltioni – Finnish Health account.
• Health Kuopio –mobile service linked to Taltioni
• collect, follow, share and use their own health and well-being information
development and testing environments
cooperation
Innovation prototypes
Cities
DEVELOPMENT TESTING
Cities - platform
USERS COMPANIES
PUBLIC SECTOR
CITIES
THANK YOU!
antti.kotimaa(at)kuopioinnovation.fi