gamifying healthy and smart cities

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  1. 1. GAMIFYING HEALTHY AND SMART CITIES Antti Kotimaa WHO European Healthy Cities Networks Annual Business and Technical Conference 24-26 June 2015, Kuopio, Finland
  2. 2. customer orientated innovations real life issues Challenges DEMANDS COSTS PATIENTS CITIES CITIZENS INSTITUTIONS SERVICESHEALTH TECHNOLOGY GAMIFICATION HEALTHCARE SYSTEMS
  3. 3. The strategy for Social and Health Policy states equality, participation and health support. The objective is to support social welfare, health care and activate citizens. Digital innovations Mobile devices to access medical information, self monitoring etc. Connecting other devices to e-records Quantifying self sensors or readily available tools less need for professional care Finland Worlds eHealth forerunner
  4. 4. The strategy for Social and Health Policy equality participation health support Digital innovations medical information, self monitoring etc. Connecting other devices to e-records Quantifying self sensors or readily available tools less need for professional care Finland Worlds eHealth forerunner objective social welfare health care activate citizens
  5. 5. The Games for Health new innovative services and solutions for health promotion public health challenges affordable healthcare The City of Kuopio public-private partnership new, open and innovative solutions and approaches. Gamifying cities
  6. 6. The City of Kuopio uses cross-sectoral collaboration motivate different user groups to achieve health benefits reduce inequalities Games and game-like elements bring health benefits effects on education, agriculture, commerce, governance and social determinants of health Real-life environments new innovations can be tested with real users healthcare personnel and entrepreneurs Games for Health engaging citizens
  7. 7. Game development gaming technologies community participation testing ideas and skills, share experiences New opportunities for health technology companies Open innovation a new concept, idea, service improves diagnosis, treatment Health Game Jams fostering open innovations Global Network Innovative Markets Companies Education Research Funding Collisions New Innovations Start-Up Infrastructure Networking and Co-operation of companies Digital Technolog y 48h
  8. 8. Actual products for companies Tested in reallife environments The Games for Health Finland ecosystem Health Game Jams e-health records and public data sources Encourages gamified eHealth solutions to be integrated into Taltioni Finnish Health account. Health Kuopio mobile service linked to Taltioni collect, follow, share and use their own health and well-being information development and testing environments cooperation Innovation prototypes Cities
  9. 9. DEVELOPMENT TESTING Cities - platform USERS COMPANIES PUBLIC SECTOR CITIES
  10. 10. THANK YOU! antti.kotimaa(at)kuopioinnovation.fi