Download - Design & the internet of things
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Soft, not slow. Defining a design process for
the internet of things
Alexandra Deschamps-Sonsino @iotwatch
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Tinker London 2007-2010
Homesense project Autumn 2011
First UK distributor of the Arduino R&D projects for BT, BBC, Nokia, BFI, Arup…
Bottom-up smart homes Now part of MoMa’s permanent collection
IDII 2004-2006
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Good Night Lamp March 2012
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#iot The internet of things can be loosely
defined as:
1. what happens when we embed connectivity in everyday objects.
2. what happens when those objects are designed with an understanding
of the affordances of the web.
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the shape of the conversation
Hardware (open/closed)
Connectivity
(wifi, zigbee/radio, GSM)
Battery life
Standards
Privacy
Security
What things?
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What things?
Smart cities
Smart cars
Home automation
Products as part of an ecology.
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3 approaches.
1. Design to extend. 2. Design to comfort. 3. Design to disrupt.
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Your product extends the capabilities of an existing device. It’s tethered to a screen. If connectivity is lost, the object becomes unusable because its control interface is inaccessible. Non-objects, more like accessories.
Design to extend.
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Nike +
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Green Goose
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CubeSensors
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Olly & Molly
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Piggy-back on an existing product and augment it with connectivity. Technology is invisible so everything looks normal. This is Big Brother territory. You may be redefining a user’s assumptions about a product.
Design to comfort (or trouble).
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Ambiant Umbrella
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Calypso Key
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Develop a design language that is unique to users’ interaction with a new technology. Developing a new visual language consumers. Develop a new space in retail.
Design to disrupt.
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Google Glass
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Nabaztag
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Fitbit
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Good Night Lamp
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BleepBleeps
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Little Printer
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Uncanny valley of products.
gadget object
iot
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An #iot pop-up shop August 2013-Christmas In collaboration with
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Cyprus
Mallorca
China
Cyprus
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Cyprus