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Content requirements (assets)
David Nathan2005
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Content (assets)
Graphicsraster (bitmap) or vectorfrom environment, eg by scanning, digital camerauser-created by image editor, animation software
etc.computer-generated, eg landscape generators,
CAD, modelling and rendering softwareediting software - eg Photoshop, Illustrator, Gimp
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Content (assets) (2)
Soundsignal or symbolic (MIDI)from recording; digital or analoguecomputer generated - via sampling or generating
softwaretiming and segmentationediting software - eg Sound Forge, Audacity,
Audition, Acid
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Content (assets) (3)
Videofrom camera or other video sourcemay need video capture card to generate frames
from time-varying signalediting software - eg Premiere, Avid, Cleaner,
Vegas
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Content (assets)
Text!linear (narrative)structured (data) use all your data-management and metadata
skills!
also fonts (typefaces), palettes
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Content (assets)
Any of these assets could be createdrepurposedeither of these may involve conversions of
various kindsparticular formats or standards may be requireddifferent deliveries may require alternative
versions of assets
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Contents (assets)
generally, multimedia is “asset-hungry”consider sources of assetsIP issues must be consideredlicencing fees may be involvedmanagement of assets is important