content requirements (assets) david nathan 2005. content (assets) graphics raster (bitmap) or...

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Content requirements (assets) David Nathan 2005

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Page 1: Content requirements (assets) David Nathan 2005. Content (assets) Graphics  raster (bitmap) or vector  from environment, eg by scanning, digital camera

Content requirements (assets)

David Nathan2005

Page 2: Content requirements (assets) David Nathan 2005. Content (assets) Graphics  raster (bitmap) or vector  from environment, eg by scanning, digital camera

Content (assets)

Graphicsraster (bitmap) or vectorfrom environment, eg by scanning, digital camerauser-created by image editor, animation software

etc.computer-generated, eg landscape generators,

CAD, modelling and rendering softwareediting software - eg Photoshop, Illustrator, Gimp

Page 3: Content requirements (assets) David Nathan 2005. Content (assets) Graphics  raster (bitmap) or vector  from environment, eg by scanning, digital camera

Content (assets) (2)

Soundsignal or symbolic (MIDI)from recording; digital or analoguecomputer generated - via sampling or generating

softwaretiming and segmentationediting software - eg Sound Forge, Audacity,

Audition, Acid

Page 4: Content requirements (assets) David Nathan 2005. Content (assets) Graphics  raster (bitmap) or vector  from environment, eg by scanning, digital camera

Content (assets) (3)

Videofrom camera or other video sourcemay need video capture card to generate frames

from time-varying signalediting software - eg Premiere, Avid, Cleaner,

Vegas

Page 5: Content requirements (assets) David Nathan 2005. Content (assets) Graphics  raster (bitmap) or vector  from environment, eg by scanning, digital camera

Content (assets)

Text!linear (narrative)structured (data) use all your data-management and metadata

skills!

also fonts (typefaces), palettes

Page 6: Content requirements (assets) David Nathan 2005. Content (assets) Graphics  raster (bitmap) or vector  from environment, eg by scanning, digital camera

Content (assets)

Any of these assets could be createdrepurposedeither of these may involve conversions of

various kindsparticular formats or standards may be requireddifferent deliveries may require alternative

versions of assets

Page 7: Content requirements (assets) David Nathan 2005. Content (assets) Graphics  raster (bitmap) or vector  from environment, eg by scanning, digital camera

Contents (assets)

generally, multimedia is “asset-hungry”consider sources of assetsIP issues must be consideredlicencing fees may be involvedmanagement of assets is important