content requirements (assets) david nathan 2005. content (assets) graphics raster (bitmap) or...
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Content requirements (assets)
David Nathan2005
Content (assets)
Graphicsraster (bitmap) or vectorfrom environment, eg by scanning, digital camerauser-created by image editor, animation software
etc.computer-generated, eg landscape generators,
CAD, modelling and rendering softwareediting software - eg Photoshop, Illustrator, Gimp
Content (assets) (2)
Soundsignal or symbolic (MIDI)from recording; digital or analoguecomputer generated - via sampling or generating
softwaretiming and segmentationediting software - eg Sound Forge, Audacity,
Audition, Acid
Content (assets) (3)
Videofrom camera or other video sourcemay need video capture card to generate frames
from time-varying signalediting software - eg Premiere, Avid, Cleaner,
Vegas
Content (assets)
Text!linear (narrative)structured (data) use all your data-management and metadata
skills!
also fonts (typefaces), palettes
Content (assets)
Any of these assets could be createdrepurposedeither of these may involve conversions of
various kindsparticular formats or standards may be requireddifferent deliveries may require alternative
versions of assets
Contents (assets)
generally, multimedia is “asset-hungry”consider sources of assetsIP issues must be consideredlicencing fees may be involvedmanagement of assets is important