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Computer Game Storytelling Techniques –
Task 1By Ashley Smith
![Page 2: By Ashley Smith. The two games that I will be analysing and comparing are: Fallout 3 Splinter Cell: Blacklist](https://reader035.vdocuments.site/reader035/viewer/2022072011/56649dea5503460f94ae5bbd/html5/thumbnails/2.jpg)
The two games that I will be analysing and comparing are:
Fallout 3
Splinter Cell: Blacklist
Choice of Games
![Page 3: By Ashley Smith. The two games that I will be analysing and comparing are: Fallout 3 Splinter Cell: Blacklist](https://reader035.vdocuments.site/reader035/viewer/2022072011/56649dea5503460f94ae5bbd/html5/thumbnails/3.jpg)
Storytelling Structures
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Fallout 3 The Set Up – The Vault The Confrontation - Project Purity The Resolution - The Choice
Splinter Cell: Blacklist The Set Up – First Attack The Confrontation – The Blacklist The Resolution – Site F
Three-Act Structure
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Storytelling Elements
![Page 6: By Ashley Smith. The two games that I will be analysing and comparing are: Fallout 3 Splinter Cell: Blacklist](https://reader035.vdocuments.site/reader035/viewer/2022072011/56649dea5503460f94ae5bbd/html5/thumbnails/6.jpg)
Fallout 3 Quest based chapters
Splinter Cell: Blacklist Mission based chapters
Chapter Structure
![Page 7: By Ashley Smith. The two games that I will be analysing and comparing are: Fallout 3 Splinter Cell: Blacklist](https://reader035.vdocuments.site/reader035/viewer/2022072011/56649dea5503460f94ae5bbd/html5/thumbnails/7.jpg)
Fallout 3 The rich regarding the poor as inferior. Gender stereotyping Racial Stereotyping
Splinter Cell: Blacklist Main Villain Stereotyping Location Stereotyping American Government
Representation - Stereotypes
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Fallout 3 Hope Heroism Valour
Splinter Cell: Blacklist Vengeance Fear Perseverance
Emotional Themes
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Interactive Storytelling
![Page 10: By Ashley Smith. The two games that I will be analysing and comparing are: Fallout 3 Splinter Cell: Blacklist](https://reader035.vdocuments.site/reader035/viewer/2022072011/56649dea5503460f94ae5bbd/html5/thumbnails/10.jpg)
Fallout 3 Change all aspects of the character (facial
features and clothing/equipment).
Splinter Cell: Blacklist Change some aspects of the character
(clothes and equipment only).
Character Customisation
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Fallout 3 Fully non linear, interactive storyline.
Splinter Cell: Blacklist Primarily a linear approach to the storyline
with some non linear aspects.
Linear Approaches and Nonlinear Approaches
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Analyse
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Fallout 3 Characters and plot are developed through the
players decisions and progress. 1950’s Style. Monuments and buildings of Washington D.C.
Splinter Cell: Blacklist The plot and character develops regardless of
what the player does. Night Vision Goggles. Iconic Buildings.
Genre