by ashley smith. the two games that i will be analysing and comparing are: fallout 3 splinter...

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Computer Game Storytelling Techniques – Task 1 By Ashley Smith

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Page 1: By Ashley Smith. The two games that I will be analysing and comparing are:  Fallout 3  Splinter Cell: Blacklist

Computer Game Storytelling Techniques –

Task 1By Ashley Smith

Page 2: By Ashley Smith. The two games that I will be analysing and comparing are:  Fallout 3  Splinter Cell: Blacklist

The two games that I will be analysing and comparing are:

Fallout 3

Splinter Cell: Blacklist

Choice of Games

Page 3: By Ashley Smith. The two games that I will be analysing and comparing are:  Fallout 3  Splinter Cell: Blacklist

Storytelling Structures

Page 4: By Ashley Smith. The two games that I will be analysing and comparing are:  Fallout 3  Splinter Cell: Blacklist

Fallout 3 The Set Up – The Vault The Confrontation - Project Purity The Resolution - The Choice

Splinter Cell: Blacklist The Set Up – First Attack The Confrontation – The Blacklist The Resolution – Site F

Three-Act Structure

Page 5: By Ashley Smith. The two games that I will be analysing and comparing are:  Fallout 3  Splinter Cell: Blacklist

Storytelling Elements

Page 6: By Ashley Smith. The two games that I will be analysing and comparing are:  Fallout 3  Splinter Cell: Blacklist

Fallout 3 Quest based chapters

Splinter Cell: Blacklist Mission based chapters

Chapter Structure

Page 7: By Ashley Smith. The two games that I will be analysing and comparing are:  Fallout 3  Splinter Cell: Blacklist

Fallout 3 The rich regarding the poor as inferior. Gender stereotyping Racial Stereotyping

Splinter Cell: Blacklist Main Villain Stereotyping Location Stereotyping American Government

Representation - Stereotypes

Page 8: By Ashley Smith. The two games that I will be analysing and comparing are:  Fallout 3  Splinter Cell: Blacklist

Fallout 3 Hope Heroism Valour

Splinter Cell: Blacklist Vengeance Fear Perseverance

Emotional Themes

Page 9: By Ashley Smith. The two games that I will be analysing and comparing are:  Fallout 3  Splinter Cell: Blacklist

Interactive Storytelling

Page 10: By Ashley Smith. The two games that I will be analysing and comparing are:  Fallout 3  Splinter Cell: Blacklist

Fallout 3 Change all aspects of the character (facial

features and clothing/equipment).

Splinter Cell: Blacklist Change some aspects of the character

(clothes and equipment only).

Character Customisation

Page 11: By Ashley Smith. The two games that I will be analysing and comparing are:  Fallout 3  Splinter Cell: Blacklist

Fallout 3 Fully non linear, interactive storyline.

Splinter Cell: Blacklist Primarily a linear approach to the storyline

with some non linear aspects.

Linear Approaches and Nonlinear Approaches

Page 12: By Ashley Smith. The two games that I will be analysing and comparing are:  Fallout 3  Splinter Cell: Blacklist

Analyse

Page 13: By Ashley Smith. The two games that I will be analysing and comparing are:  Fallout 3  Splinter Cell: Blacklist

Fallout 3 Characters and plot are developed through the

players decisions and progress. 1950’s Style. Monuments and buildings of Washington D.C.

Splinter Cell: Blacklist The plot and character develops regardless of

what the player does. Night Vision Goggles. Iconic Buildings.

Genre