3D Art I - Modeling - EL5717 Scope and Sequence
Unit Topic Lesson Lesson Objectives
3D Art I - Modeling
Course Overview
Introduction
Define 3D animation and modeling
Identify career paths for animators
Learn tips for achieving academic success in the course
Start the Course
Identify computer requirements
Learn how to move through the course
Switch between windows
Set Up Your Computer
Find files and folders on a computer
Make a course folder
Set up a computer to show List folder view and file name extensions
Set Up a Browser and Install 7-Zip
Download and install a zip utility
Set up a Web browser
Download Resources and Zip Assignments
Get the course resources
Install software
Zip and unzip files and folders
Additional Materials
Define copyright
Find images
List the top 5 netiquette rules
Make a Hat
Navigate in 3D Space
Open a project
Pan with the mouse and the keyboard
Switch between Object and Edit Mode
Switch between Preset Views using the number pad
Zoom with the mouse and the keyboard
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3D Art I - Modeling - EL5717 Scope and Sequence
Unit Topic Lesson Lesson Objectives
Transform a 3D Object
Define the following terms: translate, scale, and rotate
Move a 3D object along one axis
Stretch and rotate a 3D object along one axis
Turn on and identify the 3D manipulator widget
Undo changes
Save Files
Define the parent directory
Identify the File Browser
Save a project using Save and Save As
Create a 3D Object
Add a 3D object
Define the following terms: meshes, plane, sphere, cylinder, cone, 3D Cursor, radius, and vertex
Join 3D objects together
Render 3D Objects
Define rendering
Move the camera to change the rendered image
Render a 3D object
Assignment 1
Check your work from the previous unit
Compress (zip) your files
Create new work using skills from this unit
Review the assignment rubric
Submit your compressed files to your instructor
Study Guide and Quiz
Review and take the quiz
Build a House
Make the House
Move the planes onto the house
Shape a plane into a rectangular door
Shrink a plane to window-size
Use the 3D View grid as a modeling guide
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3D Art I - Modeling - EL5717 Scope and Sequence
Unit Topic Lesson Lesson Objectives
Create the Roof
Define edges
Identify Vertex and Edge Select Modes
Use Vertex and Edge Select Modes to shape a cube into a triangular shape for a roof
Paint the House
Add a material to a 3D object
Add an image-based texture to a 3D object
Define material and texture
Identify the Properties editor, Material editor, panels, and the Blender lamp
Move the lamp
Add Materials to the House
Add a texture to a 3D object
Add color to a material
Change texture settings
Change the color of a texture
Identify the Diffuse Color picker and Influence panel
Render the House
Change the Lamp's type, and set the camera's current view as the rendering frame
Define the following terms: Point, Area, Spot, Hemi, Sun, parent and child objects, and Follow Path
Identify a path, and constrain a camera to follow a path
Modify a path's shape
Reduce rendering time, and render an animation
Assignment 2
Check your work from the previous unit
Compress (zip) your files
Create new work using skills from this unit
Review the assignment rubric
Submit your compressed files to your instructor
Study Guide and Quiz
Review and take the quiz
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3D Art I - Modeling - EL5717 Scope and Sequence
Unit Topic Lesson Lesson Objectives
Create a Creature
Make an Arm and a Leg
Define the following terms: symmetry, faces, subdivide, and extrusion
Extrude cubes to create an arm and a leg
Select vertices using border selection
Subdivide a cube
Use a background image as a picture guide
Make a Head
Border select and move vertices to shape the head
Border select vertices to extrude an ear from the head
Extrude cubes to create a neck and head
Remove a background image
Add Body Parts
Border select and move vertices to shape a hand
Identify Face Select mode
Select a face and extrude to create a basic foot
Select a face and move it to create a rounded belly and nose
Select a face, extrude, and move it to create a tail
Mirror the Body
Add the Mirror and Subsurf modifiers
Define the following terms: mirror, merge limit, and subsurf
Delete faces to prepare a 3D object for mirroring
Identify the Apply button and Shade Smooth command
Add the Face
Add new objects while in Edit mode
Apply modifiers
Assign names to specific vertex groups
Identify mirrored objects and add 3D objects as mirrored objects
Shrink, move, and rotate mirrored planes and cylinders to create eyes, teeth, eyebrows, and a mouth
Make the Creature Colorful
Add bumpiness to a texture
Assign materials and textures to specific vertex groups
Define Normal Factor slider
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3D Art I - Modeling - EL5717 Scope and Sequence
Unit Topic Lesson Lesson Objectives
Assignment 3
Check your work from the previous unit
Compress (zip) your files
Create new work using skills from this unit
Review the assignment rubric
Submit your compressed files to your instructor
Study Guide and Quiz
Review and take the quiz
Animate a Character
Add Bones
Add bones to create an armature
Define the following terms: rigging, bones, body, root, and tip
Duplicate and flip an armature to create mirrored bones
Name the Bones
Define armature
Name bones
Attach the Bones
Define skinning
Make the bones in an armature parents of selected vertices
Create Keyframes
Copy and paste poses
Define the following terms: pose, keyframe, and LocRot
Fix bone rotation so Paste Flipped Pose works
Insert a keyframe
Render Your Animation
Render the animation
Assignment 4
Check your work from the previous unit
Compress (zip) your files
Create new work using skills from this unit
Review the assignment rubric
Submit your compressed files to your instructor
Study Guide and Quiz
Review and take the quiz
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3D Art I - Modeling - EL5717 Scope and Sequence
Unit Topic Lesson Lesson Objectives
Create Terrain
Make Hills and Valleys
Add a grid
Define the following terms: proportional edit, falloff, constant falloff, root falloff, random falloff, sphere falloff, linear falloff, smooth falloff, and sharp
falloffErase an object
Identify the 3D View Properties editor and Transform panel
Make hills and valleys
Add Grass and Dirt
Add a stencil texture
Change a material's specularity
Change texture settings
Define the following terms: specularity and stencil texture
Add a Sky Backdrop
Add a sun lamp
Create a sky
Add a Moon
Add a lamp inside the moon to make it glow
Add stars to the 3D scene
Define the following terms: IcoSphere, Z Transparency button, colorband, and color gradient
Identify the Ramp setting and the colorband in the Diffuse panel
Set up a colorband
Assignment 5
Check your work from the previous unit
Compress (zip) your files
Create new work using skills from this unit
Review the assignment rubric
Submit your compressed files to your instructor
Study Guide and Quiz
Review and take the quiz
Build a Car
Make a Tire
Append a material
Define the terms library and append
Extrude a circle to make a tire
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3D Art I - Modeling - EL5717 Scope and Sequence
Unit Topic Lesson Lesson Objectives
Build a Car
Add a subdivided grid
Extrude a grid shape into three dimensions
Identify Wireframe Viewport Shading
Stretch a grid's vertices to match a background image
Paint the Car
Add materials to specific vertex groups
Append materials
Move the Car
Animate the car driving
Append objects
Join 3D objects together
Assignment 6
Check your work from the previous unit
Compress (zip) your files
Create new work using skills from this unit
Review the assignment rubric
Submit your compressed files to your instructor
Study Guide and Quiz
Review and take the quiz
Make a Scene
Bring the House and Creature Together
Append objects, armatures, and animations
Shrink an armature and its child object
Follow the Path
Create an animation of the creature walking towards the house
Adjust the Animation
Identify Animation Screen lay-out
Identify the DopeSheet editor
Increase an animation's length with the DopeSheet editor
Switch between Animation Screen lay-out and Default Screen lay-out
Open the Door
Create an animation of a door opening
Insert rotation keyframes
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3D Art I - Modeling - EL5717 Scope and Sequence
Unit Topic Lesson Lesson Objectives
Assignment 7
Check your work from the previous unit
Compress (zip) your files
Create new work using skills from this unit
Review the assignment rubric
Submit your compressed files to your instructor
Study Guide and Quiz
Review and take the quiz
Final Assignment
Final Assignment
Compress (zip) your files
Create new work using skills from this course
Review the assignment rubric
Submit your compressed files to your instructor
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