3d art i - modeling - el5717 scope and sequence - 3d art i...3d art i - modeling - el5717 scope and...

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3D Art I - Modeling - EL5717 Scope and Sequence Unit Topic Lesson Lesson Objectives 3D Art I - Modeling Course Overview Introduction Define 3D animation and modeling Identify career paths for animators Learn tips for achieving academic success in the course Start the Course Identify computer requirements Learn how to move through the course Switch between windows Set Up Your Computer Find files and folders on a computer Make a course folder Set up a computer to show List folder view and file name extensions Set Up a Browser and Install 7-Zip Download and install a zip utility Set up a Web browser Download Resources and Zip Assignments Get the course resources Install software Zip and unzip files and folders Additional Materials Define copyright Find images List the top 5 netiquette rules Make a Hat Navigate in 3D Space Open a project Pan with the mouse and the keyboard Switch between Object and Edit Mode Switch between Preset Views using the number pad Zoom with the mouse and the keyboard ©Edgenuity Inc. Confidential Page 1 of 8

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Page 1: 3D Art I - Modeling - EL5717 Scope and Sequence - 3D Art I...3D Art I - Modeling - EL5717 Scope and Sequence Unit Topic Lesson Lesson Objectives Create a Creature Make an Arm and a

3D Art I - Modeling - EL5717 Scope and Sequence

Unit Topic Lesson Lesson Objectives

3D Art I - Modeling

Course Overview

Introduction

Define 3D animation and modeling

Identify career paths for animators

Learn tips for achieving academic success in the course

Start the Course

Identify computer requirements

Learn how to move through the course

Switch between windows

Set Up Your Computer

Find files and folders on a computer

Make a course folder

Set up a computer to show List folder view and file name extensions

Set Up a Browser and Install 7-Zip

Download and install a zip utility

Set up a Web browser

Download Resources and Zip Assignments

Get the course resources

Install software

Zip and unzip files and folders

Additional Materials

Define copyright

Find images

List the top 5 netiquette rules

Make a Hat

Navigate in 3D Space

Open a project

Pan with the mouse and the keyboard

Switch between Object and Edit Mode

Switch between Preset Views using the number pad

Zoom with the mouse and the keyboard

©Edgenuity Inc. Confidential Page 1 of 8

Page 2: 3D Art I - Modeling - EL5717 Scope and Sequence - 3D Art I...3D Art I - Modeling - EL5717 Scope and Sequence Unit Topic Lesson Lesson Objectives Create a Creature Make an Arm and a

3D Art I - Modeling - EL5717 Scope and Sequence

Unit Topic Lesson Lesson Objectives

Transform a 3D Object

Define the following terms: translate, scale, and rotate

Move a 3D object along one axis

Stretch and rotate a 3D object along one axis

Turn on and identify the 3D manipulator widget

Undo changes

Save Files

Define the parent directory

Identify the File Browser

Save a project using Save and Save As

Create a 3D Object

Add a 3D object

Define the following terms: meshes, plane, sphere, cylinder, cone, 3D Cursor, radius, and vertex

Join 3D objects together

Render 3D Objects

Define rendering

Move the camera to change the rendered image

Render a 3D object

Assignment 1

Check your work from the previous unit

Compress (zip) your files

Create new work using skills from this unit

Review the assignment rubric

Submit your compressed files to your instructor

Study Guide and Quiz

Review and take the quiz

Build a House

Make the House

Move the planes onto the house

Shape a plane into a rectangular door

Shrink a plane to window-size

Use the 3D View grid as a modeling guide

©Edgenuity Inc. Confidential Page 2 of 8

Page 3: 3D Art I - Modeling - EL5717 Scope and Sequence - 3D Art I...3D Art I - Modeling - EL5717 Scope and Sequence Unit Topic Lesson Lesson Objectives Create a Creature Make an Arm and a

3D Art I - Modeling - EL5717 Scope and Sequence

Unit Topic Lesson Lesson Objectives

Create the Roof

Define edges

Identify Vertex and Edge Select Modes

Use Vertex and Edge Select Modes to shape a cube into a triangular shape for a roof

Paint the House

Add a material to a 3D object

Add an image-based texture to a 3D object

Define material and texture

Identify the Properties editor, Material editor, panels, and the Blender lamp

Move the lamp

Add Materials to the House

Add a texture to a 3D object

Add color to a material

Change texture settings

Change the color of a texture

Identify the Diffuse Color picker and Influence panel

Render the House

Change the Lamp's type, and set the camera's current view as the rendering frame

Define the following terms: Point, Area, Spot, Hemi, Sun, parent and child objects, and Follow Path

Identify a path, and constrain a camera to follow a path

Modify a path's shape

Reduce rendering time, and render an animation

Assignment 2

Check your work from the previous unit

Compress (zip) your files

Create new work using skills from this unit

Review the assignment rubric

Submit your compressed files to your instructor

Study Guide and Quiz

Review and take the quiz

©Edgenuity Inc. Confidential Page 3 of 8

Page 4: 3D Art I - Modeling - EL5717 Scope and Sequence - 3D Art I...3D Art I - Modeling - EL5717 Scope and Sequence Unit Topic Lesson Lesson Objectives Create a Creature Make an Arm and a

3D Art I - Modeling - EL5717 Scope and Sequence

Unit Topic Lesson Lesson Objectives

Create a Creature

Make an Arm and a Leg

Define the following terms: symmetry, faces, subdivide, and extrusion

Extrude cubes to create an arm and a leg

Select vertices using border selection

Subdivide a cube

Use a background image as a picture guide

Make a Head

Border select and move vertices to shape the head

Border select vertices to extrude an ear from the head

Extrude cubes to create a neck and head

Remove a background image

Add Body Parts

Border select and move vertices to shape a hand

Identify Face Select mode

Select a face and extrude to create a basic foot

Select a face and move it to create a rounded belly and nose

Select a face, extrude, and move it to create a tail

Mirror the Body

Add the Mirror and Subsurf modifiers

Define the following terms: mirror, merge limit, and subsurf

Delete faces to prepare a 3D object for mirroring

Identify the Apply button and Shade Smooth command

Add the Face

Add new objects while in Edit mode

Apply modifiers

Assign names to specific vertex groups

Identify mirrored objects and add 3D objects as mirrored objects

Shrink, move, and rotate mirrored planes and cylinders to create eyes, teeth, eyebrows, and a mouth

Make the Creature Colorful

Add bumpiness to a texture

Assign materials and textures to specific vertex groups

Define Normal Factor slider

©Edgenuity Inc. Confidential Page 4 of 8

Page 5: 3D Art I - Modeling - EL5717 Scope and Sequence - 3D Art I...3D Art I - Modeling - EL5717 Scope and Sequence Unit Topic Lesson Lesson Objectives Create a Creature Make an Arm and a

3D Art I - Modeling - EL5717 Scope and Sequence

Unit Topic Lesson Lesson Objectives

Assignment 3

Check your work from the previous unit

Compress (zip) your files

Create new work using skills from this unit

Review the assignment rubric

Submit your compressed files to your instructor

Study Guide and Quiz

Review and take the quiz

Animate a Character

Add Bones

Add bones to create an armature

Define the following terms: rigging, bones, body, root, and tip

Duplicate and flip an armature to create mirrored bones

Name the Bones

Define armature

Name bones

Attach the Bones

Define skinning

Make the bones in an armature parents of selected vertices

Create Keyframes

Copy and paste poses

Define the following terms: pose, keyframe, and LocRot

Fix bone rotation so Paste Flipped Pose works

Insert a keyframe

Render Your Animation

Render the animation

Assignment 4

Check your work from the previous unit

Compress (zip) your files

Create new work using skills from this unit

Review the assignment rubric

Submit your compressed files to your instructor

Study Guide and Quiz

Review and take the quiz

©Edgenuity Inc. Confidential Page 5 of 8

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3D Art I - Modeling - EL5717 Scope and Sequence

Unit Topic Lesson Lesson Objectives

Create Terrain

Make Hills and Valleys

Add a grid

Define the following terms: proportional edit, falloff, constant falloff, root falloff, random falloff, sphere falloff, linear falloff, smooth falloff, and sharp

falloffErase an object

Identify the 3D View Properties editor and Transform panel

Make hills and valleys

Add Grass and Dirt

Add a stencil texture

Change a material's specularity

Change texture settings

Define the following terms: specularity and stencil texture

Add a Sky Backdrop

Add a sun lamp

Create a sky

Add a Moon

Add a lamp inside the moon to make it glow

Add stars to the 3D scene

Define the following terms: IcoSphere, Z Transparency button, colorband, and color gradient

Identify the Ramp setting and the colorband in the Diffuse panel

Set up a colorband

Assignment 5

Check your work from the previous unit

Compress (zip) your files

Create new work using skills from this unit

Review the assignment rubric

Submit your compressed files to your instructor

Study Guide and Quiz

Review and take the quiz

Build a Car

Make a Tire

Append a material

Define the terms library and append

Extrude a circle to make a tire

©Edgenuity Inc. Confidential Page 6 of 8

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3D Art I - Modeling - EL5717 Scope and Sequence

Unit Topic Lesson Lesson Objectives

Build a Car

Add a subdivided grid

Extrude a grid shape into three dimensions

Identify Wireframe Viewport Shading

Stretch a grid's vertices to match a background image

Paint the Car

Add materials to specific vertex groups

Append materials

Move the Car

Animate the car driving

Append objects

Join 3D objects together

Assignment 6

Check your work from the previous unit

Compress (zip) your files

Create new work using skills from this unit

Review the assignment rubric

Submit your compressed files to your instructor

Study Guide and Quiz

Review and take the quiz

Make a Scene

Bring the House and Creature Together

Append objects, armatures, and animations

Shrink an armature and its child object

Follow the Path

Create an animation of the creature walking towards the house

Adjust the Animation

Identify Animation Screen lay-out

Identify the DopeSheet editor

Increase an animation's length with the DopeSheet editor

Switch between Animation Screen lay-out and Default Screen lay-out

Open the Door

Create an animation of a door opening

Insert rotation keyframes

©Edgenuity Inc. Confidential Page 7 of 8

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3D Art I - Modeling - EL5717 Scope and Sequence

Unit Topic Lesson Lesson Objectives

Assignment 7

Check your work from the previous unit

Compress (zip) your files

Create new work using skills from this unit

Review the assignment rubric

Submit your compressed files to your instructor

Study Guide and Quiz

Review and take the quiz

Final Assignment

Final Assignment

Compress (zip) your files

Create new work using skills from this course

Review the assignment rubric

Submit your compressed files to your instructor

©Edgenuity Inc. Confidential Page 8 of 8