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  • 7/28/2019 dLux MediaArts Programs

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    dLux MediaArts

    2014 Touring Program

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    AboutdLux MediaArts

    dLux MediaArts is one of Australias key screen and media arts organisations, committed tosupporting the development, engagement and experience of contemporary screen and digitalmedia culture.

    Our program and activities include research into emerging technologies and media artspractices, partnership development between public and private sector, curation and touring

    of digital media arts exhibitions and digital skills development.

    We work with a range of artists, writers & curators, to present projects ranging fromscreening of single channel video art to multi channel video and sound installations, gamesfor smartphones and GPS triggered episodic narratives.

    We aim to develop partnerships which contribute to new opportunities for digital mediapractitioners locally and particulary in remote and disadvantaged communities through socialmedia and softwares technologies.

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    1.1 Aphasia ...................................................................................

    1.2 The Garden of Forking Paths.......................................................

    1.3 Scanlines ...................................................................................

    1.4 Microvids....................................................................................

    1.4 Videoscan...................................................................................

    1.5 (Un)Seen Sculptures....................................................................

    1.6 IUXTA.........................................................................................

    dLux MediaArtsTouring Program

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    AphasiaAPHASIA is an immersive installation by collaboratingartists Darragh OCallaghan and David Sudmalis, bringingtogether their practices in photomedia, sculpture, sound,music and performance.

    This work was inspired by was letters written to Darraghby her father, as well as her dreams. APHASIA conates

    the worlds of reality and fantasy opening up new spaces ofpossibility.

    APHASIA consists of multiple components. A large scalerectangular matrix of magnetic tape suspended from the

    Exhibition essentials:

    Isolated room - min. 4x8m Sound and light control Ability to suspend 3x4m

    lightweight tape installation

    David Sudmalis

    Darragh OCallaghan

    $2800 +GSTVenue to pay return freight +travel & accom for 1 dLux installer

    Includes

    Fog machine & uid supply Quadraphonic sound

    component Single channel projection Entry installation (red door) Hanging installation

    Signage & banner

    Soundscapes and Experimental SymphonyMax. 12 participants

    Learn how to change the ambience of your environment through creating your own sound piece. Capture unexpected melodies andrhythms from your surroundings and manipulate them into an experimental symphony.

    Optional 1 day Artist workshopswith David Sudmalis - suitable for upper secondary students to adults $970 + GST * + facilitator travel and accom.

    ceiling immerses viewers creating a separation from theeveryday world. Paired with this is a projected video workdepicting a symbolic landscape, to incite contemplation.An emotive soundscape composed by David Sudmalispervades the space, contributing to the transportiveatmosphere which is further enhaced by an infusion ofrising fog.

    Aphasia implies the multi-sensory. The term aphasiacomes from Greek, and refers to a medical condition thatpresents as diculties in language ability, occasioned byinjury or disease to the brain.

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    The Garden ofForking PathsCurated by Neil Jenkins

    The Garden of Forking Paths exhibition draws togethernotable historic and contemporary computer gamescreated by artists.

    The presented pieces span the last three decadesfromJaron Laniers 1983 Commodore 64 game Moondustthrough to Tale of Tales 2009 release The Patha periodwhich has seen incredible advances in technology and thebirth of the information age.

    All of the pieces in the show can be played by visitors,including some on the original computers they wereprogrammed for.

    Tale of Tales (Belgium), Jaron Lanier (USA), Anne Fontaine

    (AUS) / Mike Pelletier (Canada), Michael Nyman (UK), Nina

    Pope / Karen Guthrie (UK) Andy Deck (USA), Laurie Ander-

    son (USA) with Hsin-Chien Huang (Taiwan), Thompson and

    Craighead (UK) and Guillaume Reymond (UK)

    $4500 +GSTVenue to pay return freight +travel & 2 nights accom for 1 dLux installer

    Includes

    Games on original playback devices Themed exhibition design All equipment 2 installation sta Education Kit

    Exhibition essentials Minimum 120 sqm oor space Abililty to light control

    Make your own 3D ShooterMax 8. students

    Using the popular Unity - Game Engineparticipants will learn the basics of buildinga computer game from scratch and by theend of the workshop will have a workinggame and the skills to further develop it.

    Geocaching adventureMax 8. students

    Using the Layar augmented reality browserand the physical environment of your [city/town/regional centre] participants willcreate a competitive adventure game with adierence, and

    will invite an audience/players to exploretheir environment augmented with narrativespresented via mobile device.

    Tell Your Story in a Virtual EnvironmentMax. 12 students

    Participants will be encouraged to tell theirown story through the media of interactive3d environments (computer games). Usingthe popular unity game engine participantswill create and share virtual worlds thatexplore who they are.

    Optional 1 day Artist workshopswith Andrew Burrell - suitable for upper secondary students to adults $970 + GST * + facilitator travel and accom.

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    SCANLINESscanlines is a major survey exhbition featuring a range ofsignicant artists from Australias media art heritage.

    scanlines incorporates work by fourteen exhibiting artists.

    scanlines traces the inuences of one generation to the

    next and encourages the viewer to draw connectionsbetween historic and contemporary works. Featuring lm,

    video, and interactive CD-rom.

    Works in the exhibition are created using a range oftechniques. The exhibition explores how these havechanged over time with a strong education focus and isthe springboard for a series of optional curriculum linkedworkshop modules.

    Exhibition essentials:

    Between 50-75 sqor running metres

    Light controlled space Internet connection

    Includes

    12 artworks Interactive design 2 day workshop Equipment dLux installer

    Kurt Brereton, Leon Cmielewski, Daniel Crooks, Daniel

    Mudie Cunningham, Stephen Fearnley, Stephen Harrop,

    Sue Healey, Soda_Jerk, Janet Merewether, Kate Richards,

    Kathy Smith, Josephine Starrs, Mark Titmarsh and

    John Tonkin.

    $4500 +GSTVenue to pay return freight + travel & 2 nights accom

    for 1 dLux installer

    The workshop will demonstrate and explore ways to mimic,use and share the digital and analogue techniques used byexhibiting artists.

    dLux workshops are designed to cater to a range of skill levelsutilising a variety of everyday devices including mobile phones,iPads and laptops.

    Workshops may include:

    Animation Editing Re-mix Video Collage Sound Recontextualisation Filming

    Includes 2 day companion Workshop- suitable for upper primary students to adults Additional workshops $970 + GST * + facilitator travel and accom.

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    MICROVIDSMICROVIDS is an entire single channel video exhibition kitin a box, for viewing on mobile phones or tablets.Gary Deirmendjian has created a growing archive of 60+short video works accessible through QR codes which linkto youtube.

    Each MICROVID is a vignette of daily life - a series ofobservations and recordings created since 2008.

    A exible exhibition, where galleries are able to curate their

    own vision and where viewers are free to engage withthe works in their own time with their own smart device.MICROVIDS makes gallery walls permeable and createsopportunities for dialogue about what constitutes anexhibition and artworks.

    This exhibition can be the source of an ongoing and variedprogram with no time limitations.

    Exhibition essentials:

    Reliable 3G network or WIFI Dedicated table and seating

    area for viewing works

    Gary Deirmendjian

    $2800 +GSTVenue to pay return freight +travel & accom for 1 dLux facilitator

    Includes

    Table-top box with QR codesfor 60 video works

    Two tethered viewing devices Catalogue essay Choice of two facilitated

    workshops with dLux mobileLab equipment provided

    $2800 +GST

    Experimental Film makingMax 12. students

    By learning basic stop-frame animationtechniques, this workshop aims to expandideas of both the process of lm-making

    and the audiences perception of video, lm

    and cinema.

    iMovie for KidsNo prior experience necessary.

    Upper primary to mid high school students,

    group activity, 2 groups of 6

    In this workshop learn the ins and outs ofiMovie and make a lm in about the time it

    takes to watch one. As a group we will writea simple script, cast the actors, story boardthe action, lm and edit using iMovie.

    Low-Tech Film MakingMax. 12 students

    Feel like all image making is high-tech, highcost? Learn how to make lms using mobile

    devices with everyday technologies andmaterials to publish to the internet.Discover

    points of interest in your local surroundingsand learn how to capture the environmentand people and tell stories.

    Includes 2 day Artist workshop- suitable for upper primary students to adults Additional workshops $970 + GST * + facilitator travel and accom.

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    VideoSCANDeveloped as a public program to support video artexhibitions videoSCAN is a one night presentation andtwo day workshop.

    What is Video Art?

    Together we will try and uncover some of the answers tothis question.

    The audience will be actively encouraged to participate ina lively discussion led by the presenters and in relation toexcerpts of contemporary and historic video artworks.

    Works will be selected to match your current exhibition andwill demonstrate a range of video art making techniquesand conceptual approaches.

    Leading on from the evening presentation, there will be a2 day workshop. The workshop is aimed at teachers andarts practitioners and is an opportunity to learn media artmaking techniques and to conceptualise and contextualisevideo artworks through a hands-on experience.

    $2800 +GST

    Joan Ross:BBQ this Sunday, BYO 2011digital animation, stereo sound, 6:00min, image couresty of Michael Reid

    Public Program

    One night presentationand 2 day workshop

    Includes 2 presenters for evening

    1 presenter to faciltate theworkshop

    Equipment

    Additional costs:

    Extra workshop faciltator$700 - essential for groupslarger than 10

    $2400 +GSTVenue to pay travel & accom for dLux facilitators

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    (Un)seen

    SculpturesCurated by Warren ArmstrongImagine, if you will, a sculpture walk composed entirelyof virtual 3D works that have been placed at specic

    geographic locations around your gallery. Your audiencecan visit these locations and use an iPhone or Androidsmartphone or tablet to view and interact with these works.

    With the aid of a free Augmented Reality Browser appartworks will appear on the screen of the mobile device as

    if they had been superimposed on the landscape. As partof the interaction with the work, people may also be able tohear sound/musical compositions or view images, text orother online components.

    For examples of previous works that appeared in the touringexhibition (Un)seen Sculptures, visit the websitewww.unseensculptures.com

    We have developed (Un)seen Sculptures as a communityengagement program consisting of an exhibition, workshopsand guided sculpture tours.

    There is an option for you book workshops which wil l befacilitated by the Curator of the exhibition. Your community

    members can be trained to create their own AugmentedReality (AR) artwork which may be included in the exhibition.

    This is a great way to include local artists in the galleryprogram and to generate local interest in the show.

    An (Un)seen Sculptures exhibition can be tailored to anyvenue, indoors or out for any time period. This exhibition

    oers many fantastic public program opportunities such as

    regular guided tours lead by your specially trained galleryvolunteers.

    Prior to each exhibition there will be a callout to peoplein your region to create their own virtual sculpture andsubmit it for possible inclusion in the exhibition. DIY guides

    are provided for community members who wish to beconsidered for the exhibition.

    his session ventures into the fascinating world of mobileaugmented reality where artists use online tools andsmartphones to embed virtual sculptures in the realworld. It will begin with an overview of the history of the

    medium. Participants will view and discuss some of themore notable recent works in the eld.

    Augmented Reality techniques will be demonstrated andparticpants will be guided thorugh making their own

    mobile AR art. Participants will using tools & applicationsthat are free, easy to use and can be accessed at home.

    Workshop content can be tailored to suit your community.

    From students, to the general public, artists and/or teachersseeking professional development. It can be oered at entry

    level or as a masterclass. Price includes use of dLux MobileLab equipment.

    Optional 1 day Artist workshopswith Warren Armstrong $970 + GST

    suitable for upper secondary students to adults - Max. 12 students + facilitator

    INCLUDES:

    Curated exhibition ofAugmented Reality sculpture

    Site specic location of virtualartworks

    Opening night guided sculpturewalks with the Curator

    Training workshop for sta

    and volunteers on tourdelivery

    Local call out documentfor you to circulate to your

    community

    Warren Armstrong

    curator

    $4500 +GSTvenue to pay travel & accomfor dLux facilitators

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    IUXTAIUXTA is participatory augmented reality network that has

    been evolving across the world. Come and explore!

    IUXTA consists of an immersive interactive projection,

    which when paired with a custom mobile application

    developed by the artist, creates a viewer activated virtual

    environment in the gallery and surrounding region.

    The audience will encounter and navigate a virtual

    network made up of nodes. A node is symbolised by

    a green sphere and represents a sound bite. As more

    people in your region access the network, it becomes

    populated with more nodes.

    Viewers are invited to participate and contribute to a

    growing local narrative. Each time an individual logs

    into the app, the order of the nodes rearranges and the

    sequence in which stored audio fragments are played

    back changes.

    Once visitors have accessed the network in the gallery

    they are encouraged to take the app to other locations

    around the region. Using the apps add node function

    anyone can generate additional audio nodes.

    In an included workshop, Andrew Burrell will work

    with participants to collect original sounds from their

    environment and insert them into the network for others

    to hear.

    Exhibition essentials:

    Isolated room - min. 4x4m Sound and light control Internet connection

    Andrew Burrell

    $2800 +GSTVenue to pay return freight +travel & accom for 1 dLux facilitator

    Includes

    Projector and game controller Mac Mini 2 x tablets Site specic audio

    Speakers One day workshop Installation training

    Make your own 3D ShooterMax 8. students

    Using the popular Unity - Game Engineparticipants will learn the basics of buildinga computer game from scratch and by the

    end of the workshop will have a workinggame and the skills to further develop it.

    Geocaching adventureMax 8. students

    Using the Layar augmented reality browserand the physical environment of your [city/town/regional centre] participants will

    create a competitive adventure game with adierence, and

    will invite an audience/players to exploretheir environment augmented with narrativespresented via mobile device.

    Optional additional 1 day Artist workshopswith Andrew Burrell - suitable for upper secondary students to adults $970 + GST * + facilitator travel and accom.

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