digital technologies 2014 (ictensw)
DESCRIPTION
Presentation by Dr Jason Zagami to the Information Communication Technology Educators New South Wales (ICTENSW) conference on 15 March 2014 in Sydney, NSW.TRANSCRIPT
Digital Technologies
Australian Curriculum: Technologies
Dr Jason Zagamijason.zagami.info
LecturerGriffith University
School of Education and Professional StudiesGold Coast
Teaching
Research
ADEApple Distinguished Educator
Google Certified Teacher
Australian HP Innovations In Education Mentor
Queensland Society for Information Technology in EducationImmediate Past President
Australian Council for Computers in Education
Editor Australian Educational Computing
Australian College of Educators
(Gold Coast Region) President
Curriculum Development
Technologies Learning Area
Engineering a Software Engineering
Mathematics a Computer Science
Business a Information Systems
Engineering a Software Engineering
Mathematics a Computer Science
Business /Graphics a ICT
Engineering a Software Engineering
Mathematics a Computer Science
Business /Graphics a ICT
Engineering a Software Engineering
Mathematics a Computer Science
Business /Graphics a ICT
Software Engineering
Digital Technologies a Computer Science
ICT General Capability a ICT
UK dis-application !
ICT as a subject name carries negative connotations of a dated and unchallenging curriculum that does not serve the needs and ambitions of pupils. Changing the subject name of ICT to computing will not only improve the status of the subject but also more accurately reflect the breadth of content included in the proposed new programmes of study
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I remember being at school and using early computers. Yes, I was in computer club - and I loved it. I think we’ve lost some of that sense of joy and excitement in computing, and have just become focused on just training kids to use Windows. We want to bring some of that excitement back.
September 2013 !Elizabeth Truss Parliamentary Under Secretary of State for Education and Childcare
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Coding - one of the essential skills of the 21st century - will now start at age 5. We are aiming to develop one of the most rigorous computing curricula in the world, where pupils will learn to handle detailed, abstract computing processes and over-11s will learn 2 programming languages (one of which must be textual).
September 2013 !Elizabeth Truss Parliamentary Under Secretary of State for Education and Childcare
Developmental Curriculum
Foundation Year 10
Processes and production skills
Collecting, managing and analysing data / Creating digital solutions by:
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defining designing
implementing evaluating
collaborating and managing
Knowledge and understanding
Digital systems the components of digital systems:
hardware, software and networks and their use Representation of data
how data are represented and structured symbolically
Abstraction !
Data Collection, Data Representation and Data Interpretation
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Specification, Algorithms and Implementation !
Digital Systems !
Interactions and Impacts
Abstractionwhich underpins all content, particularly the
content descriptions relating to the concepts of data representation and specification,
algorithms and implementation
Computational Thinking
which underpins all content, particularly the content descriptions relating to the concepts of
data representation and specification, algorithms and implementation
Data: Collection, Representation and
InterpretationData collection (properties, sources and collection of data), data representation (symbolism and separation) and data
interpretation (patterns and contexts)
Information Systems
Data collection (properties, sources and collection of data), data representation (symbolism and separation) and data
interpretation (patterns and contexts)
Specification, Algorithms and
ImplementationSpecification (descriptions and techniques), algorithms (following and describing) and
implementation (translating and programming)
Software Development
Specification (descriptions and techniques), algorithms (following and describing) and
implementation (translating and programming)
Digital Systems
Digital systems (hardware, software, and networks and the internet)
Computer Systems
Digital systems (hardware, software, and networks and the internet)
Interactions and Impacts
Interactions (people and digital systems, data and processes) and impacts (sustainability and
empowerment).
Human Computer Interactions
Interactions (people and digital systems, data and processes) and impacts (sustainability and
empowerment).
Multimedia?
Indicative Timings
F-2 10 Hours
3-4 20 Hours
5-6 30 Hours
7-10 40 Hours
Resources?
Code Academy
Turtle Logo
Construct 2
Tynker
Komodo
Alice
Code Monster
Snap
Scratch
Scratch Junior
MIT App Inventor
Daisy the Dinosaur
Hopscotch
BeeBot
Sphero
Raspberry Pi Servers
Minecraft Minecraft Pi
RaspberryJuice Minecraft Pi API
Blockly Minecraft Minecraft Python Script
Arduino
Shrimp
CodeBender
Coder for Raspberry Pi
Romotive
Mindstorms
Lollybot
Aibo
CoderDojo Kids learning to Code
CodeHeroes Mobile Software Developers
CS Unplugged
Project Based Learning
Information Systems?
SQL Fiddle
Futures Thinking !
Systems Thinking !
Design Thinking !
Computational Thinking
Computational Thinking !
"Computational thinking is a fundamental skill for everyone, not just
for computer scientists. To reading, writing, and arithmetic, we should add
computational thinking to every child’s analytical ability."
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Jannette Wing
Computational Thinking Skills
Analysis - the process of breaking the complex into smaller parts to gain
a better understanding of it.
Decomposition
Pattern recognition
Pattern generalisation and abstraction
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Algorithm Design
Computational Fairy Tales The Ant and the Grasshopper: A Fable of Algorithms (Algorithms)
!Bullies, Bubble Sort, and Soccer Tickets (Bubble Sort)
!Hunting Dragons with Binary Search (Binary Search)
!Binary Searching for Cinderella (Binary Search)
!Goldilocks and the Two Boolean Bears (Boolean)
!The Tortoise, the Hare, and 50000 Ants (Parallel Algorithms)
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Computational Fairy Tales The ant paused for a moment while he thought. "It is the algorithm
that we use," he finally replied. !
"Algorithm?" asked the grasshopper. !
"A set of steps or instructions for accomplishing a task," explained the ant. "Like when a carpenter builds a chair, he uses an algorithm
that includes measuring, cutting, smoothing, and hammering." !
"What task does your algorithm solve?" asked the grasshopper. "Does it solve the problem of having too much time during the
summer?" He chuckled out loud at his own joke. !
Who is going to teach it?
What about Senior?
Is computer education working?