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DIGITAL REVOLUTION AND ARCHITECTURE: GOING BEYOND COMPUTER-
AIDED ARCHITECTURE (CAD).
SALISU ABUBAKAR ([email protected])
MUKHTAR MOHAMMED HALILU ([email protected])
Department of Architecture, Ahmadu Bello University, Zaria.
The age of Computer-aided design (CAD) has come and is on its way out especially within
the developed world. It is now Building Information Modelling (BIM), which is creating
enthusiasm among architects the world over. But new thinking is now even making BIM a
construction phenomena rather than a design method. New concepts like Blobism,
Performative architecture, Digital fabrications, Parametricism and Nanotechnology amongst
others have evolved as a result of the digital revolution that swept the world in the first
decade of the 21st century. New digital technology together with new construction processes
are giving the architect new controls over his designs and are restoring the architect back to
his pedestal of being a master-builder. Using rigorous literature review, this paper traces
these developments from the 1990’s to 2011, with examples based on principles made
possible as a result of digital technology and its effect on post-modernist movement. The
paper also considers the possibility of the digital culture in bringing up new movements in
architecture. Consequently it can be seen that accessibility to digital tools and softwares
constitute a major shift in the definition and content to be provided in architectural education
in the 21st century in our architectural schools.
Keywords: Blobbing, Fabrication, Nanotechnology, Parametricism, Performative
INTRODUCTION
The aim of this paper is to show that digital architecture (formerly understood as CAD) has
come to play a very important role in the production of architecture. The era of ‘cut and
paste’ has become a thing of the past and the use of computer/softwares as digital tools in
designing and fabricating architecture is no more in question and has come to even influence
post-modernist architecture.
Digital revolution in the world developed through two different routes. The initial computer
networking experiments launched by the American Department of Defence Research Agency
or ARPA in 1966-67 which later developed into the internet and the development of the
personal computer or PC in the 1980’s (Picon, 2010). Together, these two features of
development brought changes to the way the general public interacted and worked. The
digital age in architecture started as computer-aided-design (CAD) in the early 1980’s
(Glancey, 2000). This was merely the automation of the drafting process of architecture and
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had little or no effect on the aesthetics or nature of the buildings. By the late 1980’s, the first
traces of the ability of the computer (hence the digital revolution in architecture) to influence
not only drafting speeds, but also design became apparent. Two of the first major buildings to
exploit the design capabilities of the computer were the Kansai International Airport, Osaka
Bay, Japan (1988-1994) by Renzo Piano and the Guggenheim Museum, Bilbao (1993-1997)
by Frank Gehry. The 1990’s became the era when architects embraced the digital in
increasing numbers. By this time, computers had advanced to the stage where debates could
be held about whether it was possible to create spatial architecture in the virtual rather than in
the real world. For architects, the publication in 1991 of a collection of essays edited by
Michael Benedikt entitled ‘Cyberspace: First Steps’ was the necessary catalyst. The seminal
essay in this collection was ‘Liquid Architectures in Cyberspace’ by the architect Marcos
Novak. In his essay he firmly grounded architectural cyberspace, defining its potential as the
province of the avant-garde (architects with new ideas and methods – innovative and
experimental) and relating its idea of flow or liquidity back to previous avant-gardes both
within and outside of architectural theoretical discourse (Spiller, 2008). The ability (using the
computer) to design ‘out of the box’ has demystified the notion of mass production and limits
on the variety of modules is no longer tenable, henceforth this has encouraged architects to
design non-standard innovative volumetric components and shapes that seem to defy gravity
and to redefine the way architecture has been thought of and taught for ages. This has become
important not only to architects and schools of architecture in Nigeria, but also to regulators
of the practice of architecture in Nigeria.
DIGITAL REVOLUTION IN ARCHITECTURE
One of the few things about the digital revolution we are sure of is that the digital revolution
in architecture consists of a computer and software. But do we say the term ‘digital revolution
in architecture’ should apply to designs made with the assistance of a computer or should it
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be reserved to productions that put to real use the capacity of the machine to be more than a
drafting tool as it was initially used? Antoine Picon in his book ‘Digital Culture in
Architecture: An Introduction for the Design Professions’ postulates that digital architecture
has often been characterised by an experimental dimension more pronounced than in
mainstream production. He goes further to say that if the experimental dimension is apparent
in the works of Ali Rahim, Benjamin Aranda and Christopher Lasch, who have gone into
form generation using digital parametricism, how do you explain what is arresting with the
projects of Preston Scott Cohen which is recognised for its innovative geometry not
generated by parametricism or the works of Jacques Herzog who puts accent on surfaces and
ornamentation? Also how does one classify the works of Frank Gehry or Zaha Hadid who use
traditional means like sketches and models, but handover the designs to employees who have
more familiarity with the machines and softwares? However this ambiguity is not
problematic, insofar as the digital architecture using the computer in an experimental
perspective is inseparable from the broader trends at work in the contemporary architectural
world. Consequently both the experimental techniques and the applied use of the digital
culture can be referred to as the digital revolution.
The emergence of the digital revolution has become possible as a result of new forms and
techniques of fabrication made possible by the use of new digital tools. This revolution may
be loosely categorised into:
1. ‘Blobbing’ or Blob architecture, Surfacing and Skinning
One of the development of the digital revolution is the ‘blob’ (Binary Large Object)
designated by Greg Lynn. In 1993, Greg Lynn published ‘Folding in Architecture’ in a
special edition of Architectural Design, where he suggested an alternative to deconstruction
and its cult of fractals. He suggested “smooth transformation involving the intensive
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integration of differences within a continuous yet heterogeneous system” (Lynn, 2004).
Advocating curvilinearity, pliancy, gentle blending and of course folding, Lynn’s prose was
evocative of geometric developments that would soon follow using the computer (Picon,
2010). Frank Gehry’s much praised Guggenheim Museum (1997) Bilbao, became one of the
first examples. Some of these had shapes reminiscent of organic life like the Water Pavilion
in the Netherlands by Lars Spuybroek or the Kunsthaus of Graz by Peter Cook.
Blobbing was not the only concept of the digital architecture referred to in surfacing. Use of
the Moebius strip and the Klein bottle for instance questioned the boundaries between two-
dimensional and three-dimensional spaces, and between the exterior and interior.
Ornamentation and materiality is another component of surfacing which has become part of
the avant-garde in the digital culture in architecture. The flexibility of many contemporary
architectural programs in producing complex surfaces has enabled architects to produce
envelopes, something akin to packaging (Picon, 2010). A good example is the John Lewis
Department Store, Leicester, 2008 designed by Foreign Office Architects.
On the other hand, deconstructivism was not totally thrown aside. Taking blobbing
metaphorically allowed for broader shapes with sharp edges like Libeskind’s extension to
Fig. 1 Water Pavillion in The
Netherlands by Lars Spuybroek
1997
source: Wikipedia.org
Fig.2 Kunsthaus in Graz, Austria
by Peter Cook 2003
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London’s museum in 2005, but like blobs, they contrasted with mainstream geometry (Picon,
2010).
The development of volumetric modelling methods like surfacing, non-uniform rational B-
splines (NURBS), polygonal and spline modelling in a lot of computer modelling softwares
made it possible to develop forms that were nearly impossible to generate prior to the use of
computers. Envelopes (skins or surfaces) were designed to act as facades independent of the
functions inside them. However according to Picon, this emphasis raises difficult questions of
professional competence and political responsibility and what seemed left to architects is a
task akin to fashion design! But that is his opinion and fortunately not all architects have the
same impression. Patrik Schumacher in his article ‘A New Global Style for Architecture and
Urban Design’ published in AD Architectural Design - Digital Cities of 2009 highlighted that
the desire for an architecture marked by a complex fluid, nature-like continuity was clearly
expressed even before the emergence of the new digital tools in the works of Zaha Hadid in
the late eighties and Eisenmann / Lynn’s of the early nineties. As a result of the ability of the
computer to model forms that seem to defy structural constraints, new paradigms in
engineering are being proposed. Alternative tectonics rejecting the traditional structural
organisation rules is glaringly present today. A structural randomness is quite evident with
examples being the Beijing Olympic Stadium by Herzog & de Meuron and Michele Saee’s
new facade for the Drugstore Publicis in Paris.
Fig. 4 New facade of the Drugstore
Publicis, 2004 by Michele Saee
© M.Saee architect
Fig. 3 Beijing National Stadium ‘Bird’s
nest’ by Herzog & de Meuron 2008
©official website of Beijing Olympics
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2. Performative Architecture
One of the building blocks of digital revolution is the architectural /engineering quest to be
able to forecast the performance of buildings or proposed designs. With increasing
complexity and sophistication of designs, being able to determine trade-offs and optimisation
of proposals, especially with regards to sustainability, becomes a demanding need which has
to rely on simulation. Starting from the 1970’s, various softwares for simulating energy
consumption, lighting, acoustical behaviour, thermal consumption, traffic behaviour, fire
movement in buildings, and much more were developed to help architects and engineers in
their designs. Majority of these softwares are based on Computational Fluid Dynamics
(CFD), which is a branch of fluid mechanics that uses computers to perform numerical
calculations to solve and analyse the interaction of gases, liquids and volumetric spaces.
Validations are carried out in both laboratory and where possible in real-life settings. The
level of sophistication and advancement has lead to new standards of design like LEED
(Leadership in Energy and Environmental Design), ASHRAE (American Society of Heating,
Refrigeration and Air-conditioning Engineers) and IESNA (Illuminating Engineering Society
of North America). Specialised softwares have been developed and used with some level of
success. The Radiance lighting software has been used by Skidmore, Owings & Merrill
(SOM) and ARUP (a firm of engineers) in a joint project (New York’s Penn Station 1998-
2003) to study the effect of daylight coming through an expansive skylight on electronic
display boards being proposed for the station. With the photometrically accurate simulation
package, ARUP was able to design a system that would reduce the brightness from the
overhead skylights without destroying the architecture of the space and thus specifying less
bright and therefore less expensive display boards and also making them visible without glare
(Raman, 2005).
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Another powerful tool is Simulex which enables designers to run an emergency evacuation
simulation that considers demographic data of building occupants, including age and agility.
The program produces very specific real-time data that demonstrate the adequacy of escape
from the building (Raman, 2005). Apart from the above, there are various softwares like
EnergyPlus for energy related simulations, SmokeView for 3D smoke visualisation, Fire
Dynamics Simulator (FDS) for predicting smoke and hot air flow.
With the trend in developing more powerful and cheaper computers, and with more architects
accepting the digital revolution, it could be reasonably argued that any architectural design-
however esoteric in nature or appearance- using the tools above, can be tested or optimised.
Quantifiable engineering and environmental data can be generated for both performance
needs and for life-cycle cost analysis. As can be seen in the plates below, the ability for
simulation is overwhelming!
Fig. 5 Photograph of a Computer
Laboratory at M.I.T
Fig. 6 Radiance rendering of the same
Computer Laboratory at M.I.T
Mardeljevic, 1999
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3. Digital Production and Fabrication
The digital age has reconfigured the relationship between conception and production creating,
a direct digital link between what can be conceived and what can be built (Kolarevic, 2003).
Due to the sheer necessity of the complex forms of the volumetric components and shapes,
the new paradigm brought the architects to be closely related to the production of buildings.
Thus the digital fabrication from the digital information enabled architects to produce scale
models of their design from 3D printers using processes and techniques identical to those
used in the manufacturing industry.
This newfound ability to generate construction information directly from design information
defines one of the most profound aspects of contemporary architecture. The close relationship
that once existed between architecture and construction (what was once the nature of
architectural practice) could potentially re-emerge as an unintended but fortunate outcome of
the new digital age. The envelopes of buildings can be created from a series of braided
surfaces visualised on computers, and if they are built, machine instructions can be sent
straight to the factory to enable full-size fabrication (Spiller, 2008). In transcending from
building information models to construction, it is important to translate two and three
dimensional drawings into digital data that computer controlled machines can understand
(Iwamoto, 2009). This necessitates that architects should learn a new language involving new
machines and new softwares. Understanding materials, machine capabilities and design
becomes imperative for the digitally conscious architect for the present and future generation.
Consequently a reassessment of the architectural curriculum in our schools of architecture is
called for to enable our present and future generation of architects to be universally
competitive.
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4. Parametricism
Computers, an important technological feature of the new generation has produced not only
breakthroughs in spatial forms, but also in volumetric forms and construction. This led to the
most obvious aspect of the digital revolution- the development of the digital free-form of
architecture using parametricism. Parametric logic allows form to be manipulated but yet still
controlled. In some cases, parametric settings produce unpredictable results in design form
which one can create stunning concepts. This has been aptly proved in the 21st century by
architects like Ali Rahim, Patrik Schumacher and Greg Lynn who have exploited the concept
of parametricism in both their architectural and urban planning works. Parametricism has its
roots in the digital animation techniques of the mid- 1990’s (Schumacher, 2008) and has
become the dominant, single style for the avant-garde practice today. Furthermore, he
postulates that parametricism is a new style which succeeds post-modernism, employing new
sets of tools in producing architecture and urban designs. These tools are completely digital
tools – animation, simulation and form-making tools (splines, polygonal modelling,
morphing, parametric modelling and scripting). This style proposes designs and tests them
using digital tools before they are even built. Schumacher proposes parametricism as the new
defining moment for architecture enabling designers to reach complete fluidity at all stages
and all scales, from initial sketches to construction, from single buildings to major urban
compositions (Schumacher, 2008).Some do not see it as simplistic as stated above, but
nevertheless makes the possibility of generating complex shapes available to enterprising
architects. Antoine Picon in his book points out that if such a vision is certainly simplistic
insofar that it minimises the various technological and economic obstacles that designers
have to still address in their everyday practice, parametric design makes geometric
complexity manageable (Picon, 2010). The defining heuristics of parametricism are fully
reflected in the taboos and dogmas of contemporary avant-garde design culture:
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Negative heuristics (taboos):
avoid rigid geometric primitives like squares, triangles and circles (lack
malleability)
avoid simple repetition of elements (lack of variety)
avoid juxtaposition of unrelated elements or systems (lack of order)
Positive heuristics (dogmas)
all forms must be soft ( parametrically malleable)
differentiate gradually (at variant rates)
inflect and correlate systematically
With the aid of computers, a new digital tectonic which is generated by the digital revolution,
rather than by structural or material properties is gradually being defined. By using
parametric mathematical equations and paths defined by users together with morphing, a new
architecture devoid of Cartesian principles but based on structural randomness is now the
avant-garde. This calls for a total reassessment of how digital tools are applied in our
architectural schools. The tools are henceforth tools of creativity, assessment and fabrication.
They are tools for defining form and surfaces, directly from the imagination made possible on
the screen. This defines a new, contemporary paradigm which needs to be taught in our
architectural schools for our future architects to remain relevant.
5. Nanotechnology and Digital Architecture
Nanotechnology, the manipulation of matter at the smallest scale together with the digital
revolution, promises to transform architecture to a higher level. Together with digital
fabrication, the possibility of producing materials that are sustainable and able to meet
different performance levels in terms of energy, lighting, security and intelligence needs
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become very possible. The entire distinction between structure and skin, for example, could
disappear as ultra light super strong materials functioning as both structural skeleton and
enclosing skin are developed and digitally fabricated. The ability to design buildings with
self-cleaning windows, dust-eating concrete and toxin sniffing nanosensors is already
possible (www.corearchitect.co.uk). Even though nanotechnology is in its infancy, the
possibilities together with digital architecture are overwhelming and only the future will tell.
APPLICATIONS OF SOME OF THE PRICIPLES OF DIGITAL ARCHITECTURE
Some of the principles of digital architecture can be deduced from above as follows:
the experimentation in form generation
tectonic shift to form follows technology of design
sustainability and performance generative forms
generation of close relationship between architecture and construction in
contemporary architecture.
ornamentation and materiality
These principles have been applied to various buildings by architects to varying extents.
Three buildings that have been influenced by some of these principles are:
The Mobile Art Pavilion for Channel by Zaha Hadid Architects
National Stadium, Beijing by Jacques Herzog and Pierre de Meuron
Tel Aviv Museum Art Amir Building by Preston Scott Cohen
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1. The Mobile Art Pavilion for Channel by Zaha Hadid Architects
The Mobile Art Pavilion for Channel has been inspired by one of CHANNELS’s signature
bag (www.architectural.com) and was created in 2007 and had travelled to Hong Kong,
Tokyo and New York and was permanently donated to the Institute du monde in Paris in
early 2011. According to Zaha, their architecture is “...intuitive, radical, international and
dynamic” conveying motion and fluidity. This is typical parametricism in action generating
sculptural sensuality created via digital modelling tools and scripting. It is also a totally
organic form following the heuristics of parametricism and created from the distortion of a
torus. In its purest geometric shape, the circular torus is the most fundamental diagram of the
exhibition space. The distortion as evident in the Pavilion creates a constant variety of
exhibition spaces around its circumference, whilst at its centre is a 65m2 atrium. The organic
shell of the Pavilion is created with a succession of reducing arched segments and of a
module size not wider than 2.25 m to facilitate easy transportation during earlier exhibitions
before coming to its permanent site in Paris. Visitors are guided through the space using the
latest digital technology developed in collaboration with the artists (www.architectural.com).
The structure has a surface area of 700m2 with a facade made of fibre reinforced plastic
(FRP) with a roof of the same material punctuated roof lights. The building has a primary
structure made of steel with 1752 different connections together with a secondary structure of
aluminium extrusions for the cladding.
The functional considerations though naturally organised, remain secondary and dependant
on the parametric language of the form. This results in a fully malleable (one of the positive
heuristics of parametricism) form with smooth edges.
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Mobile Art Pavillion for Channel by Zaha Hadid Architects
Fig. 7 Floor plan Fig. 8 Roof plan
Fig. 9 Short Sections Fig. 10 Long Sections
Fig. 11 Top View Fig. 12 Entrance View
Source: www.architectural.com
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2. The National Stadium, Beijing by Jacques Herzog and Pierre de Meuron
The “Bird’s Nest” as it is fondly referred to by some, was designed by the Swiss duo of
Jacques Herzog and Pierre de Meuron and completed in 2008. The stadium is 330 metres
long, 220 metres wide and 69 metres high (http://en.wikiarquitectura.com). Its elliptical steel
latticework shell made from a matrix of crisscrossing columns and beams conveys the
sculpture depicting a nest for a big bird. Together with the engineering firm Arup Sport, the
architects designed a series of cantilevered trusses to support the roof which shades the seats.
A secondary pattern of irregular crisscrossing beams is woven through this frame, creating
the illusion of a gigantic web of rubber bands straining to hold the building in place
(www.nytimes.com).
Using 3-d computer modelling, the outer surface was constructed from three principal
surfaces:
a toroid patch for the roof surface
a conical ellipse for the facade, and
a radiused fillet between the toroid and the cone
Fig. 13 3D Model of the Bird’s Nest
Source: www.arup.co
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The exploration of this complex form and geometry was made possible by a range of tools
including computer aided design visualisations and digital fabrication. Apart from the use of
platonic solids in expressing the digital architecture, another important component of digital
techniques is ornamentation, which is quite evident in this work (Picon, 2010). The ability to
use the computer in generating form, creates form that has little respect for structural
tectonics and gives the ability to the architect to be indifferent to structural limitations.
Randomness which defies conventional structural understanding illustrates the “Bird’s Nest”.
3. The extension to Tel- Aviv Museum of Art ( Herta and Paul Amir Building) 2011
by Preston Scott Cohen .
The building designed by Preston Scott Cohen (who is the chairman of the architecture
department at Harvard University) looks like an elongated Rubik’s cube (www.nytimes.com).
It houses a comprehensive collection of Israeli art, architecture and design galleries,
photography study centre, art library, auditorium and a large gallery for temporary exhibits,
restaurant and offices. The architectural challenge was how to resolve the tension between the
tight, triangular site and the museum’s need for a series of large, neutral rectangular galleries.
Subtly twisting geometric forms, based on hyperbolic parabolas unify this building with its
environment and bring natural light into its deepest recesses (Spiller, 2008). Elegance, rather
than beauty is the term used to characterise the new aesthetics of seamless complexity in
projects like this. Ali Rahim and Hina Jamelle define elegance as a quality obtained
“....through the creation of a family of formal features that are distinctive, yet remain
interrelated as they transform from one to another” (Picon, 2010). The building is composed
of five levels, three above ground and two below (www.archrecord.construction.com)
according to multiple axes that deviate significantly from floor to floor and unified by a 26
metre atrium. Using polygonal modelling, the geometric forms of the facade are extruded,
modified and rotated, whereby the resulting surfaces are transformed into distinctive yet
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interrelated planes and volumes constructed from precast concrete panels of different sizes.
Due to the flows and deformations, the effects of light and shadows become quasi-objects for
the architect.
.
CONCLUSION
From the principles and examples of buildings highlighted, the use of digital tools / softwares
has now permeated the actual design process of architecture. It is no more limited to the
drafting processes of yesteryears. Practitioners, teachers, regulators and students of
architecture have to acknowledge the influence of these tools. New paradigms have been put
forward by the proponents of the digital styles and these cannot be ignored by the profession.
Past dogmas have to change. It is not only in the design process that change is needed; the
exploitation of the virtual laboratory presented by the digital tools should be encouraged side
by side with the physical laboratories. The ability to ‘test’ a building’s performance virtually
before a single spade of earth is excavated, is a potential benefit of the digital culture that is
Fig. 14 Approach View of the
Extension to the Tel-Aviv Museum
of Art (Herta & Paul Amir
Building).
Fig. 15 Triangulated concrete
panel of the Extension to the Tel-
Aviv Museum of Art (Herta &
Paul Amir Building).
Source: http://archrecord.construction.com
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easily understood by practitioners and non-practitioners alike. In the era of sustainability, this
is a low cost major benefit of the digital culture in architecture.
Therefore, the total concept of CAD as it is presently taught in our schools should be totally
overhauled. The curriculum should go beyond the teaching of drafting processes to actual
designing with the digital tools and subsequent performance studies. Schools of Architecture
in the country should work in alliance with software companies to retrain their CAD
instructors who should be able to impart this knowledge to the students. CAD which is
presently limited to undergraduate studies, should be converted into digital architecture and
expanded to the post graduate levels and areas of specialisation should be developed up to the
doctorate level. This will enable our future architects to be relevant in the 21st century.
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