designing interaction experiences ellen d. wagner, ph.d. director, global higher education...
TRANSCRIPT
Designing Interaction Experiences
Ellen D. Wagner, Ph.D.Director, Global Higher EducationMacromedia, Inc.
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DESCRIPTION
This session presents a brief overview of variables affecting interaction and proposes an environmental model for consideration.
It offers suggestions for creating interaction experiences that are empirically based and focuses on maximizing learning outcomes.
RATIONALE
Interaction is the most debated construct in the world of technology mediated learning design and development.
In these settings, interaction is the defining attribute of the quality and value
Interactivity (equated with interaction) is the most expensive component of a technology mediated learning design.
THE EVOLVING INTERACTION LANDSCAPE
THEORIES (learning, pedagogy,
communication)PERFORMANCE MANAGEMENT
(instructional design, performance support)
EXPERIENCE(technology, tools,
connectivity)
BUT WAIT! WE HAVEN’T DEFINED IT YET…
Interactions are reciprocal events that require at least two objects and two actions.
Interactions occur when the objects and events mutually influence one another.
Wagner, E.D. (1994)
INTERACTION AS TRANSACTION
Education offers a continuum of transactions from less distance, where there is greater interaction and less structure, to more distance, where there may be less interaction and more structure.
McIsaac, M. and Gunawardena, C. 1996
THEORY OF TRANSACTIONAL DISTANCE (Moore)*
A pedagogical theory that examines the effect that distance has on instruction and learning. It focused on shifts in understanding and perception
created by the separation of teachers and learners Primary variables are structure (course design) and
dialogue (communication between instructors and learners during implementation)
Distance is a concept defined in the relationship between structure and dialogue
*cited in Moore, M.G. and Kearsley, G. 1995
TRANSACTIONAL DISTANCE THEORY, EXTENDED
Jung’s (2001) extension of Moore’s theory included: Infrastructure - content expandability, content
adaptability, visual layout Dialogue - academic interaction, collaborative
interaction, interpersonal interaction Learner collaboration – The degree and
quality of engagement with others Learner autonomy – The degree and quality of
independence
TYPES OF INTERACTION
Learner-Instructor: dialogue between the learner and instructor
Learner-Learner: the dialogue between/among students
Learner-Content: The materials a learner needs to interact with to extend understanding
Learner-Interface: The learner’s ability to use the communication medium facilitating the online course
Hillman, Willis and Gunawardena, 1994Moore, 1989
SOCIAL PRESENCE
(Social) presence refers to the degree to which an individual feels or is seen as real by colleagues working in an online context.
When a learner has a higher degree of social presence they are more likely to feel connected to the group, which in turn leads to greater satisfaction and reduces the likelihood that the learner will leave the environment.
(Moller, 1998)
PERCEPTIONS OF PRESENCE
Audio feedback is one of the most important features for engendering a sense of presence
Ease of navigation within a virtual environment impact perceptions of presence
Jelfs and Whitelock (2000)
TRANSFORMING THE LEARNER-CENTERED EXPERIENCE
Ownership
Engagement
Social
Contextual
Active
DEEPER LEARNING
REQUIRES
ENCOURAGESIS
IS
IS
www.west.asu.edu/nlii/learning.htm
STEP BY STEP LEARNING DESIGNS
Simple ComplexLEARNING TASK
TIM
E O
N L
EA
RN
ING
TA
SK
Low
HighDEEPER
LEARNING
DECISION SUPPORT
PERFORMANCE SUPPORT
COMPETENCY BASED LEARNING
MASTERY LEARNING
INTERACTION OUTCOMES
Participation
Communication
Engagement
Feedback
Elaboration
Motivation
Negotiation
Teambuilding
Discovery
Exploration
Clarification
Closure
Wagner, E.D. (1999)
Macromedia imagines a world where every digital interaction – whether in the living room, the office, the beach or the car – is a smart, simple efficient and engaging experience.
Where the true capabilities of digital experiences emanate fromevery interface.
ACTIONINTERACTIVE EXPERIENCE
FROM READ ONLY TO READ / WRITE
We are making experience better everywhere it goes.
FROM INFORMATION HUNTER / GATHERERTO INFORMATION FINDING YOU
User visible experienceGoals, tasks, perspective
Look & feelBehavior and flowPractices & guidelines
Runtime
Rich client frameworkComponents, behaviors, Managers, languages
Server frameworkData management, experience metrics, Debugging, profiling, security
Shared objects
Rich Client
Server
Experience Received
Experience Created
Web servicesApp serversDBS
THE EXPERIENCE LAYER
PEDAGOGY(Teaching
Design)
Com
mun
icat
e
(Learning) Content
Learning Theories
Instructional Theories
EPISTOMOLOGIES
ONTOLOGIES
TAXONOMIES
Ref
lect
Mot
iva
teINTERACTION OUTCOMES
METADATA
Learning Design
Eng
age
Par
ticip
ate C
lose
Cla
rify
Exp
lore
Dis
cove
r
The Experience Layer
AN ENVIRONMENTAL MODEL FOR CREATINGINTERACTIVE LEARNING EXPERIENCES
Thanks for joining me today.
For more information, including citations, please feel free to contact me:
+1.415.613.2690