designing educational tools, based on body interaction, for children with special needs who present...
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Designing Educational tools, based on body interaction, for children with special needs who present different motor skills Benoît Bossavit and Alfredo Pina Interactive Technologies and Games (ITAG) Conference 2014 Health, Disability and Education Dates: Thursday 16 October 2014 - Friday 17 October 2014 Location: The Council House, NG1 2DT, Nottingham, UKTRANSCRIPT
Designing educational tools, based on body interaction, for children with special needs
who present different motor skills
Benoît Bossavit, Alfredo Pina
Public University of Navarre, Spain
Benoît Bossavit 17 /10/2014
General Motivation
Benoît Bossavit 17 /10/2014
Existing work
• Exergames – Hernandez H.A., Ye Z., Graham T.C.N., Fehlings D., Switzer L. (2013). Designing Action-based
Exergames for Children with Cerebral Palsy. In Proc. of international conference on Human Factors in Computing Systems, pp. 1261-1270
Benoît Bossavit 17 /10/2014
Existing work
• Rehabilitation – Luna-Oliva L., Ortiz-Gutiérrez R.M., Cano-De la Cuerda R., Piédrola R.M., Alquacil-Diego I.M.,
Sánchez-Camarero C., Martínez-Culebras M.C. (2013). Kinect Xbox 360 as a therapeutic modality for children with cerebral palsy in a school environment: a preliminary study. Journal of NeuroRehabilitation, 33(4), 513-521
Benoît Bossavit 17 /10/2014
Existing work
• Learning postures and gestures – Casas X., Herrera G., Coma I., Fernández M. (2012). A Kinect-based Augmented Reality System for
Individuals with Autism Spectrum Disorders. GRAPP/IVAPP, pp 440-446. ScieTePress
Benoît Bossavit 17 /10/2014
Issues
• Accessibility – motor disabilities may hinder the use of
applications beyond the physical interaction
• Impact – gap between research development and its
applicability in schools
• Adaptation – each child has specific, individual needs
Benoît Bossavit 17 /10/2014
Organization
Social skills
Family Education
Evaluation
Interactions +
Technology Adaptation
Benoît Bossavit 17 /10/2014
Organization
Social skills
Family Education
Evaluation
Interactions +
Technology Adaptation
Which technology? Which skill?
Benoît Bossavit 17 /10/2014
Specialized State school
• Educational program
Learning Areas
• Autonomy • Sensory integration • Participation within the environment • Motor skills • Language / Audition • Communication / Expressive language • Music • Health
Benoît Bossavit 17 /10/2014
Specialized State school
• Educational program
Learning Areas
• Autonomy • Sensory integration • Participation within the environment • Motor skills • Language / Audition • Communication / Expressive language • Music • Health
Body skills
Benoît Bossavit 17 /10/2014
Body skills
• Positions / Balance
• Sensation / Perception
• Proprioception
• Visual / Auditory stimulation
Benoît Bossavit 17 /10/2014
• Game device for Xbox
• Interaction with the body • Multi-player • Compact • Cheap
• Small resolution • Little precision
What is the Microsoft Kinect?
Benoît Bossavit 17 /10/2014
Specialized State school
• Educational program
Learning Areas
• Autonomy • Sensory integration • Participation within the environment • Motor skills • Language / Audition • Communication / Expressive language • Music • Health
Creativity
Benoît Bossavit 17 /10/2014
Creativity
• Music
• Painting
• Imagination
• Corporal expression
Benoît Bossavit 17 /10/2014
Objectives
• all children would be able to interact with activities regardless of their motor skills
• provoke interest and motivation for children working on educational aspects
Benoît Bossavit 17 /10/2014
To take into account
• Must work individually or in mini-group • To promote active participation
• Each child has his own challenges, needs • Need different kind of applications
• Each child has his own motor skills
• Need different ways of interaction
Benoît Bossavit 17 /10/2014
Objective 1: Make the application accessible to all
• User profile
• Adapt the Graphics User Interfaces (GUIs) – Use of WIMP to interact
• Windows • Icons • Menus • Pointers
Benoît Bossavit 17 /10/2014
How to adapt the GUIs?
• How to access all the part of the screen? – Windows & Pointers
Benoît Bossavit 17 /10/2014
How to adapt the GUIs?
• How to activate a button? – Icons
Benoît Bossavit 17 /10/2014
How to adapt the GUIs?
• How to activate a menu? – Menus
Benoît Bossavit 17 /10/2014
How to adapt the GUIs?
• How to navigate through a menu? – Menus
Benoît Bossavit 17 /10/2014
How to adapt the GUIs?
• How to activate a state?
Benoît Bossavit 17 /10/2014
Objective 2: How to motivate children
• “Painting” activity
Benoît Bossavit 17 /10/2014
Objective 2: How to motivate children
• “Discover an image” activity
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Objective 2: How to motivate children
• “Creating music” activity
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Case studies
• 6 Children (4 boys and 2 girls) • 3 sessions (1 per week) • Setup:
Benoît Bossavit 17 /10/2014
Case studies Name Age Cognitive
age Cognitive disability Motor disability
Mr. Brown 15 8-9 Intellectual disabilities Oppositional defiant disorder
-
Benoît Bossavit 17 /10/2014
Mr. Brown
• 20 min / session
• Drawing a house with the same colour • Drawing a house with different colours
• Choosing a musical instrument • Playing specific sequences of notes
Benoît Bossavit 17 /10/2014
Mr. Brown
• Personal objectives
– Regulation of his conduct
– Expression of emotions
– Interact with the body
– Understanding and execution of an order – Encouraging the use of technology
Session 1 Session 2 Session 3
Benoît Bossavit 17 /10/2014
Case studies Name Age Cognitive
age Cognitive disability Motor disability
Mr. Brown 15 8-9 Intellectual disabilities Oppositional defiant disorder
-
Mr. White 15 7-8 Intellectual disabilities Cerebral palsy
Tetra-paresis (wheelchair)
Benoît Bossavit 17 /10/2014
Mr. White
• 15 min / session
• Clearing partially the screen • Discovering the content • Answering the questions
Benoît Bossavit 17 /10/2014
Mr. White
• Personal objectives
– Knowledge of the topic of the class
– Expression of emotions
– Interact with the body
– Encouraging the use of technology
Session 1 Session 2 Session 3
Benoît Bossavit 17 /10/2014
Case studies Name Age Cognitive
age Cognitive disability Motor disability
Mr. Brown 15 8-9 Intellectual disabilities Oppositional defiant disorder
-
Mr. White 15 7-8 Intellectual disabilities Cerebral palsy
Tetra-paresis (wheelchair)
Mr. Orange 14 7-8 Intellectual disabilities
Degenerative muscular dystrophy
Benoît Bossavit 17 /10/2014
Mr. Orange
• 15 min / session
• Choosing a musical instrument • Playing specific sequences of notes
Benoît Bossavit 17 /10/2014
Mr. Orange
• Personal objectives
– Expression of emotions
– Interact with the body
– Understanding and execution of an order
– Encouraging the use of technology
Session 1 Session 2 Session 3
Benoît Bossavit 17 /10/2014
Case studies Name Age Cognitive
age Cognitive disability Motor disability
Mr. Brown 15 8-9 Intellectual disabilities Oppositional defiant disorder
-
Mr. White 15 7-8 Intellectual disabilities Cerebral palsy
Tetra-paresis (wheelchair)
Mr. Orange 14 7-8 Intellectual disabilities
Degenerative muscular dystrophy
Ms. Blonde 18 4-5 Cognitive and intellectual disabilities
-
Benoît Bossavit 17 /10/2014
Ms. Blonde
• 20 min / session
• Drawing circles with one hand • Drawing circles with the other hand • Drawing circles with both hands
• Clearing partially the screen • Discovering the content
o classmate o event she had participated in
Benoît Bossavit 17 /10/2014
Ms. Blonde
• Personal objectives
– Knowledge in plastic art
– Show interest
– Show self esteem
– Encouraging the use of technology
Session 1 Session 2 Session 3
Benoît Bossavit 17 /10/2014
Case studies Name Age Cognitive
age Cognitive disability Motor disability
Mr. Brown 15 8-9 Intellectual disabilities Oppositional defiant disorder
-
Mr. White 15 7-8 Intellectual disabilities Cerebral palsy
Tetra-paresis (wheelchair)
Mr. Orange 14 7-8 Intellectual disabilities
Degenerative muscular dystrophy
Ms. Blonde 18 4-5 Cognitive and intellectual disabilities
-
Ms. Pink 20 6-7 Cognitive and intellectual disabilities Cerebral palsy
Difficulties to execute voluntary movement
(wheelchair)
Benoît Bossavit 17 /10/2014
Ms. Pink
• 10 min / session
• Clearing partially the screen • Discovering the content
o classmate o event she had participated in
Benoît Bossavit 17 /10/2014
Ms. Pink
• Personal objectives
– Show interest
– Show self esteem
– Encouraging the use of technology
Session 1 Session 2 Session 3
Benoît Bossavit 17 /10/2014
Case studies Name Age Cognitive
age Cognitive disability Motor disability
Mr. Brown 15 8-9 Intellectual disabilities Oppositional defiant disorder
-
Mr. White 15 7-8 Intellectual disabilities Cerebral palsy
Tetra-paresis (wheelchair)
Mr. Orange 14 7-8 Intellectual disabilities
Degenerative muscular dystrophy
Ms. Blonde 18 4-5 Cognitive and intellectual disabilities
-
Ms. Pink 20 6-7 Cognitive and intellectual disabilities Cerebral palsy
Difficulties to execute voluntary movement
(wheelchair)
Mr. Blue 8 6 months Intellectual disabilities Cerebral palsy
Partial control of the arms (wheelchair)
Benoît Bossavit 17 /10/2014
Mr. Blue
• 30 min / session
• Clearing partially the screen • Discovering a classmate
Benoît Bossavit 17 /10/2014
Mr. Blue
• Personal objectives
– Motivation in using arms
– Recognition of the person
– Encouraging the use of technology
Session 1 Session 2 Session 3
Benoît Bossavit 17 /10/2014
Discussion
• Objective 1 • all children would be able to interact with
activities regardless their motor skills
– 5 out of 6 children interacted without difficulties – Interaction techniques fit the different needs – Mr. White was willing to improve the control of his
movements
– Kinect can be used as adaptive assistive technology
Benoît Bossavit 17 /10/2014
Discussion
• Objective 2 • provoke interest and motivation to children in
working educational aspects
– Simple interfaces to motivate – Almost all children were willing to participate – Teachers preferred the “discovering an image” activity
– The activity should be customizable by the teachers in order to adapt it to the children needs
Benoît Bossavit 17 /10/2014
Thank you!
Any questions?
Benoît Bossavit, Alfredo Pina
Public University of Navarre, Spain