designing an experiment the scientific method a problem solving technique based on a logical...

14
Designing Designing an an Experiment Experiment

Upload: devyn-meller

Post on 01-Apr-2015

217 views

Category:

Documents


0 download

TRANSCRIPT

Page 1: Designing an Experiment The Scientific Method A problem solving technique based on a logical progression of steps State the Problem Gather info Propose

Designing an Designing an ExperimentExperiment

Page 2: Designing an Experiment The Scientific Method A problem solving technique based on a logical progression of steps State the Problem Gather info Propose

The Scientific MethodThe Scientific MethodA problem solving technique based A problem solving technique based

on a logical progression of stepson a logical progression of steps

State the ProblemState the Problem

Gather infoGather info

Propose a hypothesisPropose a hypothesis

Test a hypothesisTest a hypothesis

Analyze dataAnalyze data

ConclusionConclusion

Page 3: Designing an Experiment The Scientific Method A problem solving technique based on a logical progression of steps State the Problem Gather info Propose

I have a great idea!I have a great idea!

As a scientist working for Exxon, I As a scientist working for Exxon, I want to prove Exxon gets better want to prove Exxon gets better

mileage than Lukoil!mileage than Lukoil!

Let’s design an experiment!Let’s design an experiment!

Page 4: Designing an Experiment The Scientific Method A problem solving technique based on a logical progression of steps State the Problem Gather info Propose

Gather info

Page 5: Designing an Experiment The Scientific Method A problem solving technique based on a logical progression of steps State the Problem Gather info Propose

Lukoil experimentLukoil experiment

Drive the Hummer Drive the Hummer upup Mt Mt PoconoPocono

Drive as fast as you canDrive as fast as you can

Fill a Hummer with Lukoil Fill a Hummer with Lukoil gas.gas.

Page 6: Designing an Experiment The Scientific Method A problem solving technique based on a logical progression of steps State the Problem Gather info Propose

Exxon experimentExxon experiment

Drive the SmartCar Drive the SmartCar DOWNDOWN Mt Pocono Mt Pocono

Drive as slow as you canDrive as slow as you can

Fill a SmartCar with Exxon Fill a SmartCar with Exxon gas.gas.

Page 7: Designing an Experiment The Scientific Method A problem solving technique based on a logical progression of steps State the Problem Gather info Propose

Analyze DataAnalyze Data

Lukoil = 1 mi/galLukoil = 1 mi/gal

Exxon = 100 mi/galExxon = 100 mi/gal

Let’s make some Let’s make some commercials and sell some commercials and sell some

Exxon!!!Exxon!!!

Page 8: Designing an Experiment The Scientific Method A problem solving technique based on a logical progression of steps State the Problem Gather info Propose

Fair Experiment?Fair Experiment?

biasbias Favoritism, or prejudice Favoritism, or prejudice towards a certain outcometowards a certain outcome

Where does bias come Where does bias come from?from?Past

experiencePersonal gainPeer pressure

Page 9: Designing an Experiment The Scientific Method A problem solving technique based on a logical progression of steps State the Problem Gather info Propose

Variables in an Variables in an experimentexperiment

Variable – factor which changesVariable – factor which changes

How many How many variables should a variables should a “fair” experiment “fair” experiment

have?have?

Page 10: Designing an Experiment The Scientific Method A problem solving technique based on a logical progression of steps State the Problem Gather info Propose

Variables in an Variables in an experimentexperiment

You need to change ONE thing at a You need to change ONE thing at a timetime

Then do the Then do the experiment and experiment and

see what see what happens.happens.

Page 11: Designing an Experiment The Scientific Method A problem solving technique based on a logical progression of steps State the Problem Gather info Propose

Variables in an Variables in an experimentexperiment

You need to change ONE thing at a You need to change ONE thing at a timetime

Then do the Then do the experiment and experiment and

see what see what happens.happens.

IndependeIndependentnt

VariableVariable

DependentDependentVariableVariable

Page 12: Designing an Experiment The Scientific Method A problem solving technique based on a logical progression of steps State the Problem Gather info Propose

Variables in an Variables in an experimentexperiment

Independent Independent VariableVariableThe factor in an The factor in an experiment you are experiment you are attempting to testattempting to testDependent Dependent VariableVariableThe factor you measure in The factor you measure in order to determine the effect order to determine the effect of the independent variableof the independent variable

Page 13: Designing an Experiment The Scientific Method A problem solving technique based on a logical progression of steps State the Problem Gather info Propose

Variables in an Variables in an experimentexperiment

Controlled Controlled VariablesVariablesThe factors in an The factors in an experiment you try to experiment you try to keep the same throughout keep the same throughout the experimentthe experiment

These are sometimes called These are sometimes called controls.controls.

Page 14: Designing an Experiment The Scientific Method A problem solving technique based on a logical progression of steps State the Problem Gather info Propose

Independent Independent variables answer the variables answer the question "What do I question "What do I

change?".change?". Dependent variables Dependent variables answer the question answer the question

"What do I "What do I observe?".observe?".

Controlled variables Controlled variables answer the question answer the question "What do I keep the "What do I keep the

same?"same?"