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Designing a theme park Forces

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Page 1: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

Designing a theme park

Forces

Page 2: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

Designing A Theme Park

If we are going to design theme park rides we have to be able to recognise the forces acting on our rollercoaster

Page 3: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

The Nemesis

Page 4: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

Oblivion

Page 5: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

Spinball Whizzer

Page 6: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

TH13TEEN

Page 7: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

Lesson objective: Recognise the forces acting on an object in different situations

Success Criteria Level 6- Predict the effects of forcesLevel 5- Describe the effects of forces on different objects Level 4- Identify different forces acting on an object and label them on a diagramLevel 3 - Know what a force can do

Forces

Page 8: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

How are forces linked to theme park rides?

Page 9: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

What are forces?

•4 minutes to work in a group to write as many forces down as you can in your book as a spider diagram.

•…Go!!Forces

Page 10: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

What did you come up with?

Page 11: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

GravityFrictionAir ResistanceMagnetismwater resistance

Label the Forces

Upthrust

Page 12: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

Arrows are used to show the direction of each force acting on an object

Arrows can be bigger if that force is greater than other forces i.e. the size of the arrow represents the size of the force

Page 13: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

What have I Learnt?

Draw a brain write three things you have learnt inside of your brain

Write around the outside of the brain what you are confused with or want to know more about

Page 14: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

Forces

Lesson 2

Page 15: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

Bell work • Spot the difference between the two

pictures

MagnetismMagnetism

Upthrust

Upthrust Air Resistance

water resistance

water resistance

Gravity

Gravity

Friction Friction

Page 16: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

Forces in action

• You are to investigate the affects of forces in 6 different situations

• You have 2 mins at each station to do the activity, identify the force and describe what affect it has

Page 17: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

Balanced or unbalanced forces

Lesson 3

Page 18: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

Bell work

• Write down in the back of your book as many 3 or more letter words you can make from the following words

Unbalanced forces

Page 19: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

Lesson objective: Distinguish between situations involving balanced and unbalanced forces

Success Criteria

Level 6- Explain what a resultant force is and calculate it using information from a force diagram Level 5- Explain balanced and unbalanced forces using size and direction of arrows to helpLevel 4- Label the action of the forces using arrows to show if the forces are balanced or unbalancedLevel 3– Label forces on a diagram

Forces

Page 20: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

UpthrustGravity

FrictionAir Resistance

Magnetism water resistance

Draw arrows and Label the forces

Page 21: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on
Page 22: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

Tug of war

• Draw a diagram to show a tug of war

- where is the bigger force

acting? - which way will

the losing team go?

• What are the variables that would affect the tug of war? Add these to your work

Page 23: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

Resultant forces• The size of the overall force acting on an

object is called the resultant force. If the forces are balanced, this is zero.

• If the forces are not balanced you have to calculate the overall force.

e.g. Unbalanced forces make the truck speed up.

The resultant force is the difference between the two forces, which is 100 - 60 = 40 N.

Page 24: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

5N5N

20N

1.

Find the resultant force:

10N

Click for solution

Resultant force = 20N -10N = 10N downThe block will accelerate down.

RECAP

Page 25: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

2.5N

5N

5N

5N

Click for solution

Resultant force = 5N - 0N = 5N right.

The vertical forces are equal in size and opposite in direction so there is no resultant force in the vertical direction. The block will accelerate to the right.

Page 26: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

13N

3.

10N

20N

10N

3N7N

17N

Click for solution

Resultant force = 30 - 13 = 17N right.

The vertical forces are equal in size and opposite in direction so there is no resultant force in the vertical direction. The block will accelerate to the right.

Page 27: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

This animal is either ________ or moving with _______ _____

This animal is getting ________

This animal is getting ________

This animal is also either _______ or moving with ________ ______

Stationaryfasterslower constant speed

constant speedStationary

Balanced or Unbalanced?

Page 28: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

Investigating friction – planning variables

Lesson4

Page 29: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

Bell work

• Can you unscramble today's learning objective !!!

ot dmetrneie teh vaairbles ni na exmernipet

• Each word is scrambled but all the words are in the correct order

Page 30: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

Investigating frictionLearning objective: To determine the variables in an experiment

Success Criteria

Level 6 - Can confidently use the names of and select variables when planning a fair test Level 5 - Can use the names of and select the most appropriate variables when planning a fair test Level 4 - Can select an appropriate variable to change and measure in a fair test Level 3 - Can select a variable to test from a list

Page 31: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

Starter Activity

If the shoe is moving forwards. What forces are acting on this shoe? Draw arrows to represent the direction and if you can the size of these forces

Page 32: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

Investigating friction

• I want to buy a new pair of trainers for the gym.

• What investigation could I do to look at how much grip my trainer gives me?

• What variables are there?

Page 33: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

Experiment

Page 34: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

Plenary

• WWW

• EBI

Page 35: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

Bell work – work out the learning objective for today

a b c d e f g h i j k l m n o p q r s t u v w x y z

Page 36: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

Investigating friction – Experiment & table

drawing Lesson 5

Page 37: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

Starter In the back of your book answer the

following questions • What is a independent variable? • What is a dependent variable?• What is a control variable? • Which column in a table does the

independent variable go?• Which column in the table does the

dependent variables go?

Page 38: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

Investigating friction

Learning objective: - To produce a table for the investigation of the effects of friction on a shoe

Success Criteria

Level 5- I will Record my observations in a table I have constructed myself using repeats Level 4 - I will record my observations in a table that i will make up myselfLevel 3- I will record my observations in a table that i will make up myself with help

Page 39: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

Mass (g) Force used to pull a shoe (N)

0

100

200

300

400

500

600

700

800

900

1000

Page 40: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

Mass (g) Force to pull a shoe (N) Average force used to pull a shoe (N)

Test 1 Test 2 Test 3

0

100

200

300

400

500

600

700

800

900

1000

Page 41: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

Investigating friction – Graph drawing

Lesson 6

Page 42: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

Bell work

Complete the following word search on forces

Page 43: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

Investigating frictionLearning Objective: To produce a graph for the results of your investigation

Success Criteria Level 6 - I will present my results as a graph using mean and raw values to show the spread of data Level 5 – I will present my results as a graph using mean values I have calculatedLevel 4 –I will present my results as a graph using decimal numbersLevel 3 – I will present my results as a graph using whole numbers

Page 44: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

independent variable

dependent variable

thing you choose to changething you measure

y x

Starter Can you match the labels to the correct

axes?

Page 45: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

Mass (g) Force used to pull a shoe (N)

0 0.5

100 1

200 1.5

300 2

400 2.5

500 4

600 3.5

700 6

800 7.5

900 8

1000 8.5

Page 46: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

Contact or non-contact forces

Lesson 7

Page 47: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

Bell work

Unscramble the names of these forces:gvatiyr rai rcetiasnse ftcrioin mnamtgseiutptruhswhtiegewrta raeitsnsce

Page 48: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

Contact or non-contact forces

Learning Objective: To Recognise that forces can act at a distance.

Success Criteria

Level 5 – Classify forces as contact or non-contactLevel 4 –Describe the difference between contact and non-contact forcesLevel 3 – recall the words contact and non-contact

Page 49: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

Starter

In the back of you book answer the following questions

• Which of the forces do you think have to touch something to have an effect?

• Which do you think act at a distance?

Page 50: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

Practical

• Lets test your theory • You are going to go round each

station and test which forces need to touch and which act at a distance

• Magnets and iron filings • Plastercine in water • Sandpaper block on a surface

Page 51: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

Table

• Before you start you must draw a table for your results

remember • level 3 you need help • Level 4 table with variables in correct

columns • Level 5 plans for repeats

Page 52: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

Level 3 & 4

Object Do they need to touch?

Contact or non-contact?

Page 53: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

Level 5 Object Do they need to

touch? Average result

Contact or non-contact

Test 1 Test 2 Test 3

Page 54: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

Explaining forces

A4L task

Page 55: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

Learning Objective: to be able to explain how forces affect objects

Success Criteria

Level 6 – Draw force diagrams showing the size and direction of the arrows correctly using science words accurately Level 5 – Draw a diagram using force arrow correctly showing size of the force and using more complicated science words Level 4 –Draw a diagram using force arrows using simple scientific words to label them Level 3 – Draw a diagram labelling a force as a push or pull

The journey of a pram

Page 56: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

Speed – calculating it

Lesson 9

Page 57: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

Bell work

Page 58: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

Calculating speed

Learning objective: -To be able to calculate speed stating correct units

Success Criteria

Level 5- Level 4 – Level 3-

Page 59: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

Starter

• Watch the trailer for the following film can you guess what your learning about today?

Page 60: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

How do we calculate speed??

• Discuss in pairs how we measure speed and how we could work out how fast something was going??

• What do we need to know??

Page 61: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

Calculating speed

Page 62: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on
Page 63: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

The car on the motorway can travel 1860 metres in 60 seconds. Work out how fast the car is going. Don’t forget the units!

The dog runs 1980 metres in 5 minutes. How fast is he running?

How far will the cockroach run in 10 seconds?

Speed = distance/time

1860 /60

= 31 m/s

Speed = distance (m)/time (s)

5 X 60 = 300 s

1980/300

=6.6 m/s

Distance = speed X time

0.2 X 10

= 2 m

Questions

Page 64: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

Speed – investigating your speed!!

Lesson 10

Page 65: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

Investigating Speed

Learning objective: - To produce a table for the investigation of your speedSuccess Criteria

Level 5- I will Record my observations in a table I have constructed myself using repeats Level 4 - I will record my observations in a table that i will make up myselfLevel 3- I will record my observations in a table that i will make up myself with help

Page 66: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

Bell work

Complete the worksheet on your desk its all about speed and units

Page 67: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

Starter

• As a group decide what you could do to calculate your speed??

• Remember to think about distance and time and making the experiment a fair test

Page 68: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

Practical – calculating your speed

• Lets test out your ideas!! • But first we need to do something!!

Page 69: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

Designing a table

• Design a table suitable to collect your results and calculate your speed

remember • level 3 you need help • Level 4 table with variables in correct

columns • Level 5 plans for repeats

Page 70: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

Level 3 & 4

Person/activity

Time (s) Speed(m/s)

Page 71: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

Level 5 Person/activity

Time (s) Average result (s)

Speed(m/s)

Test 1 Test 2 Test 3

Page 72: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

Speed – preliminary testing

Lesson 11

Page 73: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

Bell work

Page 74: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

Investigating SpeedLearning objective: - To carry out a preliminary test

Success Criteria

Level 6 - To carry out the preliminary test using precise measurements Level 5-To carry out the preliminary tests using accurate measurements Level 4 – To select equipment to do the test and set it up Level 3- To set up an experiment with help

Page 75: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

Preliminary testing

• You are going to carry out a preliminary test to decide the best way of working out the speed of a car

• Using the equipment provided you must work out measurements that you could take to work out the best speeds for your car

• Remember you need at least 5 different measurements to make it a reliable test

Page 76: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

What did you decide?

Page 77: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

Speed – planning the experiment

Lesson 12

Page 78: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

Bell work

Unscramble the following words iepenennddt vaielbar

Ctronol viarleabdpneeednt vriablae

eienqumpt thmedo

Page 79: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

Investigating SpeedLearning objective: - To plan an investigation into how fast a car can travel

Success Criteria

Level 6 – Plan for a precise experiment Level 5 – Plan a reliable fair test through repetition using a detailed methodLevel 4 – Plan a fair test using a simple ordered method selecting variablesLevel 3 – Write a short written instruction choosing equipment and a variable from a list given

Page 80: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

Planning levelsLEVEL 3 LEVEL 4 LEVEL 5 LEVEL 6

EQUIPMENT Named some equipment that may be used

Appropriate Equipment, as a list, chosen using the science terms for most of them

Detailed equipment list all correctly named and given a reason for the choice.

Selects equipment for precision

METHOD A list of some steps which would help you carry out your investigation not necessary in a step by step way.

A simple ordered method which contains the main things required to carry out the investigation.

A detailed order methodPlanned for repeat reading of the experiment..

My method is written for precision Plans for a preliminary test to identify a range and interval

FAIR TESTING AND VARIABLES

Selects a variable to test from a list

Selects a variable to change and measure in a fair test

.Identified the dependant and independent variable.

Stated how they will change the independent and measure the dependant variables.

Identified all the controlled variables.

Page 81: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

Peer assessment

Using a highlighter make a key for level 3,4,5& 6

Colour each area of the plan in

How successful was the plan? (www)Remember 2 points How could you improve your work? (EBI)Remember 1 point

Page 82: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

Speed – designing the table

A4L task part 1 Lesson 13

Page 83: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

Bell work

Page 84: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

Investigating SpeedLearning objective: - To produce results for the investigation of how fast a car can travel down a ramp

Success Criteria

Level 6 – I will calculate means in my table Level 5- I will Record my observations in a table I have constructed myself using repeats Level 4 - I will record my observations in a table that i will make up myselfLevel 3- I will record my observations in a table that i will make up myself with help

Page 85: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

Task 1

• You must draw your table in your A4L booklet – pge 30

• Now complete your experiment and record all results in your table

Page 86: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

Speed – drawing the graph and writing conclusions

A4L task part 2

Page 87: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

Investigating speedLearning Objective: To produce a graph for the results of your investigation

Success Criteria Level 6 - I will present my results as a graph using mean and raw values to show the spread of data Level 5 – I will present my results as a graph using mean values I have calculatedLevel 4 –I will present my results as a graph using decimal numbersLevel 3 – I will present my results as a graph using whole numbers

Page 88: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

Task 2

• Now draw a graph of your results • You must decide what type of graph

to draw and work out your own scale• Hint remember to look at the

smallest and biggest numbers • Once you have drawn a graph can

you write a conclusion

Page 89: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

Distance time graphs

Lesson 15

Page 90: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

Bell work – can you match the picture to the correct units- write your answers

in the back of your book

Page 91: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

Distance/time graphsLearning Objective: Recognise and understand the relationship between speed, distance and time

Success Criteria Level 6 – can draw a distance/time graph Level 5 – can interpret a distance/time graph Level 4 – can describe a distance/time graph Level 3 – can recall that we use a distance/time graph to show a journey

Page 92: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

Journey to school

• In the back of your books write down what you did to get to school today

Examples • Did you walk/bus/car• Did you stop for any reason?• Did you speed up for any reason?

Page 93: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

How can we show our journey as a graph?

Page 94: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on
Page 95: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

Results table for

Distance / Time

Graph

Time/Seconds

Distance/Metres

0

5

10

15

20

25

30

35

40

45

50

55

0

904

76

186

234

484

634

784

994

974

16

994

Page 96: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

Distance / Time graph for car

0

200

400

600

800

1000

1200

0 5 10 15 20 25 30 35 40 45 50 55

Time / seconds

Dis

tan

ce /

me

tre

s

Page 97: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

Distance / Time graph for car

0

200

400

600

800

1000

1200

0 5 10 15 20 25 30 35 40 45 50 55

Time / seconds

Dis

tan

ce /

me

tre

s

The car has stopped:The line is flat – the distance of the car from the start point is not changing.The line is straight – meaning that there is no CHANGE in speed.The line on the graph is not straight, so we know the speed of the car is changing.The curve is downwards as the car slows down at the end of the movie.

The car is starting to move.The curve shows that the speed is changing.The curve is upwards as the car accelerates at the start of the movie.

The car is going fast but at a constant speed.The line is straight in this region of the graph.

Page 98: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

Distance / Time graph for car

0

200

400

600

800

1000

1200

0 5 10 15 20 25 30 35 40 45 50 55

Time / seconds

Dis

tan

ce /

me

tre

sLook at the straight line part of this graph shown by the two arrows in a triangle.

The car has travelled from 200m to 800m, = 600m

The car has taken from 16s to 36s to travel this distance = 20 seconds

Therefore the speed is 600 divided by 20 = 30 m/s

Page 99: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

Distance/time graphs

Task • Answer questions 1-3 on the sheet • Cut out the graph and stick it in your book • Cut out the labels and place them in the

correct speech bubbles • Only stick them down if you’ve had them

checked!!Extension• If you finish see if you can sketch what your

journey to school would look like as a graph

Page 100: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

Question 1

Which graph shows the object travelling at a faster speed?

A B

Plenary - use mini white boards and write down the

correct answers

Page 101: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on
Page 102: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on
Page 103: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

Question 2

Which part of the graph shows that the object is stationary?

A B C

Page 104: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on
Page 105: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on
Page 106: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

Question 3

Which line shows an object that is accelerating?

A B

Page 107: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on
Page 108: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on
Page 109: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

Question 4

How far did object A travel?

50 metres 100 miles 100 metres

Page 110: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on
Page 111: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on
Page 112: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

Question 5

What was the speed of object A?

200 m/s 5 m/s 0.2 m/s

Page 113: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on
Page 114: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on
Page 115: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

Question 6

Which part of the graph shows that the object is returning to the start?

A

B C

A B C

Page 116: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on
Page 117: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on
Page 118: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

Question 7

Which parts of the graph shows that the object is travelling at a constant speed?

A

B C

A+B B+C A+C

Page 119: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on
Page 120: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on
Page 121: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

Question 8

How long was the cyclist stationary for?

A

B C

80s 40s 220s

Page 122: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on
Page 123: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on
Page 124: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

Pressure

Lesson 16

Page 125: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

Brain warmer!

•Have a look at the concept cartoon on your desk.

•Which character do you agree with?

•Why?•Discuss your ideas in your

group

Page 126: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

Pressure

Learning Objective: to define pressure and apply knowledge to explore the way forces can be spread out or concentrated

Success Criteria

Level 6 – Calculate pressure giving the correct unitsLevel 5 – Explain what pressure depends on Level 4 – Describe pressure Level 3 – Recall the word pressure

Page 127: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

Ready, Steady, Teach

In your groups use the “ingredients” in the bag to try to:i.Describe what pressure isii.Explain what pressure might depend on

Page 128: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

Pressure is the force applied to a specific area of surface.

It therefore depends on:

i) the force actingii) the area of surface

Page 129: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

High or low?

Page 130: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

but how do we calculate pressure…?

FORCE

(WEIGHT) (N)

PRESSURE (N/m2)

AREA ( m2 )

Page 131: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

Boards at the ready!

•A force of 20 N acted over an area of 2 m2 (two square metres). What is the pressure?

•force ÷ area = pressure 20 ÷ 2 = 10 N/m2

Page 132: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

Levers & Moments

Lesson 17

Page 133: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

Pressure

Learning Objective: Explain turning moments and be able to calculate moments using the correct equation and units

Success Criteria

Level 6 – Calculate turning moments using the equation with correct unitsLevel 5 –Explain how you can reduce the force needed to turn an objectLevel 4 – Explain what a force multiplier isLevel 3 – State what a turning effect is

Page 134: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

Starter What do you know?Can you work out which statements

match??

Lever the force you put inpivot a simple machineeffort the force that you moveload the point a lever turns

around

Page 135: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

Levers

Effort

Load

Pivot

Page 136: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

Levers

• Working in groups of 4 create a circle map of as many types of levers you can think of.

• eg: Door Handle

Page 137: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

Levers On each of the pictures, label the load, the

pivot and the effort.

Page 138: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

A force acting on an object can cause it to turn about a pivot.

What happens to the see-saw when a force is applied on the left-hand side?

Does the seesaw turn? If so, clockwise or anti-clockwise?

pivot

pivot

Page 139: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

The left-hand side of the see-saw moves downwards when a force is applied to it – this is an anticlockwise turn.

The turning effect of a force is called a moment.

pivot

Copy this

Page 140: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

A spanner is a lever that can be used to unscrew a nut.

force

pivot

distance from force

to pivot

If the moment is big enough it will unscrew the nut.

If not, there are two ways of increasing the moment.

The spanner exerts a moment or turning force on the nut.

Page 141: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

1. Increase the distance from the force to the pivot – apply the force at the end or use a longer spanner.

force

If the same force is applied over a greater distance, a larger moment is produced.

pivot

distance from force

to pivot

Page 142: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

2. Increase the force applied – push/pull harder or get someone stronger to do it!

force

If a greater force is applied over the same distance, a larger moment is produced.

pivot

distance from force

to pivot

Page 143: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

How can we increase momentum?

• Consider a situation where you are trying to unscrew a nut using a spanner:

• The spanner exerts a MOMENT or TURNING FORCE on the nut. If the moment is big enough it will… UNSCREW the nut!

• If the moment is not big enough how could you increase the moment (turning force)?

Page 144: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

Levers and moments

• There are two ways to increase a moment:

Increase the DISTANCE from the pivot (get a longer spanner)

OR…Increase the FORCE applied (get a strong man!)

Copy this

Page 145: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

The equation (Learn this!)

Moment = Force x Distance from pivot

N/cm or N/m

Newtons

cm or m

Copy this

Page 146: Designing a theme park Forces. Designing A Theme Park If we are going to design theme park rides we have to be able to recognise the forces acting on

Plenary

• What have we learnt and how do we know?