design thinking meets the user experience with soundcloud

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Page 1: Design Thinking meets the User Experience with SoundCloud

 1    Soundcloud  User  Researcher  Role  -­‐  Renzo  D’Andrea  

     

 

     Challenge  &  Objective    I   carried  out  User  Research   Interviews  with   five  users   in   two  scenarios   in  London,  house  party  and  coffee  shops.  The  interview  insights  helped  me  to  forecast  potential  pivots  in  the  final  recommendations.    The   report   is   focused   on   the   SoundCloud   Android   app   to   identify   three   usability   issues  through  the  User  Experience.      

                                             Joanna,  25  yrs  old  from  Brazil,  Pret-­‐a-­‐Manger  Assistant    

                                                   Chris,  22  yrs  old  from  Manchester,  student    

                                                   Colin,  34  yrs  old  from  London,  independent  musician    

                                                     Matthew,  31  yrs  old  from  Glasgow,  Web  Developer,  DJ              

                                                   Andrea,  28  yrs  old  from  Italy,  Independent  Musician        Service  Innovation      In   the  Digital  Music   Industry   companies  need   to  decide  which   tech   trends   to   invest   in   to  fulfil  the  user  satisfaction.  In  the  last  two  decades  the  MP3  and  iTunes  buried  the  CD,  then  online   streaming   is   killing   MP3   and   iTunes,   and   now   the   Vinyl   is   showing   a   modest  comeback.    What’s  next…?  

Page 2: Design Thinking meets the User Experience with SoundCloud

 2    Soundcloud  User  Researcher  Role  -­‐  Renzo  D’Andrea  

     

 

 http://www.bbc.co.uk/news/entertainment-­‐arts-­‐36027867  

 According   to   an   ICM   poll,   half   of   consumers   tend   to   listen   to   an   album   online   before  purchasing   a   vinyl   copy.   This   behaviour   sees   involved   SoundCloud   or   YouTube   users,  highlighting  that  free  music  can  generate  a  substantial  profit.    For   users   the   value   of   a   service   is   the   integration   of   their   interactions   and   experience.  Embracing   the   socio-­‐cultural   approach,   we   seek   to   learn   what   an   individual   does,   feels,  knows   and   says.   Service   Innovation   involves   changing   practices,   resulting   in   different  experiences  for  users   in  which  they  change  behaviours  and  perceptions.  Also,  think  of  the  importance  of  serendipity  as  a  mixture  of  observation  and  curiosity  that  allows  us  to  learn  from  the  unexpected:  habits,  stories,  and  meaning  in  the  user  experience.  In  the  face  of  the  consumer  ‘weirdness’,  Service  Innovation  can  provide  a  holistic  picture  of  what’s  needed  in  designing  a  service  experience.      How  can  we  look  at  pains  and  gains  for  the  usability  issues?    I  applied  a  Value  Proposition  Canvas  split  in  two  maps.  Firstly,  the  Customer  Profile  clarifies  your   customer   understanding.   Secondly,   the  Value  Map   describes   how   you   aim   to   create  value  for  that  customer.  Finally,  you  achieve  Fit  between  the  two  when  one  meets  the  other.    

 

Page 3: Design Thinking meets the User Experience with SoundCloud

 3    Soundcloud  User  Researcher  Role  -­‐  Renzo  D’Andrea  

     

https://strategyzer.com/books/value-­‐proposition-­‐design    During   the   interviews,   I   used   the   Design   Thinking   toolkit   in   the   discovery   phase:  observation,   ethnography,   empathy   and   listening.   My   aim   was   to   unearth   feelings   and  struggles  in  order  to  map  extreme  pains  and  essential  gains.    Afterwards  I  started  the  Journey  to  step  into  the  customer’s  shoes:  

       Customer  Profile  

 

     The  Customer  profile  above  depicts  the  discovery  phase  where  I  conducted  interviews  with  five   users.   By   listening   and   observing   the   users   in   their   surroundings,   my   aim   was   to  understand  through  open  questions  in  three  areas  with  empathy.    The  customer  jobs  are  how  the  users  try  to  perform  their  tasks,  the  need  they  are  trying  to  satisfy.     The  customer   pains   are   anything   that  hinders   the  user  before,   during   and  after  

Select  the  customer  segment    

Identify  Customer  Jobs    

Identify  Customer  Pains  

Identify  Customer  gains    

Prioritize  jobs,  gains,  3  issues  

!!! !Build!up!my!iden,ty!through!exposure!

with!my!image!on!line!!

I!can!upload!my!remixes!easily.!!

Achieve!a!decent!income!from!my!music!produc,on!on!line!!

lI!can!keep!listening!to!Music!when!the!screen!is!locked!!

Keep!in!touch!with!my!DJ!friends!in!Brazil!and!their!music.!I!see!their!soundcloud!

tracks!posted!on!FB!!!!

Too!long!to!market!myself!on!Souncloud,!I!prefer!Youtube!with!images!and!video!!

I"can’t"chat"with"other"ar.sts"on"my"phone"I"need"to"go"home"to"do"that!!

The!range!of!music!genres!is!narrow,!Dj!rap!and!hip!hop…I!want!to!find!out!similar!ar,st!as!me!!

Soundcloud"download"is"not"as"fast"as"Spo.fy,"same"story"for"quality!!

No"clear"path"to"top"list"on"the"app,"I"can’t"find"it"actually!!

Shared!plaKorm!&!feel!connected!!

Download!faster!with!!more!quality!!

Discover!new!music!!engaging!more!ar,st!!

Enable!an!ar,st!network!chat!on!SoundCloud!app!!

Opportunity!to!create!your!own!personal!video!!&!!images!porKolio!!

Customer!Pain!

Customer!Gain!

Customer!Jobs!

Page 4: Design Thinking meets the User Experience with SoundCloud

 4    Soundcloud  User  Researcher  Role  -­‐  Renzo  D’Andrea  

     

trying   to   get   the   job   done.     The   customer   gains   are   about   how  much   the   users   would  expect  or  dream  a  better  performance  as  a  desired  gain.    I   identified   the   following   three   SoundCloud   usability   issues   according   to   what   might  leverage  the  users  experience  in  the  Android  app:      1  -­‐  The  barrier  to  communicate  between  users  through  messenger  on  the  phone  2  -­‐  Lack  of  top  sound  quality  along  with  a  faster  downloading    3  -­‐  No  clear  path  to  top  lists  on  the  app                                                                                                                                          Value  Map  

   In   the   second  map   of   the   Value   Proposition   Design   (above)   I   outlined  what   SoundCloud  currently  offers  as  Product  and  Services.      The  Pain  Relievers  describe  how  SoundCloud  alleviates  specific  customer  pains,  trying  to  remove  obstacles  that  annoy  the  users  before,  during  or  after  their  tasks.    The  Gain   Creators   are   potential   pathways   to   address   the   users’   expectations,   desires   or  how   including   functional  utility,   social   gains,   and  positive  emotions  would   surprise   them.  Therefore,  as  result  of  this  journey,  in  order  to  address  the  three  usability  issues  identified,  the  three  gains  creators  for  the  Android  app  would  be:    1  -­‐  A  messenger  platform  to  allow  users  to  chat  to  each  other  2-­‐    A  user  friendly  feature  for  a  clear  path  to  top  lists    3  -­‐  Improvements  in  sound  quality  and  downloading  speed    

Product(and(

Services(

Pain(Relievers(

Gain(Creators(

Free(Music(easy7to7use(pla9orm(which(allows(

listeners,(up7and7coming(ar?sts(and(DJs(to(share(their(

music.((

Soundcloud(Go(is(a(monthly(paid(subscrip?on(with(over(125(

million(songs(and(includes(content(from(major(ar?sts.(

(

Allows(users(to(manage(the(tracks(when(the(screen(is(locked(

Eliminate(social(and(economic(barriers(

Prototype(a(messenger(pla9orm(allowing(users(to(chat(on(the(app(((

Trying(to(improve(the(sound(quality(

Design(an(engaging(feature(for(top(list(on(the(app(

Freedom(&(Crea?ve(Networking((

Page 5: Design Thinking meets the User Experience with SoundCloud

 5    Soundcloud  User  Researcher  Role  -­‐  Renzo  D’Andrea  

     

 Final  Recommendations    The  three  identified  issues  require  a  further  analysis.  The  following  final  recommendations  are   to  expand  my   initial   research   for   this   complex  business   scenario  and   to   complete   the  Value  Proposition  Design  into  Beta  testing.      The  first  recommendation  I  suggest  is  to  create  the  SoundCloud  Brand  Persona  as  result  of  motivations,  attitudes,  and  behaviours  among  diverse  users.  Storytelling  plays  an  important  role  to  frame  the  challenge  in  human  terms.  A  compelling  story  will  bond  the  customers  on  an   emotional   level.   The  brand  persona   should   serve   as   ‘Rosetta   stone’   for   the   innovation  process.    Secondly,  it  could  be  helpful  to  look  at  big  data  to  try  to  apply  a  deep  thinking  on  what  really  matters   to   the   music   users.   Observe   the   users   in   the   core   of   their   activities   to   develop  insights  based  on  their  known  and  unknown  needs  and  wants.  It  is  an  approach  that  entails  more  watching  than  talking  in  order  to  understand  where  do  they  come  from,  how  often,  how  long,  where  do  they  go,  why.  This  is  also  known  as  PEST  Analysis.    Finally,   I  recommend  the  Human-­‐Centered  Design  approach  (illustrated  below)  as  a  set  of  intuitive  principles  able  to  unlock  potential  solutions.  Through  a  deep  understanding  of  the  user  emotions,  needs  and  feelings  the  Human-­‐Centered  Design  approach  shapes  the  value  proposition  design  with  prototyping  possibilities.  This  methodology  is  an  iterative  process  of  investigating  the  users  in  their  natural  surroundings,  turning  barriers  and  obstacles  into  new  opportunities.      

   An  intersection  of  hard  data,  customer  centricity  and  human-­‐centred  design  can  provide  a  sustainable  competitive  advantage:  eliminate  customer  pain,  elevate  customer  service  and  create  a  personalized  customer  experience.