design lab approach to redefining the student experience

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Design Lab Opt-in Co-curricular Service “What do you see are the key challenge (be they related to people, process or technology) in capturing & recognizing co- curricular activity and how do you envision it would add value to the UOW student experience?” from ASD Project Manager Interview Pitch

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Use of Design Thinking process and Discovery Skills (Christensen, 2011) to define the Design Lab Student Experience.

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Page 1: Design Lab approach to redefining the Student Experience

Design Lab Opt-in Co-curricular Service

• “What do you see are the key challenge (be they related to people, process or technology) in capturing & recognizing co-curricular activity and how do you envision it would add value to the UOW student experience?”

from ASD Project Manager Interview Pitch

Page 2: Design Lab approach to redefining the Student Experience

• Institution• Students

Challenges

• Survey the Environment

• Develop a Road MapVision

• Create a Benchmark• Deliver Graduate

OutcomesValue

Page 3: Design Lab approach to redefining the Student Experience

Institutional Perspective

People• Extra-curricular engagement• Individuals

Process• Co-curricular activities • Institution

Technology• Facilities • Infrastructure

Page 4: Design Lab approach to redefining the Student Experience

Curent Perspective – Business Services Model

Map the Opportunities

Explore the Offerings

Develop a Co-curricular Road Map

Page 5: Design Lab approach to redefining the Student Experience

Current Perspective – Client Services Model

Define the experience publicly

Track the outcomes

Reward the participants

Page 6: Design Lab approach to redefining the Student Experience

Current Student Experience – Fragmented

Activit

y

Activity

Activity

Activity

Page 7: Design Lab approach to redefining the Student Experience

The Key Challenges 1. What is the UOW Student Experience?

2. Life Skills / Learning Skills

3. Information Rich / Knowledge Poor

4. “Connected” / Not Connected

Page 8: Design Lab approach to redefining the Student Experience

1. What is the UOW Student Experience?• Multi-variable / Complex• Difficult / Different• Fragmented / Judgment• Extra-curricular / Supplementary

2. Life Skills / Learning Skills

3. Information Rich / Knowledge Poor

4. “Connected” / Not Connected

Page 9: Design Lab approach to redefining the Student Experience

Define the Experience

Pertaining to activities contributing to the academic learning experience; especially activities that provide students with opportunities to learn and develop skills through active participation.

Co-curricular activities and programs may be led by faculty or staff, or by students themselves, but they must have :

1.stated goals and; 2.measured outcomes.

Page 10: Design Lab approach to redefining the Student Experience

1. What is the UOW Student Experience?

2. Life Skills / Learning Skills• Academics see the learning challenges and the

need to teach ‘knowledge’• Students see the life challenges and the need to

master ‘skills’• Some of the biggest problems facing students

(and the reason many drop out) are not related to knowledge and learning

• Students go outside to seek help and are further disconnected from UOW3. Information Rich / Knowledge Poor

4. “Connected” / Not Connected

Page 11: Design Lab approach to redefining the Student Experience

2. Life Skills / Learning Skills

1st Year

2nd Year

3rd Year

Page 12: Design Lab approach to redefining the Student Experience

1. What is the UOW Student Experience?

2. Life Skills / Learning Skills

3. Information Rich / Knowledge Poor• Students have unprecedented access to

information • Students use technology to access

information• Positive aspects (such as ability to acquire

knowledge fr0m diverse sources regardless of location)

• Negative aspects (often not able to assess the quality of information that is provided to them)

4. “Connected” / Not Connected

Page 13: Design Lab approach to redefining the Student Experience

3. Information Rich / Knowledge Poor

People

Process

Technology

Page 14: Design Lab approach to redefining the Student Experience

1. What is the UOW Student Experience?

2. Life Skills / Learning Skills

3. Information Rich / Knowledge Poor

4. “Connected” / Not Connected • Students use technology to build and

engage in social networks• Positive aspects (such as sense of

‘belonging’ to a group)• Negative aspects (increased connectedness

online often means reduced connectedness in the real world)

Page 15: Design Lab approach to redefining the Student Experience

4. “Connected” / Not Connected

Define

Track

Reward

Page 16: Design Lab approach to redefining the Student Experience

What Design Lab will do

6. Reward the Participants

5. Develop a Road Map 4. Track the Outcomes

3. Explore the Opportunities

2. Map the Offerings

1. Define the Experience

Page 17: Design Lab approach to redefining the Student Experience

1. Define the Experience “ People doing stuff of value ”

Activities

Stated Goals

(Institutional Value)

Graduate

Outcomes

Measured Outcomes (Individual Value)

Page 18: Design Lab approach to redefining the Student Experience

2. Map the Offerings

Activity

Activity

Activity

Page 19: Design Lab approach to redefining the Student Experience

3. Explore the Opportunities

People

Process

Technology

Page 20: Design Lab approach to redefining the Student Experience

4. Track the outcomes

Define

Track

Reward

Page 21: Design Lab approach to redefining the Student Experience

5. Develop a Road Map

1st Year

2nd Year

3rd Year

Page 22: Design Lab approach to redefining the Student Experience

6. Reward the participants

Life Skills

Social Skills

Employment Skills

Page 23: Design Lab approach to redefining the Student Experience

Create the UOW Student Experience

“ People doing stuff of value ”

Activities

Institutional Value

Graduate

Outcomes

Individual Value

Page 24: Design Lab approach to redefining the Student Experience

Branding

The Map

• Truth

The Vehicl

e

• Difference

The Journe

y• Create

Page 25: Design Lab approach to redefining the Student Experience

Create the UOW Student Experience

“ People doing stuff of value ”

Activities

Institutional Value

Graduate

Outcomes

Individual Value

Page 26: Design Lab approach to redefining the Student Experience

Graduate Outcomes

Establish Value

Develop Value

Demonstrate Value

Page 27: Design Lab approach to redefining the Student Experience

Contact

[email protected]

Jeffrey Thom

@JeffreyAThom