day2_evolve 2014 basic training
TRANSCRIPT
-
8/12/2019 Day2_Evolve 2014 Basic Training
1/47
Training Course
-
8/12/2019 Day2_Evolve 2014 Basic Training
2/47
Day 1: User Interface, Curves, and 2D Modeling Tools
Day 2: Surfaces and 3D Modeling Tools
Day 3: 3D Modeling and Rendering Overview
EVOLVE Training Agenda
-
8/12/2019 Day2_Evolve 2014 Basic Training
3/47
Day 2: Surfaces and 3DModeling Tools
-
8/12/2019 Day2_Evolve 2014 Basic Training
4/47
Essential Videos
These six videos provide an introduction to Evolve.
Reminder
This is the first placefor new users to start.
-
8/12/2019 Day2_Evolve 2014 Basic Training
5/47
Online Help
The online help contains tutorials and an overviewof the user interface, modeling, and rendering.
Press F1 to openthe online help.
Reminder
-
8/12/2019 Day2_Evolve 2014 Basic Training
6/47
Context-Sensitive Online Help
Help specific to the selected object or modeling tool appears.(Windows only. Mac coming soon.)
Reminder
Press F1 when amodeling tool or
object is selected.
-
8/12/2019 Day2_Evolve 2014 Basic Training
7/47
Exercise: Modeling a Chair(Ellipse - Extrude - NURBS Curve - Trim - Blend Surface - Rounded Polyline - Path Cast - Blend Curve - Combine)
Exercise
File : 24-Chair Modeling.evo Video: 24-Chair Modeling.mp4
-
8/12/2019 Day2_Evolve 2014 Basic Training
8/47
-
8/12/2019 Day2_Evolve 2014 Basic Training
9/47
Snaps Toolbar
Snap to Endpoints
Snap to Curve
Snap to Tangent
Snap to Points
Snap in 3D
Snap to Midpoints
Snap
Tip: When youre finished using snaps,its good to disable them to avoid
confusion, especially for beginners..
Snaps help to increaseaccuracy and precision
when modeling.
-
8/12/2019 Day2_Evolve 2014 Basic Training
10/47
Snap to Endpoints
The white cross turns tored when you are within
snap range.
When interactivelyplacing points, a white
cross appears.
Snap
Snap to Endpoints will snap any entity to the endpoints of curves. .
File : 26-Snap to Endpoints.evo
-
8/12/2019 Day2_Evolve 2014 Basic Training
11/47
Snap to MidpointsSnap
Snap to Midpoints will snap any entity to the midpointof curve segments. .
snap to endpoints andmidpoints = CTRL
File : 27-Snap to Midpoints.evo
-
8/12/2019 Day2_Evolve 2014 Basic Training
12/47
Snap to Points
Snap to Points will snap an entity to:- Control points of curves and surfaces- Endpoints of curves- Midpoints of curve segments- Center of circles, arcs, and ellipses
Snap
Black dots indicate possiblesnap points.
File : 28-Snap to Points.evo
-
8/12/2019 Day2_Evolve 2014 Basic Training
13/47
Snap to CurveSnap
snap to curvesand tangents = ALT
Snap to Curve will snap any entity to the closest pointon the nearest curve. .
File : 29-Snap to Curve and Tangent.evo
-
8/12/2019 Day2_Evolve 2014 Basic Training
14/47
Snap to TangentSnap
The tangent appearsas a red dotted line.
Snap to Tangent will snap any entity to the tangent ofthe nearest curve.
File : 29-Snap to Curve and Tangent.evo
-
8/12/2019 Day2_Evolve 2014 Basic Training
15/47
Snap to Tangent
Now move the second pointusing Snap to Tangent untilyou reach the red dotted line.
To achieve tangency at the endof a NURBS curve, you need to
align the last two points.
Snap to tangent requires adestination curve.
Move the endpoint of onecurve and snap to the end of
the second one using theSnap to Endpoint .
Snap
-
8/12/2019 Day2_Evolve 2014 Basic Training
16/47
Snap in 3D
It allows snaps to work inthree dimensions.
Snap
Snap in 3D is not a snap itself.It is an option for any snap.
File : 30-Snap in 3D.evo
-
8/12/2019 Day2_Evolve 2014 Basic Training
17/47
Surfaces
Every point on the surfacehas specific coordinates:
U and V
A NURBS surface is like asheet of paper with no
thickness.
uv
Surfaces
U and V are similar to cartesiancoordiantes, but lie on the
surface which is often curved.
File : 31-NURBS Surface.evo
-
8/12/2019 Day2_Evolve 2014 Basic Training
18/47
Modeling Toolbar: SurfacesSurfaces
-
8/12/2019 Day2_Evolve 2014 Basic Training
19/47
MultisweepFillpath
Extrude
Surface Extrusion
Surface Offset
Boolean operationsFace Extract
Intersect
Loft 8.5Sweep BirailLoft
Make Manifold
Modeling Toolbar: Surfaces (on the left)Surfaces
Skin Pipe
-
8/12/2019 Day2_Evolve 2014 Basic Training
20/47
Modeling Toolbar: Surfaces (on the right)
Blend Surface
Simplify Surface
Round
Lathe RadialSweep
Trim SolidTrim
Primitives
Surfaces
-
8/12/2019 Day2_Evolve 2014 Basic Training
21/47
4
3
2
1
Make Manifold
MANIFOLD SOLID
Surfaces
File : 32-MakeManifold1.evo
The Make Manifold tool allows you to select aseries of surfaces and trim the excess parts so
that the result is a closed solid.
-
8/12/2019 Day2_Evolve 2014 Basic Training
22/47
Exercise: Make ManifoldExercise
File : 33-MakeManifold2.evo
-
8/12/2019 Day2_Evolve 2014 Basic Training
23/47
Intersect
2
1
3
4
5
Surfaces
Files : 34-Intersect.evo
The Intersect tool allows you to select faces to remove
from the intersection of multiple surfaces, resulting in asingle surface.
Any excess partsare removed.
-
8/12/2019 Day2_Evolve 2014 Basic Training
24/47
Exercise: Intersect
Remove excess parts of the legs that areprotruding into the body.
Surfaces
File : 35-Lamp2.evo
-
8/12/2019 Day2_Evolve 2014 Basic Training
25/47
Intersect vs Make Manifold
Intersect- The objects to intersect do not have todefine a closed region.
- You can manually select what faces toremove.- The result is not necessarily a solid.
Make Manifold- The objects to intersect must define aclosed region.- All excess faces are automaticallyremoved.- The result is a solid for sure.
Surfaces
The Intersect tool is more powerful and flexible, while the Make Manifold
tool performs automatic intersection in specific use cases.
-
8/12/2019 Day2_Evolve 2014 Basic Training
26/47
Boolean Operations
Intersection
Union
Subtraction has two options:
- Object 1 minus Object 2- Object 2 minus Object 1
Subtraction
Surfaces
File : 36-Boolean.evo
-
8/12/2019 Day2_Evolve 2014 Basic Training
27/47
The Blend Surface tool generates asurface that connects two edges of twoseparate surfaces. Each edge can be
made of many peices.
Blend Surface
Click on edges near thesame side to avoid twisting.
Surfaces
File : 37-BlendSurface.evo
Set the Quality to 10 ifthe shape or precision is
not good enough.
-
8/12/2019 Day2_Evolve 2014 Basic Training
28/47
MultiSweep
rail curves
Surfaces
File : 38-MultiSweep.evo
Use the MultiSweep tool to sweep
one or more profile curves along oneor more rail curves.
profile curves
Choose Global 3D tol. for the greatest precision.
-
8/12/2019 Day2_Evolve 2014 Basic Training
29/47
Exercise: Bottle Packaging(Loft - Mirror - Combine - Make Manifold - Round - Trim)
Exercise
File : 39-Bottle2.evo Video: 39-Bottle2.mp4
S f
-
8/12/2019 Day2_Evolve 2014 Basic Training
30/47
Skin
Use the Skin tool to fit asurface to a series of
profile curves.
Interpolation MethodsSkin: The surface passesthrough the profile curves.Spline: The surface follows thecurves without passing through.
Surfaces
File : 40-Skin.evo
S f
-
8/12/2019 Day2_Evolve 2014 Basic Training
31/47
Skin: Parameters and OptionsSurfaces
File : 40-Skin.evo
S f
-
8/12/2019 Day2_Evolve 2014 Basic Training
32/47
Birail
profile curve
rails
Surfaces
File : 41-Birail.evo
Use the Birail tool to sweep a profilecurve along two rail curves.
where to pick
Surfaces
-
8/12/2019 Day2_Evolve 2014 Basic Training
33/47
Birail: Parameters and OptionsSurfaces
File : 41-Birail.evo
Choose Gobal 3D tol.for the greatest precision.
Surfaces
-
8/12/2019 Day2_Evolve 2014 Basic Training
34/47
Multisweep vs Birail vs Skin
Multisweep - Supports multiple profiles and rails- Profile curves must intersect rails- Curves must be attached
Birail- Requires one profile and two rails- Curves dont need to be attached
Skin - Requires two or more profile curves- No rail or guide curves- Curves dont need to be attached
Surfaces
S f
-
8/12/2019 Day2_Evolve 2014 Basic Training
35/47
Loft 8.5Surfaces
The Loft 8.5 tool is similar toPipe , but allows you to use
multiple profile curves tocreate a variable shape.
profile curves
path curve
Choose Global 3D tol. for the greatest precision.File : 42-Loft 8.5.evo
Surfaces
-
8/12/2019 Day2_Evolve 2014 Basic Training
36/47
RadialSweep
rail curve
123
profile curves
RadialSweep
Radial Sweep is similar tothe Lathe tool, but it can
handle many profilecurves and also follows a
rail curve.
Surfaces
Choose Gobal 3D tol. forthe greatest precision.
File : 43-RadialSweep.evo
E i
-
8/12/2019 Day2_Evolve 2014 Basic Training
37/47
Exercise: Car Seat(Mirror - Skin - Blend Surface - Combine)
PROCESS :
Create individualsurfaces and
combine them intotwo objects:
1) seat
2) back
Exercise
File : 44-CarSeat.evo Video: 44-CarSeat.mp4
-
8/12/2019 Day2_Evolve 2014 Basic Training
38/47
-
8/12/2019 Day2_Evolve 2014 Basic Training
39/47
-
8/12/2019 Day2_Evolve 2014 Basic Training
40/47
Surfaces
-
8/12/2019 Day2_Evolve 2014 Basic Training
41/47
Round: Handles
Cyan blue position andradius handles allow you
to edit the radii in EditParameters mode.
File : 45-Candlestick.evo
Surfaces
-
8/12/2019 Day2_Evolve 2014 Basic Training
42/47
Round: Variable Radii
File : 45-Candlestick.evo
Note : If an edge is split into severalpeices, you may need to have two
identical radii (one on each end) in orderto achieve a variable radius round.
Exercise
-
8/12/2019 Day2_Evolve 2014 Basic Training
43/47
Exercise: Round
File : 45-Candlestick.evo
-
8/12/2019 Day2_Evolve 2014 Basic Training
44/47
Plug in
-
8/12/2019 Day2_Evolve 2014 Basic Training
45/47
SolidWorks Plug-in
A plug-in for SolidWorks is available which adds the ability to read and savemodels in the native EVOLVE .evo format.
This plug-in is available for free on the www.solidThinking.com website.
Reminder
http://www.solidthinking.com/http://www.solidthinking.com/ -
8/12/2019 Day2_Evolve 2014 Basic Training
46/47
Tutorials
Press F1 to openthe online help.
The online help contains a number of tutorials that explainhow to build and render models step-by-step.
-
8/12/2019 Day2_Evolve 2014 Basic Training
47/47
Day 2 Finished