day2_evolve 2014 basic training

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    Training Course

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    Day 1: User Interface, Curves, and 2D Modeling Tools

    Day 2: Surfaces and 3D Modeling Tools

    Day 3: 3D Modeling and Rendering Overview

    EVOLVE Training Agenda

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    Day 2: Surfaces and 3DModeling Tools

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    Essential Videos

    These six videos provide an introduction to Evolve.

    Reminder

    This is the first placefor new users to start.

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    Online Help

    The online help contains tutorials and an overviewof the user interface, modeling, and rendering.

    Press F1 to openthe online help.

    Reminder

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    Context-Sensitive Online Help

    Help specific to the selected object or modeling tool appears.(Windows only. Mac coming soon.)

    Reminder

    Press F1 when amodeling tool or

    object is selected.

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    Exercise: Modeling a Chair(Ellipse - Extrude - NURBS Curve - Trim - Blend Surface - Rounded Polyline - Path Cast - Blend Curve - Combine)

    Exercise

    File : 24-Chair Modeling.evo Video: 24-Chair Modeling.mp4

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    Snaps Toolbar

    Snap to Endpoints

    Snap to Curve

    Snap to Tangent

    Snap to Points

    Snap in 3D

    Snap to Midpoints

    Snap

    Tip: When youre finished using snaps,its good to disable them to avoid

    confusion, especially for beginners..

    Snaps help to increaseaccuracy and precision

    when modeling.

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    Snap to Endpoints

    The white cross turns tored when you are within

    snap range.

    When interactivelyplacing points, a white

    cross appears.

    Snap

    Snap to Endpoints will snap any entity to the endpoints of curves. .

    File : 26-Snap to Endpoints.evo

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    Snap to MidpointsSnap

    Snap to Midpoints will snap any entity to the midpointof curve segments. .

    snap to endpoints andmidpoints = CTRL

    File : 27-Snap to Midpoints.evo

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    Snap to Points

    Snap to Points will snap an entity to:- Control points of curves and surfaces- Endpoints of curves- Midpoints of curve segments- Center of circles, arcs, and ellipses

    Snap

    Black dots indicate possiblesnap points.

    File : 28-Snap to Points.evo

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    Snap to CurveSnap

    snap to curvesand tangents = ALT

    Snap to Curve will snap any entity to the closest pointon the nearest curve. .

    File : 29-Snap to Curve and Tangent.evo

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    Snap to TangentSnap

    The tangent appearsas a red dotted line.

    Snap to Tangent will snap any entity to the tangent ofthe nearest curve.

    File : 29-Snap to Curve and Tangent.evo

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    Snap to Tangent

    Now move the second pointusing Snap to Tangent untilyou reach the red dotted line.

    To achieve tangency at the endof a NURBS curve, you need to

    align the last two points.

    Snap to tangent requires adestination curve.

    Move the endpoint of onecurve and snap to the end of

    the second one using theSnap to Endpoint .

    Snap

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    Snap in 3D

    It allows snaps to work inthree dimensions.

    Snap

    Snap in 3D is not a snap itself.It is an option for any snap.

    File : 30-Snap in 3D.evo

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    Surfaces

    Every point on the surfacehas specific coordinates:

    U and V

    A NURBS surface is like asheet of paper with no

    thickness.

    uv

    Surfaces

    U and V are similar to cartesiancoordiantes, but lie on the

    surface which is often curved.

    File : 31-NURBS Surface.evo

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    Modeling Toolbar: SurfacesSurfaces

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    MultisweepFillpath

    Extrude

    Surface Extrusion

    Surface Offset

    Boolean operationsFace Extract

    Intersect

    Loft 8.5Sweep BirailLoft

    Make Manifold

    Modeling Toolbar: Surfaces (on the left)Surfaces

    Skin Pipe

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    Modeling Toolbar: Surfaces (on the right)

    Blend Surface

    Simplify Surface

    Round

    Lathe RadialSweep

    Trim SolidTrim

    Primitives

    Surfaces

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    4

    3

    2

    1

    Make Manifold

    MANIFOLD SOLID

    Surfaces

    File : 32-MakeManifold1.evo

    The Make Manifold tool allows you to select aseries of surfaces and trim the excess parts so

    that the result is a closed solid.

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    Exercise: Make ManifoldExercise

    File : 33-MakeManifold2.evo

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    Intersect

    2

    1

    3

    4

    5

    Surfaces

    Files : 34-Intersect.evo

    The Intersect tool allows you to select faces to remove

    from the intersection of multiple surfaces, resulting in asingle surface.

    Any excess partsare removed.

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    Exercise: Intersect

    Remove excess parts of the legs that areprotruding into the body.

    Surfaces

    File : 35-Lamp2.evo

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    Intersect vs Make Manifold

    Intersect- The objects to intersect do not have todefine a closed region.

    - You can manually select what faces toremove.- The result is not necessarily a solid.

    Make Manifold- The objects to intersect must define aclosed region.- All excess faces are automaticallyremoved.- The result is a solid for sure.

    Surfaces

    The Intersect tool is more powerful and flexible, while the Make Manifold

    tool performs automatic intersection in specific use cases.

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    Boolean Operations

    Intersection

    Union

    Subtraction has two options:

    - Object 1 minus Object 2- Object 2 minus Object 1

    Subtraction

    Surfaces

    File : 36-Boolean.evo

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    The Blend Surface tool generates asurface that connects two edges of twoseparate surfaces. Each edge can be

    made of many peices.

    Blend Surface

    Click on edges near thesame side to avoid twisting.

    Surfaces

    File : 37-BlendSurface.evo

    Set the Quality to 10 ifthe shape or precision is

    not good enough.

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    MultiSweep

    rail curves

    Surfaces

    File : 38-MultiSweep.evo

    Use the MultiSweep tool to sweep

    one or more profile curves along oneor more rail curves.

    profile curves

    Choose Global 3D tol. for the greatest precision.

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    Exercise: Bottle Packaging(Loft - Mirror - Combine - Make Manifold - Round - Trim)

    Exercise

    File : 39-Bottle2.evo Video: 39-Bottle2.mp4

    S f

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    Skin

    Use the Skin tool to fit asurface to a series of

    profile curves.

    Interpolation MethodsSkin: The surface passesthrough the profile curves.Spline: The surface follows thecurves without passing through.

    Surfaces

    File : 40-Skin.evo

    S f

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    Skin: Parameters and OptionsSurfaces

    File : 40-Skin.evo

    S f

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    Birail

    profile curve

    rails

    Surfaces

    File : 41-Birail.evo

    Use the Birail tool to sweep a profilecurve along two rail curves.

    where to pick

    Surfaces

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    Birail: Parameters and OptionsSurfaces

    File : 41-Birail.evo

    Choose Gobal 3D tol.for the greatest precision.

    Surfaces

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    Multisweep vs Birail vs Skin

    Multisweep - Supports multiple profiles and rails- Profile curves must intersect rails- Curves must be attached

    Birail- Requires one profile and two rails- Curves dont need to be attached

    Skin - Requires two or more profile curves- No rail or guide curves- Curves dont need to be attached

    Surfaces

    S f

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    Loft 8.5Surfaces

    The Loft 8.5 tool is similar toPipe , but allows you to use

    multiple profile curves tocreate a variable shape.

    profile curves

    path curve

    Choose Global 3D tol. for the greatest precision.File : 42-Loft 8.5.evo

    Surfaces

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    RadialSweep

    rail curve

    123

    profile curves

    RadialSweep

    Radial Sweep is similar tothe Lathe tool, but it can

    handle many profilecurves and also follows a

    rail curve.

    Surfaces

    Choose Gobal 3D tol. forthe greatest precision.

    File : 43-RadialSweep.evo

    E i

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    Exercise: Car Seat(Mirror - Skin - Blend Surface - Combine)

    PROCESS :

    Create individualsurfaces and

    combine them intotwo objects:

    1) seat

    2) back

    Exercise

    File : 44-CarSeat.evo Video: 44-CarSeat.mp4

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    Surfaces

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    Round: Handles

    Cyan blue position andradius handles allow you

    to edit the radii in EditParameters mode.

    File : 45-Candlestick.evo

    Surfaces

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    Round: Variable Radii

    File : 45-Candlestick.evo

    Note : If an edge is split into severalpeices, you may need to have two

    identical radii (one on each end) in orderto achieve a variable radius round.

    Exercise

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    Exercise: Round

    File : 45-Candlestick.evo

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    Plug in

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    SolidWorks Plug-in

    A plug-in for SolidWorks is available which adds the ability to read and savemodels in the native EVOLVE .evo format.

    This plug-in is available for free on the www.solidThinking.com website.

    Reminder

    http://www.solidthinking.com/http://www.solidthinking.com/
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    Tutorials

    Press F1 to openthe online help.

    The online help contains a number of tutorials that explainhow to build and render models step-by-step.

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    Day 2 Finished