day1_evolve 2014 basic training
TRANSCRIPT
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Training Course Day 1
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Day 1: User Interface, Curves, and 2D Modeling Tools
Day 2: Surfaces and 3D Modeling Tools
Day 3: 3D Modeling and Rendering Overview
EVOLVE Training Agenda
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Day 1: User Interface, Curves,and 2D Modeling Tools
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User Interface Overview
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Essential Videos
These six videos provide an introduction to Evolve.
Reminder
This is the first placefor new users to start.
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Online Help
The online help contains tutorials and an overviewof the user interface, modeling, and rendering.
Press F1 to openthe online help.
Reminder
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User Interface OverviewUser Interface
WorldBrowser
Modeling ToolPanel
Application Toolbar
ConstructionTree
Snaps Toolbar
File : 01-Bottle.evo
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User Interface OverviewUser Interface
Menu Bar Console
Modeling ToolPanel
File : 01-Bottle.evo
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Modeling Views
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Modeling ViewsModeling Views
View Title Bar
Front View (orthogonal) Right View (orthogonal)
Top View (othogonal)
File : 01-Bottle.evo
Press V toenlarge/reduce the
active view.
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View LayoutsModeling Views
File : 01-Bottle.evo
Use the View Layouts panelto change the arrangement of
the modeling views.
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Mouse Controls
scroll or shift + right click = zoom
left click = select objectsor points, or activate tools
double left click = enterEdit Parameters mode /
Edit Points mode
right click = exit tools,pan in orthographic view,
or orbit in perspective view
shift + right click = dolly
ctrl + right click = pan
Modeling Views
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Display Modes
Wireframe Shading Zebra Stripes Environment
- evaluate quality- highlight defects
- work on surfaces- perceive shape
- work on curves- see through
- perceive material- fine tune
Modeling Views
File : 01-Bottle.evo
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Modeling Views
View Detail
shortcut: Ctrl + Shift + D
The View Detailsetting affects only the
visualization of theobject, not the shape.
File : 01-Bottle.evo
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Fit All and Fit SelectedModeling Views
Fit all views towhole model
Fit all views to selectedobjects/points
Fit to selected objects/points
Fit whole model
Use to fit the whole modelor selected objects in all2D orthographic views.
Use to fit the entire modelor selected objects in the
active view only.
Press F to fit to selectedobjects/points in the active view. If
nothing is selected, it will fit thewhole model.
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Background Image
- Click in a view where you need a background image.- Click the Background Image icon.- Click Browse and select an image.- Adjust parameters in the Modeling Tool Panel .
Modeling Views
Background Image
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Exercise: Open and View a ModelExercise
1) Open the 01-Bottle.evo file.2) Pan and zoom the model in the Front view.3) Pan , zoom , and orbit the model in the
Perspective view.4) Fit the model in the orthographic views.5) Change the display modes in several views.6) Expand and collapse the Perspective view.
7) Change the view layout . Restore the originalview layout.8) Import a background image . Delete the
background image.
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Working Modes
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Edit Parameters
Edit Points
Select Objects
Working Modes
Working Modes
Select Objects mode: Use to select and deselect objects.
Edit Points mode: Use to modify control points.
Edit Parameters mode: Use to modify object parameters.
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Edit Parameters
Select Objects
Edit Points
RIGHTmouse button
spacebaror
double clickon the object
double clickon a selected object
orALT + spacebar
select
deselect
Working Modes
Switching Between Working Modes
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Select Objects ModeWorking Modes
File : 02-Vase.evo
Select Objectsmode
Select Objects mode is the default working mode.Use it to select objects in the modeling views.
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Working Modes
Selecting Multiple Objects
Hold down the CTRL key toselect multiple objects, or drag
the mouse to box select.
If it is unclear what object youwant to select, a selection list
appears.
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Selection FiltersWorking Modes
Press and hold 1 to force selection of curves.
Selection filters are useful when curves arecoincident with edges of surfaces, or when they
are behind them, as in this case.
File : 04-Selection.evo
Press and hold 2 to force selection of surfaces.
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Edit Parameters ModeWorking Modes
File : 02-Vase.evo
Edit Parametersmode
When in Edit Parameters mode, you can interactively drag the cyanblue handles in the modeling views, or adjust parameters in the
Modeling Tool Panel.
interactive handles
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Edit Points ModeWorking Modes
File : 02-Vase.evo
Edit Points mode
When in Edit Points mode, you can interactively drag the cyan bluecontrol points in the modeling views.
control points
Use the un-editbuttons to undo
changes tocontrol points.
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Working Modes
Edit Points Mode
Edit Points mode is often misused by beginners.Try editing the source object first.
Edit Points mode gives the false illusion of being in control of theshape. Most of the time it is better to edit the parameters of source
objects using construction history.
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Exercise: Select and Edit ObjectsExercise
Try to modify
File : 05-EditObjects.evo
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Exercise: Select and Edit ObjectsExercise
1) Open the 05-EditObjects.evo file.2) Select objects in Select Objects mode.
a. Select multiple objects using the CTRL key.b. Select multiple objects using box selection.
3) Edit objects using Edit Parameters mode.a. Switch to Edit Parameters mode.b. Drag interactive handles in the modeling views.c. Edit parameters in the Modeling Tool Panel.
4) Edit objects using Edit Points mode.a. Switch to Edit Points mode.b. Select and edit control points.c. Use the un-edit buttons in the Modeling Tool Panel to
undo changes.5) Switch back to Select Objects mode.
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Modeling Toolbar andModeling Tool Panel
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The main tabs for 2Dand 3D modeling are:
TransformationsCurvesSurfaces
Modeling Toolbar Modeling Toolbar
Modeling Toolbar
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M d li T lb
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The console providesinstructions on how to use
the selected tool.
You cannot interact with theModeling Tool Panel until youcomplete all console prompts.
Press CTRL + Enter to acceptthe default values.
Press ESC tocancel the tool.
ConsoleModeling Toolbar
File : 06-Chair.evo
M d li T lb
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Modeling Tool Panel
tool name
Modeling Toolbar
Modeling Tool Panel
active tool
File : 06-Chair.evo
R i d
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Context-Sensitive Online Help
Help specific to the selected object or modeling tool appears.(Windows only. Mac coming soon.)
Reminder
Press F1 when amodeling tool or
object is selected.
Exercise
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Exercise: Create a SphereExercise
Use the Sphere primitivetool to create a sphere.
Primitives are a quick way to create basic shapes such asplanes, disks, cubes, spheres, cylidners, etc.
Exercise
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Exercise: Create a Sphere
Exercise
1) In the Modeling Toolbar , under the Surfaces tab,click-and-hold the Plane tool until the fly-out panelappears.
2) Select the Sphere tool.3) Click in the modeling views to place the Local Axes
Origin (the center of the sphere).4) Enter 4 for the Radius in the Console .5) Press Enter . The sphere is created.
6) Adjust the spheres parameters in the Modeling ToolPanel as desired.
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World Browser andConstruction Tree
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World Browser
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World Browser: Icons and Menus
World Browser
The World Browser iconsinclude show/hide, delete,
visual properties, grouping,and layer functions.
File : 06-Chair.evo
Picking disabled
Bounding box only
Hidden in interactive views
Hidden in rendering
Do not receive shadows
Create group
Do not cast shadows
Ungroup
Smart delete
Layer on/off
Layer locked
Visual properties
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World Browser
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Deleting Objects
Smart Delete : Press Del to delete the selectedobject and make source objects visible.
Smart Delete
Press Alt + Del to delete the selectedobject and keep source objects hidden.
File : 06-Chair.evo
World Browser
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Groups
Create Group : Select objects in the World Browser andclick the Create Group icon to move them to a group.
Create Group
Ungroup : Select the group in the World Brower,then click the Ungroup icon.
Ungroup
File : 06-Chair.evo
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World Browser
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Visual Properties
VisualProperties
Use the Visual Properites tool to assign a layer color;to change the shininess, reflectivity, and transparency
of objects; and to adjust the visual quality.
File : 06-Chair.evo
World Browser
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The Construction Tree
The Construction Tree isdisplayed at the bottom of
the World Browser .
Select an object to see itsconstruction history.
The Construction Tree allows you to view an objectsconstruction history, meaning the sequence of objects
and tools used to create the selected object.
File : 06-Chair.evo
World Browser
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The Construction Tree
The original sourceobject is at the
bottom, while thelatest tool or actionapplied is at the top.
Construction historyof an object
File : 06-Chair.evo
Exercise
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Exercise: Using the Construction Tree
1) Create an extrusion and replacethe source curve.
2) Trim the solid with a curve, andthen replace the trim curve.
File : 08-Replace.evo
Exercise
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Exercise: Using the Construction Tree
1) Open the 08-Replace.evo file.2) Extrude a curve, and then replace the source curve.
a. Select the Extrude tool and extrude one of the curves.b. Replace the extruded curve with another shape (rectangle,
ellipse, etc.) using the Replace checkbox in the Modeling ToolPanel.
3) Trim the solid with a profile curve and replace it with another profilecurve.
a. Use the Trim tool to pick a trimming curve and then trim thesolid.
b. Replace the trimming curve using the Modeling Tool Panel.4) Modify source objects using the Construction Tree.
a. Pick the Extrude object in the Construction Tree.b. Change the shape of the object by replacing the extruded curve
again and selecting a new one. (Hint: Use wireframe mode.)
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Transformations
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Transformations
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Translate
Use the Manipulator to translate within a
plane or along an axis.
Shortcut = T
File : 09-Transformations.evo
Press ESC to close the tool andset the translation.
Drag the Pivot point tochange the point on theobject that is snapped to
when using snaps.
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Transformations
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Scale
Shortcut = S
File : 09-Transformations.evo
Press ESC to close the tool andaccept the transformation.
Use the Manipulator to scale within a plane
or along an axis.
Drag the Pivot pointto change the centerof the transformation.
Transformations
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Local and World Axes
The Manipulator can be alignedwith the Local Axes or the World
Axes from the Modeling Tool Panel.
File : 09-Transformations.evo
You can toggle between the Local Axes and the World Axes using theicons on the Application Toolbar .
S T lbTransformations
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Snaps Toolbar
Grid Snaps
Snap to Scale
Snap to Rotate
Snap to Translate
Snap to translate,
rotate, and scale areuseful when preforming
transformations.
Snap to Grid # 1 = Alt + 1Snap to Grid # 2 = Alt + 2Snap to Grid # 3 = Alt + 3Snap to Grid # 4 = Alt + 4
Transformations
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Grid Setup and Preferences
Note : On Mac, thePreferences panel is accessed
from the Evolve menu.
Point SnapsTransformations
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Point Snaps
Snap to Endpoints
Snap to Curve
Snap to Tangent
Snap to Points
Snap in 3D
Snap to Midpoints
Snaps help to increase accuracy and precisionwhen modeling.
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Exercise
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Exercise: Applying Transformations
1) Use the Cube primitive tool on the Surfaces tab in theModeling Toolbar to create a rectangular box.
2) Adjust its dimensions in the Modeling Tool Panel sothat it has a width of 13, thickness of 8, and height of 3.
3) Use the Cylinder primitive to create a wheel.4) Use the Rotate tool to orient the cylinder correctly inrelation to the box.
5) Use the Translate tool and snaps to position thecylinder as the wheel.
6) Use the Scale tool to resize the cylinder.7) Make adjustments as necessary, and save the file.
Transformations
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Combine : Use to merge two or moreselected objects of the same type.
Multi-combine : Use to combine objects
of different types (curves and surfaces).Uncombine : Use to split a selectedobject into separate bodies.
Combining and Uncombining Objects
Combining several objects creates asingle, unique object.
Transformations
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Combining Objects
The Combine tool is used to joinone or more objects of the same
type (curves, surfaces, etc.) into asingle object.
Multiple objectsbecome entities of a
single object.
File : 10-Combine.evo
Transformations
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Editing Combined Objects
NURBS curves are easily editablein Edit Parameters mode.
Once combined, no control points aredisplayed in Edit Parameters mode.
But there is no need ofEdit Points mode.
Just select the source objectsin the Construction Tree .
File : 10-Combine.evo
U bi i ObjTransformations
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Uncombining Objects
Select the Uncombine tool orpress U to split a selected
object into separate bodies.
File : 11-Uncombine.evo
S i E i iTransformations
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Separating Entities
Press Ctrl as you select theUncombine tool or press
CTRL + U to split a selectedobject into separate entities
(such as faces).
Note : You may need to collapse the objectsconstruction history before separating entites.
File : 11-Uncombine.evo
Transformations
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Mirror : Use to copy objects across amirror plane.
Instance : Use to create child copies
linked to the source parent.Replicate : Use to create child copiesalong a guide curve or surface.
Copying Objects
Objects can be copied and pasted usingCTRL + C and CTRL + V .
Transformations
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Instance
Parent object
Changes to the parent source objectare automatically propagated to all of
the instanced child objects.
Child object
File : 12-Toy Car.evo
Transformations
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Mirror
Parent objects
Child objects
Mirror plane
Parent source objects are mirroredacross a user-defined mirror plane.
File : 12-Toy Car.evo
Exercise
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Exercise: Create a Toy Car
Use the Mirror and Instance tools to createthree more wheels.
File : 12-Toy Car.evo
Exercise
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Exercise: Create a Toy Car
1) Open your model file from the previous exercise.2) Use the Instance tool to create the second wheel on
the same side of the box.3) Use the Translate tool and snaps to position the
second wheel.4) Use the Mirror tool to create the third and fourth
wheels on the opposite side of the box.5) Select the Cylinder in the World Browser .
6) Adjust the cylinders parameters in the Modeling ToolPanel as desired. Note how the changes impact theother three wheels.
7) Box select and Combine all of the objects in thescene.
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Curves and 2D Modeling
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Free form CurvesCurves
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Free-form Curves
Free-form curves are created by placing controlpoints. This allows full control over the shape of
the curve with great precision.
NURBS Curve
MetaCURVE
Open Polyline
Rounded Polyline
File : 13-Freeform Curves.evo
Curves
NURBS C
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CVs = control points
NURBS curves do not pass through the
control points, but the shape of the curveis influenced by them.
NURBS Curve
Hold down CTRL toselect multiple points
in edit modes.
File : 14-NURBS Curve.evo
Inserting Control PointsCurves
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Inserting Control Points
Click the Insert checkbox to addadditional control points after the
curve has been created.
Select two control points inEdit Parameters mode first toinsert between selected points.
File : 14-NURBS Curve.evo
O dCurves
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Order
The order of a NURBScurve defines the
number of nearby controlpoints that influence anygiven point on the curve.
Order 4
Order 7
File : 15-NURBS Curve2.evo
W i hCurves
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Weight
Adding weight to aselected control point
gives it greater influenceover the shape of the
curve.
Weight 1.0
Weight 4.0
File : 15-NURBS Curve2.evo
Curves
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Knots
2) Use the slider to define thenumber of knots to be added.
3) Press Refine to add the knots.
Adding knots increasesthe number of control
points while keeping thesame shape.
1) Select two points on the curve.
File : 15-NURBS Curve2.evo
MetaCURVECurves
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MetaCURVE
Unlike NURBS curves, MetaCURVES areinterpolated, meaning they pass directly
through the control points.
File : 16-MetaCurve.evo
Open PolylineCurves
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Open Polyline
Open Polylines are NURBS curves with anorder of 2, creating straight lines between
control points.
File : 17-Open Polyline.evo
Rounded PolylineCurves
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Rounded Polyline
Rounded Polylines allow you to roundthe verticies formed at selected control
points by changing the Radius .
File : 18-RoundedPolyline.evo
Exercise: Drawing CurvesExercise
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Exercise: Drawing Curves
Draw and modify all four types of free-form curves.
NURBS Curve
MetaCURVE
Open Polyline
Rounded Polyline
Hint : Click and hold down the mouse button to interactively place control points.
File : 13-Freeform Curves.evo
Exercise: Drawing CurvesExercise
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Exercise: Drawing Curves
1) Draw and modify a NURBS curve .
a. Create the curve.b. Change the order of the curve.c. Select a point and change its weight .d. Select two points and add three knots .
2) Draw and modify a MetaCURVE .a. Create the curve.b. Experiment with the parameters in the Modeling Tool
Panel .3) Draw and modify an Open Polyline .
a. Create the curve.b. Insert additional control points .
4) Draw and modify a Rounded Polyline .a. Create the curve.b. Change the radius .c. Select a control point and change the radius .
Th T th Ab t CCurves
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The Truth About Curves
NURBS curves are the only real type ofcurve existing in Evolve.
Every curve creation tool uses NURBScurves as the bricks.
Each tool provides a shortcut for achievingspecific shapes easily without having to
work manually on points.
If you collapse the construction tree for anobject created using the curve tools, the
result will be an object comprised ofNURBS curve entities.
Curve PrimitivesCurves
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Curve Primitives
Curve primitives allow you to createbasic 2D shapes quickly and easily.
Lines Arcs
Circles
Rectangles
Using Curves to Create SurfacesExercise
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Using Curves to Create Surfaces
File : 19-ToolNames.evo
Curve primitives and free-formcurves can be used as profiles
to create 3D surfaces.
ExtrudeCurves
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3D extrude object
The Extrude tool is used to pull a2D profile curve along an axis to
create a 3D surface.
2D source object
File : 20-Extrude.evo
LatheCurves
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3D lathe object
The Lathe tool is used to revolve a2D profile curve around an axis to
create a 3D surface.
2D source object
File : 21-Lathe.evo
Modeling TechniquesExercise
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Modeling Techniques
What are the
differences betweenthese objects?
File : 19-ToolNames.evo
Exercise: Create a Glass with CExercise
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Exercise: Create a Glass with C urves
Use the NURBS Curve and Lathe tools to create the glass.
File :22-Glass.evo
Exercise: Create a Glass with CurvesExercise
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Exercise: Create a Glass with Curves
1) Select the NURBS Curve tool from the Curves tab inModeling Toolbar.
2) Drawing in the Front View , place control points to createthe glass profile. Make sure the start point and end point are on the vertical white axis.
3) Select the Lathe tool from the Surfaces tab in ModelingToolbar.
4) Pick the NURBS curve you just created as the Profilecurve .
5) Press Enter to confirm (0,0,0) as the Rev. Axis Start .6) Type Z in the Console for the Revolution axis direction
and press Enter to confirm.
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Day 1 Capstone: Modeling aLamp with Source Curves
Exercise: Create a LampExercise
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Exercise: Create a Lamp
File : 23-LampSolution.evo
Goal : Create the lamp shown above using source curves.
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Exercise
Lamp Exercise: Step 2
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Step 2: Use the Pipe tool to create the leg and neck
1. Select the Pipe tool.2. When prompted, select the small circle as the profile
curve.
3. Select the leg as the extrusion path curve.4. Select the Pipe tool again.5. When prompted, select the small circle as the profile
curve.
6. Select the neck as the extrusion path curve.
Lamp Exercise: Step 2
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Exercise
Lamp Exercise: Step 3
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Step 3: Use snaps and the Mirror tool to copy the leg
1. Enable Snap to Grid 4. 2. Select the Mirror tool.
3. When prompted, select Pipe #1 (the leg) and press thespacebar to end selection.
4. In the Top View , pick two points along the Y axis.
Lamp Exercise: Step 3
Lamp Exercise: Step 3Exercise
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p p
File : 23-LampExercise.evo
Exercise
Lamp Exercise: Step 4
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Step 4: Use the Lathe tool to create the body
1. Enable Snap to Endpoints and disable Snap to Grid 4.2. Select the Lathe tool.3. When prompted, select the body as the profile curve.4. Click-and-drag the Rev axis start handle in the modeling
views and snap to the endpoint of the curve body.5. When prompted for the Revolution axis direction , type Y
in the console and press Enter .6. Press the spacebar to switch to Edit Parameters mode
and use the scroll wheel to zoom in to the neck area.7. Click-and-drag the Rev axis start handle until the legs are
positioned just outside of the body.
Lamp Exercise: Step 4
Lamp Exercise: Step 4Exercise
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p p
File : 23-LampExercise.evo
Exercise
Lamp Exercise: Step 5
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Step 5: Use the Lathe tool to create the head1. Right-click to exit Edit Parameters mode.2. Use the scroll wheel to zoom out.3. Select the Lathe tool.4. When prompted, select the head as the profile curve.5. When prompted for the Rev axis start , press Enter .6. When prompted for the Revolution axis direction , type Y
in the console and press Enter .
Lamp Exercise: Step 5
Lamp Exercise: Step 5Exercise
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p p
File : 23-LampExercise.evo
Exercise
Lamp Exercise: Step 6
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Step 6: Use the Trim tool to refine the shape1. Select the Trim tool.2. When prompted, select cut head as the trimming curve,
and press the Spacebar to end.3. When prompted, select the Lathe # 2 (head) object as the
surface to trim, then press the Spacebar to end.4. Select the Trim tool.5. When prompted, select cut body as the trimming curve,
and press the Spacebar to end.
6. When prompted, select the Lathe # 1 (body) object as thesurface to trim, then press the Spacebar to end.
7. Check your work using the 23-LampSolution.evo file.
Lamp Exercise: Step 6
Lamp Exercise: Step 6Exercise
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p p
File : 23-LampSolution.evo
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Day 1 Finished