day1_evolve 2014 basic training

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    Training Course Day 1

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    Day 1: User Interface, Curves, and 2D Modeling Tools

    Day 2: Surfaces and 3D Modeling Tools

    Day 3: 3D Modeling and Rendering Overview

    EVOLVE Training Agenda

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    Day 1: User Interface, Curves,and 2D Modeling Tools

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    User Interface Overview

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    Essential Videos

    These six videos provide an introduction to Evolve.

    Reminder

    This is the first placefor new users to start.

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    Online Help

    The online help contains tutorials and an overviewof the user interface, modeling, and rendering.

    Press F1 to openthe online help.

    Reminder

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    User Interface OverviewUser Interface

    WorldBrowser

    Modeling ToolPanel

    Application Toolbar

    ConstructionTree

    Snaps Toolbar

    File : 01-Bottle.evo

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    User Interface OverviewUser Interface

    Menu Bar Console

    Modeling ToolPanel

    File : 01-Bottle.evo

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    Modeling Views

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    Modeling ViewsModeling Views

    View Title Bar

    Front View (orthogonal) Right View (orthogonal)

    Top View (othogonal)

    File : 01-Bottle.evo

    Press V toenlarge/reduce the

    active view.

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    View LayoutsModeling Views

    File : 01-Bottle.evo

    Use the View Layouts panelto change the arrangement of

    the modeling views.

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    Mouse Controls

    scroll or shift + right click = zoom

    left click = select objectsor points, or activate tools

    double left click = enterEdit Parameters mode /

    Edit Points mode

    right click = exit tools,pan in orthographic view,

    or orbit in perspective view

    shift + right click = dolly

    ctrl + right click = pan

    Modeling Views

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    Display Modes

    Wireframe Shading Zebra Stripes Environment

    - evaluate quality- highlight defects

    - work on surfaces- perceive shape

    - work on curves- see through

    - perceive material- fine tune

    Modeling Views

    File : 01-Bottle.evo

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    Modeling Views

    View Detail

    shortcut: Ctrl + Shift + D

    The View Detailsetting affects only the

    visualization of theobject, not the shape.

    File : 01-Bottle.evo

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    Fit All and Fit SelectedModeling Views

    Fit all views towhole model

    Fit all views to selectedobjects/points

    Fit to selected objects/points

    Fit whole model

    Use to fit the whole modelor selected objects in all2D orthographic views.

    Use to fit the entire modelor selected objects in the

    active view only.

    Press F to fit to selectedobjects/points in the active view. If

    nothing is selected, it will fit thewhole model.

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    Background Image

    - Click in a view where you need a background image.- Click the Background Image icon.- Click Browse and select an image.- Adjust parameters in the Modeling Tool Panel .

    Modeling Views

    Background Image

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    Exercise: Open and View a ModelExercise

    1) Open the 01-Bottle.evo file.2) Pan and zoom the model in the Front view.3) Pan , zoom , and orbit the model in the

    Perspective view.4) Fit the model in the orthographic views.5) Change the display modes in several views.6) Expand and collapse the Perspective view.

    7) Change the view layout . Restore the originalview layout.8) Import a background image . Delete the

    background image.

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    Working Modes

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    Edit Parameters

    Edit Points

    Select Objects

    Working Modes

    Working Modes

    Select Objects mode: Use to select and deselect objects.

    Edit Points mode: Use to modify control points.

    Edit Parameters mode: Use to modify object parameters.

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    Edit Parameters

    Select Objects

    Edit Points

    RIGHTmouse button

    spacebaror

    double clickon the object

    double clickon a selected object

    orALT + spacebar

    select

    deselect

    Working Modes

    Switching Between Working Modes

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    Select Objects ModeWorking Modes

    File : 02-Vase.evo

    Select Objectsmode

    Select Objects mode is the default working mode.Use it to select objects in the modeling views.

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    Working Modes

    Selecting Multiple Objects

    Hold down the CTRL key toselect multiple objects, or drag

    the mouse to box select.

    If it is unclear what object youwant to select, a selection list

    appears.

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    Selection FiltersWorking Modes

    Press and hold 1 to force selection of curves.

    Selection filters are useful when curves arecoincident with edges of surfaces, or when they

    are behind them, as in this case.

    File : 04-Selection.evo

    Press and hold 2 to force selection of surfaces.

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    Edit Parameters ModeWorking Modes

    File : 02-Vase.evo

    Edit Parametersmode

    When in Edit Parameters mode, you can interactively drag the cyanblue handles in the modeling views, or adjust parameters in the

    Modeling Tool Panel.

    interactive handles

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    Edit Points ModeWorking Modes

    File : 02-Vase.evo

    Edit Points mode

    When in Edit Points mode, you can interactively drag the cyan bluecontrol points in the modeling views.

    control points

    Use the un-editbuttons to undo

    changes tocontrol points.

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    Working Modes

    Edit Points Mode

    Edit Points mode is often misused by beginners.Try editing the source object first.

    Edit Points mode gives the false illusion of being in control of theshape. Most of the time it is better to edit the parameters of source

    objects using construction history.

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    Exercise: Select and Edit ObjectsExercise

    Try to modify

    File : 05-EditObjects.evo

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    Exercise: Select and Edit ObjectsExercise

    1) Open the 05-EditObjects.evo file.2) Select objects in Select Objects mode.

    a. Select multiple objects using the CTRL key.b. Select multiple objects using box selection.

    3) Edit objects using Edit Parameters mode.a. Switch to Edit Parameters mode.b. Drag interactive handles in the modeling views.c. Edit parameters in the Modeling Tool Panel.

    4) Edit objects using Edit Points mode.a. Switch to Edit Points mode.b. Select and edit control points.c. Use the un-edit buttons in the Modeling Tool Panel to

    undo changes.5) Switch back to Select Objects mode.

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    Modeling Toolbar andModeling Tool Panel

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    The main tabs for 2Dand 3D modeling are:

    TransformationsCurvesSurfaces

    Modeling Toolbar Modeling Toolbar

    Modeling Toolbar

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    M d li T lb

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    The console providesinstructions on how to use

    the selected tool.

    You cannot interact with theModeling Tool Panel until youcomplete all console prompts.

    Press CTRL + Enter to acceptthe default values.

    Press ESC tocancel the tool.

    ConsoleModeling Toolbar

    File : 06-Chair.evo

    M d li T lb

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    Modeling Tool Panel

    tool name

    Modeling Toolbar

    Modeling Tool Panel

    active tool

    File : 06-Chair.evo

    R i d

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    Context-Sensitive Online Help

    Help specific to the selected object or modeling tool appears.(Windows only. Mac coming soon.)

    Reminder

    Press F1 when amodeling tool or

    object is selected.

    Exercise

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    Exercise: Create a SphereExercise

    Use the Sphere primitivetool to create a sphere.

    Primitives are a quick way to create basic shapes such asplanes, disks, cubes, spheres, cylidners, etc.

    Exercise

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    Exercise: Create a Sphere

    Exercise

    1) In the Modeling Toolbar , under the Surfaces tab,click-and-hold the Plane tool until the fly-out panelappears.

    2) Select the Sphere tool.3) Click in the modeling views to place the Local Axes

    Origin (the center of the sphere).4) Enter 4 for the Radius in the Console .5) Press Enter . The sphere is created.

    6) Adjust the spheres parameters in the Modeling ToolPanel as desired.

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    World Browser andConstruction Tree

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    World Browser

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    World Browser: Icons and Menus

    World Browser

    The World Browser iconsinclude show/hide, delete,

    visual properties, grouping,and layer functions.

    File : 06-Chair.evo

    Picking disabled

    Bounding box only

    Hidden in interactive views

    Hidden in rendering

    Do not receive shadows

    Create group

    Do not cast shadows

    Ungroup

    Smart delete

    Layer on/off

    Layer locked

    Visual properties

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    World Browser

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    Deleting Objects

    Smart Delete : Press Del to delete the selectedobject and make source objects visible.

    Smart Delete

    Press Alt + Del to delete the selectedobject and keep source objects hidden.

    File : 06-Chair.evo

    World Browser

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    Groups

    Create Group : Select objects in the World Browser andclick the Create Group icon to move them to a group.

    Create Group

    Ungroup : Select the group in the World Brower,then click the Ungroup icon.

    Ungroup

    File : 06-Chair.evo

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    World Browser

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    Visual Properties

    VisualProperties

    Use the Visual Properites tool to assign a layer color;to change the shininess, reflectivity, and transparency

    of objects; and to adjust the visual quality.

    File : 06-Chair.evo

    World Browser

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    The Construction Tree

    The Construction Tree isdisplayed at the bottom of

    the World Browser .

    Select an object to see itsconstruction history.

    The Construction Tree allows you to view an objectsconstruction history, meaning the sequence of objects

    and tools used to create the selected object.

    File : 06-Chair.evo

    World Browser

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    The Construction Tree

    The original sourceobject is at the

    bottom, while thelatest tool or actionapplied is at the top.

    Construction historyof an object

    File : 06-Chair.evo

    Exercise

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    Exercise: Using the Construction Tree

    1) Create an extrusion and replacethe source curve.

    2) Trim the solid with a curve, andthen replace the trim curve.

    File : 08-Replace.evo

    Exercise

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    Exercise: Using the Construction Tree

    1) Open the 08-Replace.evo file.2) Extrude a curve, and then replace the source curve.

    a. Select the Extrude tool and extrude one of the curves.b. Replace the extruded curve with another shape (rectangle,

    ellipse, etc.) using the Replace checkbox in the Modeling ToolPanel.

    3) Trim the solid with a profile curve and replace it with another profilecurve.

    a. Use the Trim tool to pick a trimming curve and then trim thesolid.

    b. Replace the trimming curve using the Modeling Tool Panel.4) Modify source objects using the Construction Tree.

    a. Pick the Extrude object in the Construction Tree.b. Change the shape of the object by replacing the extruded curve

    again and selecting a new one. (Hint: Use wireframe mode.)

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    Transformations

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    Transformations

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    Translate

    Use the Manipulator to translate within a

    plane or along an axis.

    Shortcut = T

    File : 09-Transformations.evo

    Press ESC to close the tool andset the translation.

    Drag the Pivot point tochange the point on theobject that is snapped to

    when using snaps.

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    Transformations

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    Scale

    Shortcut = S

    File : 09-Transformations.evo

    Press ESC to close the tool andaccept the transformation.

    Use the Manipulator to scale within a plane

    or along an axis.

    Drag the Pivot pointto change the centerof the transformation.

    Transformations

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    Local and World Axes

    The Manipulator can be alignedwith the Local Axes or the World

    Axes from the Modeling Tool Panel.

    File : 09-Transformations.evo

    You can toggle between the Local Axes and the World Axes using theicons on the Application Toolbar .

    S T lbTransformations

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    Snaps Toolbar

    Grid Snaps

    Snap to Scale

    Snap to Rotate

    Snap to Translate

    Snap to translate,

    rotate, and scale areuseful when preforming

    transformations.

    Snap to Grid # 1 = Alt + 1Snap to Grid # 2 = Alt + 2Snap to Grid # 3 = Alt + 3Snap to Grid # 4 = Alt + 4

    Transformations

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    Grid Setup and Preferences

    Note : On Mac, thePreferences panel is accessed

    from the Evolve menu.

    Point SnapsTransformations

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    Point Snaps

    Snap to Endpoints

    Snap to Curve

    Snap to Tangent

    Snap to Points

    Snap in 3D

    Snap to Midpoints

    Snaps help to increase accuracy and precisionwhen modeling.

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    Exercise

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    Exercise: Applying Transformations

    1) Use the Cube primitive tool on the Surfaces tab in theModeling Toolbar to create a rectangular box.

    2) Adjust its dimensions in the Modeling Tool Panel sothat it has a width of 13, thickness of 8, and height of 3.

    3) Use the Cylinder primitive to create a wheel.4) Use the Rotate tool to orient the cylinder correctly inrelation to the box.

    5) Use the Translate tool and snaps to position thecylinder as the wheel.

    6) Use the Scale tool to resize the cylinder.7) Make adjustments as necessary, and save the file.

    Transformations

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    Combine : Use to merge two or moreselected objects of the same type.

    Multi-combine : Use to combine objects

    of different types (curves and surfaces).Uncombine : Use to split a selectedobject into separate bodies.

    Combining and Uncombining Objects

    Combining several objects creates asingle, unique object.

    Transformations

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    Combining Objects

    The Combine tool is used to joinone or more objects of the same

    type (curves, surfaces, etc.) into asingle object.

    Multiple objectsbecome entities of a

    single object.

    File : 10-Combine.evo

    Transformations

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    Editing Combined Objects

    NURBS curves are easily editablein Edit Parameters mode.

    Once combined, no control points aredisplayed in Edit Parameters mode.

    But there is no need ofEdit Points mode.

    Just select the source objectsin the Construction Tree .

    File : 10-Combine.evo

    U bi i ObjTransformations

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    Uncombining Objects

    Select the Uncombine tool orpress U to split a selected

    object into separate bodies.

    File : 11-Uncombine.evo

    S i E i iTransformations

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    Separating Entities

    Press Ctrl as you select theUncombine tool or press

    CTRL + U to split a selectedobject into separate entities

    (such as faces).

    Note : You may need to collapse the objectsconstruction history before separating entites.

    File : 11-Uncombine.evo

    Transformations

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    Mirror : Use to copy objects across amirror plane.

    Instance : Use to create child copies

    linked to the source parent.Replicate : Use to create child copiesalong a guide curve or surface.

    Copying Objects

    Objects can be copied and pasted usingCTRL + C and CTRL + V .

    Transformations

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    Instance

    Parent object

    Changes to the parent source objectare automatically propagated to all of

    the instanced child objects.

    Child object

    File : 12-Toy Car.evo

    Transformations

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    Mirror

    Parent objects

    Child objects

    Mirror plane

    Parent source objects are mirroredacross a user-defined mirror plane.

    File : 12-Toy Car.evo

    Exercise

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    Exercise: Create a Toy Car

    Use the Mirror and Instance tools to createthree more wheels.

    File : 12-Toy Car.evo

    Exercise

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    Exercise: Create a Toy Car

    1) Open your model file from the previous exercise.2) Use the Instance tool to create the second wheel on

    the same side of the box.3) Use the Translate tool and snaps to position the

    second wheel.4) Use the Mirror tool to create the third and fourth

    wheels on the opposite side of the box.5) Select the Cylinder in the World Browser .

    6) Adjust the cylinders parameters in the Modeling ToolPanel as desired. Note how the changes impact theother three wheels.

    7) Box select and Combine all of the objects in thescene.

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    Curves and 2D Modeling

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    Free form CurvesCurves

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    Free-form Curves

    Free-form curves are created by placing controlpoints. This allows full control over the shape of

    the curve with great precision.

    NURBS Curve

    MetaCURVE

    Open Polyline

    Rounded Polyline

    File : 13-Freeform Curves.evo

    Curves

    NURBS C

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    CVs = control points

    NURBS curves do not pass through the

    control points, but the shape of the curveis influenced by them.

    NURBS Curve

    Hold down CTRL toselect multiple points

    in edit modes.

    File : 14-NURBS Curve.evo

    Inserting Control PointsCurves

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    Inserting Control Points

    Click the Insert checkbox to addadditional control points after the

    curve has been created.

    Select two control points inEdit Parameters mode first toinsert between selected points.

    File : 14-NURBS Curve.evo

    O dCurves

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    Order

    The order of a NURBScurve defines the

    number of nearby controlpoints that influence anygiven point on the curve.

    Order 4

    Order 7

    File : 15-NURBS Curve2.evo

    W i hCurves

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    Weight

    Adding weight to aselected control point

    gives it greater influenceover the shape of the

    curve.

    Weight 1.0

    Weight 4.0

    File : 15-NURBS Curve2.evo

    Curves

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    Knots

    2) Use the slider to define thenumber of knots to be added.

    3) Press Refine to add the knots.

    Adding knots increasesthe number of control

    points while keeping thesame shape.

    1) Select two points on the curve.

    File : 15-NURBS Curve2.evo

    MetaCURVECurves

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    MetaCURVE

    Unlike NURBS curves, MetaCURVES areinterpolated, meaning they pass directly

    through the control points.

    File : 16-MetaCurve.evo

    Open PolylineCurves

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    Open Polyline

    Open Polylines are NURBS curves with anorder of 2, creating straight lines between

    control points.

    File : 17-Open Polyline.evo

    Rounded PolylineCurves

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    Rounded Polyline

    Rounded Polylines allow you to roundthe verticies formed at selected control

    points by changing the Radius .

    File : 18-RoundedPolyline.evo

    Exercise: Drawing CurvesExercise

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    Exercise: Drawing Curves

    Draw and modify all four types of free-form curves.

    NURBS Curve

    MetaCURVE

    Open Polyline

    Rounded Polyline

    Hint : Click and hold down the mouse button to interactively place control points.

    File : 13-Freeform Curves.evo

    Exercise: Drawing CurvesExercise

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    Exercise: Drawing Curves

    1) Draw and modify a NURBS curve .

    a. Create the curve.b. Change the order of the curve.c. Select a point and change its weight .d. Select two points and add three knots .

    2) Draw and modify a MetaCURVE .a. Create the curve.b. Experiment with the parameters in the Modeling Tool

    Panel .3) Draw and modify an Open Polyline .

    a. Create the curve.b. Insert additional control points .

    4) Draw and modify a Rounded Polyline .a. Create the curve.b. Change the radius .c. Select a control point and change the radius .

    Th T th Ab t CCurves

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    The Truth About Curves

    NURBS curves are the only real type ofcurve existing in Evolve.

    Every curve creation tool uses NURBScurves as the bricks.

    Each tool provides a shortcut for achievingspecific shapes easily without having to

    work manually on points.

    If you collapse the construction tree for anobject created using the curve tools, the

    result will be an object comprised ofNURBS curve entities.

    Curve PrimitivesCurves

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    Curve Primitives

    Curve primitives allow you to createbasic 2D shapes quickly and easily.

    Lines Arcs

    Circles

    Rectangles

    Using Curves to Create SurfacesExercise

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    Using Curves to Create Surfaces

    File : 19-ToolNames.evo

    Curve primitives and free-formcurves can be used as profiles

    to create 3D surfaces.

    ExtrudeCurves

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    3D extrude object

    The Extrude tool is used to pull a2D profile curve along an axis to

    create a 3D surface.

    2D source object

    File : 20-Extrude.evo

    LatheCurves

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    3D lathe object

    The Lathe tool is used to revolve a2D profile curve around an axis to

    create a 3D surface.

    2D source object

    File : 21-Lathe.evo

    Modeling TechniquesExercise

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    Modeling Techniques

    What are the

    differences betweenthese objects?

    File : 19-ToolNames.evo

    Exercise: Create a Glass with CExercise

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    Exercise: Create a Glass with C urves

    Use the NURBS Curve and Lathe tools to create the glass.

    File :22-Glass.evo

    Exercise: Create a Glass with CurvesExercise

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    Exercise: Create a Glass with Curves

    1) Select the NURBS Curve tool from the Curves tab inModeling Toolbar.

    2) Drawing in the Front View , place control points to createthe glass profile. Make sure the start point and end point are on the vertical white axis.

    3) Select the Lathe tool from the Surfaces tab in ModelingToolbar.

    4) Pick the NURBS curve you just created as the Profilecurve .

    5) Press Enter to confirm (0,0,0) as the Rev. Axis Start .6) Type Z in the Console for the Revolution axis direction

    and press Enter to confirm.

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    Day 1 Capstone: Modeling aLamp with Source Curves

    Exercise: Create a LampExercise

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    Exercise: Create a Lamp

    File : 23-LampSolution.evo

    Goal : Create the lamp shown above using source curves.

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    Exercise

    Lamp Exercise: Step 2

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    Step 2: Use the Pipe tool to create the leg and neck

    1. Select the Pipe tool.2. When prompted, select the small circle as the profile

    curve.

    3. Select the leg as the extrusion path curve.4. Select the Pipe tool again.5. When prompted, select the small circle as the profile

    curve.

    6. Select the neck as the extrusion path curve.

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    Exercise

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    Step 3: Use snaps and the Mirror tool to copy the leg

    1. Enable Snap to Grid 4. 2. Select the Mirror tool.

    3. When prompted, select Pipe #1 (the leg) and press thespacebar to end selection.

    4. In the Top View , pick two points along the Y axis.

    Lamp Exercise: Step 3

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    File : 23-LampExercise.evo

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    Step 4: Use the Lathe tool to create the body

    1. Enable Snap to Endpoints and disable Snap to Grid 4.2. Select the Lathe tool.3. When prompted, select the body as the profile curve.4. Click-and-drag the Rev axis start handle in the modeling

    views and snap to the endpoint of the curve body.5. When prompted for the Revolution axis direction , type Y

    in the console and press Enter .6. Press the spacebar to switch to Edit Parameters mode

    and use the scroll wheel to zoom in to the neck area.7. Click-and-drag the Rev axis start handle until the legs are

    positioned just outside of the body.

    Lamp Exercise: Step 4

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    Step 5: Use the Lathe tool to create the head1. Right-click to exit Edit Parameters mode.2. Use the scroll wheel to zoom out.3. Select the Lathe tool.4. When prompted, select the head as the profile curve.5. When prompted for the Rev axis start , press Enter .6. When prompted for the Revolution axis direction , type Y

    in the console and press Enter .

    Lamp Exercise: Step 5

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    Step 6: Use the Trim tool to refine the shape1. Select the Trim tool.2. When prompted, select cut head as the trimming curve,

    and press the Spacebar to end.3. When prompted, select the Lathe # 2 (head) object as the

    surface to trim, then press the Spacebar to end.4. Select the Trim tool.5. When prompted, select cut body as the trimming curve,

    and press the Spacebar to end.

    6. When prompted, select the Lathe # 1 (body) object as thesurface to trim, then press the Spacebar to end.

    7. Check your work using the 23-LampSolution.evo file.

    Lamp Exercise: Step 6

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    Day 1 Finished