cultural heritage & h2020

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Cultural Heritage & H2020 LoCLOUD – Final Event Amersfoort – 5 February 2016 Marcel WATELET Project Officer DG CNECT Communications Networks, Content & Technology Unit G2 Creativity Unit

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Page 1: Cultural Heritage & H2020

Cultural Heritage & H2020LoCLOUD – Final Event

Amersfoort – 5 February 2016

Marcel WATELETProject Officer

DG CNECT Communications Networks, Content & TechnologyUnit G2 Creativity Unit

Page 2: Cultural Heritage & H2020

Basic Legal Documents

• Commission recommendation of 27 October 2011 on the digitisation and online accessibility of cultural material and digital preservation.

• Revised PSI Directive. The Directive on the re-use of public sector information (Directive 2003/98/EC) – 31 December 2003. Revised version Directive 2013/37/EU (Entered into force on 17 July 2013).

Page 3: Cultural Heritage & H2020

Place of "local content" in the Recommendation

• "Europe's cultural memory includes:• - print (books, journals and newspapers)• - photographs• - museum objects• - archival documents• - sound and audiovisual material• - monuments and archaeological sites"

Page 4: Cultural Heritage & H2020

Implementation of the Recommendation 2011/711/EU

• Last report on the implementation:

• Cultural heritage. Digitisation, online accessibility and digital preservation. Report on the implementation of Commission Recommendation 2011/711/EU – Progress report 2011-2013. Working document, September 2014.

Page 5: Cultural Heritage & H2020

Place of European cultural data in the PSI directive

• Guidelines on recommended standard licences, datasets and charging for the re-use of documents (2014/C – 240/01) - 24 July 2014.

• Cost recovery method (art. 4.2)• Special case of libraries (including university

libraries), museums and archives (art. 4.2.3) – These institutions are exempt for the obligation to apply the marginal cost methods.

Page 6: Cultural Heritage & H2020

Communications of the Commission

• 1. Open data. An engine for innovation, growth and transparent governance – 12/12/2011

• 2. Communication towards a thriving data-driven economy – 02/07/2014

• 3. A Digital Single Market Strategy for Europe – 06/05/2015

Page 7: Cultural Heritage & H2020

Reports• The New Renaissance – "Comité des Sages" on

bringing Europe's cultural heritage online, 10/01/2011

• Getting cultural heritage to work for Europe. Report of the Horizon 2020 Expert Group on Cultural Heritage, 2015.

• The digital future of creative Europe. The impact of digitization and the Internet on the creative industries in Europe, 2015.

Page 8: Cultural Heritage & H2020

EC actions implemented (->2013-2015/2017)

• Results from different programmes in the context of digital cultural heritage:

• - eContentplus programme• - CIP programme (5 calls) – Competitiveness and

innovation framework programme 2007-2013• - FP7 programme – research projects in digital

libraries and cultural heritage sectors

Page 9: Cultural Heritage & H2020

Results of different types of projects• Massive aggregation of metadata in different

fields• Best practice networks for aggregation of

metadata• Digitisation projects (targeted projects)• Pilots projects

Page 10: Cultural Heritage & H2020

Specific supports covered until now• Books/Maps• Archives/Manuscripts/Medieval Illuminated Manuscripts• Video/TV• Audio content• Films/Film archives• Travel data• 3D models• Physical models (machine science)• Sounds• Objects: e.g. Music instruments; archeological data; ceramics; fournitures • Pictures• Posters• Postcards• Newspapers

• …

Page 11: Cultural Heritage & H2020

Thematic domains until now• Archeology/Epigraphy/Archeological monuments (architectural heritage)• Art Nouveau• Architecture• Design• Fashion• Food and drink• Travel and tourism• Animations and physical models (machine science)• Judaïca (Jewish culture)• Performing art• Social history (19th-20th century)• Contemporary art• Photography• Early photography/Daguerreotypes• Natural history/Biodiversity data• History (1914-1818)• …

Page 12: Cultural Heritage & H2020

Central point : Europeana• A galaxy of content providers from cultural

institutions in Europe (more than 3300 partners or contributing institutions) involved in the process

• Aggregation of ca 48 Mi items from the cultural heritage (metadata) - Aggregation infrastructure

• More than 45 EU projects contributing to the content and to the technical design/architecture

• Massive cross domains repository (art/culture/media)

Page 13: Cultural Heritage & H2020

Outside EUROPEANA• Digital data have been produced/created by

number of organisations not directly involved in Europeana

• Massive digital cultural data produced in different countries and by different organisations

Page 14: Cultural Heritage & H2020

ICT/Digital Culture/cultural heritage in H2020 strategy

Page 15: Cultural Heritage & H2020

Cultural heritage in the digital economy

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Digital access to Cultural Heritage breathes new life into material from the past, turning it into:

• formidable assets for the individual user• important building block of the digital economy

material can be reused in new ways for developing:• learning and educational content• documentaries, tourism applications• games, animations and a wealth of other web services &

apps

Page 16: Cultural Heritage & H2020

New Policy : EUROPE H2020 strategy• Pillar I - DIGITAL SINGLE MARKET (28

actions)• Pillar II – Interoperability & Standards• Pillar III –Trust & Security• Pillar IV – Fast and ultra-fast Internet access• Pillar V – Research and Innovation• Pillar VI – Enhancing digital literacy, skills and

inclusion• Pillar VII – ICT –enabled benefits for EU Society

Page 17: Cultural Heritage & H2020

New Policy Programme (2015)• DIGITAL SINGLE MARKET (2014-2020)

• Commission sets out 16 initiatives to make it happen

• Three pillars:• I. Better access for consumers and businesses to

digital goods and services across Europe• II. Creating the right conditions for digital

networks and services to flourish• III. Maximising the growth potential of the digital

economy

Page 18: Cultural Heritage & H2020

Investing in the Digital Single Market (1)

• 1. European Structural and Investment Funds

• EUR 14,5 billion: Enhancing access to and use and quality of ICT

• EUR 21,4 billion: Thematic objectives

• => Around 70% of this is expected to support digital growth in SMEs, e-government, e-inclusion, e-culture, e-health, e-justice and the development and roll-out of ICT-based innovations.

Page 19: Cultural Heritage & H2020

Investing in the Digital Single Market (2)

• 2. Connecting Europe Facility (CEF)

• EUR 1 billion for 2014-2020 (Multiannual Financial Framework proposed EUR 9.2 billion).

• => EUR 850 million for pan-European projects (e-government, e-procurement, e-health, …)

as EUROPEANA• => EUR 150 million for broadband

Page 20: Cultural Heritage & H2020

CEF funding for Digital Service Infrastructures

• Two types of supports

• Core service platform = 100% funding• Generic services = 75% funding

Page 21: Cultural Heritage & H2020

Definitions• CORE SERVICE PLATFORM

• Central hubs of digital service infrastructures aiming to ensure trans-European connectivity, access and interoperability

• GENERIC SERVICE• Gateway services linking national infrastructures

to the core service platform

Page 22: Cultural Heritage & H2020

Investing in the Digital Single Market (3)

• 3. HORIZON 2020, COSME and ERASMUS

• H2020 : 12,5 billion to ICT research and innovation

• ICT in Science, ICT in industrial leadership and ICT in societal challenges

Page 23: Cultural Heritage & H2020

Investing in the Digital Single Market (4)

• Other funding:

• European Fund for Strategic Investment (EFSI) – Project pipe-line: "Knowledge, Innovation and the Digital Economy"=> Allocation not yet provided.

• European Invest Bank (EIB) => EUR 16.1 billion: "knowledge economy"

• European Investment Fund (EIF) => EUR 9.2 billion: ICT

Page 24: Cultural Heritage & H2020

EC funding instruments

Page 25: Cultural Heritage & H2020

Instruments H2020EXAMPLES:LEIT ICT-18 : Support the growth of ICT innovative Creative SMEs

LEIT ICT-19: Technologies for creative industries, social media and convergence

SC REFLECTIVE 7:Advanced 3D modelling for accessing and understanding European cultural assets

SC REFLECTIVE 6: Innovation ecosystems of digital cultural assets

Page 26: Cultural Heritage & H2020

Unit G2 "creativity" mission'Creativity' covers a range of activities for the European culture and creative industries:• Research under FP7 and H2020: ICT research for developing

cost-effective and intuitive tools for the creative industries;• Innovation activities under H2020: to stimulate ICT

innovations by the creative industry SMEs;• and activities in the field of digital culture, digital

preservation and Europeana.

Page 27: Cultural Heritage & H2020

HORIZON 2020

• Projects for the Creative Industries

Page 28: Cultural Heritage & H2020

Call 1 – ICT 18.aCall for "Innovation Actions" to support ICT innovative Creative Industries SMEs

- development of products, tools, applications and services with high commercial potential

- driving participation of Creative Industries SMEs, collaborations with IT providers and research and innovation centres

- solutions should respond to real user-needs, cost-effective, market-ready and target international markets

Result:15 projects, starting January-February 2015, EU-funding: € 14 mio.

Page 29: Cultural Heritage & H2020

Call 1 – ICT 18.b – Coordination and Support Action

ACE Creative• To put in place the foundations for a sustainable network

supporting the European creative industry sector- online community, online resource centre

• To identify, engage and support a maximum number of innovative C&I SMEs- "bootcamps", customised one-to-one support, "Creative

Business Cup challenge"

2 years from January 2015; EU-funding: € 1 mio.

Page 30: Cultural Heritage & H2020

Call 1 – ICT 22.c – Innovative multimodal interfaces

• Call for "Innovation Actions" for systems with non-intrusive interactions, leveraging on smart devices and sensors (like voice recognition, gestures and body language detection capabilities)

• 1 of the 3 selected projects is relevant for Creative Industries:RAPID-MIX will develop interfaces using physiological bio-signals (EEG, EMG), motion sensors and haptic actuators, and validate them in the fields of Music and Games.

Page 31: Cultural Heritage & H2020

HORIZON 2020

• Research and Innovation Actions supporting the Creative Industries

Page 32: Cultural Heritage & H2020

Call 2 – ICT 19.aCall for "Research and Innovation Actions" to support creative processes in the creative industries

• Exploring the potential of technology to enhance the human creative process from the expression of ideas to experiment solutions

• Leading to a deeper understanding of the dynamics of co-creative processes

• Improving collaboration and user-community interaction• Technologies should be intuitive, cost-effective and demonstrated

in real-life environments

Result: 6 projects, starting December 2015, EU-funding: € 20 mio

Page 33: Cultural Heritage & H2020

New calls H2020• ICT 21 – Support technology transfer for Creative

industries (IA = Innovation actions)

• Publication date : 14 October 2015• Deadline: 12 April 2016 – 17:00 (Brussels time)• Projets : 0,5 Mi € => 1 Mi €• Duration: 12M => 18M

Page 34: Cultural Heritage & H2020

New calls H2020• ICT 36 – Boost synergies between artists, creative

people and technologists

• Publication date : 14 October 2015• Deadline: 12 April 2016 – 17:00 (Brussels time)

Page 35: Cultural Heritage & H2020

New calls

• CULT-COOP-08-2016 : Virtual museums and social platform on European digital heritage, memory, identity and cultural interaction

• A) Research and Innovation Actions• Projects: ca 2.5 Mi €

• B) Coordination and Support Action• Project: 1 Mi €

Page 36: Cultural Heritage & H2020

CULT-COOP-08-2016 - RIA

• Scope: "Actions will focus on the development of highly innovative technologies, methods and ICT tools to significantly improve the 'digital encounter' including quality of images, sonic narratives, the display and interactivity with digital objects".• - personalised storytelling• - interactivity• - adaptive guidance

Page 37: Cultural Heritage & H2020

CULT-COOP-08-2016 - CSA

• Scope: "to develop and maintain a sustainable platform"

• Impact: "Virtual Musea and Social Platform are accessible for everyone, breaking the restrictions of geography and time. VM & SP will help to increase European citizens' curiosity for art and their understanding of cultural heritage".

Page 38: Cultural Heritage & H2020

New calls (2017)

• CULT-COOP-09-2016 : European cultural heritage, access and analysis for a richer interpretation of the past

• Research and Innovation action• Projects: 2Mi € =>3Mi €

Page 39: Cultural Heritage & H2020

CULT-COOP-09-2017 - RIA• Scope: "In order to better understand and inform

the present by richer interpretations of the past, actions should create affordable and efficient digital access, documentary methods analysis and preservation services for cultural resources".

Page 40: Cultural Heritage & H2020

To know more

Digital Single Markethttp://ec.europa.eu/priorities/digital-single-market/

Follow us on Twitter: @digicultEU, @ ICTCreativityEU

Page 41: Cultural Heritage & H2020

• Thanks for your attention