creating a sample library brief
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Assignment briefQualification Level 3 Extended Diploma in Creative Media Production – GAMES
DESIGNUnit number and title L3 Unit 73 Sound for Computer Games - Partial
Start date 31/01/2012
Deadline 30/03/2012
Assessor name Iain Goodyear
Assignment title CREATING A SAMPLE LIBRARY
The purpose of this assignment is to:Develop your ability to analyse and discuss the use of sound and music in computer games.
Use field recording and computer audio synthesis to create a sound sample library for use in computer games.
ScenarioSound is an essential part of the computer game experience. Forming 50% of our sensory experience, and good game soundtrack can enhance our pleasure of a computer game and help bridge the ever decreasing gap between games and more traditional forms of storytelling such as films.
Reverb Studios specialise in soundtrack production for computer games and are seeking to add to their already comprehensive sound libraries. Reverb Studios sound libraries have been used to soundtrack a large variety of games produced over the last decade, most recently Naughty Dog’s Uncharted 3: Drake’s Deception.
You are tasked with producing individual sound samples and short musical compositions for games of the following genre:
Action Science Fiction Retro/Classic Fantasy Puzzle
It is expected that you will produce sound samples through a combination of computer VST generated audio and live sound recordings that have been manipulated and altered through VST effects.
All samples that you produce will be uploaded to a centrally stored sample library and must be labelled according to producer initials and game genre.
In addition to producing your samples and musical compositions, you must provide analysis of how sound design enhances computer games. For this, you will need to provide audio visual examples that should be embedded in your Unit 73 blog and accompanied with word processed OR voice recorded analysis. This analysis should comment on:
1. How you think the sound in your chosen example has been produced (production techniques)2. What post-production techniques have been used to create the soundtrack (using subject specific
terminology)3. How the sound design of your chosen examples might enhance the gaming experience for audiences
Good Luck!
Tasks Grading Criteria Mapping
Task 1Analyse the use of sound design in computer games.Using the analysis prompts outlined in the assignment brief scenario, you must gather and embed audio visual examples of sound design in computer games specific to the game genres specified in the assignment scenario.
Analysis of the sound design can be word processed OR voice recorded and must be included OR embedded (if voice recorded) underneath your chosen example.
All blog posts you produce MUST include the same generic title of Creating a Sample Library Assignment Task 1: followed by the title of the blog post.
*All blog posts for this task must be linked to your unit 73 criteria 1 blog label.
Unit 73 P1/M1/D1
Task 2Produce individual sound samples and short musical compositions for games of the following genre:
Action Science Fiction Retro/Classic Fantasy Puzzle
Your sound samples must be produced using a combination of VST computer plug-ins, audio effects processors and live audio recordings. Your samples must be uploaded to your unit 73 blog using the generic title of Creating a Sample Library Assignment Task 2: followed by your initials, the relevant game genre and a sample type description
For example: Creating a Sample Library Assignment Task 2: IG Retro Level Complete
*All blog posts for this task must be linked to your unit 73 criteria 3 blog label.
Unit 73 P3/M3/D3
Sources of information
This brief has been verified as being fit for purpose
Assessor Iain Goodyear
Signature Date 31/01/2012
Internal verifier
Signature Date
Unit 73 Sound for computer gamesP1 describe uses of soundand music in games usingsome subject terminologyappropriately
M1 explain use of soundand music in games withreference to detailedillustrative examples andwith generally correct use ofsubject terminology
D1 comprehensively explain useof sound and music in gameswith elucidated examplesand consistently using subjectterminology correctly
P2 describe methods andprinciples of sound designand production usingsome subject terminologyappropriately
M2 explain methods andprinciples of sound design andproduction with reference todetailed illustrative examplesand with generally correctuse of subject terminology
D2 comprehensively explainmethods and principles ofsound design and productionwith elucidated examplesand consistently using subjectterminology correctly
P3 create sound assets for acomputer game followingindustry practice, workingwithin appropriateconventions and with someassistance[CT; SM]
M3 create sound assets for acomputer game working toa good technical standardfollowing industry practice,showing some imaginationand with only occasionalassistance
D3 create sound assets for acomputer game working to atechnical quality that reflectsnear-professional standardsfollowing industry practice,showing creativity and flairand working independentlyto professional expectations
P4 apply sound assets to acomputer game followingindustry practice, workingwithin appropriateconventions and with someassistance.[CT; RL]
M4 apply sound assets to acomputer game working toa good technical standardfollowing industry practice,showing some imaginationand with only occasionalassistance.
D4 apply sound assets to acomputer game working to atechnical quality that reflectsnear-professional standardsfollowing industry practice,showing creativity and flairand working independentlyto professional expectations.
:PLTS: This summary references where applicable, in the square brackets, the elements of the personal,learning and thinking skills applicable in the pass criteria. It identifies opportunities for learners to demonstrateeffective application of the referenced elements of the skills.