copyright © 2015 curt hill building a simple level adding some standard actors

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Copyright © 2015 Curt Hill Building a Simple Level Adding Some Standard Actors

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Page 1: Copyright © 2015 Curt Hill Building a Simple Level Adding Some Standard Actors

Copyright © 2015 Curt Hill

Building a Simple Level

Adding Some Standard Actors

Page 2: Copyright © 2015 Curt Hill Building a Simple Level Adding Some Standard Actors

Introduction

• BSP brushes and CSP are used to make the substrate– This is the skeleton or basic shape on

the world

• Static Mesh Actors are used to give the character that the environment needs for realism

Copyright © 2015 Curt Hill

Page 3: Copyright © 2015 Curt Hill Building a Simple Level Adding Some Standard Actors

Static meshes

• Usually created elsewhere• Creation is usually by an artist• These become assets that are

imported into the UDK• UDK comes with several, which we

will now import

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Page 4: Copyright © 2015 Curt Hill Building a Simple Level Adding Some Standard Actors

Previously• We created and saved a new level• This had a hollow rectanguloid• It had port hole windows and two

doors• Now we add actors• Recall that actors may be many things

– Props– Agents– Among others

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Page 5: Copyright © 2015 Curt Hill Building a Simple Level Adding Some Standard Actors

Content Browser

• Manages assets among other things

• If not present, click on the Unreal button on the toolbar

• See the next screen

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Page 6: Copyright © 2015 Curt Hill Building a Simple Level Adding Some Standard Actors

Content Browser Button

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Assets

• We will now add some static meshes

• These are usually a textured shape• We can obtain these from the

content browser

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Page 8: Copyright © 2015 Curt Hill Building a Simple Level Adding Some Standard Actors

Before

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Content Browser

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Page 10: Copyright © 2015 Curt Hill Building a Simple Level Adding Some Standard Actors

Notes• On the left are several collections

– Shared collections– Private collections (currently has nothing)

• The Shared collection has four collections– Building Meshes– Ambient Sounds– Materials– Particle Effects

• Today we are mostly interested in the first

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Page 11: Copyright © 2015 Curt Hill Building a Simple Level Adding Some Standard Actors

Asset Categories• If you click All Assets you will see various

categories of asset:– Texture2D – a picture – SoundNode Wave– SoundCue– Archetype– Music– DecalMaterial– StaticMesh– Among others

• StaticMesh is in view today

Copyright © 2015 Curt Hill

Page 12: Copyright © 2015 Curt Hill Building a Simple Level Adding Some Standard Actors

Insertion

• When we select one of these we can just drag it into the location

• Once there we can use the various widgets to move, rotate and size

• This particular light will fasten to the ceiling– We will see why momentarily

• Alas, it is a little large

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After

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Page 14: Copyright © 2015 Curt Hill Building a Simple Level Adding Some Standard Actors

Size Reconsidered• The size of the lamp is too large• How do we fix this?• Two approaches

– Scale Widget– Using Content Browser

• Next screen shows the Scale Widget– On tool bar next to transformation and

rotational widgets

• The Content Browser is more precise

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Page 15: Copyright © 2015 Curt Hill Building a Simple Level Adding Some Standard Actors

Scale Widget

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Content Browser Again

• We may select the item in the Scene tab which gives us the ability to see and or change some parameters

• We can change window sizes in the Content Browser– Overall size– Boundary between things

• In the next screen we see the light selected with the Scene tab open

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Page 17: Copyright © 2015 Curt Hill Building a Simple Level Adding Some Standard Actors

Light Selected

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Seeing Both

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Commentary• What is hard to see in the last picture

is some of the categories• The first is Static Mesh Actor

– Underneath this is a checkbox that is labeledDisable Auto Base On Proc Building

– This is why the thing attached to the ceiling

• The second was Movement– It contained values about position– These can be changed by the

transformation and rotational widget

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Page 20: Copyright © 2015 Curt Hill Building a Simple Level Adding Some Standard Actors

Display

• The third category was the Display• This shows how it is displayed• It has three things that are

changeable:– Draw Scale– Editor Icon Color– Hidden (a check box)

• The first will allow us to shrink it

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Page 21: Copyright © 2015 Curt Hill Building a Simple Level Adding Some Standard Actors

After Shrinking

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Commentary

• Now we will add some other props• We go to the Content Browser• Under the Object Type click on

Static Meshes• In this case a barrel and a rocket

launcher• See next two slides

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Looking for Static Meshes

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Items Added

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Duplication

• We can make copies of objects that are already present– Select the item – Use the Edit menu and Duplicate– We can place them with the widgets

• We will try this with a chain link fence

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Ready to Drag

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Drug, But Too Low

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Raised Via Widget

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Positioned

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Selected and Edit Menu

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Now There are Two

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Positioning Second

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Different View

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Finally

• Remember to save early and often– Some things can be undone on the Edit

menu– Others are not so easy to do

• Also walk through the level often• We should be able to create a level

– At least the basic contents

• Of course, there is a lot more than what we have seen– Rest awaits more presentations

Copyright © 2015 Curt Hill