constructing an arithmetic logic unit
DESCRIPTION
CHAPTER 4: PART II. CONSTRUCTING AN ARITHMETIC LOGIC UNIT. An ALU (arithmetic logic unit). Let's build a 32-bit ALU to support the and and or instructions we'll just build a 1 bit ALU, and use 32 of them One Implementation (Figure A): Use a mux with AND/OR gates - PowerPoint PPT PresentationTRANSCRIPT
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CONSTRUCTING AN ARITHMETIC LOGIC
UNIT
CHAPTER 4: PART II
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An ALU (arithmetic logic unit)
• Let's build a 32-bit ALU to support the and and or instructions– we'll just build a 1 bit ALU, and use 32 of
them
• One Implementation (Figure A): Use a mux with AND/OR gates
• Another possible Implementation (sum-of-products of formula) in Figure B: Why isn’t this a good solution?
r0
r1
r2
r30
r31
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Review: The Multiplexor (mux)
• Selects one of the inputs to be the output, based on a control input
• Lets build our ALU using a MUX:
note: we call this a 4-input mux even though it has 6 inputs!
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• We will build a 1-bit ALU so some instructions from which we will build a 32 bit ALU for the instructions selected.
• Let's first look at a 1-bit adder:
• How could we build a 1-bit ALU for add, and, and or?
• How could we build a 32-bit ALU?
ALU Implementations
cout = a b + a cin + b cin
sum = a xor b xor cinSum
CarryIn
CarryOut
a
b
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Building a 32 bit ALU
• 1 bit ALU• Result = a operation b
• 32 bit ALU• a, b, Result are 32 bits each
b
0
2
Result
Operation
a
1
CarryIn
CarryOut
Result31a31
b31
Result0
CarryIn
a0
b0
Result1a1
b1
Result2a2
b2
Operation
ALU0
CarryIn
CarryOut
ALU1
CarryIn
CarryOut
ALU2
CarryIn
CarryOut
ALU31
CarryIn
CarryIn
CarryOut
ALU
a
b
Operation
Result
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• Two's complement approach: just negate b and add 1.• How do we negate?
• A very clever solution:
What about subtraction (a – b) ?
0
2
Result
Operation
a
1
CarryIn
CarryOut
0
1
Binvert
b
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• Need to support the set-on-less-than instruction (slt)
– remember: slt is an arithmetic instruction
– produces a 1 if rs < rt and 0 otherwise
– use subtraction: (a-b) < 0 implies a < b
• Need to support test for equality (beq $t5, $t6, $t7)
– use subtraction: (a-b) = 0 implies a = b
Tailoring the ALU to the MIPS
Supporting slt: set on less than
• Can we figure out the idea?• We need 1 when the result of subtracting
is negative.• That is we need a 1 in the
least significant bit and a 0 elsewherewhen the result of subtracting hasa 1 in its most significant bit.
• Also 0’s in all bits when the result of subtracting has a 0 in its most significant bit.
0
3
Result
Operation
a
1
CarryIn
CarryOut
0
1
Binvert
b 2
Less
0
3
Result
Operation
a
1
CarryIn
0
1
Binvert
b 2
Less
Set
Overflowdetection
Overflow
a.
b.
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Seta31
0
ALU0 Result0
CarryIn
a0
Result1a1
0
Result2a2
0
Operation
b31
b0
b1
b2
Result31
Overflow
Binvert
CarryIn
Less
CarryIn
CarryOut
ALU1Less
CarryIn
CarryOut
ALU2Less
CarryIn
CarryOut
ALU31Less
CarryIn
Supporting slt: set on less than
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Test for equality: beq
• Notice control lines:
000 = and001 = or010 = add110 = subtract111 = slt
• a - b is 0 if all bitsin a - b are 0. That isin the result, r = a - bNOT (r31 OR r30 OR … r0)
Note: zero is a 1 when the result is zero!
Seta31
0
Result0a0
Result1a1
0
Result2a2
0
Operation
b31
b0
b1
b2
Result31
Overflow
Bnegate
Zero
ALU0Less
CarryIn
CarryOut
ALU1Less
CarryIn
CarryOut
ALU2Less
CarryIn
CarryOut
ALU31Less
CarryIn
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Interface Representation of 32 bit ALU
ALU ResultZero
Overflow
a
b
ALU operation
CarryOut
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Conclusion
• We can build an ALU to support the MIPS instruction set
– key idea: use multiplexor to select the output we want
– we can efficiently perform subtraction using two’s complement
– we can replicate a 1-bit ALU to produce a 32-bit ALU
• Important points about hardware
– all of the gates are always working
– the speed of a gate is affected by the number of inputs to the gate
– the speed of a circuit is affected by the number of gates in series(on the “critical path” or the “deepest level of logic”)
• Our primary focus: comprehension, however,– Clever changes to organization can improve performance
(similar to using better algorithms in software)– we’ll look at two examples for addition and multiplication
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• Is a 32-bit ALU as fast as a 1-bit ALU?• Is there more than one way to do addition?
– two extremes: ripple carry and sum-of-products
Can you see the ripple? How could you get rid of it?
c1 = b0c0 + a0c0 + a0b0
c2 = b1c1 + a1c1 + a1b1 c2 =
c3 = b2c2 + a2c2 + a2b2 c3 =
c4 = b3c3 + a3c3 + a3b3 c4 =
Not feasible! Why?
Problem: ripple carry adder is slow
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• An approach in-between our two extremes
• Motivation:
– If we didn't know the value of carry-in, what could we do?
– When would we always generate a carry? gi = ai bi
– When would we propagate the carry? pi = ai + bi
• Did we get rid of the ripple?
c1 = g0 + p0c0
c2 = g1 + p1c1 c2 =
c3 = g2 + p2c2 c3 =
c4 = g3 + p3c3 c4 =
Feasible! Why?
Carry-lookahead adder
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Fast Carry, First Level of Abstraction: Propagate and Generate
• ci+1 = (bi.ci) + (ai.ci) + (ai.bi) = (aibi) +(ai+bi)ci
= gi + pici, where gi = ai bi, and pi = ai + bi.
• c1 = g0 + p0c0
c2 = g1 + p1c1
= g1 + p1g0 + p1p0c0
c3 = g2 + p2c2 = g2 + p2g1 + p2p1g0 + p2p1p0c0
c4 = g3 + p3c3 = g3 + p3g2 + p3p2g1 + p3p2p1g0
+ p3p2p1p0c0
•ci+1 is 1 if an earlier adder generates a carry and all intermediate adders propagate the carry.
Plumbing analogy for First Level
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Fast Carry, Second Level of Abstraction: Carry look ahead
• Super PropagateP0 = p3.p2p1.p0
P1 = p7.p6p5.p4
P2 = p11.p10p9.p8
P3 = p15.p14p13.p12
• Super GenerateG0 = g3 + p3g2 + p3p2g1 + p3p2p1g0 G1 = g7 + p7g6 + p7p6g5 + p7p6p5g4 G2 = g11 + p11g10 + p11p10g9 + p11p10p9g8 G3 = g15 + p15g14 + p15p14g13 + p15p14p13g12
• Generate final carryC1 = G0 + P0c0
C2 = G1 + P1G0 + P1P0c0
C3 = G2 + P2G1 + P2P1G0 + P2P1P0c0
C4 = G3 + P3G2 + P3P2G1 + P3P2P1G0 + P3P2P1P0c0
= c16
Plumbing analogy for Next LevelCarry Look ahead signals P0, G0
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Use principle to build bigger adders
CarryIn
Result0--3
ALU0
CarryIn
Result4--7
ALU1
CarryIn
Result8--11
ALU2
CarryIn
CarryOut
Result12--15
ALU3
CarryIn
C1
C2
C3
C4
P0G0
P1G1
P2G2
P3G3
pigi
pi + 1gi + 1
ci + 1
ci + 2
ci + 3
ci + 4
pi + 2gi + 2
pi + 3gi + 3
a0b0a1b1a2b2a3b3
a4b4a5b5a6b6a7b7
a8b8a9b9
a10b10a11b11
a12b12a13b13a14b14a15b15
Carry-lookahead unit
The 16 bit adder with carry look ahead
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• More complicated than addition– accomplished via shifting and addition
• More time and more area• Let's look at 3 versions based on grade school algorithm
0010 (multiplicand) x_1011 (multiplier)
• Negative numbers: convert and multiply– there are better techniques, we won’t look at them
Multiplication
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Multiplication: Implementation: 1st Version
Done
1. TestMultiplier0
1a. Add multiplicand to product andplace the result in Product register
2. Shift the Multiplicand register left 1 bit
3. Shift the Multiplier register right 1 bit
32nd repetition?
Start
Multiplier0 = 0Multiplier0 = 1
No: < 32 repetitions
Yes: 32 repetitions
64-bit ALU
Control test
MultiplierShift right
ProductWrite
MultiplicandShift left
64 bits
64 bits
32 bits
• Multiplier = 32 bits, Multiplicand = 64 bitsProduct = 64 bits.
• Initially Product is 64 bit Zero
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Multiplication: Implementation: 1st Version
Multiplicand x Multiplier: 2ten x 3ten = 0010two x 0011two = 0110two
Iteration Step Multiplier Multiplicand Product
0 Initial values 0011 0000 0010 0000 00001 1a: 1 => Prod = Prod + Mcand 0011 0000 0010 0000 0010
2: Shift left Multiplicand 0011 0000 0100 0000 00103: Shift right Multiplier 0001 0000 0100 0000 0010
2 1a: 1 => Prod = Prod + Mcand 0001 0000 0100 0000 01102: Shift left Multiplicand 0001 0000 1000 0000 01103: Shift right Multiplier 0000 0000 1000 0000 0110
3 1: 0 => no operation 0000 0000 1000 0000 01102: Shift left Multiplicand 0000 0001 0000 0000 01103: Shift right Multiplier 0000 0001 0000 0000 0110
4 1: 0 => no operation 0000 0001 0000 0000 01102: Shift left Multiplicand 0000 0010 0000 0000 01103: Shift right Multiplier 0000 0010 0000 0000 0110
Problem with 1st Version: 64 bit arithmetic, Half of multiplicand = 0!
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Multiplication: Implementation: 2nd Version
MultiplierShift right
Write
32 bits
64 bits
32 bits
Shift right
Multiplicand
32-bit ALU
Product Control test
Done
1. TestMultiplier0
1a. Add multiplicand to the left half ofthe product and place the result inthe left half of the Product register
2. Shift the Product register right 1 bit
3. Shift the Multiplier register right 1 bit
32nd repetition?
Start
Multiplier0 = 0Multiplier0 = 1
No: < 32 repetitions
Yes: 32 repetitions
• Multiplier = 32 bits, Multiplicand = 32 bitsProduct = 64 bits.
• Product is 64 bit Zero
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Multiplication: Implementation: 2nd Version
Multiplicand x Multiplier: 2ten x 3ten = 0010two x 0011two = 0110two
Iteration Step Multiplier Multiplicand Product
0 Initial values 0011 0010 0000 00001 1a: 1 => Prod = Prod + Mcand 0011 0010 0010 0000
2: Shift right Product 0011 0010 0001 00003: Shift right Multiplier 0001 0010 0001 0000
2 1a: 1 => Prod = Prod + Mcand 0001 0010 0011 00002: Shift right Product 0001 0010 0001 10003: Shift right Multiplier 0000 0010 0001 1000
3 1: 0 => no operation 0000 0010 0001 10002: Shift right Product 0000 0010 0000 11003: Shift right Multiplier 0000 0010 0000 1100
4 1: 0 => no operation 0000 0010 0000 11002: Shift right Product 0000 0010 0000 01103: Shift right Multiplier 0000 0010 0000 0110
Problem with 2nd Version: Half of product is always = 0!
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Multiplication: Implementation: Final Version
• Multiplier = 32 bits, Multiplicand = 32 bitsProduct = 64 bits.
• Initially add Multiplier to Right half of Producti.e LeftProduct = 0, rightProduct = Multiplier
ControltestWrite
32 bits
64 bits
Shift rightProduct
Multiplicand
32-bit ALU
Done
1. TestProduct0
1a. Add multiplicand to the left half ofthe product and place the result inthe left half of the Product register
2. Shift the Product register right 1 bit
32nd repetition?
Start
Product0 = 0Product0 = 1
No: < 32 repetitions
Yes: 32 repetitions
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Multiplication: Implementation: Final Version
Multiplicand x Multiplier: 2ten x 3ten = 0010two x 0011two = 0110two
Iteration Step Multiplicand Product
0 Initial values 0010 0000 00111 1a: 1 => Prod = Prod + Mcand 0010 0010 0011
2: Shift right Product 0010 0001 00012 1a: 1 => Prod = Prod + Mcand 0010 0011 0001
2: Shift right Product 0010 0001 10003 1: 0 => no operation 0010 0001 1000
2: Shift right Product 0010 0000 11004 1: 0 => no operation 0010 0000 1100
2: Shift right Product 0010 0000 0110
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Floating Point (a brief look)
• We need a way to represent
– numbers with fractions, e.g., 3.1416
– very small numbers, e.g., .000000001
– very large numbers, e.g., 3.15576 109
• Representation:
– sign, exponent, significand: (–1)sign significand 2exponent
– more bits for significand gives more accuracy
– more bits for exponent increases range
• IEEE 754 floating point standard:
– single precision [1 word]: 8 bit exponent, 23 bit significand
– double precision [2 words] : 11 bit exponent, 52 bit significand
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IEEE 754 floating-point standard
• Leading “1” bit of significand is implicit
• Exponent is “biased” to make sorting easier
– all 0s is smallest exponent all 1s is largest
– bias of 127 for single precision and 1023 for double precision
– summary: (–1)sign significand) 2exponent – bias
• Example 1:
– decimal: -.75 = -3/4 = -3/22
– binary: -.11 = -1.1 x 2-1
– floating point: exponent = bias + -1 = 127 - 1 = 126 = 01111110
– IEEE single precision: 1 01111110 10000000000000000000000• Example 2:
– decimal: 0.356
– binary: 0.01011011001 (can be more accurate) = 1.011011001 x 2-2
– floating point: exponent = 127 – 2 = 125 = 01111101
– IEEE single precision: 0 01111101 01101100100000000000000
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Floating Point Complexities
• Operations are somewhat more complicated (see text)
• In addition to overflow we can have “underflow”
• Accuracy can be a big problem
– IEEE 754 keeps two extra bits, guard and round
– four rounding modes
– positive divided by zero yields “infinity”
– zero divide by zero yields “not a number”
– other complexities
• Implementing the standard can be tricky
• Not using the standard can be even worse
– see text for description of 80x86 and Pentium bug!
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Chapter Four Summary
• Numbers can be represented as bits.
• Computer arithmetic is constrained by limited precision
• Bit patterns have no inherent meaning but standards do exist
– two’s complement
– IEEE 754 floating point
• Computer instructions determine “meaning” of the bit patterns
• Performance and accuracy are important so there are many complexities in real machines (i.e., algorithms and implementation).
• Arithmetic Algorithms have been presented.
• Logical representation of hardware to do some arithmetic operations have been given.
• We are ready to move on (and implement the datapath = ALU, registers).