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Strategies for designing and evaluating effective learning activities Gráinne Conole National Teaching Fellow 2012 Ascilite fellow 2012 EDEN fellow 2013

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Strategies for designing and evaluating effective learning activities

Gráinne Conole

National Teaching

Fellow 2012 Ascilite fellow 2012EDEN fellow 2013

Outline

• The importance of e-learning• E-learning timeline and

emergent technologies• E-Pedagogies• Social media• What is good learning?• The 7Cs of Learning Design– Designing Courses– Evaluating Courses

E-Learning timelineM

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edia

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Web

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Lear

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agem

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onal

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Mob

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evic

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Gam

ing

tech

nolo

gies

00So

cial

and

par

ticip

ator

y m

edia

04

Virt

ual w

orld

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oks

and

smar

t dev

ices

Mas

sive

Ope

n O

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e Co

urse

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07 08

Lear

ning

Des

ign

99

Lear

ning

obj

ects

94

Lear

ning

Ana

lytic

s

10

Barriers to adoption

• Lack of digital literacy skills• No reward for teaching• Competition from other

providers• Scaling innovation• Democratisation

The importance of e-learning

• For learning– Potential to support interaction, communication

and collaboration– Developing digital literacy skills– Promoting different pedagogical approaches– Fostering creativity and innovation– Connecting students beyond the formal course

• For life– Preparing students for an uncertain future– Improving employability opportunities– Increased importance of technology in society

Digital landscapes

Open

Social

Distributed

Participatory Mass scale

Networked

Complex Dynamic

Facilitating learning

• Guidance and support• Content and activities• Communication and

collaboration• Reflection and

demonstration

Problem Based

Active

Cooperative Collaborative

Reflective

Peer assisted

Learner centred

Formal

Informal

Individual Social

Blended courses

DL+ social media

Trad. campus courses

DL courses

OER

xMOOCs

OER + Social media

cMOOCs

APELePortforliosOERuBadges

Formal/informal landscape

A

ConstructivistBuilding on prior knowledgeTask-orientated

SituativeLearning through social interactionLearning in context

ConnectivistLearning in a networked environment

E-pedagogies Mayes & De Freitas, 2004Conole 2010

E-trainingDrill & practice

Inquiry learningCollective intelligenceResource-based

Experiential, Problem-based Role play

Reflective & dialogic learning, Personalised learning

AssociativeFocus on individualLearning through association and reinforcement

https://tinyurl.com/hotelproject

Pedagogical approaches Social media tools and approaches

Personalised learning The ability to adapt, customised and personalise. Mix and match of tools, use of RSS feeds and filters

Situated learning, experiential learning, problem-based learning, scenario-based learning, role play

Use of location-aware functionality, immersive 3D-worlds,connection with peers and experts via social networking tools, scenario-based and authentic tasks in virtual worlds, application of gaming technologies for educational purposes

Inquiry-based learning, resource-based learning

Tools to support user-generated content and facilitating easy sharing/discussion, media repositories (Flickr, YouTube, and SlideShare), social bookmarking sites (Delicious), digital repositories and tools for content generation, use of search engines, participation in distributed virtual communities, use of folksonomies and social book marking as mechanisms for finding and organising resources

Pedagogical approaches Social media tools and approaches

Reflective and dialogic learning, peer learning

Tools for fostering peer reflection such as blogs and e-portfolios, commenting on other learners’ blog posts, co-creation of learning artefacts in wikis

Communities of Practice Use of social networking tools to participate in communities of learning and/or teaching

Scholarly practice and the sharing of designs and good practice

Use of Web 2.0 technologies to participate in a distributed network of educators and researchers. Use of blogs, Twitter and wikis to co-create knowledge and understanding, to critique practice, and to share professional practice and resources

Activity: What’s your digital network?

http://www.flickr.com/photos/factoryjoe/195492568/

My network

Useful sites

• You might like to explore the following sites– The EDUCAUSE 7 Things you

should know about… (pick on technology and list the main things you like)

– The AUTC Learning Design site (pick one design and list the main things you like)

– The CommonCraft videos (pick one technology and list the main things you like)

http://cloudworks.ac.uk/cloud/view/8805

Outline• An overview of Learning Design• Activities– A1: How to ruin a course– A2: Course Features– A3: Resource audit– A4: Course Map– A5: Activity Profile– A6 Constructive alignment– A7: Story board– A8: Evaluation Rubric

• Evaluation

The promise and the realityNew forms of interaction, communication and collaboration. Lots of free resources

Not fully exploitedBad pedagogiesTeachers don’t have the time or the skills

https://www.alt.ac.uk/sites/alt.ac.uk/files/public/ALTsurvey%20for%20ETAG%202014.pdf

What is learning design? (1)

Guidance

https://www.flickr.com/photos/anonymouscollective/1899303123

What is learning design? (2)

Visualisation

https://www.flickr.com/photos/frawemedia/5187769740

What is learning design? (3)

https://www.flickr.com/photos/10075621@N06/3810402230

Sharing

Learning Design

Shift from belief-based, implicit approaches to design-

based, explicit approaches

Encourages reflective, scholarly practices

Promotes sharing and discussion

Learning DesignA design-based approach to creation and support of

courses

http://olds.ac.uk

http://www.larnacadeclaration.org/

• What is Learning Design?• Teachers need help with making effective design

decisions that are pedagogically based and make appropriate use of digital technologoies

The 7Cs of Learning DesignConceptualise

Vision

CommunicateCreate ConsiderCollaborate

Activities

Combine

Synthesis

Consolidate

Implementation

http://www2.le.ac.uk/projects/oer/oers/beyond-distance-research-alliance/7Cs-toolkit

Conceptualise

• Vision for the course, including:– Why, who and what you want to

design– The key principles and

pedagogical approaches– The nature of the learners

Conceptualise

Course Features

Personas

Course features• Pedagogical approaches• Principles• Guidance and support• Content and activities• Reflection and demonstration• Communication and collaboration

http://cloudworks.ac.uk/cloud/view/5950

Principles

Theory based Practice based Cultural

Aesthetics

Political

International Serendipitous Community based

Sustainable

Professional

Pedagogical approaches

Inquiry based Problem based Case based

Dialogic

Situative

Vicarious Didactic Authentic

Constructivist

Collaborative

Guidance & Support

Learning pathway Mentoring Peer support

Scaffolded

Study skills

Tutor directed Help desk Remedial support

Library support

Step by step

Content & Activities

Brainstorming Concept mapping Annotation

Assimilative

Jigsaw

Aggregating resources

Learner generatedcontent

Information handling

Pyramid

Modeling

Reflection & Demonstration

Diagnostic E-Assessment E-Portfolio

Formative

Summative

Peer feedback Vicarious Presentation

Reflective

Feed forward

Communication & Collaboration

Structured debate Flash debate Group project

Group aggregation

Grouppresentation

Pair debate For/Against debate Question & Answer

Group project

Peer critique

Capture

• Finding and creating interactive materials– Undertaking a resource audit of

existing OER– Planning for creation of

additional multimedia such as interactive materials, podcasts and videos

– Mechanism for enabling learners to create their own content

Capture

Resource Audit

Learner Generate Content

Communicate

• Designing activities that foster communication, such as:– Looking at the affordances of

the use of different tools to promote communication

– Designing for effective online moderating

Communicate

Affordances

E-moderating

Collaborate

• Designing activities that foster collaboration, such as:– Looking at the affordances of

the use of different tools to promote collaboration

– Using CSCL (collaborative) Pedagogical Patterns such as JIGSAW, Pyramid, etc.

Collaborate

Affordances

CSCL Ped. Patterns

Consider

• Designing activities that foster reflection

• Mapping Learning Outcomes (LOs) to assessment

• Designing assessment activities, including– Diagnostic, formative,

summative assessment and peer assessment

Collaborate

LOs/Assessment

Assessment Ped. Patterns

Combine

• Combining the learning activities into the following:– Course View which provides a

holistic overview of the nature of the course

– Activity profile showing the amount of time learners are spending on different types of activities

– Storyboard: a temporal sequence of activities mapped to resources and tools

– Learning pathway: a temporal sequence of the learning designs

Combine

Course View

Activity Profile

Storyboard

Learning Pathway

Consolidate

• Putting the completed design into practice– Implementation: in the classroom,

through a VLE or using a specialised Learning Design tool

– Evaluation of the effectiveness of the design

– Refinement based on the evaluation findings

– Sharing with peers through social media and specialised sites like Cloudworks

Combine

Implementation

evaluation

Refinement

Sharing

The broader context:The Larnaca Declaration

http://larnacadeclaration.org

The broader context: Integrated Learning Design Environment (ILDE)

http://ilde.upf.edu/

Summary• 7Cs – a new learning design framework. – involves a range of conceptual representations of

courses – evaluation indicates that the framework is

welcomed and that the conceptual designs enable teachers to rethink their design practice to create more engaging learning interventions for their learners

– can also be used with learners, to give them an indication of the nature of the courses they are undertaking

A1: How to ruin a course

• List the ten ways in which technologies can ruin a course

• Consider strategies to avoid these issues

Purpose: To consider the ways in which technologies can ruin a course and creation of strategies to avoid these problems

E-tivity Rubric: hhttp://tinyurl.com/m3x32se

A2: Course Features

E-tivity Rubric: http://goo.gl/CRpc5

Purpose: To consider the features you want to include in your module/course, which will determine not only the look and feel of the course, but also the nature of the learners’ experience.

A3: Resource audit

• E-tivity Rubric: http://goo.gl/C31yv

Purpose: To identify which free resources (Open Educational Resources) to include in your course/module, how much they need adapting and which new resources you need to create.

A4: Course Map

E-tivity Rubric:http://goo.gl/Z5eu7

Purpose: To start mapping out your module/course, including your plans for guidance and support, content and the learner experience, reflection and demonstration, and communication and collaboration.

A5: Activity Profile

• E-tivity Rubric: http://goo.gl/WMIzu

Purpose: To consider the balance of activity types that will be included in your module/course.

Activity Profile Flash Widget

A6: Constructive alignmentPurpose: To consider the balance of activity types that will be included in your module/course.

• Three aspects:– Define the learning outcomes– Select learning and teaching

activities likely to enable the students to attain the outcomes

– Assess the students' outcomes and grade the students learning

Constructive alignment

• Learners construct meaning from what they do

• The teacher aligns the planned learning activities with the learning outcomes

Biggs, 1999

Assessment

• Key driver for learning• Four types– Diagnostic– Formative (tutor)– Formative (peer)– Summative

Viewpoints assessment cards

• Clarify good performance

• Encourage time and effort on task

• Deliver high quality feedback

• Provide opportunities to act on feedback

Viewpoints assessment cards

• Encourage interaction and dialogue

• Develop self-assessment and reflection

• Give assessment choice• Encourage positive

motivational beliefs• Inform and shape your

teaching

E-assessment

• Computer-marked assessment for Interactive feedback

• Reflective blogs• E-portfolios• Peer dialogue and

critique• Personalisation of

learningEffective practice with e-assessment

A7: Storyboard

E-tivity Rubric: http://goo.gl/z1VON

Purpose: To develop a storyboard for your module/course in which the learning outcomes are aligned with the assessment events, topics (contents) and e-tivities.

Start End

Learning OutcomesLO1LO2LO3LO4

Assessment LO1LO2 LO3 LO4

Week 1Topic 1

Week 2Topic 2

Week 3Topic 3

Week 4Topic 4

A8: Rubrics for evaluationPurpose: To devise a set of criteria for evaluating the success of the design in a real learning context

• Brainstorming some criteria to evaluate the success of the design in a real learning context

• Try and focus on measurable/observable things• Think about what data collection you might use

– classroom observation, surveys, interviews• Post its: Things I liked, room for improvement,

etc.• Use the LTDI Evaluation Cookbook– http://www.icbl.hw.ac.uk/ltdi/cookbook/

http://www.le.ac.uk/ilihttp://www.slideshare.net/GrainneConole

[email protected]://e4innovation.com

@gconole

• OULDI website http://www.open.ac.uk/blogs/OULDI/

• Carpe Diem website http://www.le.ac.uk/carpediem

• 7Cs OER page http://www2.le.ac.uk/projects/oer/oers/beyond-distance-research-alliance/7cs-workshop-resources

• Cloudworks http://cloudworks.ac.uk/

Useful sites and resources