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    --------------------

    Campaign Walkthrough [CW000]

    --------------------

    There are many ways to complete the campaign missions and

    experimenting is part

    of the game's appeal. The methods detailed here definitely do

    work, but there

    is no reason to follow them slavishly. This walkthrough is based

    on playing

    Solo on Hard difficulty by a player of no great skill.

    This guide does not stress secondary objectives. It may not have

    a complete

    list since some need to be triggered, and it does not give

    advice on clearing

    them unless they make the mission easier or are trivial to

    complete.

    ========================

    Soviets 1: Leningrad [CW101]

    The Shrike and the Thorn

    ========================

    Starting Resources: 0

    Starting Buildings: None

    Starting Units: Natasha

    Produceable Buildings: NoneProduceable Units: Conscript

    Flak Trooper

    Top-Secret Protocols: Magnetic Satellite

    Objective 1: Secure the Fortress

    Objective 2: Train 5 Flak Troopers

    Objective 3: Protect the Fortress

    Objective 4: Destroy the Battleships

    Secondary Objective 1: Save the Hermitage

    Walkthrough:

    This mission is essentially a tutorial, so follow the prompts.

    Kill the

    infantry outside, call an air strike on the gate, and kill the

    infantry inside.

    Do not waste time attacking Tankbusters until they surface.

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    After the cutscene, train 5 Flak Troopers while Natasha destroys

    the north gate

    and takes out the Tankbusters outside it. After Kenji arrives,

    Tsunami Tanks

    and Striker-VXs start attacking from the southeast and

    southwest. Flak Troopers

    should prioritize Chopper-VXs since Natasha cannot call air

    strikes on those.

    When Conscripts become available for production, build 4-5 of

    those to kill the

    Tankbusters the enemy Sudden Transports will soon be dropping at

    the gates.

    When the secondary objective appears, use the Bullfrog to

    transport Natasha

    across to the Hermitage. Have her wipe out the infantry and use

    the Bullfrog onthat side of the river to send her back to the fortress.

    Train as many Flak Troopers as possible. When the 8 Shogun

    Battleships appear,

    use Natasha to destroy them while the rest of your army defends

    the fortress.

    She should be in little danger as long as she steers clear of

    the Mecha Tengu

    escorting each Battleship pair. Buy the Magnetic Satellite

    protocol when

    prompted and take out a pair of Battleships with it.

    ====================

    Soviets 2: Krasna-45 [CW102]

    Circus of Treachery

    ====================

    Starting Resources: 0

    Starting Buildings: None

    Starting Units: Sickle (3)

    Produceable Buildings: NoneProduceable Units: None

    Top-Secret Protocols: Magnetic Satellite

    Orbital Drop

    Super-Magnetic Satellite

    Objective 1: Get Natasha to the K-45 Launch Facility

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    Objective 2: Eliminate the Imperial Ambush Division

    Secondary Objective 1: Assist the Tesla Troopers

    Secondary Objective 2: Rescue the Tesla Troopers

    Walkthrough:

    Natasha belongs to the co-commander. The AI will keep her near

    your troops.

    March forward, jump over the river, and gun down the Imperial

    Warriors before

    they reach Natasha. Kill the Warriors straight ahead to free 4

    War Bears. Kill

    Tankbusters to the northwest and southeast to free two pairs of

    Tesla Troopers.

    Head east to continue the mission. There are 3 Tsunami Tanks

    there already and

    Mecha Tengu show up when you attack. Use the Magnetic Satellite

    to suck up asmany vehicles as you can and have the Tesla Troopers immobilize

    where possible.

    Clear out the Tankbusters and Shinobi behind the Tsunamis and

    proceed into the

    main circus area. There are groups of Imperial Warriors and a

    couple patrolling

    Striker-VXs, but the Strikers will transform and flee when you

    approach.

    Eradicate the Warriors and proceed to the launch facility. It is

    guarded by 2

    Mecha Tengu, 2 Striker-VXs, and 4 Tsunami Tanks, so wait for theSuper-Magnetic

    Satellite to recharge then take them out.

    The tents reveal an Instant Dojo, Instant Generator,

    Construction Yard, Yuriko

    Omega, and assorted escorts. March to the targets and kill the

    infantry while

    dodging balloon bombs. Get close enough to the buildings that

    Natasha attacks

    them. When you see Yuriko, concentrate fire on her (including

    Orbital Drop).

    ======================

    Soviets 3: Vladivostok [CW103]

    Taking back Ice-Harbor

    ======================

    Starting Resources: 10,000

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    Starting Buildings: None

    Starting Units: Bullfrog (3)

    Conscript (7)

    Flak Trooper (6)

    War Bear (2)

    Produceable Buildings: Barracks

    Flak Cannon

    Naval Yard

    Ore Refinery

    Reactor

    Sentry Gun

    Produceable Units: Bullfrog

    Conscript

    Engineer

    Flak Trooper

    Ore Collector

    StingrayWar Bear

    Top-Secret Protocols: Magnetic Satellite

    Orbital Drop

    Orbital Dump

    Super-Magnetic Satellite

    Objective 1: Clear the Island of Enemy Forces

    Objective 2: Construct a Barracks and Naval Yard

    Objective 3: Destroy the Imperial Scout Base

    Objective 4: Destroy the Imperial Naval BaseObjective 5: Destroy the Imperial Military Admin

    Secondary Objective 1: Set Up Base Defenses

    Secondary Objective 2: Destroy the Generators

    Walkthrough:

    The island is guarded by a few Imperial Warriors and Mecha Tengu

    along with 2

    Defender-VXs. Drop your troops in the center of the island and

    take out the

    troops there, then destroy the Instant Generators. Dispatch alltraces of the

    enemy now that the Defenders are unpowered. When a wing of Sky

    Tengu arrives,

    retreat as many of your infantry units as possible. You are

    assigned 5

    Stingrays to destroy the Tengu and finish cleansing the island.

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    When your MCV arrives, unpack it on the north side of the island

    and build a

    Reactor and 2 Ore Refineries. Next build another Reactor, a

    Barracks, a Naval

    Yard, and a few turrets to defend your base. Spam Stingrays and

    build a few

    Engineers to be loaded in the Bullfrogs. When the map is

    expanded, sail your

    fleet east to take out the naval base. It is guarded by

    Defenders, so eject

    your Engineers to the Instant Generators. Capturing those cuts

    power to the

    Defenders, allowing you to destroy the base easily. Doing so

    liberates 2

    Dreadnoughts which can easily destroy the Mecha Bay on the east

    side of the

    map. Capture the Hospital and Dry Dock on the east side as well,

    or at leastthe Dry Dock. Sail your fleet to the northwest part of the map

    and destroy the

    Mecha Tengu and 2 Shogun Battleships. Raze the Docks and

    Construction Yard so

    your Dreadnoughts can bombard land forces with impunity. There

    is a Barracks

    on the pier you can repair and use to build Engineers who can

    capture Imperial

    buildings should you want Imperial Warriors or Mecha Tengu for

    some reason.

    Build more turrets on the co-commander's side of the island basewhile your

    bombardment proceeds.

    Destroy all the bases to receive the final objective. A force of

    Tsunamis and

    Chopper-VXs counterattacks your co-commander, but with the help

    of your turrets

    they should do little damage. Dreadnoughts can hit most of the

    Empire's

    defenses, clearing a path for your Stingrays to march in and

    dispatch the fewremaining Warriors and Tsunamis. When the Admin comes under

    attack, a Nanoswarm

    Hive activates and a King Oni appears, so destroy the Oni and

    finish the job.

    =====================

    Soviets 4: Geneva [CW104]

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    March of the Red Army

    =====================

    Starting Resources: 3,000

    Starting Buildings: Construction Yard

    Naval Yard

    Ore Refinery (2)

    Reactor (2)

    Super-Reactor

    Starting Units: Stingray (2)

    Produceable Buildings: Barracks

    Battle Lab

    Flak Cannon

    Fortress Wall

    Ore Refinery

    Reactor

    Sentry GunSuper-Reactor

    Tesla Coil

    War Factory

    Produceable Units: Bullfrog

    Conscript

    Combat Engineer

    Flak Trooper

    Ore Collector

    Sputnik

    Stingray

    War Bear

    Top-Secret Protocols: Cash Bounty

    Grinder Treads

    Magnetic Satellite

    Orbital Drop

    Orbital Dump

    Super-Magnetic Satellite

    Toxic Corrosion

    Objective 1: Destroy the Allied Supply Port

    Objective 2: Destroy the Allied Army BaseObjective 3: Destroy the Allied Command HQ

    Objective 4: General Krukov's HQ Must Survive

    Secondary Objective 1: Capture All Six Swiss Banks

    Walkthrough:

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    Begin building Stingrays. Sail northeast when you have six or so

    and take out

    the Dolphins. The Allies use the Chronosphere to teleport in an

    Aircraft

    Carrier and Assault Destroyer, so sink those (or, ideally, use

    the Magnetic

    Satellite). In response to the Chronosphere use, you are granted

    4 Akula Subs

    and the ability to build more at the Naval Yard. Keep

    reinforcing the Stingrays

    and sail east. The naval base is defended by Dolphins, Riptide

    ACVs, and 2

    Multigunner Turrets. Use the Akula Ultratorpedoes to wreck the

    turrets with

    minimal losses. Watch out for teleported reinforcements as you

    raze the naval

    base and the Allied Supply Port behind it.

    Build a Barracks in your co-commander's base and train Engineers

    to capture the

    banks and any other neutral buildings the co-commander has not

    yet seized.

    There is a Spectrum Tower guarding the last bank; you can

    destroy it with

    Orbital Drop, but be careful not to hit the bank. With the Tower

    gone, march

    into the Allied base and neutralize it. Try to capture the Armor

    Facility and

    Construction Yard so you can put Ore Refineries here and buildGuardian Tanks.

    The battlefield is expanded. Have your Akulas sail east and

    destroy the

    Seaport quickly. You are granted 2 V4 Rocket Launchers. If you

    captured the

    Allied army base, fortify it with Tesla Coils and build Ore

    Refineries. The

    Allies attack with Guardians and Athena Cannon, so use

    Stingrays, Guardians,

    and protocols to destroy the Athenas. After the Allied attack isrepulsed, have

    the Stingrays (and Guardians if available) escort the V4s into

    bombardment

    range of the Spectrum Towers guarding the Allied HQ. Destroy

    them and raze the

    base.

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    ==================

    Soviets 5: Mykonos [CW105]

    The Science of War

    ==================

    Starting Resources: 11,000

    Starting Buildings: Airfield

    Construction Yard

    Naval Yard

    Ore Refinery (2)

    Reactor

    Super-Reactor

    Starting Units: None

    Produceable Buildings: Airfield

    Barracks

    Battle Lab

    BarracksCrusher Crane

    Flak Cannon

    Fortress Wall

    Naval Yard

    Ore Refinery

    Reactor

    Sentry Gun

    Super-Reactor

    Tesla Coil

    War Factory

    Produceable Units: Akula SubBullfrog

    Combat Engineer

    Conscript

    Dreadnought

    Flak Trooper

    Hammer Tank

    MiG Fighter

    MCV

    Natasha

    Ore Collector

    SickleSputnik

    Stingray

    Tesla Trooper

    Twinblade

    V4 Rocket Launcher

    War Bear

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    Top-Secret Protocols: Cash Bounty

    Grinder Treads

    Magnetic Satellite

    Orbital Drop

    Orbital Dump

    Super-Magnetic Satellite

    Toxic Corrosion

    Objective 1: Expand to the Islands

    Objective 2: Capture the Allied Science Facility

    Objective 3: Destroy the Allied Naval Base

    Objective 4: Hold the Science Facility

    Secondary Objective 1: Destroy the Tech Inhibitor

    Walkthrough:

    Begin building Twinblades, a few Stingrays, and a few Akulas.

    Build a TeslaCoil near the beach leading into your base. Send to the

    Twinblades to the Tech

    Inhibitor's island and bomb the Seaport, then start attacking

    the Spectrum

    Towers. Retreat when Javelin Soldiers approach. Use Orbital Drop

    to help. When

    all the Spectrum Towers are gone, bring Stingrays to the island

    to kill the

    Javelins, then level the Tech Inhibitor. You can now build a

    Barracks and

    Combat Engineers as well as Bullfrogs, so use those to capturethe Construction

    Yard and Ore Refinery on the Tech Inhibitor island.

    Build more Akulas and a few Dreadnoughts and use those to

    achieve naval

    superiority. Bombard the island bases as well and expand there

    (with the Allied

    MCV if you captured it). Continue building Twinblades and use

    them to destroy

    Seaports. Bombard the mainland base and expand there when it is

    gone. Take outthe science facility's Multigunner Turrets with Dreadnoughts.

    Delay capturing

    the facility; build a War Factory on the ruins of the Allied

    Base and churn out

    Hammers, Sickles, and a couple V4s. Build Ore Refineries on the

    mainland to

    finance this. Capture the facility when you are ready.

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    The Allies establish a new base north of the facility. It has

    Multigunner

    Turrets and cranks out Guardian Tanks, Riptide ACVs,

    Peacekeepers, Javelin

    Soldiers, and Vindicators, but starts out with little defense.

    Storm the base

    and eliminate some of the buildings immediately. If you raze it

    entirely, the

    mission ends right away regardless of the timer's status. Build

    MiGs and have

    them defend the science facility from Vindicators.

    =============================

    Soviets 6: Von Esling Airbase [CW106]

    No Traitors Tomorrow

    =============================

    Starting Resources: 3,000

    Starting Buildings: Construction Yard

    Ore Refinery (2)

    Reactor (2)

    Super-Reactor

    Starting Units: Conscript (2)

    Flak Trooper

    War Bear (2)

    Produceable Buildings: Airfield

    BarracksBattle Lab

    Crusher Crane

    Flak Cannon

    Fortress Wall

    Iron Curtain

    Naval Yard

    Ore Refinery

    Reactor

    Sentry Gun

    Super-Reactor

    Tesla CoilWar Factory

    Produceable Units: Akula Sub

    Bullfrog

    Combat Engineer

    Conscript

    Dreadnought

    Flak Trooper

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    Hammer Tank

    Kirov Airship

    MCV

    MiG Fighter

    Natasha

    Ore Collector

    Sickle

    Sputnik

    Stingray

    Tesla Trooper

    Twinblade

    V4 Rocket Launcher

    War Bear

    Top-Secret Protocols: Cash Bounty

    Grinder Treads

    Magnetic Satellite

    Magnetic SingularityOrbital Drop

    Orbital Dump

    Super-Magnetic Satellite

    Toxic Corrosion

    Ultra-Magnetic Satellite

    Objective 1: Destroy Both Allied Forward Bases

    Objective 2: Eliminate Krukov

    Objective 3: Destroy the Allied Strategic Airbase

    Secondary Objective 1: Build an Expansion Base

    Walkthrough:

    Build a Crusher Crane right away. Soon after the mission begins,

    you get a

    large cash infusion you need to spend as quickly as possible.

    Build a Battle

    Lab, a couple Airfields, a couple Naval Yards, and the Iron

    Curtain. Build Flak

    Cannon at the northeast edge of your base. Build some MiGs and

    Bullfrogs, then

    Dreadnoughts and a few Akulas. Have the Dreadnoughts bombard theAirbases at

    the eastern Allied base, then the base, then the western base.

    Build 2 Sputniks

    and a Twinblade, then use those to expand to the former Allied

    bases. Sometime

    during this, Krukov arrives and takes most of your money.

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    When the Premier orders you to kill General Krukov, build a few

    Kirovs and

    bombard his shore defenses. Destroy the targeted buildings and

    as little else

    as possible, since the rest of his forces join you when that is

    accomplished.

    Use the Kirovs to do the job. The battlefield expands to reveal

    more Allied

    buildings and a Proton Collider. Push northeast with Akulas and

    destroy the

    Dolphins, then use Dreadnoughts to destroy the Collider and

    wreck the

    remaining Allies. Redirect your Kirovs to help when they are

    done with Krukov.

    ====================

    Soviets 7: Mt. Fuji [CW107]

    To Tame a Living God====================

    Starting Resources: 0

    Starting Buildings: None

    Starting Units: Conscript

    Produceable Buildings: Airfield

    Barracks

    Battle Lab

    Crusher Crane

    Flak CannonFortress Wall

    Iron Curtain

    Naval Yard

    Ore Refinery

    Reactor

    Sentry Gun

    Super-Reactor

    Tesla Coil

    War Factory

    Produceable Units: Akula Sub

    Apocalypse TankBullfrog

    Combat Engineer

    Conscript

    Dreadnought

    Flak Trooper

    Hammer Tank

    Kirov Airship

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    MCV

    MiG Fighter

    Natasha

    Ore Collector

    Sickle

    Sputnik

    Stingray

    Tesla Trooper

    Twinblade

    V4 Rocket Launcher

    War Bear

    Top-Secret Protocols: Cash Bounty

    Desolator Airstrike

    Grinder Treads

    Magnetic Satellite

    Orbital Drop

    Orbital DumpSuper-Magnetic Satellite

    Toxic Corrosion

    Ultra-Magnetic Satellite

    Objective 1: Create a Diversion

    Objective 2: Assassinate the Emperor

    Objective 3: Destroy Shinzo's Base

    Objective 4: Destroy Naomi's Base

    Objective 5: Destroy Kenji's Base

    Objective 6: Destroy the Emperor's Palace

    Objective 7: Kill the Emperor

    Secondary Objective 1: Destroy the Generators

    Secondary Objective 2: Rescue the Captured Conscript and Bear

    Walkthrough:

    Your co-commander has a War Bear that will follow you. There is

    a linear path:

    southeast, southwest, southeast down the stairs, northeast,

    southeast to shoot

    the diversionary barrel, back northwest, northeast to the

    garden, west tofinish the job.

    Now you have 15,000 credits, 2 Apocalypse Tanks, a Construction

    Yard, and 2 Ore

    Refineries. Build a Reactor followed by a Super-Reactor. Put up

    an Airbase and

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    a Tesla Coil. Produce 4 MiGs and begin spamming Twinblades.

    Build another

    Airfield and 4 more MiGs, then proceed Twinblade spamming there

    as well. Build

    a War Factory and a Sputnik to expand to the northwest mine.

    Build a Sentry

    Gun and Tesla Coil there when the Outpost is done. Have your

    Twinblades attack

    the Defender-VXs in Shinzo's base while the MiGs escort them.

    Build a Crusher

    Crane and retreat your aircraft there when they take heavy

    damage. Keep

    defending your base and attacking Shinzo's while your Twinblade

    count rises. It

    soon becomes a critical mass, allowing you to destroy the

    Imperial commanders'

    bases and expand there with impunity.

    The battlefield expands when the commanders are defeated, but

    the Empire still

    has nothing that can stop a Twinblade swarm. Build more

    Airfields to keep

    production even with income. Fly to the northeast and northwest

    to complete

    the bonus objectives if you wish, then destroy the palace. The

    Emperor

    confronts you in his modified King Oni, but is helpless against

    Twinblades.

    ========================

    Soviets 8: Easter Island [CW108]

    The Stone-Faced Witness

    ========================

    Starting Resources: 10,000

    Starting Buildings: Construction Yard

    Starting Units: None

    Produceable Buildings: Airfield

    BarracksBattle Lab

    Crusher Crane

    Flak Cannon

    Fortress Wall

    Iron Curtain

    Naval Yard

    Ore Refinery

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    Reactor

    Sentry Gun

    Super-Reactor

    Tesla Coil

    War Factory

    Produceable Units: Akula Sub

    Apocalypse Tank

    Bullfrog

    Combat Engineer

    Conscript

    Dreadnought

    Flak Trooper

    Hammer Tank

    Kirov Airship

    MCV

    MiG Fighter

    Natasha

    Ore CollectorSickle

    Sputnik

    Stingray

    Tesla Trooper

    Twinblade

    V4 Rocket Launcher

    War Bear

    Top-Secret Protocols: Cash Bounty

    Desolator Airstrike

    Desolator Dual-AirstrikeGrinder Treads

    Magnetic Satellite

    Magnetic Singularity

    Orbital Drop

    Orbital Dump

    Super-Magnetic Satellite

    Toxic Corrosion

    Ultra-Magnetic Satellite

    Objective 1: Destroy the Allied Emissary and his EscortObjective 2: Stop the Allied Counter-Offensive

    Objective 3: Destroy the Vacuum Imploder Before It Fires

    Objective 4: Destroy the Premier's Volcano Fortress

    Walkthrough:

    Build a Reactor and a Crusher Crane. Erect 2 Ore Refineries

    first and a

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    Super-Reactor and Naval Yard second. Next build a Barracks and

    an Airfield.

    Train 2 Engineers and capture the Oil Derricks. Produce a

    Sputnik and expand to

    the naval ore mine. Build five or so Akula Subs and spam

    Twinblades.

    When the order to attack comes, use Magnetic Satellite on the

    Allied Assault

    Destroyers and Hydrofoils while Twinblades attack the Aircraft

    Carrier. Start

    building MiGs and a few more Akulas.

    The battlefield expands to reveal an Allied base to the west.

    Send all Akulas

    there immediately to take out the naval defenses and destroy the

    Seaports and

    Airbases around the island. Defend your base against the initialAllied

    offensive with MiGs and Twinblades, then send the helicopters to

    destroy the

    land-based buildings on the island. Build a second Airbase and

    fill it with

    MiGs before spamming Twinblades from it as well.

    Expand to the island with your MCV. Crush the initial push of

    Apocalypse Tanks

    and infantry with Twinblades. Fly around east then north to

    assault the CrusherCrane, Naval Yards, and Super-Reactor there. Use Orbital Drop or

    Dump to damage

    the 2 Flak Cannon on the east side of the Vacuum Imploder, then

    have Twinblades

    finish the defenses and raze the structure itself. MiGs defend

    the Imploder,

    so keep your own MiGs ready and back the Twinblades away when

    attacked.

    Now you can dismantle the Premier's forces at your leisure.

    There is alittle-defended base with a Barracks and War Factory on the west

    side to

    destroy. Work up from there and level the Super-Reactor and Ore

    Refineries.

    Take out the Flak Cannon on the rim one at a time and destroy

    the fortress

    buildings.

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    ========================

    Soviets 9: New York City [CW109]

    Blight on the Big Apple

    ========================

    Starting Resources: 0

    Starting Buildings: None

    Starting Units: Terror Drone (8)

    Produceable Buildings: Airfield

    Barracks

    Battle Lab

    Crusher Crane

    Flak Cannon

    Fortress Wall

    Iron Curtain

    Naval YardOre Refinery

    Reactor

    Sentry Gun

    Super-Reactor

    Tesla Coil

    Vacuum Imploder

    War Factory

    Produceable Units: Akula Sub

    Apocalypse Tank

    Bullfrog

    Combat EngineerConscript

    Dreadnought

    Flak Trooper

    Hammer Tank

    Kirov Airship

    MCV

    MiG Fighter

    Natasha

    Ore Collector

    Sickle

    SputnikStingray

    Terror Drone

    Tesla Trooper

    Twinblade

    V4 Rocket Launcher

    War Bear

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    Top-Secret Protocols: Cash Bounty

    Desolator Airstrike

    Desolator Delta-Airstrike

    Desolator Dual-Airstrike

    Grinder Treads

    Magnetic Satellite

    Magnetic Singularity

    Mass Production

    Orbital Downpour

    Orbital Drop

    Orbital Dump

    Super-Magnetic Satellite

    Terror Drone Surprise

    Toxic Corrosion

    Ultra-Magnetic Satellite

    Objective 1: Eliminate Ft. Bradley's Prospectors

    Objective 2: Destroy Ft. BradleyObjective 3: Destroy the Statue of Liberty

    Secondary Objective 1: Eliminate Agent Tanya

    Secondary Objective 2: Capture the New York Stock Exchange

    Walkthrough:

    Take the Terror Drones north and destroy the Multigunner IFV and

    Prospector.

    Continue to the northern ore mines and take out the Guardian

    Tank and

    Prospectors.

    You now have 4 Tesla Tanks (which you can use in this mission

    only, barring

    mods), 2 Kirov Airships, and 4 Twinblades in addition to the

    remaining Terror

    Drones. Head into the Allied Base. Use Terror Drones to kill

    infantry and IFVs.

    Destroy the Athena Cannon as quickly as possible. Send the

    Kirovs and

    Twinblades to the far east side of the map while the Tesla Tanks

    finish off thebase.

    You receive 10,000 credits and a base on the east side with a

    Construction

    Yard, 2 Ore Refineries, and 2 Reactors. Fly the aircraft there

    while getting

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    a Flak Cannon in your base. Build a Crusher Crane. Next build a

    Barracks and an

    Airfield along with a Sentry Gun on the southeast side and a

    Tesla Coil on

    the northeast. Train a couple Conscripts and garrison the

    nearest building. Put

    a couple War Bears in your base as well. Fill the Airfield with

    MiGs and start

    building Kirovs. Put up another Airfield and get MiGs. Select

    the Magnetic

    Satellite and use it when you see an opportunity, probably to

    help your

    co-commander. Select Orbital Drop when available. After amassing

    4 Kirovs, send

    them northeast with a full MiG escort. Group up at a point

    directly southeast

    of the Statue of Liberty over land. Send the Kirovs straight at

    the statue;they should ignore defenses and bomb the capitalism out of the

    target. Send

    MiGs just in front to down Apollos and absorb damage. Use

    Orbital Drop or Dump

    on the Statue as well.

    ========================

    Allies 1: Brighton Beach [CW201]

    Ride of the Red Menace

    ========================

    Starting Resources: 0

    Starting Buildings: None

    Starting Units: Attack Dog (2)

    Peacekeeper (4)

    Produceable Buildings: Armor Facility

    Boot Camp

    Multigunner Turret

    Ore Refinery

    Power Plant

    Produceable Units: Attack DogEngineer

    Javelin Soldier

    Multigunner IFV

    Peacekeeper

    Top-Secret Protocols: Cryoshot

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    Objective 1: Eliminate the Soviets in Brighton

    Objective 2: Hold Out Against the Incoming Soviets

    Objective 3: Repel the Soviet Navy

    Objective 4: Eliminate the Remaining Soviets

    Secondary Objective 1: Garrison Four Civilian Structures

    Secondary Objective 2: Capture the Hospital

    Secondary Objective 3: Repair the Coastal Guns

    Secondary Objective 4: Train 5 Javelin Soldiers

    Secondary Objective 5: Build 5 Multigunner IFVs

    Walkthrough:

    The map is littered with War Bears and Conscripts, but they are

    no match for

    veteran Peacekeepers. March northeast to kill some Bears and get

    2 more

    Peacekeepers, then go southeast for a similar situation. Kill

    all the hostiles.

    You are given a Construction Yard, Ore Refinery, 2 Power Plants,

    a Boot Camp,

    and 500 credits. Train an Engineer and more Peacekeepers.

    Garrison the

    highlighted buildings when prompted. Have the Engineer capture

    the Hospital and

    train 2-4 more. When the timer expires, Conscripts parachute in

    front of the

    garrisoned buildings, and another group follows up soon after.

    Annihilate them.

    After the cutscene, send the Engineers you have to the coastal

    guns. Instruct

    the co-commander to repair those on his side if you do not have

    4 Engineers.

    When Javelin Soldiers become available, start training them.

    Build as many as

    you can afford, not just 5. The Soviet Navy attacks with Bears,

    Conscripts, and

    Stingrays, so take the infantry with your Peacekeepers and the

    ships with yourJavelins.

    For the last wave, you are cleared to build and Armor Facility,

    Multigunner

    IFVs, and Multigunner Turrets. If you do build IFVs, load them

    with Javelins.

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    When the Soviets attack, ignore the Dreadnoughts and use Javelin

    Soldiers (and

    IFVs if applicable) to down the Kirov Airships.

    =======================

    Allies 2: Cannes [CW202]

    The Shark and the Lure

    =======================

    Starting Resources: 7,000

    Starting Buildings: Boot Camp

    Command Hub

    Power Plant

    Starting Units: Spy (3)

    Tanya

    Produceable Buildings: Armor Facility

    Boot CampOre Refinery

    Power Plant

    Produceable Units: Guardian Tank

    MCV

    Multigunner IFV

    Prospector

    Riptide ACV

    Spy

    Tanya

    Top-Secret Protocols: Cryoshot

    Objective 1: Get Spies into the Port Buildings

    Objective 2: Save the Allied Leaders

    Objective 3: Get Tanya into the Port Authority Building

    Objective 4: Sink the Soviet Dreadnoughts

    Objective 5: Wipe Out the Soviet Base

    Secondary Objective 1: Neutralize the Defenses Guarding the

    Vindicators

    Walkthrough:The co-commander will save the Allied leaders. Train a fourth

    Spy. Send Tanya

    to the far southeast island to destroy the Reactors; this gives

    you the Airbase

    and 4 Vindicators. Use the Vindicators to destroy the Tesla

    Coils guarding the

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    port buildings, then start bombing the Dreadnoughts. When the

    Coils are gone,

    Tesla can easily dispatch the War Bears and Conscripts on the

    islands as well

    as the Reactors and Barracks. Send the Spies to their stations

    when the way is

    clear and have Tanya follow suit.

    You are assigned an MCV, an Ore Refinery and an Armor Facility.

    Build another

    Armor Facility and spam Guardians. Finish bombing the

    Dreadnoughts, then roll

    over the Soviets with tanks.

    =====================

    Allies 3: Heidelberg [CW203]

    The Famous Liberation

    =====================

    Starting Resources: 5,000

    Starting Buildings: None

    Starting Units: Hydrofoil (4)

    Produceable Buildings: Airbase

    Armor Facility

    Boot Camp

    Fortress Wall

    Multigunner Turret

    Ore RefineryPower Plant

    Produceable Units: Attack Dog

    Engineer

    Guardian Tank

    Javelin Soldier

    MCV

    Multigunner IFV

    Peacekeeper

    Riptide ACV

    Spy

    Vindicator

    Top-Secret Protocols: Advanced Aeronautics

    Cryoshot

    Surveillance Sweep

    Objective 1: Escort the MCVs

    Objective 2: Destroy the Iron Curtain

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    Objective 3: Destroy the Four Super-Reactors

    Objective 4: Destroy the Soviet Headquarters

    Secondary Objective 1: Assist Agent Tanya

    Walkthrough:

    Sail northwest and destroy the 4 Twinblades guarding the first

    beach. Continue

    and switch 2 Hydrofoils to weapon jamming, then jam the Tesla

    Coils guarding

    the second beach.

    You now have 2 Riptides, 2 Dogs, 4 Peacekeepers, 4 Javelin

    Soldiers, and a

    Construction Yard. Build a Power Plant and 2 Ore Refineries.

    Build another

    Power Plant and an Airbase, then order up 4 Vindicators.

    Purchase AdvancedAeronautics and start bombing the base north of you when the

    first Vindicator

    finishes. Garrison some of the northern buildings with

    Peacekeepers and Javelin

    Soldiers. Bomb the enemy Barracks and the Super-Reactor, then

    keep bombing

    farther and farther away. Build a Boot Camp and a few

    Peacekeepers so they and

    the Riptides can push forward and kill Flak Troopers. Build

    another Airbase and

    more Vindicators. Destroy the 2 Super-Reactors on your side ofthe base. Erect

    an Armor Facility and get Heightened Clearance so you can build

    a few Guardians

    to defend your base, then start bombing the Barracks, War

    Factory, and

    Construction Yard holding Tanya. Build more Airbases when you

    can afford it.

    Destroy the Iron Curtain.

    The battlefield expands and the enemy now has Apocalypse Tanks,

    but you cansimply bomb the HQ without engaging them.

    ===================

    Allies 4: Gibraltar [CW204]

    Enemy of Our Enemy

    ===================

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    Starting Resources: 10,000

    Starting Buildings: None

    Starting Units: Tanya

    Produceable Buildings: Airbase

    Armor Facility

    Boot Camp

    Fortress Wall

    Multigunner Turret

    Ore Refinery

    Power Plant

    Seaport

    Produceable Units: Assault Destroyer

    Attack Dog

    Cryocopter

    Dolphin

    Engineer

    Guardian TankHydrofoil

    Javelin

    MCV

    Multigunner IFV

    Peacekeeper

    Prospector

    Riptide ACV

    Spy

    Tanya

    Vindicator

    Top-Secret Protocols: Advanced Aeronautics

    Cryoblast

    Cryoshot

    Surgical Strike

    Surveillance Sweep

    Objective 1: Destroy the Hangars

    Objective 2: Recover the Assault Destroyers

    Objective 3: Destroy the Imperial Base

    Secondary Objective 1: Eliminate the King OniSecondary Objective 2: Set Up an Expansion Base in the Southwest

    Walkthrough:

    You control Tanya while your co-commander controls Natasha. Head

    north and kill

    the numerous Imperial Warriors. Use the Timebelt liberally.

    Continue northwest

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    and slaughter more Imperial Warriors and Tankbusters. A few

    Tsunami Tanks come

    up the road behind them. Head up the mountain to destroy the

    King Oni, then

    return. March northwest and let Natasha call an air strike on

    the garrisoned

    building. Enter a building northwest of that and kill infantry,

    but exit before

    Tankbusters level it. Finish off the hostiles and destroy the

    Instant Dojo.

    Proceed northwest and shoot the landed Sky Tengu to clear the

    runways. Polish

    off the few remaining Tankbusters and raze the base.

    You now have a Construction Yard. Use Tanya to defend the base

    while you put up

    a Power Plant and 2 Ore Refineries. You soon receive

    reinforcements of 3Cryocopters. Build an Airbase and another Power Plant, and place

    a Multigunner

    Turret on the northwest side of your base as well. Produce

    Vindicators and

    move your Construction Yard closer to the sea. Build a Seaport

    and get out a

    few Hydrofoils. Bomb the Docks to the west while Hydrofoils take

    out Sky Tengu

    and Cryocopters freeze and shrink Tsunamis for the convenience

    of your

    co-commander. Build another Airbase with Vindicators and bombthe 4 Defenders

    guarding the Assault Destroyers after your co-commander attacks,

    putting the

    turrets in anti-ground mode.

    You now have Assault Destroyers and can build there. Take out

    the base there

    and expand. There is another ore mine east of the former base

    guarded by 2 King

    Oni, which you can bomb safely. Expand there as well. Build

    Assault Destroyers,replace any lost Cryocopters, and make sure you have a few

    Hydrofoils set to

    weapon jamming. An Imperial force soon attacks from the south

    and attempts to

    establish a base. It has Yari Mini-Subs, Naginata Cruisers, and

    Shogun

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    Battleships, so shrink, freeze, and jam as many ships as

    possible while bombing

    them. After crushing this attack, a swarm of Tsunamis will

    probably come from

    the north, so dispatch it similarly. Reinforce your army and

    build another

    Multigunner Turret or two to defend your base. Bomb the Docks in

    the north.

    Once those are destroyed, move your Assault Destroyers with

    Cryocopter support

    onto the mainland and advance into the eastern side of the

    Imperial base. The

    Mecha Bays there churn out Tsunamis. Assign one Cryocopter to

    freeze the

    closest Bay while the rest of your force fights off the

    Tsunamis. Shatter the

    Bay when it is frozen and continue to the next. Use Vindicators

    to bomb theDefender-VXs and Cryoblast the Striker-VXs. Once the Mecha Bays

    are gone,

    eliminate the Construction Yard.

    =========================

    Allies 5: North Sea [CW205]

    The Unfathomable Fortress

    =========================

    Starting Resources: 0

    Starting Buildings: NoneStarting Units: Dolphin (4)

    Hydrofoil (4)

    Produceable Buildings: Airbase

    Armor Facility

    Boot Camp

    Fortress Wall

    Multigunner Turret

    Ore Refinery

    Power Plant

    SeaportProduceable Units: Aircraft Carrier

    Apollo Fighter

    Assault Destroyer

    Attack Dog

    Century Bomber

    Cryocopter

    Dolphin

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    Engineer

    Guardian Tank

    Hydrofoil

    Javelin

    MCV

    Multigunner IFV

    Peacekeeper

    Prospector

    Riptide ACV

    Spy

    Tanya

    Vindicator

    Top-Secret Protocols: Advanced Aeronautics

    Cryoblast

    Cryoshot

    Surgical Strike

    Surveillance SweepTime Bomb

    Objective 1: Protect the Salvage Ship

    Objective 2: Destroy the First Radar Ship

    Objective 3: Destroy the Second Radar Ship

    Objective 4: Capture Both Fortress Power Cores

    Secondary Objective 1: Destroy the Generators

    Secondary Objective 2: Capture the Generators

    Walkthrough:Naginatas and Chopper-VXs attack alternately. Switch 2

    Hydrofoils to weapon

    jamming and wipe out all comers.

    You now have 4 Spies while your co-commander has Natasha. Use

    the Imperial

    Warrior to the north for a disguise. Send one Spy to infiltrate

    the first

    Instant Generator and wait for Natasha to destroy it. Do the

    same for the

    second and third Generators. Finally, order Natasha to call anair strike on

    the Imperial Radar Ship.

    For the second ship, you have Tanya and your co-commander has 4

    Combat

    Engineers. Kill the infantry near the first Generator and order

    an Engineer to

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    capture it. Clear a path to the westernmost Generator and do the

    same, then to

    the Generator east of that, then to the final Generator. Destroy

    the Imperial

    Radar Ship.

    You receive 10,000 credits, a Construction Yard, and 2 Ore

    Refineries. Build a

    Power Plant. Float an Airbase and start filling it with

    Vindicators, then a

    second Airbase, then a third. Select Advanced Aeronautics. As

    soon as you have

    2 Vindicators, start bombing the Defenders guarding the naval

    ore mines, then

    the Ore Collectors. Keep sending Vindicators out in pairs

    against the Defenders

    guarding the Docks in front of the fortress, then bomb the Docks

    themselves.Bomb the 2 Shoguns at the entrance to the fortress, ideally

    before they head

    for your base. Bomb the Naginatas. Bomb everything. Meanwhile,

    erect a

    Multigunner Turret or two in your base and build a Seaport. Get

    out a few

    Hydrofoils and Riptides, then build a Prospector and expand to

    the east. Place

    the Command Hub somewhere that allows you to build a Barracks on

    land and train

    Engineers to capture the Oil Derricks. Tech to Max Clearance andbuild a few

    Aircraft Carriers when they become available. Produce more

    Hydrofoils to escort

    your Carriers and start bombarding the fortress. Eliminate all

    hostile presence

    between you and the Power Cores. Load Engineers on 2 Riptides

    and send them to

    the targets. The Power Cores do not stay captured permanently,

    so move the 2

    Engineers in simultaneously.

    ======================

    Allies 6: Mt. Rushmore [CW206]

    A Monument to Madness

    ======================

    Starting Resources: 0

    Starting Buildings: None

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    Starting Units: Tanya

    Produceable Buildings: Airbase

    Armor Facility

    Boot Camp

    Defense Bureau

    Fortress Wall

    Multigunner Turret

    Ore Refinery

    Power Plant

    Spectrum Tower

    Produceable Units: Apollo Fighter

    Attack Dog

    Century Bomber

    Cryocopter

    Engineer

    Guardian Tank

    JavelinMCV

    Mirage Tank

    Multigunner IFV

    Peacekeeper

    Prospector

    Riptide ACV

    Spy

    Tanya

    Vindicator

    Top-Secret Protocols: Advanced AeronauticsCryoblast

    Cryoshot

    High Technology

    Paratroop Team

    Surveillance Sweep

    Objective 1: Destroy the Com Tower

    Objective 2: Destroy the Rushmore Firebase

    Objective 3: Eliminate the President of the United States

    Secondary Objective 1: Destroy the Power PlantSecondary Objective 2: Capture the Jefferson Head Control Center

    Secondary Objective 3: Capture the Lincoln Head Control Center

    Secondary Objective 4: Capture the Washington Head Control Center

    Walkthrough:

    You control Tanya while your co-commander had 3 Spies and 3

    Engineers. Move

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    north and kill all the dogs. Order the co-commander to

    infiltrate the Power

    Plant. Destroy the Multigunner Turret while it is unpowered and

    kill the

    Peacekeepers. Destroy the Power Plant and the Boot Camp for good

    measure. Clear

    out the Com Tower's meager defenses and flatten the tower.

    You receive 10,000 credits and a Construction Yard. Build a

    Power Plant, a

    Barracks, and an Ore Refinery. Train an Engineer to capture the

    Oil Derrick and

    several Javelin Soldiers to garrison nearby buildings. Build

    another Power

    Plant, an Airbase, and a couple Multigunner Turrets on the north

    side of your

    base. Train a couple Vindicators and 3 Engineers while buying

    HeightenedClearance and Max Clearance. Have the Vindicators start bombing

    the Spectrum

    Tower guarding the west ramp into the enemy base, followed by

    the Multigunner

    Turrets inside. Issue Take Position orders to your co-commander

    to prevent him

    from sending his forces on suicide missions against Spectrum

    Towers. Build

    Centuries when available and have them carry Engineers along the

    edges of the

    map to the 3 control buildings. Capture those buildings. Buildanother Airbase

    and train some Apollo Fighters. Get an Armor Facility as well.

    When you are

    granted Mirage Tank reinforcements, send them up the western

    ramp while

    escorted by Apollos and assisted by bombers to destroy all the

    Power Plants.

    After cutting power to the base defenses, destroy the enemy

    production

    buildings and raze the Firebase. Bomb the President's Limo.

    ======================

    Allies 7: Tokyo Harbor [CW207]

    Forever Sets the Sun

    ======================

    Starting Resources: 12,000

    Starting Buildings: Airbase (2)

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    Armor Facility

    Boot Camp (2)

    Construction Yard

    Ore Refinery

    Power Plant (4)

    Seaport

    Starting Units: None

    Produceable Buildings: Airbase

    Armor Facility

    Boot Camp

    Chronosphere

    Defense Bureau

    Fortress Wall

    Multigunner Turret

    Ore Refinery

    Power Plant

    SeaportSpectrum Tower

    Produceable Units: Aircraft Carrier

    Apollo Fighter

    Assault Destroyer

    Athena Cannon

    Attack Dog

    Century Bomber

    Cryocopter

    Dolphin

    Engineer

    Guardian TankHydrofoil

    Javelin

    MCV

    Mirage Tank

    Multigunner IFV

    Peacekeeper

    Prospector

    Riptide ACV

    Spy

    Tanya

    Vindicator

    Top-Secret Protocols: Advanced Aeronautics

    Cryoblast

    Cryoshot

    High Technology

    Paratroop Team

    Surgical Strike

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    Surveillance Sweep

    Time Bomb

    Objective 1: Hold out for Soviet Reinforcements

    Objective 2: Transport an MCV Across the Harbor

    Objective 3: Take Out the Imperial Military

    Objective 4: Sink Prince Tatsu's Fleet

    Secondary Objective 1: Destroy the Imperial Blockade

    Walkthrough:

    Build Vindicators, a few Guardians, and a few Javelins. Switch

    the Javelins to

    laser guidance and take out the nanocores coming from the

    northeast. Select

    Advanced Aeronautics and have the Vindicators start bombing the

    Defender-VXs

    and Docks that make up the blockade. Take circuitous routes toavoid Sea Wings.

    Purchase Max Clearance and build Mirage Tanks to defend the

    eastern shore. This

    section ends when the timer expires or you destroy the blockade.

    You are left with your Construction Yard and some surviving

    ground forces. Pack

    up the Yard and use the Chronosphere you are sent to teleport

    the MCV and as

    many tanks as you can fit across to the designated area on the

    mainland. Youreceive 2 Athena Cannon and 3 Multigunner IFVs as well as about

    19,000 credits.

    Build an Airbase and fill it with Apollos. Send your forces west

    to destroy

    the superweapon farm, then return to base. Meanwhile, get up Ore

    Refineries, an

    Armor Facility, another Airbase, and a couple Multigunner

    Turrets. Build more

    Mirages and push into the base directly southwest. Expand there

    when it is

    gone. Begin constructing Century Bombers and attack vulnerableproduction

    buildings such as the Docks south of your base. When your army

    is replenished,

    advance on the westernmost base. Distract its defense forces and

    bomb the Mecha

    Bay and Dojo there. At this point the Empire cannot stop you

    from bombing all

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    the critical targets, so build your Century count and do so.

    When Prince Tatsu

    brings in his fleet and his Shogun Battleships start bombarding

    your

    co-commander, use the Chronosphere to teleport them onto land.

    ===================

    Allies 8: Havana [CW208]

    The Great Bear Trap

    ===================

    Starting Resources: 5,000

    Starting Buildings: None

    Starting Units: Attack Dog (2)

    Spy (2)

    Produceable Buildings: Airbase

    Armor FacilityBoot Camp

    Defense Bureau

    Fortress Wall

    Multigunner Turret

    Ore Refinery

    Power Plant

    Seaport

    Spectrum Tower

    Produceable Units: Aircraft Carrier

    Apollo Fighter

    Assault DestroyerAthena Cannon

    Attack Dog

    Century Bomber

    Cryocopter

    Dolphin

    Engineer

    Guardian Tank

    Hydrofoil

    Javelin

    MCV

    Mirage TankMultigunner IFV

    Peacekeeper

    Prospector

    Riptide ACV

    Spy

    Tanya

    Vindicator

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    Top-Secret Protocols: Advanced Aeronautics

    Cryoblast

    Cryogeddon

    Cryoshot

    Deluxe Time Bomb

    High Technology

    Free Trade

    Paratroop Platoon

    Paratroop Squad

    Paratroop Team

    Surgical Strike

    Surveillance Sweep

    Time Bomb

    Objective 1: Investigate Havana for Soviet Activity

    Objective 2: Locate a Soviet Base

    Objective 3: Destroy the Soviet BaseObjective 4: Destroy the Kirov Launch Facilities

    Objective 5: Do Not Let a Kirov Leave Havana

    Secondary Objective 1: Recruit a Force of 10 Soviets

    Walkthrough:

    You must stay near the co-commander's Mirage Tank. Travel with

    it and bribe

    forces as you see fit. The Combat Engineers can capture the

    Crusher Crane and

    War Factory if bribed. The 2 Apocalpyse Tanks that pass by aregood targets.

    Note that infantry can be crushed by enemy tanks even under the

    mirage. Make

    your way to the base and destroy it.

    You receive 5,000 credits, a Construction Yard, 2 Ore

    Refineries, and 2 Power

    Plants. Move your remaining ground forces to the northwest of

    the stadium near

    them and destroy it. Build an Armor Facility and an Airbase.

    Build a fewRiptides to defend your base against infantry coming from the

    northwest. Build

    Apollos and tech to Max Clearance. Get 2 Athena Cannon and a few

    Mirage Tanks.

    March them north under Apollo cover and destroy the Sentry Guns

    guarding the

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    northern base, then raze production buildings. The Airfields are

    especially

    important as the enemy will accumulate MiGs and Twinblades. Keep

    an eye out for

    Kirovs and shoot them down with Apollos as necessary. Build 2

    more Airbases;

    fill one with Apollos and the other with Century Bombers. Bomb

    all the

    launching pads and keep downing enemy aircraft.

    ==============================

    Allies 9: Leningrad [CW209]

    The Moon Shall Never Have Them

    ==============================

    Starting Resources: None

    Starting Buildings: None

    Starting Units: MCV

    Produceable Buildings: Airbase

    Armor Facility

    Boot Camp

    Chronosphere

    Defense Bureau

    Fortress Wall

    Multigunner Turret

    Ore Refinery

    Power Plant

    Proton ColliderSeaport

    Spectrum Tower

    Produceable Units: Aircraft Carrier

    Apollo Fighter

    Assault Destroyer

    Athena Cannon

    Attack Dog

    Century Bomber

    Cryocopter

    Dolphin

    EngineerGuardian Tank

    Hydrofoil

    Javelin

    MCV

    Mirage Tank

    Multigunner IFV

    Peacekeeper

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    Prospector

    Riptide ACV

    Spy

    Tanya

    Vindicator

    Top-Secret Protocols: Advanced Aeronautics

    Cryoblast

    Cryogeddon

    Cryoshot

    Deluxe Time Bomb

    High Technology

    Free Trade

    Paratroop Platoon

    Paratroop Squad

    Paratroop Team

    Supreme Time Bomb

    Surgical StrikeSurveillance Sweep

    Time Bomb

    Objective 1: Unpack MCV 1 at Chrono Drop Zone 1

    Objective 2: Unpack MCV 2 at Chrono Drop Zone 2

    Objective 3: Clear the Plateau of Soviets

    Objective 4: Destroy All Seven Iron Curtains

    Secondary Objective 1: Destroy the Vacuum Imploder

    Walkthrough:Hurry northeast and unpack. Use the 5 Mirage Tanks teleported in

    to destroy the

    Hammer Tanks and Sickles, then the War Factory, then everything

    else.

    You are given 15,000 credits. Set up a Power Plant, Barracks, 2

    Ore Refineries,

    Power Plant, Airbase, and Armor Facility. Train 2 Engineers to

    capture the

    nearby Oil Derricks. Fill the Airbase with Apollos and send them

    across theriver. Try to get Soviet forces to follow them so your Mirages

    can tear them

    apart on the bridge. Produce a Riptide and fill it with

    Engineers, then make 6

    or so Multigunner IFVs. Purchase Heightened Clearance and start

    building

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    Guardians as well as more IFVs. After you have dragged the bulk

    of the Soviet

    armor across the bridge to destruction, head into the enemy

    base. Capture the

    War Factories and sell them. Destroy the Sentry Guns and

    Reactors and capture

    all the other buildings. Sell all except the Iron Curtain and

    Super-Reactor.

    Use the money to build a Chronosphere, more IFVs, and a Defense

    Bureau followed

    by a Proton Collider. March north when you have many IFVs and 1

    or 2 Airbases

    full of Apollos. Use the Iron Curtain on your Mirages and

    Guardians to take

    out the tanks and Airfields quickly while your IFVs and Apollos

    shoot down

    Twinblades. Capture the Iron Curtain and sell it or the one you

    already have.Employ the Iron Curtain to prevent damage while you destroy the

    garrisoned

    buildings around the easternmost Iron Curtain, then capture and

    sell it. Tech

    up to Max Clearance. When Krukov brags about his new Vacuum

    Imploder, he gives

    you vision of a spot between it and his Iron Curtain. Teleport a

    Riptide loaded

    with Engineers to capture and sell them both as well as anything

    else you can

    manage. Assist your co-commander destroy any remaining IronCurtains with your

    Proton Collider, Surgical Strikes, Supreme Time Bombs, and some

    Century Bombers

    if necessary. Gather your ground forces and put Tanya in a

    Riptide or IFV. When

    the last Curtain falls, send this force next to the shuttle pad

    via

    Chronosphere, unload Tanya, and destroy the shuttle.

    =========================

    Empire 1: Vorkuta [CW301]The Death of Father Frost

    =========================

    Starting Resources: 0

    Starting Buildings: None

    Starting Units: Imperial Warrior (5)

    Sudden Transport

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    Produceable Buildings: None

    Produceable Units: None

    Top-Secret Protocols: None

    Objective 1: Destroy the Reactors

    Objective 2: Destroy the Statues around the Square

    Objective 3: Bring Down the Tesla Coils

    Objective 4: Destroy the Soviet Navy at Harbor

    Secondary Objective 1: Destroy All of the Barracks

    Secondary Objective 2: Capture the Hospital

    Walkthrough:

    Disguise your Sudden Transport as a Bullfrog and head towards

    the western

    reactor. If your co-commander is AI, he will unload hisTankbusters near the

    first Conscript guarding the shore, so unload your Warriors and

    kill the

    Conscripts first. Escort the Tankbusters to the Reactor. Once it

    is gone, head

    to the eastern Reactor and use the Final Squadron X you are

    granted for

    destroying Reactors to level it.

    You receive another Sudden Transport and 5 Tankbusters as

    reinforcements. Thecity is filled with Conscripts, Tesla Troopers, and a Hammer

    Tank, none of

    which can challenge your forces. If you approach the bridge at

    the north side

    of the map, you get 5 Shinobi. Approaching the Hospital between

    the southern

    monuments activates the second bonus objective; you receive a

    Sudden Transport

    loaded with 2 Engineers to accomplish it. Destroy all the

    targets.

    Soon after the third objective is assigned, the fog of war over

    the docks area

    lifts. This allows you to use Final Squadrons on all 3 Reactors

    powering the

    Tesla Coils.

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    Afterwards you receive 6 Yari Mini-Subs. The only threat to them

    are land-bound

    Flak Troopers, so keep them away from the shore and sink the

    Soviet fleet.

    ============================

    Empire 2: Stalingrad [CW302]

    To Conquer Shattered Spirits

    ============================

    Starting Resources: 8,000

    Starting Buildings: None

    Starting Units: Mecha Tengu (4)

    MCV

    Produceable Buildings: Defender-VX

    Fortress Wall

    Instant DojoInstant Generator

    Mecha Bay

    Ore Refinery

    Produceable Units: Burst Drone

    Engineer

    Imperial Warrior

    Mecha Tengu

    Ore Collector

    Shinobi

    Sudden Transport

    TankbusterTsunami Tank

    Top-Secret Protocols: Emperor's Rage

    Final Squadron

    Objective 1: Establish a Base

    Objective 2: Destroy the Mother Russia Statue

    Objective 3: Defend the Transports

    Secondary Objective 1: Destroy All Soviet Monuments

    Walkthrough:

    Move east and kill the Flak Troopers. Switch to Sky Tengu and

    fly east to shoot

    down the Twinblades. Revert to Mecha Tengu and wipe out the

    Conscripts. Unpack

    your MCV in the designated area.

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    Set up an Instant Generator and 2 Ore Refineries. Build another

    Generator, a

    Mecha Bay, and a Dojo. Begin spamming Mecha Tengu. Train an

    Engineer and a few

    Tankbusters. Move your Mecha Tengu west to clear a path while

    the Engineer

    capture the Oil Derrick and the Tankbusters wreck the monument.

    Return the

    Tengu and Tankbusters to base to regroup before pushing north.

    Clear a path to

    the ore mine and expand there. Fortify the mine with a Defender.

    Head northeast

    and destroy the monuments with Tankbusters while the Tengu pick

    up all the cash

    crates. Tech up the Mecha Bay and start building Tsunami Tanks.

    Convert four or

    so Tengu to Sky mode because of upcoming Twinblades and push to

    the Sovietbase. When you reach the triple Sentry Guns, bring up Tsunamis

    and activate

    Emperor's Rage on them to break through. Take the base apart and

    continue

    reinforcing. Build another Mecha Bay to keep up production. Do

    not destroy the

    Mother Russia statue right away. Instead, continue increasing

    the army and

    spread Defender-VXs along the river. Station Mecha Tengu, Sky

    Tengu, Tsunamis,

    and Tankbusters all along the river as well. Destroy the statuewhen ready.

    10 Transports must reach the west side. The Soviets send

    Apocalypse Tanks

    first, then Bullfrogs loaded with troops, then Twinblades. The

    mission ends

    when all the Transports exit. Transports sometimes get stuck on

    units in the

    river, so move your amphibious units out of the way when

    required.

    =================================

    Empire 3: Odessa [CW303]

    Behold the Mighty Saint of Swords

    =================================

    Starting Resources: 0

    Starting Buildings: None

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    Starting Units: Chopper-VX (4)

    Produceable Buildings: None

    Produceable Units: None

    Top-Secret Protocols: Emperor's Rage

    Final Squadron

    Point-Defense Drones

    Objective 1: Escort the Transports

    Objective 2: Destroy the Artillery Bases

    Objective 3: Destroy the Soviet Bases

    Secondary Objective 1: Destroy the Landmarks

    Walkthrough:

    Immediately fly to the nearest group of Stingrays and start

    bombing them. Takeout the nearest 4 Stingrays and send one Chopper to get the next

    pair, after

    which it should head west to sink 2 more. Have the remaining 3

    hunt Akulas,

    starting with the second one from the east. Have these continue

    west, sinking

    Akulas. When you are about halfway across the sea, have the lone

    Chopper land

    on the platform and send another to join it. After destroying

    the westernmost

    Akula, have them land on the platform as well. Twinblades comein to destroy

    the transports. This section is incredibly time-sensitive and

    may take several

    tries to get the Akula positions and timing down.

    Now you have the Shogun Executioner, which means the mission is

    already over.

    Attack all the targets to win. Use the Executioner's special

    ability to destroy

    the giant artillery pieces quickly. Using Hold Fire Stance is

    helpful so theExecutioner does not destroy the Stingrays and Tesla Troopers

    attacking it;

    their Tesla weapons recharge the Executioner's health faster

    than Twinblades

    can reduce it.

    ============================

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    Empire 4: Pearl Harbor [CW304]

    Graveyard of a Foolish Fleet

    ============================

    Starting Resources: 1,000

    Starting Buildings: Construction Yard

    Defender-VX (2)

    Docks

    Instant Dojo

    Instant Generator (5)

    Mecha Bay

    Nanotech Mainframe

    Ore Refinery (2)

    Starting Units: Defender Core (5)

    Engineer (2)

    Imperial Warrior (2)

    Mecha Tengu (2)

    Striker-VX (2)Tankbuster

    Tsunami Tank (2)

    Yari Mini-Sub (2)

    Produceable Buildings: Defender-VX

    Docks

    Fortress Wall

    Instant Dojo

    Instant Generator

    Mecha Bay

    Nanoswarm HiveOre Refinery

    Produceable Units: Burst Drone

    Engineer

    Imperial Warrior

    Mecha Tengu

    Ore Collector

    Naginata Cruiser

    Shinobi

    Sudden Transport

    Striker-VX

    TankbusterTsunami Tank

    Yari Mini-Sub

    Top-Secret Protocols: Emperor's Rage

    Emperor's Revenge

    Final Squadron

    Honorable Discharge

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    Point-Defense Drones

    Objective 1: Defend Pearl Harbor

    Objective 2: Destroy the Allies' Assault Base

    Secondary Objective 1: Capture the Long Range Radar Towers

    Secondary Objective 2: Defend the Long Range Radars

    Walkthrough:

    Capture the Radar Towers. Build a few extra Mecha Tengu and

    Striker-VXs and

    spread them around the map. Set up the Defender Cores at the

    inlet. Build a

    Sudden Transport and put an Engineer in it. Start spamming

    Yaris. When the

    Allies arrive, disguise the Sudden Transport and send it into

    the enemy base;

    the enemy has no detection but knows your Transport is a fake,so it keeps some

    of its navy nearby it. Use your Yaris to back up the Defenders

    against the

    initial Hydrofoil and Dolphin push. Afterward, push forward and

    have the Yaris

    (with help from Final Squadron) destroy a Seaport or three and

    retreat. The

    enemy begins airdropping forces, so be ready with

    Striker/Choppers and Tengu to

    take out small detachments around the harbor. Reinforce your

    Yaris and sinkmore buildings when it seems feasible. When you receive a

    flotilla of Naginatas

    and the ability to build more, push in and take out any

    remaining Seaports and

    the Construction Yard which are out of the range of the Spectrum

    Towers and

    Multigunner Turrets. Withdraw and build up your anti-air, both

    Tengu and

    Strikers, and defend until the timer expires.

    The fleet arrives with several Naginatas and Yaris along with 5Shogun

    Battleships. Combine this force with your existing navy and

    crush the Allies.

    =============================

    Empire 5: Pacific Ocean [CW305]

    Assault on the Black Tortoise

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    =============================

    Starting Resources: 0

    Starting Buildings: None

    Starting Units: Naginata Cruiser (5)

    Shogun Battleship (2)

    Produceable Buildings: Defender-VX

    Docks

    Fortress Wall

    Instant Dojo

    Instant Generator

    Mecha Bay

    Nanoswarm Hive

    Ore Refinery

    Produceable Units: Burst Drone

    Engineer

    Imperial WarriorMecha Tengu

    Naginata Cruiser

    Ore Collector

    Rocket Angel

    Sea Wing

    Shinobi

    Shogun Battleship

    Sudden Transport

    Striker-VX

    Tankbuster

    Tsunami TankYari Mini-Sub

    Top-Secret Protocols: Emperor's Rage

    Emperor's Revenge

    Final Squadron

    Final Squadron X

    Fortified Fleet

    Honorable Discharge

    Point-Defense Drones

    Objective 1: Stop the Allied MCVsObjective 2: Repair the Fortress Power Cores

    Objective 3: Protect the Fortress Power Cores

    Objective 4: Destroy the Allied Assault Forces

    Secondary Objective 1: Escort the Engineers to the Power Cores

    in 3 Minutes

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    Walkthrough:

    After destroying the first set of MCVs, you receive 3 Rocket

    Angels of your

    own. They are more useful in whip mode for now. When the fleet

    of Assault

    Destroyers and Riptides accompanied by Cryocopters comes in,

    make sure to down

    the Cryocopters first and use the Naginata special ability when

    it will not hit

    friendlies.

    You lose your Naginatas and Shoguns but gain Engineers, Sky

    Wings, and 5,000

    credits. Rush the Engineers toward the Power Cores. Swiftly fly

    the Sky Wings

    and Rocket Angels to the hostiles and kill them. Ideally, the

    Angels take on

    Riptides while the Sky Wings handle infantry. If you lose yourEngineers, you

    get 4 more.

    You now have an Instant Dojo, Mecha Bay, Docks, and 2 Ore

    Refineries. Start

    building a few more Sea Wings and convert your Sky Wings to sub

    mode. An MCV,

    Generator Core, Refinery Core, Mainframe Core, and the fleet

    from section one

    soon arrive as well. Unpack the MCV, Generator, and Mainframe

    where they areand send the Refinery Core to an open spot on the fortress. Sail

    on the

    westernmost Allied base immediately. Have the Shoguns fire on

    the Multigunner

    Turrets and use the Naginata spread torpedoes on the Assault

    Destroyers while

    Sea Wings wreck the Cryocopters. Flatten the base and expand

    there while

    building more Naginatas and Shoguns. Go straight to the next

    base, level it,

    and continue to the last.

    ==========================

    Empire 6: Santa Monica [CW306]

    Rage of the Black Tortoise

    ==========================

    Starting Resources: 10,000

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    Starting Buildings: None

    Starting Units: Wave-Force Tricannon (2)

    Produceable Buildings: Defender-VX

    Docks

    Instant Dojo

    Instant Generator

    Fortress Wall

    Mecha Bay

    Nanoswarm Hive

    Nanotech Mainframe

    Ore Refinery

    Wave-Force Tower

    Produceable Units: Burst Drone

    Engineer

    Imperial Warrior

    MCV

    Mecha TenguNaginata Cruiser

    Ore Collector

    Rocket Angel

    Sea Wing

    Shinobi

    Shogun Battleship

    Sudden Transport

    Striker-VX

    Tankbuster

    Tsunami Tank

    Wave-Force ArtilleryYari Mini-Sub

    Top-Secret Protocols: Balloon Bombs

    Emperor's Rage

    Emperor's Revenge

    Final Squadron

    Fortified Fleet

    Honorable Discharge

    Point-Defense Drones

    Objective 1: Clear a Landing ZoneObjective 2: Capture the Media Centers

    Secondary Objective 1: Capture the International Airport

    Secondary Objective 2: Destroy the Observatory Cannon

    Secondary Objective 3: Destroy the Amusements

    Walkthrough:

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    You control the almighty Tricannon. Enjoy it while it lasts.

    You now have a Construction Yard. Build an Instant Generator,

    Instant Dojo, and

    Instant Generator. Train 6 Engineers and have the first pick up

    the nearby cash

    crate and capture the Oil Derrick. Build 2 Ore Refineries and a

    Mecha Bay.

    Construct a Sudden Transport and load it with Engineers. Take it

    southeast and

    drop off one Engineer at the Oil Derrick, then continue east.

    Capture the MCV

    and an Ore Refinery or Airbase. Build a Barracks there and train

    Engineers to

    capture all the buildings, which you then sell. Capture the

    International

    Airport tower as well. Meanwhile, build a few Mecha Tengu and

    another SuddenTransport, then tech up the Mecha Bay. Disguise the Sudden

    Transport, train

    more Engineers and pick them up, and take the Transport to the

    northeast where

    the main Allied base is. Capture some Ore Refineries or

    production buildings

    and sell them. Meanwhile, build a few Tsunami Tanks and erect a

    Nanotech

    Mainframe. Tech up the Mecha Bay again. Keep sending out Sudden

    Transports with

    Engineers to gut the Allied infrastructure and use the money tobuy a couple

    Wave-Force Towers and Defender-VXs for your base. Build a Wave-

    Force Artillery

    when the Mecha Bay is able and take out the defenses and

    Seaports of the Allied

    base directly north. Capture the Construction Yard and Ore

    Refinery there and

    fortify it with turrets. Build up a force of Tsunamis and Mecha

    Tengu to

    escort a couple Wave-Force Artillery around the map to destroy

    the SpectrumTowers guarding the Media Centers. Once the Towers are gone,

    shuttle Engineers

    to the Centers and capture them.

    =====================

    Empire 7: Yokohama [CW307]

    Barbarians at the Bay

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    =====================

    Starting Resources: 3,000

    Starting Buildings: None

    Starting Units: Yuriko Omega

    Produceable Buildings: Defender-VX

    Docks

    Instant Dojo

    Instant Generator

    Fortress Wall

    Mecha Bay

    Nanoswarm Hive

    Nanotech Mainframe

    Ore Refinery

    Psionic Decimator

    Wave-Force Tower

    Produceable Units: Burst DroneEngineer

    Imperial Warrior

    King Oni

    MCV

    Mecha Tengu

    Naginata Cruiser

    Ore Collector

    Rocket Angel

    Sea Wing

    Shinobi

    Shogun BattleshipSudden Transport

    Striker-VX

    Tankbuster

    Tsunami Tank

    Wave-Force Artillery

    Yari Mini-Sub

    Yuriko Omega

    Top-Secret Protocols: Advanced Rocket Pods

    Balloon Blowout

    Balloon BombsEmperor's Rage

    Emperor's Revenge

    Final Squadron

    Fortified Fleet

    Honorable Discharge

    Point-Defense Drones

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    Objective 1: Retake the Forward Bases

    Objective 2: Hold Out for Reinforcements

    Objective 3: Destroy the Allied Relay Stations

    Secondary Objective 1: Capture the Nanoswarm Hives

    Secondary Objective 2: Destroy the Soviet Forces

    Walkthrough:

    The path is linear, so follow it. 2 King Oni join you at the

    wall and 6 Shinobi

    at the infantry barricade. At the bases, send in the King Oni

    first to soak up

    damage and follow with Yuriko to use Psychokinetic Burst. Free

    the bases from

    west to east and assign your co-commander one of the eastern

    bases. Start

    building 2 Shoguns, 3-4 Naginatas, and a large number of Sea

    Wings as soon asyou free the Docks. When all 4 bases are clear, move your fleet

    out with

    Yuriko and sink the Aircraft Carriers and Seaports. Withdraw to

    the north after

    destroying the Seaports and bombard Allied targets within reach.

    When you receive a Construction Yard, Dojo Core, and Refinery

    Core, expand to

    the western ore mines. A small Soviet fleet comes in from the

    northwest. Sink

    it. There are Soviet Naval Yards now, so destroy them. Keepbringing in more

    Sea Wings while bombarding the enemy buildings. When the hostile

    air presence

    falters, start building more Shoguns and send Yuriko up on land

    to finish off

    the stations.

    =========================

    Empire 8: Moscow [CW308]

    Crumble, Kremlin, Crumble

    =========================

    Starting Resources: 6,000

    Starting Buildings: Construction Yard

    Instant Dojo

    Instant Generator (2)

    Mecha Bay

    Ore Refinery (2)

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    Starting Units: Defender Core (2)

    Imperial Warrior (5)

    Sudden Transport

    Tower Core

    Produceable Buildings: Defender-VX

    Docks

    Instant Dojo

    Instant Generator

    Fortress Wall

    Mecha Bay

    Nanoswarm Hive

    Nanotech Mainframe

    Ore Refinery

    Psionic Decimator

    Wave-Force Tower

    Produceable Units: Burst Drone

    EngineerImperial Warrior

    King Oni

    MCV

    Mecha Tengu

    Naginata Cruiser

    Ore Collector

    Rocket Angel

    Sea Wing

    Shinobi

    Shogun Battleship

    Sudden TransportStriker-VX

    Tankbuster

    Tsunami Tank

    Wave-Force Artillery

    Yari Mini-Sub

    Yuriko Omega

    Top-Secret Protocols: Advanced Rocket Pods

    Balloon Bombs

    Balloon Bomb Barrage

    Balloon Bomb BlowoutEmperor's Rage

    Emperor's Retribution

    Emperor's Revenge

    Final Squadron

    Final Squadron X

    Fortified Fleet

    Honorable Discharge

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    Point-Defense Drones

    Robotic Assembly

    Sleeper Ambush

    Objective 1: Await the Shogun Executioner

    Objective 2: Destroy All Soviet Forces and the Kremlin

    Objective 3: The Shogun Executioner Must Survive

    Objective 4: Destroy the Time Machine

    Secondary Objective 1: Capture the Soviet V.I.P. Bunkers

    Walkthrough:

    Unload the Sudden Transport and unpack the turret cores on the

    northwest road

    immediately. Build a few Engineers and load them in the Sudden

    Transport.

    Disguise the Transport and drive it to the Soviet V.I.P. Bunker;

    watch out forWar Bears. Capture the Bunker and sell your new Soviet

    buildings. Meanwhile,

    build a Nanotech Mainframe, tech up the Dojo, and train Yuriko

    Omega. Start

    spamming Mecha Tengu and later Rocket Angels. Use Take Position

    orders to stop

    your co-commander's futile attacks on the Tesla Coil-guarded

    ramps. When the

    Shogun Executioner arrives, take it onto the high ground and

    destroy the nearby

    Soviet ground forces as well as the Tesla Coils guarding theramps. Use your

    Sudden Transport (build a new one if necessary) to take more

    Engineers to

    capture the second V.I.P. Bunker. Sell your new buildings.

    Rampage across the

    map with the Shogun Executioner escorted by Sky Tengu and Rocket

    Angels. Use

    Yuriko to defend your base.

    Continue to the Kremlin and destroy it. When the helicopter

    carrying the TimeMachine flies out, shoot it down.

    =============================

    Empire 9: Amsterdam [CW309]

    The Last Red Blossom Trembled

    =============================

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    Starting Resources: 5,000

    Starting Buildings: None

    Starting Units: Imperial Warrior (6)

    King Oni (2)

    Tankbuster (4)

    Yuriko Omega

    Produceable Buildings: Defender-VX

    Docks

    Instant Dojo

    Instant Generator

    Fortress Wall

    Mecha Bay

    Nanoswarm Hive

    Nanotech Mainframe

    Ore Refinery

    Psionic Decimator

    Wave-Force TowerProduceable Units: Burst Drone

    Engineer

    Imperial Warrior

    King Oni

    MCV

    Mecha Tengu

    Naginata Cruiser

    Ore Collector

    Rocket Angel

    Sea Wing

    ShinobiShogun Battleship

    Sudden Transport

    Striker-VX

    Tankbuster

    Tsunami Tank

    Wave-Force Artillery

    Yari Mini-Sub

    Yuriko Omega

    Top-Secret Protocols: Advanced Rocket Pods

    Balloon BombsBalloon Bomb Barrage

    Balloon Bomb Blowout

    Emperor's Rage

    Emperor's Retribution

    Emperor's Revenge

    Final Squadron

    Final Squadron Omega

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    Final Squadron X

    Fortified Fleet

    Honorable Discharge

    Point-Defense Drones

    Robotic Assembly

    Sleeper Ambush

    Objective 1: Destroy the Allied Advance Base

    Objective 2: Destroy the Allied Air Base

    Objective 3: Destroy the Final Allied Base

    Objective 4: Destroy the FutureTech HQ

    Secondary Objective 1: Neutralize the Proton Colliders

    Walkthrough:

    Have Yuriko shatter the buildings while the rest of your forces

    take out the

    troops. Unpack the MCV and unfurl the nanocores right away.Build a couple

    Defender-VXs and station them on the north side of your base in

    anti-air mode.

    Build a Sudden Transport and a few Engineers. Disguise the

    Transport and

    capture then sell the air base's Construction Yard. Watch out

    for Attack Dogs.

    Tech up the Mecha bay and build a few Striker-VXs. Build a

    Nanotech Mainframe

    and tech up again. Build a Wave-Force Artillery and more King

    Oni. Use theArtillery to take out the defenses on the bridges leading into

    the air base.

    Take out the base itself next. The major threat to your army

    throughout this

    mission is the Athena Cannon, so have King Oni rush them

    quickly. Make sure

    to destroy all the Power Plants. The Allies retaliate and

    cripple your base,

    but victory is easily achievable now. Try to expand to the

    former air base

    while your remaining forces head north. There is a Power Plantfarm guarded

    by Spectrum Towers. Destroy the nearest Tower, either with Wave-

    Force Artillery

    if you still have one or the King Oni's rush if you don't. Head

    around to the

    north side and destroy all the Power Plants. The Allies are

    effectively

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    crippled at this point. Repair and rebuild your base while doing

    this and build

    more King Oni and Wave-Force Artillery. Take out the Proton

    Collider with

    Artillery and continue to the final Allied base. It has little

    defense, so roll

    over it. Continue to the FutureTech HQ and attack it.

    You now have 2 Mecha Tengu, 5 Rocket Angels, and 1 King Oni.

    Join your

    co-commander and fight. Use all your top-secret protocols and

    micromanage

    Rocket Angels using the whip to wipe out the enemy. Raze the HQ.

    --------

    Factions [FA000]

    --------

    =========

    Allies [FA010]

    =========

    The Allies revel in their air power and disabling abilities.

    Their navy is

    somewhat pathetic and must be supported by air. Their tech and

    building methods

    are moderately inconvenient.

    Buildings [FA011]---------

    Allied buildings spawn a Peacekeeper when sold or destroyed

    unless the building

    is on water (in which case it spawns nothing) or it is the

    Construction Yard,

    which spawns an Engineer (whether it is on water or land).

    --Airbase--

    produces Allied aircraft. It has pads to repair and rearm 4

    planes.

    Credits: 1,000

    Build Time: 0:15

    Power: 50

    Requirements: Power Plant

    Amphibious: Yes

    Builds: Vindicator

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    Apollo Fighter

    Cryocopter

    Century Bomber

    --Armor Facility--

    produces and repairs Allied land vehicles.

    Credits: 2,000

    Build Time: 0:20

    Power: 50

    Requirements: Ore Refinery

    Amphibious: No (land only)

    Builds: Prospector

    Riptide ACV

    Multigunner IFV

    Guardian Tank

    Athena Cannon

    Mirage TankMCV

    --Boot Camp--

    builds Allied infantry.

    Credits: 500

    Build Time: 0:10

    Power: 25

    Requirements: None

    Amphibious: No (land only)Builds: Attack Dog

    Peacekeeper

    Javelin Soldier

    Engineer

    Spy

    Tanya

    --Chronosphere--

    can teleport all the units in a large area to another part of

    the map. It hasa 3-minute cooldown.

    Credits: 3,000

    Build Time: 0:30

    Power: 75

    Requirements: Airbase

    Amphibious: Yes

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    Builds: Nothing

    --Command Hub--

    creates a construction radius to establish expansions. It can be

    upgraded with

    Heightened Clearance and Max Clearance just like the

    Construction Yard.

    Credits: N/A (1,400 for Prospector)

    Build Time: 0:10 (0:20 for Prospector)

    Power: 0

    Requirements: None

    Amphibious: No

    Builds: Nothing

    --Construction Yard--

    constructs all other buildings except the Command Hub. It alsoprovides 50

    power. The Construction Yard can be upgraded with Heightened

    Clearance and Max

    Clearance, which allow the Yard and other buildings within its

    construction

    radius to produce higher tiers of buildings and units.

    Heightened Clearance

    costs 1,500 credits and takes 15 seconds to research. Max

    Clearance costs 3,000

    credits and takes 1 minute to research. The Construction Yard

    can pack up intoan MCV.

    Credits: N/A (5,000 for MCV)

    Build Time: 0:02 (1:00 for MCV)

    Power: 0

    Requirements: None

    Amphibious: Yes

    Builds: Power Plant

    Boot Camp

    Ore Refinery

    Armor FacilitySeaport

    Airbase

    Defense Bureau

    Fortress Wall

    Multigunner Turret

    Spectrum Tower

    Chronosphere

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    Proton Collider

    --Defense Bureau--

    is a prerequisite for the Spectrum Tower and Proton Collider.

    Credits: 1,500

    Build Time: 0:10

    Power: 75

    Requirements: Ore Refinery, Airbase

    Amphibious: Yes

    Builds: Nothing

    --Fortress Wall--

    Credits: 10 (per segment)

    Build Time: 0:05Power: 0

    Requirements: None

    Amphibious: No (land only)

    Builds: Nothing

    --Multigunner Turret--

    The Multigunner Turret fires rockets at land and naval units by

    default. It can

    house a single infantry unit, and doing so changes its behavior.

    A Peacekeeperimproves its anti-infantry power and lets it hit all units in a

    small area. A

    Javelin Soldier allows it to attack air units. An Engineer

    converts the turret

    into a repair station for nearby vehicles. A Spy makes the

    turret into an

    anti-infantry sniper weapon. Tanya improves its anti-infantry

    performance.

    Credits: 800

    Build Time: 0:20Power: 25

    Requirements: Power Plant

    Amphibious: Yes

    Builds: Nothing

    --Ore Refinery--

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    receives ore loads and converts them to credits. It comes with a

    Prospector

    when built and can produce more.

    Credits: 2,000

    Build Time: 0:20

    Power: 50

    Requirements: Power Plant

    Amphibious: Yes

    Builds: Prospector

    --Power Plant--

    provides 100 power.

    Credits: 800

    Build Time: 0:10

    Power: 0Requirements: None

    Amphibious: Yes

    Builds: Nothing

    --Proton Collider--

    destroys anything in the target area short of a Construction

    Yard. It has a

    6-minute cooldown.

    Credits: 5,000Build Time: 0:30

    Power: 75

    Requirements: Defense Bureau

    Amphibious: Yes

    Builds: Nothing

    --Seaport--

    produces and repairs Allied naval units.

    Credits: 1,000Build Time: 0:20

    Power: 50

    Requirements: Ore Refinery

    Amphibious: No (water only)

    Builds: Prospector

    Dolphin

    Riptide ACV

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    Assault Destroyer

    Aircraft Carrier

    MCV

    --Spectrum Tower--

    fires beams at land and naval units. Spectrum Towers built close

    together

    reinforce one another to increase firepower.

    Credits: 1,200

    Build Time: 0:30

    Power: 75

    Requirements: Power Plant, Defense Bureau

    Amphibious: Yes

    Builds: Nothing

    Units [FA012]

    -----

    --Aircraft Carrier--

    is a naval artillery unit. It launches drone bombers with an

    enormous range,

    though they have a long minimum range like other artillery

    weapons.

    Building: Seaport

    Credits: 2,000Build Time: 0:30

    Requirements: Max Clearance

    Amphibious: No (water only)

    Flying: No

    Anti-Ground: Yes

    Anti-Air: No

    Ability Name: Blackout Missile

    Ability Effect: Launches a missile that disables all vehicles

    and buildings ina large area for 10 seconds.

    Ability Cooldown: 1:00

    --Assault Destroyer--

    is an anti-armor unit. Its Black Hole Armor reduces the damage

    it receives and

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    redirects fire meant for nearby friendlies to itself. It cannot

    fire in Black

    Hole Armor mode.

    Building: Seaport

    Credits: 1,800

    Build Time: 0:20

    Requirements: Heightened Clearance

    Amphibious: Yes

    Flying: No

    Anti-Ground: Yes

    Anti-Air: No

    Ability Name: Black Hole Armor / Main Gun

    Ability Effect: Toggles between normal mode and Black Hole Armor

    mode

    Ability Cooldown: 0:02

    --Athena Cannon--

    is an artillery unit which calls down a satellite laser which

    damages anything

    under it for a few seconds. Individual units are likely to move

    before taking

    full damage, but masses of units and especially buildings will

    take enormous

    damage