command and conquer red alert 3 walkthrough.doc
TRANSCRIPT
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--------------------
Campaign Walkthrough [CW000]
--------------------
There are many ways to complete the campaign missions and
experimenting is part
of the game's appeal. The methods detailed here definitely do
work, but there
is no reason to follow them slavishly. This walkthrough is based
on playing
Solo on Hard difficulty by a player of no great skill.
This guide does not stress secondary objectives. It may not have
a complete
list since some need to be triggered, and it does not give
advice on clearing
them unless they make the mission easier or are trivial to
complete.
========================
Soviets 1: Leningrad [CW101]
The Shrike and the Thorn
========================
Starting Resources: 0
Starting Buildings: None
Starting Units: Natasha
Produceable Buildings: NoneProduceable Units: Conscript
Flak Trooper
Top-Secret Protocols: Magnetic Satellite
Objective 1: Secure the Fortress
Objective 2: Train 5 Flak Troopers
Objective 3: Protect the Fortress
Objective 4: Destroy the Battleships
Secondary Objective 1: Save the Hermitage
Walkthrough:
This mission is essentially a tutorial, so follow the prompts.
Kill the
infantry outside, call an air strike on the gate, and kill the
infantry inside.
Do not waste time attacking Tankbusters until they surface.
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After the cutscene, train 5 Flak Troopers while Natasha destroys
the north gate
and takes out the Tankbusters outside it. After Kenji arrives,
Tsunami Tanks
and Striker-VXs start attacking from the southeast and
southwest. Flak Troopers
should prioritize Chopper-VXs since Natasha cannot call air
strikes on those.
When Conscripts become available for production, build 4-5 of
those to kill the
Tankbusters the enemy Sudden Transports will soon be dropping at
the gates.
When the secondary objective appears, use the Bullfrog to
transport Natasha
across to the Hermitage. Have her wipe out the infantry and use
the Bullfrog onthat side of the river to send her back to the fortress.
Train as many Flak Troopers as possible. When the 8 Shogun
Battleships appear,
use Natasha to destroy them while the rest of your army defends
the fortress.
She should be in little danger as long as she steers clear of
the Mecha Tengu
escorting each Battleship pair. Buy the Magnetic Satellite
protocol when
prompted and take out a pair of Battleships with it.
====================
Soviets 2: Krasna-45 [CW102]
Circus of Treachery
====================
Starting Resources: 0
Starting Buildings: None
Starting Units: Sickle (3)
Produceable Buildings: NoneProduceable Units: None
Top-Secret Protocols: Magnetic Satellite
Orbital Drop
Super-Magnetic Satellite
Objective 1: Get Natasha to the K-45 Launch Facility
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Objective 2: Eliminate the Imperial Ambush Division
Secondary Objective 1: Assist the Tesla Troopers
Secondary Objective 2: Rescue the Tesla Troopers
Walkthrough:
Natasha belongs to the co-commander. The AI will keep her near
your troops.
March forward, jump over the river, and gun down the Imperial
Warriors before
they reach Natasha. Kill the Warriors straight ahead to free 4
War Bears. Kill
Tankbusters to the northwest and southeast to free two pairs of
Tesla Troopers.
Head east to continue the mission. There are 3 Tsunami Tanks
there already and
Mecha Tengu show up when you attack. Use the Magnetic Satellite
to suck up asmany vehicles as you can and have the Tesla Troopers immobilize
where possible.
Clear out the Tankbusters and Shinobi behind the Tsunamis and
proceed into the
main circus area. There are groups of Imperial Warriors and a
couple patrolling
Striker-VXs, but the Strikers will transform and flee when you
approach.
Eradicate the Warriors and proceed to the launch facility. It is
guarded by 2
Mecha Tengu, 2 Striker-VXs, and 4 Tsunami Tanks, so wait for theSuper-Magnetic
Satellite to recharge then take them out.
The tents reveal an Instant Dojo, Instant Generator,
Construction Yard, Yuriko
Omega, and assorted escorts. March to the targets and kill the
infantry while
dodging balloon bombs. Get close enough to the buildings that
Natasha attacks
them. When you see Yuriko, concentrate fire on her (including
Orbital Drop).
======================
Soviets 3: Vladivostok [CW103]
Taking back Ice-Harbor
======================
Starting Resources: 10,000
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Starting Buildings: None
Starting Units: Bullfrog (3)
Conscript (7)
Flak Trooper (6)
War Bear (2)
Produceable Buildings: Barracks
Flak Cannon
Naval Yard
Ore Refinery
Reactor
Sentry Gun
Produceable Units: Bullfrog
Conscript
Engineer
Flak Trooper
Ore Collector
StingrayWar Bear
Top-Secret Protocols: Magnetic Satellite
Orbital Drop
Orbital Dump
Super-Magnetic Satellite
Objective 1: Clear the Island of Enemy Forces
Objective 2: Construct a Barracks and Naval Yard
Objective 3: Destroy the Imperial Scout Base
Objective 4: Destroy the Imperial Naval BaseObjective 5: Destroy the Imperial Military Admin
Secondary Objective 1: Set Up Base Defenses
Secondary Objective 2: Destroy the Generators
Walkthrough:
The island is guarded by a few Imperial Warriors and Mecha Tengu
along with 2
Defender-VXs. Drop your troops in the center of the island and
take out the
troops there, then destroy the Instant Generators. Dispatch alltraces of the
enemy now that the Defenders are unpowered. When a wing of Sky
Tengu arrives,
retreat as many of your infantry units as possible. You are
assigned 5
Stingrays to destroy the Tengu and finish cleansing the island.
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When your MCV arrives, unpack it on the north side of the island
and build a
Reactor and 2 Ore Refineries. Next build another Reactor, a
Barracks, a Naval
Yard, and a few turrets to defend your base. Spam Stingrays and
build a few
Engineers to be loaded in the Bullfrogs. When the map is
expanded, sail your
fleet east to take out the naval base. It is guarded by
Defenders, so eject
your Engineers to the Instant Generators. Capturing those cuts
power to the
Defenders, allowing you to destroy the base easily. Doing so
liberates 2
Dreadnoughts which can easily destroy the Mecha Bay on the east
side of the
map. Capture the Hospital and Dry Dock on the east side as well,
or at leastthe Dry Dock. Sail your fleet to the northwest part of the map
and destroy the
Mecha Tengu and 2 Shogun Battleships. Raze the Docks and
Construction Yard so
your Dreadnoughts can bombard land forces with impunity. There
is a Barracks
on the pier you can repair and use to build Engineers who can
capture Imperial
buildings should you want Imperial Warriors or Mecha Tengu for
some reason.
Build more turrets on the co-commander's side of the island basewhile your
bombardment proceeds.
Destroy all the bases to receive the final objective. A force of
Tsunamis and
Chopper-VXs counterattacks your co-commander, but with the help
of your turrets
they should do little damage. Dreadnoughts can hit most of the
Empire's
defenses, clearing a path for your Stingrays to march in and
dispatch the fewremaining Warriors and Tsunamis. When the Admin comes under
attack, a Nanoswarm
Hive activates and a King Oni appears, so destroy the Oni and
finish the job.
=====================
Soviets 4: Geneva [CW104]
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March of the Red Army
=====================
Starting Resources: 3,000
Starting Buildings: Construction Yard
Naval Yard
Ore Refinery (2)
Reactor (2)
Super-Reactor
Starting Units: Stingray (2)
Produceable Buildings: Barracks
Battle Lab
Flak Cannon
Fortress Wall
Ore Refinery
Reactor
Sentry GunSuper-Reactor
Tesla Coil
War Factory
Produceable Units: Bullfrog
Conscript
Combat Engineer
Flak Trooper
Ore Collector
Sputnik
Stingray
War Bear
Top-Secret Protocols: Cash Bounty
Grinder Treads
Magnetic Satellite
Orbital Drop
Orbital Dump
Super-Magnetic Satellite
Toxic Corrosion
Objective 1: Destroy the Allied Supply Port
Objective 2: Destroy the Allied Army BaseObjective 3: Destroy the Allied Command HQ
Objective 4: General Krukov's HQ Must Survive
Secondary Objective 1: Capture All Six Swiss Banks
Walkthrough:
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Begin building Stingrays. Sail northeast when you have six or so
and take out
the Dolphins. The Allies use the Chronosphere to teleport in an
Aircraft
Carrier and Assault Destroyer, so sink those (or, ideally, use
the Magnetic
Satellite). In response to the Chronosphere use, you are granted
4 Akula Subs
and the ability to build more at the Naval Yard. Keep
reinforcing the Stingrays
and sail east. The naval base is defended by Dolphins, Riptide
ACVs, and 2
Multigunner Turrets. Use the Akula Ultratorpedoes to wreck the
turrets with
minimal losses. Watch out for teleported reinforcements as you
raze the naval
base and the Allied Supply Port behind it.
Build a Barracks in your co-commander's base and train Engineers
to capture the
banks and any other neutral buildings the co-commander has not
yet seized.
There is a Spectrum Tower guarding the last bank; you can
destroy it with
Orbital Drop, but be careful not to hit the bank. With the Tower
gone, march
into the Allied base and neutralize it. Try to capture the Armor
Facility and
Construction Yard so you can put Ore Refineries here and buildGuardian Tanks.
The battlefield is expanded. Have your Akulas sail east and
destroy the
Seaport quickly. You are granted 2 V4 Rocket Launchers. If you
captured the
Allied army base, fortify it with Tesla Coils and build Ore
Refineries. The
Allies attack with Guardians and Athena Cannon, so use
Stingrays, Guardians,
and protocols to destroy the Athenas. After the Allied attack isrepulsed, have
the Stingrays (and Guardians if available) escort the V4s into
bombardment
range of the Spectrum Towers guarding the Allied HQ. Destroy
them and raze the
base.
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==================
Soviets 5: Mykonos [CW105]
The Science of War
==================
Starting Resources: 11,000
Starting Buildings: Airfield
Construction Yard
Naval Yard
Ore Refinery (2)
Reactor
Super-Reactor
Starting Units: None
Produceable Buildings: Airfield
Barracks
Battle Lab
BarracksCrusher Crane
Flak Cannon
Fortress Wall
Naval Yard
Ore Refinery
Reactor
Sentry Gun
Super-Reactor
Tesla Coil
War Factory
Produceable Units: Akula SubBullfrog
Combat Engineer
Conscript
Dreadnought
Flak Trooper
Hammer Tank
MiG Fighter
MCV
Natasha
Ore Collector
SickleSputnik
Stingray
Tesla Trooper
Twinblade
V4 Rocket Launcher
War Bear
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Top-Secret Protocols: Cash Bounty
Grinder Treads
Magnetic Satellite
Orbital Drop
Orbital Dump
Super-Magnetic Satellite
Toxic Corrosion
Objective 1: Expand to the Islands
Objective 2: Capture the Allied Science Facility
Objective 3: Destroy the Allied Naval Base
Objective 4: Hold the Science Facility
Secondary Objective 1: Destroy the Tech Inhibitor
Walkthrough:
Begin building Twinblades, a few Stingrays, and a few Akulas.
Build a TeslaCoil near the beach leading into your base. Send to the
Twinblades to the Tech
Inhibitor's island and bomb the Seaport, then start attacking
the Spectrum
Towers. Retreat when Javelin Soldiers approach. Use Orbital Drop
to help. When
all the Spectrum Towers are gone, bring Stingrays to the island
to kill the
Javelins, then level the Tech Inhibitor. You can now build a
Barracks and
Combat Engineers as well as Bullfrogs, so use those to capturethe Construction
Yard and Ore Refinery on the Tech Inhibitor island.
Build more Akulas and a few Dreadnoughts and use those to
achieve naval
superiority. Bombard the island bases as well and expand there
(with the Allied
MCV if you captured it). Continue building Twinblades and use
them to destroy
Seaports. Bombard the mainland base and expand there when it is
gone. Take outthe science facility's Multigunner Turrets with Dreadnoughts.
Delay capturing
the facility; build a War Factory on the ruins of the Allied
Base and churn out
Hammers, Sickles, and a couple V4s. Build Ore Refineries on the
mainland to
finance this. Capture the facility when you are ready.
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The Allies establish a new base north of the facility. It has
Multigunner
Turrets and cranks out Guardian Tanks, Riptide ACVs,
Peacekeepers, Javelin
Soldiers, and Vindicators, but starts out with little defense.
Storm the base
and eliminate some of the buildings immediately. If you raze it
entirely, the
mission ends right away regardless of the timer's status. Build
MiGs and have
them defend the science facility from Vindicators.
=============================
Soviets 6: Von Esling Airbase [CW106]
No Traitors Tomorrow
=============================
Starting Resources: 3,000
Starting Buildings: Construction Yard
Ore Refinery (2)
Reactor (2)
Super-Reactor
Starting Units: Conscript (2)
Flak Trooper
War Bear (2)
Produceable Buildings: Airfield
BarracksBattle Lab
Crusher Crane
Flak Cannon
Fortress Wall
Iron Curtain
Naval Yard
Ore Refinery
Reactor
Sentry Gun
Super-Reactor
Tesla CoilWar Factory
Produceable Units: Akula Sub
Bullfrog
Combat Engineer
Conscript
Dreadnought
Flak Trooper
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Hammer Tank
Kirov Airship
MCV
MiG Fighter
Natasha
Ore Collector
Sickle
Sputnik
Stingray
Tesla Trooper
Twinblade
V4 Rocket Launcher
War Bear
Top-Secret Protocols: Cash Bounty
Grinder Treads
Magnetic Satellite
Magnetic SingularityOrbital Drop
Orbital Dump
Super-Magnetic Satellite
Toxic Corrosion
Ultra-Magnetic Satellite
Objective 1: Destroy Both Allied Forward Bases
Objective 2: Eliminate Krukov
Objective 3: Destroy the Allied Strategic Airbase
Secondary Objective 1: Build an Expansion Base
Walkthrough:
Build a Crusher Crane right away. Soon after the mission begins,
you get a
large cash infusion you need to spend as quickly as possible.
Build a Battle
Lab, a couple Airfields, a couple Naval Yards, and the Iron
Curtain. Build Flak
Cannon at the northeast edge of your base. Build some MiGs and
Bullfrogs, then
Dreadnoughts and a few Akulas. Have the Dreadnoughts bombard theAirbases at
the eastern Allied base, then the base, then the western base.
Build 2 Sputniks
and a Twinblade, then use those to expand to the former Allied
bases. Sometime
during this, Krukov arrives and takes most of your money.
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When the Premier orders you to kill General Krukov, build a few
Kirovs and
bombard his shore defenses. Destroy the targeted buildings and
as little else
as possible, since the rest of his forces join you when that is
accomplished.
Use the Kirovs to do the job. The battlefield expands to reveal
more Allied
buildings and a Proton Collider. Push northeast with Akulas and
destroy the
Dolphins, then use Dreadnoughts to destroy the Collider and
wreck the
remaining Allies. Redirect your Kirovs to help when they are
done with Krukov.
====================
Soviets 7: Mt. Fuji [CW107]
To Tame a Living God====================
Starting Resources: 0
Starting Buildings: None
Starting Units: Conscript
Produceable Buildings: Airfield
Barracks
Battle Lab
Crusher Crane
Flak CannonFortress Wall
Iron Curtain
Naval Yard
Ore Refinery
Reactor
Sentry Gun
Super-Reactor
Tesla Coil
War Factory
Produceable Units: Akula Sub
Apocalypse TankBullfrog
Combat Engineer
Conscript
Dreadnought
Flak Trooper
Hammer Tank
Kirov Airship
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MCV
MiG Fighter
Natasha
Ore Collector
Sickle
Sputnik
Stingray
Tesla Trooper
Twinblade
V4 Rocket Launcher
War Bear
Top-Secret Protocols: Cash Bounty
Desolator Airstrike
Grinder Treads
Magnetic Satellite
Orbital Drop
Orbital DumpSuper-Magnetic Satellite
Toxic Corrosion
Ultra-Magnetic Satellite
Objective 1: Create a Diversion
Objective 2: Assassinate the Emperor
Objective 3: Destroy Shinzo's Base
Objective 4: Destroy Naomi's Base
Objective 5: Destroy Kenji's Base
Objective 6: Destroy the Emperor's Palace
Objective 7: Kill the Emperor
Secondary Objective 1: Destroy the Generators
Secondary Objective 2: Rescue the Captured Conscript and Bear
Walkthrough:
Your co-commander has a War Bear that will follow you. There is
a linear path:
southeast, southwest, southeast down the stairs, northeast,
southeast to shoot
the diversionary barrel, back northwest, northeast to the
garden, west tofinish the job.
Now you have 15,000 credits, 2 Apocalypse Tanks, a Construction
Yard, and 2 Ore
Refineries. Build a Reactor followed by a Super-Reactor. Put up
an Airbase and
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a Tesla Coil. Produce 4 MiGs and begin spamming Twinblades.
Build another
Airfield and 4 more MiGs, then proceed Twinblade spamming there
as well. Build
a War Factory and a Sputnik to expand to the northwest mine.
Build a Sentry
Gun and Tesla Coil there when the Outpost is done. Have your
Twinblades attack
the Defender-VXs in Shinzo's base while the MiGs escort them.
Build a Crusher
Crane and retreat your aircraft there when they take heavy
damage. Keep
defending your base and attacking Shinzo's while your Twinblade
count rises. It
soon becomes a critical mass, allowing you to destroy the
Imperial commanders'
bases and expand there with impunity.
The battlefield expands when the commanders are defeated, but
the Empire still
has nothing that can stop a Twinblade swarm. Build more
Airfields to keep
production even with income. Fly to the northeast and northwest
to complete
the bonus objectives if you wish, then destroy the palace. The
Emperor
confronts you in his modified King Oni, but is helpless against
Twinblades.
========================
Soviets 8: Easter Island [CW108]
The Stone-Faced Witness
========================
Starting Resources: 10,000
Starting Buildings: Construction Yard
Starting Units: None
Produceable Buildings: Airfield
BarracksBattle Lab
Crusher Crane
Flak Cannon
Fortress Wall
Iron Curtain
Naval Yard
Ore Refinery
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Reactor
Sentry Gun
Super-Reactor
Tesla Coil
War Factory
Produceable Units: Akula Sub
Apocalypse Tank
Bullfrog
Combat Engineer
Conscript
Dreadnought
Flak Trooper
Hammer Tank
Kirov Airship
MCV
MiG Fighter
Natasha
Ore CollectorSickle
Sputnik
Stingray
Tesla Trooper
Twinblade
V4 Rocket Launcher
War Bear
Top-Secret Protocols: Cash Bounty
Desolator Airstrike
Desolator Dual-AirstrikeGrinder Treads
Magnetic Satellite
Magnetic Singularity
Orbital Drop
Orbital Dump
Super-Magnetic Satellite
Toxic Corrosion
Ultra-Magnetic Satellite
Objective 1: Destroy the Allied Emissary and his EscortObjective 2: Stop the Allied Counter-Offensive
Objective 3: Destroy the Vacuum Imploder Before It Fires
Objective 4: Destroy the Premier's Volcano Fortress
Walkthrough:
Build a Reactor and a Crusher Crane. Erect 2 Ore Refineries
first and a
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Super-Reactor and Naval Yard second. Next build a Barracks and
an Airfield.
Train 2 Engineers and capture the Oil Derricks. Produce a
Sputnik and expand to
the naval ore mine. Build five or so Akula Subs and spam
Twinblades.
When the order to attack comes, use Magnetic Satellite on the
Allied Assault
Destroyers and Hydrofoils while Twinblades attack the Aircraft
Carrier. Start
building MiGs and a few more Akulas.
The battlefield expands to reveal an Allied base to the west.
Send all Akulas
there immediately to take out the naval defenses and destroy the
Seaports and
Airbases around the island. Defend your base against the initialAllied
offensive with MiGs and Twinblades, then send the helicopters to
destroy the
land-based buildings on the island. Build a second Airbase and
fill it with
MiGs before spamming Twinblades from it as well.
Expand to the island with your MCV. Crush the initial push of
Apocalypse Tanks
and infantry with Twinblades. Fly around east then north to
assault the CrusherCrane, Naval Yards, and Super-Reactor there. Use Orbital Drop or
Dump to damage
the 2 Flak Cannon on the east side of the Vacuum Imploder, then
have Twinblades
finish the defenses and raze the structure itself. MiGs defend
the Imploder,
so keep your own MiGs ready and back the Twinblades away when
attacked.
Now you can dismantle the Premier's forces at your leisure.
There is alittle-defended base with a Barracks and War Factory on the west
side to
destroy. Work up from there and level the Super-Reactor and Ore
Refineries.
Take out the Flak Cannon on the rim one at a time and destroy
the fortress
buildings.
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========================
Soviets 9: New York City [CW109]
Blight on the Big Apple
========================
Starting Resources: 0
Starting Buildings: None
Starting Units: Terror Drone (8)
Produceable Buildings: Airfield
Barracks
Battle Lab
Crusher Crane
Flak Cannon
Fortress Wall
Iron Curtain
Naval YardOre Refinery
Reactor
Sentry Gun
Super-Reactor
Tesla Coil
Vacuum Imploder
War Factory
Produceable Units: Akula Sub
Apocalypse Tank
Bullfrog
Combat EngineerConscript
Dreadnought
Flak Trooper
Hammer Tank
Kirov Airship
MCV
MiG Fighter
Natasha
Ore Collector
Sickle
SputnikStingray
Terror Drone
Tesla Trooper
Twinblade
V4 Rocket Launcher
War Bear
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Top-Secret Protocols: Cash Bounty
Desolator Airstrike
Desolator Delta-Airstrike
Desolator Dual-Airstrike
Grinder Treads
Magnetic Satellite
Magnetic Singularity
Mass Production
Orbital Downpour
Orbital Drop
Orbital Dump
Super-Magnetic Satellite
Terror Drone Surprise
Toxic Corrosion
Ultra-Magnetic Satellite
Objective 1: Eliminate Ft. Bradley's Prospectors
Objective 2: Destroy Ft. BradleyObjective 3: Destroy the Statue of Liberty
Secondary Objective 1: Eliminate Agent Tanya
Secondary Objective 2: Capture the New York Stock Exchange
Walkthrough:
Take the Terror Drones north and destroy the Multigunner IFV and
Prospector.
Continue to the northern ore mines and take out the Guardian
Tank and
Prospectors.
You now have 4 Tesla Tanks (which you can use in this mission
only, barring
mods), 2 Kirov Airships, and 4 Twinblades in addition to the
remaining Terror
Drones. Head into the Allied Base. Use Terror Drones to kill
infantry and IFVs.
Destroy the Athena Cannon as quickly as possible. Send the
Kirovs and
Twinblades to the far east side of the map while the Tesla Tanks
finish off thebase.
You receive 10,000 credits and a base on the east side with a
Construction
Yard, 2 Ore Refineries, and 2 Reactors. Fly the aircraft there
while getting
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a Flak Cannon in your base. Build a Crusher Crane. Next build a
Barracks and an
Airfield along with a Sentry Gun on the southeast side and a
Tesla Coil on
the northeast. Train a couple Conscripts and garrison the
nearest building. Put
a couple War Bears in your base as well. Fill the Airfield with
MiGs and start
building Kirovs. Put up another Airfield and get MiGs. Select
the Magnetic
Satellite and use it when you see an opportunity, probably to
help your
co-commander. Select Orbital Drop when available. After amassing
4 Kirovs, send
them northeast with a full MiG escort. Group up at a point
directly southeast
of the Statue of Liberty over land. Send the Kirovs straight at
the statue;they should ignore defenses and bomb the capitalism out of the
target. Send
MiGs just in front to down Apollos and absorb damage. Use
Orbital Drop or Dump
on the Statue as well.
========================
Allies 1: Brighton Beach [CW201]
Ride of the Red Menace
========================
Starting Resources: 0
Starting Buildings: None
Starting Units: Attack Dog (2)
Peacekeeper (4)
Produceable Buildings: Armor Facility
Boot Camp
Multigunner Turret
Ore Refinery
Power Plant
Produceable Units: Attack DogEngineer
Javelin Soldier
Multigunner IFV
Peacekeeper
Top-Secret Protocols: Cryoshot
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Objective 1: Eliminate the Soviets in Brighton
Objective 2: Hold Out Against the Incoming Soviets
Objective 3: Repel the Soviet Navy
Objective 4: Eliminate the Remaining Soviets
Secondary Objective 1: Garrison Four Civilian Structures
Secondary Objective 2: Capture the Hospital
Secondary Objective 3: Repair the Coastal Guns
Secondary Objective 4: Train 5 Javelin Soldiers
Secondary Objective 5: Build 5 Multigunner IFVs
Walkthrough:
The map is littered with War Bears and Conscripts, but they are
no match for
veteran Peacekeepers. March northeast to kill some Bears and get
2 more
Peacekeepers, then go southeast for a similar situation. Kill
all the hostiles.
You are given a Construction Yard, Ore Refinery, 2 Power Plants,
a Boot Camp,
and 500 credits. Train an Engineer and more Peacekeepers.
Garrison the
highlighted buildings when prompted. Have the Engineer capture
the Hospital and
train 2-4 more. When the timer expires, Conscripts parachute in
front of the
garrisoned buildings, and another group follows up soon after.
Annihilate them.
After the cutscene, send the Engineers you have to the coastal
guns. Instruct
the co-commander to repair those on his side if you do not have
4 Engineers.
When Javelin Soldiers become available, start training them.
Build as many as
you can afford, not just 5. The Soviet Navy attacks with Bears,
Conscripts, and
Stingrays, so take the infantry with your Peacekeepers and the
ships with yourJavelins.
For the last wave, you are cleared to build and Armor Facility,
Multigunner
IFVs, and Multigunner Turrets. If you do build IFVs, load them
with Javelins.
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When the Soviets attack, ignore the Dreadnoughts and use Javelin
Soldiers (and
IFVs if applicable) to down the Kirov Airships.
=======================
Allies 2: Cannes [CW202]
The Shark and the Lure
=======================
Starting Resources: 7,000
Starting Buildings: Boot Camp
Command Hub
Power Plant
Starting Units: Spy (3)
Tanya
Produceable Buildings: Armor Facility
Boot CampOre Refinery
Power Plant
Produceable Units: Guardian Tank
MCV
Multigunner IFV
Prospector
Riptide ACV
Spy
Tanya
Top-Secret Protocols: Cryoshot
Objective 1: Get Spies into the Port Buildings
Objective 2: Save the Allied Leaders
Objective 3: Get Tanya into the Port Authority Building
Objective 4: Sink the Soviet Dreadnoughts
Objective 5: Wipe Out the Soviet Base
Secondary Objective 1: Neutralize the Defenses Guarding the
Vindicators
Walkthrough:The co-commander will save the Allied leaders. Train a fourth
Spy. Send Tanya
to the far southeast island to destroy the Reactors; this gives
you the Airbase
and 4 Vindicators. Use the Vindicators to destroy the Tesla
Coils guarding the
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port buildings, then start bombing the Dreadnoughts. When the
Coils are gone,
Tesla can easily dispatch the War Bears and Conscripts on the
islands as well
as the Reactors and Barracks. Send the Spies to their stations
when the way is
clear and have Tanya follow suit.
You are assigned an MCV, an Ore Refinery and an Armor Facility.
Build another
Armor Facility and spam Guardians. Finish bombing the
Dreadnoughts, then roll
over the Soviets with tanks.
=====================
Allies 3: Heidelberg [CW203]
The Famous Liberation
=====================
Starting Resources: 5,000
Starting Buildings: None
Starting Units: Hydrofoil (4)
Produceable Buildings: Airbase
Armor Facility
Boot Camp
Fortress Wall
Multigunner Turret
Ore RefineryPower Plant
Produceable Units: Attack Dog
Engineer
Guardian Tank
Javelin Soldier
MCV
Multigunner IFV
Peacekeeper
Riptide ACV
Spy
Vindicator
Top-Secret Protocols: Advanced Aeronautics
Cryoshot
Surveillance Sweep
Objective 1: Escort the MCVs
Objective 2: Destroy the Iron Curtain
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Objective 3: Destroy the Four Super-Reactors
Objective 4: Destroy the Soviet Headquarters
Secondary Objective 1: Assist Agent Tanya
Walkthrough:
Sail northwest and destroy the 4 Twinblades guarding the first
beach. Continue
and switch 2 Hydrofoils to weapon jamming, then jam the Tesla
Coils guarding
the second beach.
You now have 2 Riptides, 2 Dogs, 4 Peacekeepers, 4 Javelin
Soldiers, and a
Construction Yard. Build a Power Plant and 2 Ore Refineries.
Build another
Power Plant and an Airbase, then order up 4 Vindicators.
Purchase AdvancedAeronautics and start bombing the base north of you when the
first Vindicator
finishes. Garrison some of the northern buildings with
Peacekeepers and Javelin
Soldiers. Bomb the enemy Barracks and the Super-Reactor, then
keep bombing
farther and farther away. Build a Boot Camp and a few
Peacekeepers so they and
the Riptides can push forward and kill Flak Troopers. Build
another Airbase and
more Vindicators. Destroy the 2 Super-Reactors on your side ofthe base. Erect
an Armor Facility and get Heightened Clearance so you can build
a few Guardians
to defend your base, then start bombing the Barracks, War
Factory, and
Construction Yard holding Tanya. Build more Airbases when you
can afford it.
Destroy the Iron Curtain.
The battlefield expands and the enemy now has Apocalypse Tanks,
but you cansimply bomb the HQ without engaging them.
===================
Allies 4: Gibraltar [CW204]
Enemy of Our Enemy
===================
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Starting Resources: 10,000
Starting Buildings: None
Starting Units: Tanya
Produceable Buildings: Airbase
Armor Facility
Boot Camp
Fortress Wall
Multigunner Turret
Ore Refinery
Power Plant
Seaport
Produceable Units: Assault Destroyer
Attack Dog
Cryocopter
Dolphin
Engineer
Guardian TankHydrofoil
Javelin
MCV
Multigunner IFV
Peacekeeper
Prospector
Riptide ACV
Spy
Tanya
Vindicator
Top-Secret Protocols: Advanced Aeronautics
Cryoblast
Cryoshot
Surgical Strike
Surveillance Sweep
Objective 1: Destroy the Hangars
Objective 2: Recover the Assault Destroyers
Objective 3: Destroy the Imperial Base
Secondary Objective 1: Eliminate the King OniSecondary Objective 2: Set Up an Expansion Base in the Southwest
Walkthrough:
You control Tanya while your co-commander controls Natasha. Head
north and kill
the numerous Imperial Warriors. Use the Timebelt liberally.
Continue northwest
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and slaughter more Imperial Warriors and Tankbusters. A few
Tsunami Tanks come
up the road behind them. Head up the mountain to destroy the
King Oni, then
return. March northwest and let Natasha call an air strike on
the garrisoned
building. Enter a building northwest of that and kill infantry,
but exit before
Tankbusters level it. Finish off the hostiles and destroy the
Instant Dojo.
Proceed northwest and shoot the landed Sky Tengu to clear the
runways. Polish
off the few remaining Tankbusters and raze the base.
You now have a Construction Yard. Use Tanya to defend the base
while you put up
a Power Plant and 2 Ore Refineries. You soon receive
reinforcements of 3Cryocopters. Build an Airbase and another Power Plant, and place
a Multigunner
Turret on the northwest side of your base as well. Produce
Vindicators and
move your Construction Yard closer to the sea. Build a Seaport
and get out a
few Hydrofoils. Bomb the Docks to the west while Hydrofoils take
out Sky Tengu
and Cryocopters freeze and shrink Tsunamis for the convenience
of your
co-commander. Build another Airbase with Vindicators and bombthe 4 Defenders
guarding the Assault Destroyers after your co-commander attacks,
putting the
turrets in anti-ground mode.
You now have Assault Destroyers and can build there. Take out
the base there
and expand. There is another ore mine east of the former base
guarded by 2 King
Oni, which you can bomb safely. Expand there as well. Build
Assault Destroyers,replace any lost Cryocopters, and make sure you have a few
Hydrofoils set to
weapon jamming. An Imperial force soon attacks from the south
and attempts to
establish a base. It has Yari Mini-Subs, Naginata Cruisers, and
Shogun
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Battleships, so shrink, freeze, and jam as many ships as
possible while bombing
them. After crushing this attack, a swarm of Tsunamis will
probably come from
the north, so dispatch it similarly. Reinforce your army and
build another
Multigunner Turret or two to defend your base. Bomb the Docks in
the north.
Once those are destroyed, move your Assault Destroyers with
Cryocopter support
onto the mainland and advance into the eastern side of the
Imperial base. The
Mecha Bays there churn out Tsunamis. Assign one Cryocopter to
freeze the
closest Bay while the rest of your force fights off the
Tsunamis. Shatter the
Bay when it is frozen and continue to the next. Use Vindicators
to bomb theDefender-VXs and Cryoblast the Striker-VXs. Once the Mecha Bays
are gone,
eliminate the Construction Yard.
=========================
Allies 5: North Sea [CW205]
The Unfathomable Fortress
=========================
Starting Resources: 0
Starting Buildings: NoneStarting Units: Dolphin (4)
Hydrofoil (4)
Produceable Buildings: Airbase
Armor Facility
Boot Camp
Fortress Wall
Multigunner Turret
Ore Refinery
Power Plant
SeaportProduceable Units: Aircraft Carrier
Apollo Fighter
Assault Destroyer
Attack Dog
Century Bomber
Cryocopter
Dolphin
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Engineer
Guardian Tank
Hydrofoil
Javelin
MCV
Multigunner IFV
Peacekeeper
Prospector
Riptide ACV
Spy
Tanya
Vindicator
Top-Secret Protocols: Advanced Aeronautics
Cryoblast
Cryoshot
Surgical Strike
Surveillance SweepTime Bomb
Objective 1: Protect the Salvage Ship
Objective 2: Destroy the First Radar Ship
Objective 3: Destroy the Second Radar Ship
Objective 4: Capture Both Fortress Power Cores
Secondary Objective 1: Destroy the Generators
Secondary Objective 2: Capture the Generators
Walkthrough:Naginatas and Chopper-VXs attack alternately. Switch 2
Hydrofoils to weapon
jamming and wipe out all comers.
You now have 4 Spies while your co-commander has Natasha. Use
the Imperial
Warrior to the north for a disguise. Send one Spy to infiltrate
the first
Instant Generator and wait for Natasha to destroy it. Do the
same for the
second and third Generators. Finally, order Natasha to call anair strike on
the Imperial Radar Ship.
For the second ship, you have Tanya and your co-commander has 4
Combat
Engineers. Kill the infantry near the first Generator and order
an Engineer to
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capture it. Clear a path to the westernmost Generator and do the
same, then to
the Generator east of that, then to the final Generator. Destroy
the Imperial
Radar Ship.
You receive 10,000 credits, a Construction Yard, and 2 Ore
Refineries. Build a
Power Plant. Float an Airbase and start filling it with
Vindicators, then a
second Airbase, then a third. Select Advanced Aeronautics. As
soon as you have
2 Vindicators, start bombing the Defenders guarding the naval
ore mines, then
the Ore Collectors. Keep sending Vindicators out in pairs
against the Defenders
guarding the Docks in front of the fortress, then bomb the Docks
themselves.Bomb the 2 Shoguns at the entrance to the fortress, ideally
before they head
for your base. Bomb the Naginatas. Bomb everything. Meanwhile,
erect a
Multigunner Turret or two in your base and build a Seaport. Get
out a few
Hydrofoils and Riptides, then build a Prospector and expand to
the east. Place
the Command Hub somewhere that allows you to build a Barracks on
land and train
Engineers to capture the Oil Derricks. Tech to Max Clearance andbuild a few
Aircraft Carriers when they become available. Produce more
Hydrofoils to escort
your Carriers and start bombarding the fortress. Eliminate all
hostile presence
between you and the Power Cores. Load Engineers on 2 Riptides
and send them to
the targets. The Power Cores do not stay captured permanently,
so move the 2
Engineers in simultaneously.
======================
Allies 6: Mt. Rushmore [CW206]
A Monument to Madness
======================
Starting Resources: 0
Starting Buildings: None
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Starting Units: Tanya
Produceable Buildings: Airbase
Armor Facility
Boot Camp
Defense Bureau
Fortress Wall
Multigunner Turret
Ore Refinery
Power Plant
Spectrum Tower
Produceable Units: Apollo Fighter
Attack Dog
Century Bomber
Cryocopter
Engineer
Guardian Tank
JavelinMCV
Mirage Tank
Multigunner IFV
Peacekeeper
Prospector
Riptide ACV
Spy
Tanya
Vindicator
Top-Secret Protocols: Advanced AeronauticsCryoblast
Cryoshot
High Technology
Paratroop Team
Surveillance Sweep
Objective 1: Destroy the Com Tower
Objective 2: Destroy the Rushmore Firebase
Objective 3: Eliminate the President of the United States
Secondary Objective 1: Destroy the Power PlantSecondary Objective 2: Capture the Jefferson Head Control Center
Secondary Objective 3: Capture the Lincoln Head Control Center
Secondary Objective 4: Capture the Washington Head Control Center
Walkthrough:
You control Tanya while your co-commander had 3 Spies and 3
Engineers. Move
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north and kill all the dogs. Order the co-commander to
infiltrate the Power
Plant. Destroy the Multigunner Turret while it is unpowered and
kill the
Peacekeepers. Destroy the Power Plant and the Boot Camp for good
measure. Clear
out the Com Tower's meager defenses and flatten the tower.
You receive 10,000 credits and a Construction Yard. Build a
Power Plant, a
Barracks, and an Ore Refinery. Train an Engineer to capture the
Oil Derrick and
several Javelin Soldiers to garrison nearby buildings. Build
another Power
Plant, an Airbase, and a couple Multigunner Turrets on the north
side of your
base. Train a couple Vindicators and 3 Engineers while buying
HeightenedClearance and Max Clearance. Have the Vindicators start bombing
the Spectrum
Tower guarding the west ramp into the enemy base, followed by
the Multigunner
Turrets inside. Issue Take Position orders to your co-commander
to prevent him
from sending his forces on suicide missions against Spectrum
Towers. Build
Centuries when available and have them carry Engineers along the
edges of the
map to the 3 control buildings. Capture those buildings. Buildanother Airbase
and train some Apollo Fighters. Get an Armor Facility as well.
When you are
granted Mirage Tank reinforcements, send them up the western
ramp while
escorted by Apollos and assisted by bombers to destroy all the
Power Plants.
After cutting power to the base defenses, destroy the enemy
production
buildings and raze the Firebase. Bomb the President's Limo.
======================
Allies 7: Tokyo Harbor [CW207]
Forever Sets the Sun
======================
Starting Resources: 12,000
Starting Buildings: Airbase (2)
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Armor Facility
Boot Camp (2)
Construction Yard
Ore Refinery
Power Plant (4)
Seaport
Starting Units: None
Produceable Buildings: Airbase
Armor Facility
Boot Camp
Chronosphere
Defense Bureau
Fortress Wall
Multigunner Turret
Ore Refinery
Power Plant
SeaportSpectrum Tower
Produceable Units: Aircraft Carrier
Apollo Fighter
Assault Destroyer
Athena Cannon
Attack Dog
Century Bomber
Cryocopter
Dolphin
Engineer
Guardian TankHydrofoil
Javelin
MCV
Mirage Tank
Multigunner IFV
Peacekeeper
Prospector
Riptide ACV
Spy
Tanya
Vindicator
Top-Secret Protocols: Advanced Aeronautics
Cryoblast
Cryoshot
High Technology
Paratroop Team
Surgical Strike
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Surveillance Sweep
Time Bomb
Objective 1: Hold out for Soviet Reinforcements
Objective 2: Transport an MCV Across the Harbor
Objective 3: Take Out the Imperial Military
Objective 4: Sink Prince Tatsu's Fleet
Secondary Objective 1: Destroy the Imperial Blockade
Walkthrough:
Build Vindicators, a few Guardians, and a few Javelins. Switch
the Javelins to
laser guidance and take out the nanocores coming from the
northeast. Select
Advanced Aeronautics and have the Vindicators start bombing the
Defender-VXs
and Docks that make up the blockade. Take circuitous routes toavoid Sea Wings.
Purchase Max Clearance and build Mirage Tanks to defend the
eastern shore. This
section ends when the timer expires or you destroy the blockade.
You are left with your Construction Yard and some surviving
ground forces. Pack
up the Yard and use the Chronosphere you are sent to teleport
the MCV and as
many tanks as you can fit across to the designated area on the
mainland. Youreceive 2 Athena Cannon and 3 Multigunner IFVs as well as about
19,000 credits.
Build an Airbase and fill it with Apollos. Send your forces west
to destroy
the superweapon farm, then return to base. Meanwhile, get up Ore
Refineries, an
Armor Facility, another Airbase, and a couple Multigunner
Turrets. Build more
Mirages and push into the base directly southwest. Expand there
when it is
gone. Begin constructing Century Bombers and attack vulnerableproduction
buildings such as the Docks south of your base. When your army
is replenished,
advance on the westernmost base. Distract its defense forces and
bomb the Mecha
Bay and Dojo there. At this point the Empire cannot stop you
from bombing all
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the critical targets, so build your Century count and do so.
When Prince Tatsu
brings in his fleet and his Shogun Battleships start bombarding
your
co-commander, use the Chronosphere to teleport them onto land.
===================
Allies 8: Havana [CW208]
The Great Bear Trap
===================
Starting Resources: 5,000
Starting Buildings: None
Starting Units: Attack Dog (2)
Spy (2)
Produceable Buildings: Airbase
Armor FacilityBoot Camp
Defense Bureau
Fortress Wall
Multigunner Turret
Ore Refinery
Power Plant
Seaport
Spectrum Tower
Produceable Units: Aircraft Carrier
Apollo Fighter
Assault DestroyerAthena Cannon
Attack Dog
Century Bomber
Cryocopter
Dolphin
Engineer
Guardian Tank
Hydrofoil
Javelin
MCV
Mirage TankMultigunner IFV
Peacekeeper
Prospector
Riptide ACV
Spy
Tanya
Vindicator
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Top-Secret Protocols: Advanced Aeronautics
Cryoblast
Cryogeddon
Cryoshot
Deluxe Time Bomb
High Technology
Free Trade
Paratroop Platoon
Paratroop Squad
Paratroop Team
Surgical Strike
Surveillance Sweep
Time Bomb
Objective 1: Investigate Havana for Soviet Activity
Objective 2: Locate a Soviet Base
Objective 3: Destroy the Soviet BaseObjective 4: Destroy the Kirov Launch Facilities
Objective 5: Do Not Let a Kirov Leave Havana
Secondary Objective 1: Recruit a Force of 10 Soviets
Walkthrough:
You must stay near the co-commander's Mirage Tank. Travel with
it and bribe
forces as you see fit. The Combat Engineers can capture the
Crusher Crane and
War Factory if bribed. The 2 Apocalpyse Tanks that pass by aregood targets.
Note that infantry can be crushed by enemy tanks even under the
mirage. Make
your way to the base and destroy it.
You receive 5,000 credits, a Construction Yard, 2 Ore
Refineries, and 2 Power
Plants. Move your remaining ground forces to the northwest of
the stadium near
them and destroy it. Build an Armor Facility and an Airbase.
Build a fewRiptides to defend your base against infantry coming from the
northwest. Build
Apollos and tech to Max Clearance. Get 2 Athena Cannon and a few
Mirage Tanks.
March them north under Apollo cover and destroy the Sentry Guns
guarding the
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northern base, then raze production buildings. The Airfields are
especially
important as the enemy will accumulate MiGs and Twinblades. Keep
an eye out for
Kirovs and shoot them down with Apollos as necessary. Build 2
more Airbases;
fill one with Apollos and the other with Century Bombers. Bomb
all the
launching pads and keep downing enemy aircraft.
==============================
Allies 9: Leningrad [CW209]
The Moon Shall Never Have Them
==============================
Starting Resources: None
Starting Buildings: None
Starting Units: MCV
Produceable Buildings: Airbase
Armor Facility
Boot Camp
Chronosphere
Defense Bureau
Fortress Wall
Multigunner Turret
Ore Refinery
Power Plant
Proton ColliderSeaport
Spectrum Tower
Produceable Units: Aircraft Carrier
Apollo Fighter
Assault Destroyer
Athena Cannon
Attack Dog
Century Bomber
Cryocopter
Dolphin
EngineerGuardian Tank
Hydrofoil
Javelin
MCV
Mirage Tank
Multigunner IFV
Peacekeeper
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Prospector
Riptide ACV
Spy
Tanya
Vindicator
Top-Secret Protocols: Advanced Aeronautics
Cryoblast
Cryogeddon
Cryoshot
Deluxe Time Bomb
High Technology
Free Trade
Paratroop Platoon
Paratroop Squad
Paratroop Team
Supreme Time Bomb
Surgical StrikeSurveillance Sweep
Time Bomb
Objective 1: Unpack MCV 1 at Chrono Drop Zone 1
Objective 2: Unpack MCV 2 at Chrono Drop Zone 2
Objective 3: Clear the Plateau of Soviets
Objective 4: Destroy All Seven Iron Curtains
Secondary Objective 1: Destroy the Vacuum Imploder
Walkthrough:Hurry northeast and unpack. Use the 5 Mirage Tanks teleported in
to destroy the
Hammer Tanks and Sickles, then the War Factory, then everything
else.
You are given 15,000 credits. Set up a Power Plant, Barracks, 2
Ore Refineries,
Power Plant, Airbase, and Armor Facility. Train 2 Engineers to
capture the
nearby Oil Derricks. Fill the Airbase with Apollos and send them
across theriver. Try to get Soviet forces to follow them so your Mirages
can tear them
apart on the bridge. Produce a Riptide and fill it with
Engineers, then make 6
or so Multigunner IFVs. Purchase Heightened Clearance and start
building
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Guardians as well as more IFVs. After you have dragged the bulk
of the Soviet
armor across the bridge to destruction, head into the enemy
base. Capture the
War Factories and sell them. Destroy the Sentry Guns and
Reactors and capture
all the other buildings. Sell all except the Iron Curtain and
Super-Reactor.
Use the money to build a Chronosphere, more IFVs, and a Defense
Bureau followed
by a Proton Collider. March north when you have many IFVs and 1
or 2 Airbases
full of Apollos. Use the Iron Curtain on your Mirages and
Guardians to take
out the tanks and Airfields quickly while your IFVs and Apollos
shoot down
Twinblades. Capture the Iron Curtain and sell it or the one you
already have.Employ the Iron Curtain to prevent damage while you destroy the
garrisoned
buildings around the easternmost Iron Curtain, then capture and
sell it. Tech
up to Max Clearance. When Krukov brags about his new Vacuum
Imploder, he gives
you vision of a spot between it and his Iron Curtain. Teleport a
Riptide loaded
with Engineers to capture and sell them both as well as anything
else you can
manage. Assist your co-commander destroy any remaining IronCurtains with your
Proton Collider, Surgical Strikes, Supreme Time Bombs, and some
Century Bombers
if necessary. Gather your ground forces and put Tanya in a
Riptide or IFV. When
the last Curtain falls, send this force next to the shuttle pad
via
Chronosphere, unload Tanya, and destroy the shuttle.
=========================
Empire 1: Vorkuta [CW301]The Death of Father Frost
=========================
Starting Resources: 0
Starting Buildings: None
Starting Units: Imperial Warrior (5)
Sudden Transport
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Produceable Buildings: None
Produceable Units: None
Top-Secret Protocols: None
Objective 1: Destroy the Reactors
Objective 2: Destroy the Statues around the Square
Objective 3: Bring Down the Tesla Coils
Objective 4: Destroy the Soviet Navy at Harbor
Secondary Objective 1: Destroy All of the Barracks
Secondary Objective 2: Capture the Hospital
Walkthrough:
Disguise your Sudden Transport as a Bullfrog and head towards
the western
reactor. If your co-commander is AI, he will unload hisTankbusters near the
first Conscript guarding the shore, so unload your Warriors and
kill the
Conscripts first. Escort the Tankbusters to the Reactor. Once it
is gone, head
to the eastern Reactor and use the Final Squadron X you are
granted for
destroying Reactors to level it.
You receive another Sudden Transport and 5 Tankbusters as
reinforcements. Thecity is filled with Conscripts, Tesla Troopers, and a Hammer
Tank, none of
which can challenge your forces. If you approach the bridge at
the north side
of the map, you get 5 Shinobi. Approaching the Hospital between
the southern
monuments activates the second bonus objective; you receive a
Sudden Transport
loaded with 2 Engineers to accomplish it. Destroy all the
targets.
Soon after the third objective is assigned, the fog of war over
the docks area
lifts. This allows you to use Final Squadrons on all 3 Reactors
powering the
Tesla Coils.
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Afterwards you receive 6 Yari Mini-Subs. The only threat to them
are land-bound
Flak Troopers, so keep them away from the shore and sink the
Soviet fleet.
============================
Empire 2: Stalingrad [CW302]
To Conquer Shattered Spirits
============================
Starting Resources: 8,000
Starting Buildings: None
Starting Units: Mecha Tengu (4)
MCV
Produceable Buildings: Defender-VX
Fortress Wall
Instant DojoInstant Generator
Mecha Bay
Ore Refinery
Produceable Units: Burst Drone
Engineer
Imperial Warrior
Mecha Tengu
Ore Collector
Shinobi
Sudden Transport
TankbusterTsunami Tank
Top-Secret Protocols: Emperor's Rage
Final Squadron
Objective 1: Establish a Base
Objective 2: Destroy the Mother Russia Statue
Objective 3: Defend the Transports
Secondary Objective 1: Destroy All Soviet Monuments
Walkthrough:
Move east and kill the Flak Troopers. Switch to Sky Tengu and
fly east to shoot
down the Twinblades. Revert to Mecha Tengu and wipe out the
Conscripts. Unpack
your MCV in the designated area.
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Set up an Instant Generator and 2 Ore Refineries. Build another
Generator, a
Mecha Bay, and a Dojo. Begin spamming Mecha Tengu. Train an
Engineer and a few
Tankbusters. Move your Mecha Tengu west to clear a path while
the Engineer
capture the Oil Derrick and the Tankbusters wreck the monument.
Return the
Tengu and Tankbusters to base to regroup before pushing north.
Clear a path to
the ore mine and expand there. Fortify the mine with a Defender.
Head northeast
and destroy the monuments with Tankbusters while the Tengu pick
up all the cash
crates. Tech up the Mecha Bay and start building Tsunami Tanks.
Convert four or
so Tengu to Sky mode because of upcoming Twinblades and push to
the Sovietbase. When you reach the triple Sentry Guns, bring up Tsunamis
and activate
Emperor's Rage on them to break through. Take the base apart and
continue
reinforcing. Build another Mecha Bay to keep up production. Do
not destroy the
Mother Russia statue right away. Instead, continue increasing
the army and
spread Defender-VXs along the river. Station Mecha Tengu, Sky
Tengu, Tsunamis,
and Tankbusters all along the river as well. Destroy the statuewhen ready.
10 Transports must reach the west side. The Soviets send
Apocalypse Tanks
first, then Bullfrogs loaded with troops, then Twinblades. The
mission ends
when all the Transports exit. Transports sometimes get stuck on
units in the
river, so move your amphibious units out of the way when
required.
=================================
Empire 3: Odessa [CW303]
Behold the Mighty Saint of Swords
=================================
Starting Resources: 0
Starting Buildings: None
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Starting Units: Chopper-VX (4)
Produceable Buildings: None
Produceable Units: None
Top-Secret Protocols: Emperor's Rage
Final Squadron
Point-Defense Drones
Objective 1: Escort the Transports
Objective 2: Destroy the Artillery Bases
Objective 3: Destroy the Soviet Bases
Secondary Objective 1: Destroy the Landmarks
Walkthrough:
Immediately fly to the nearest group of Stingrays and start
bombing them. Takeout the nearest 4 Stingrays and send one Chopper to get the next
pair, after
which it should head west to sink 2 more. Have the remaining 3
hunt Akulas,
starting with the second one from the east. Have these continue
west, sinking
Akulas. When you are about halfway across the sea, have the lone
Chopper land
on the platform and send another to join it. After destroying
the westernmost
Akula, have them land on the platform as well. Twinblades comein to destroy
the transports. This section is incredibly time-sensitive and
may take several
tries to get the Akula positions and timing down.
Now you have the Shogun Executioner, which means the mission is
already over.
Attack all the targets to win. Use the Executioner's special
ability to destroy
the giant artillery pieces quickly. Using Hold Fire Stance is
helpful so theExecutioner does not destroy the Stingrays and Tesla Troopers
attacking it;
their Tesla weapons recharge the Executioner's health faster
than Twinblades
can reduce it.
============================
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Empire 4: Pearl Harbor [CW304]
Graveyard of a Foolish Fleet
============================
Starting Resources: 1,000
Starting Buildings: Construction Yard
Defender-VX (2)
Docks
Instant Dojo
Instant Generator (5)
Mecha Bay
Nanotech Mainframe
Ore Refinery (2)
Starting Units: Defender Core (5)
Engineer (2)
Imperial Warrior (2)
Mecha Tengu (2)
Striker-VX (2)Tankbuster
Tsunami Tank (2)
Yari Mini-Sub (2)
Produceable Buildings: Defender-VX
Docks
Fortress Wall
Instant Dojo
Instant Generator
Mecha Bay
Nanoswarm HiveOre Refinery
Produceable Units: Burst Drone
Engineer
Imperial Warrior
Mecha Tengu
Ore Collector
Naginata Cruiser
Shinobi
Sudden Transport
Striker-VX
TankbusterTsunami Tank
Yari Mini-Sub
Top-Secret Protocols: Emperor's Rage
Emperor's Revenge
Final Squadron
Honorable Discharge
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Point-Defense Drones
Objective 1: Defend Pearl Harbor
Objective 2: Destroy the Allies' Assault Base
Secondary Objective 1: Capture the Long Range Radar Towers
Secondary Objective 2: Defend the Long Range Radars
Walkthrough:
Capture the Radar Towers. Build a few extra Mecha Tengu and
Striker-VXs and
spread them around the map. Set up the Defender Cores at the
inlet. Build a
Sudden Transport and put an Engineer in it. Start spamming
Yaris. When the
Allies arrive, disguise the Sudden Transport and send it into
the enemy base;
the enemy has no detection but knows your Transport is a fake,so it keeps some
of its navy nearby it. Use your Yaris to back up the Defenders
against the
initial Hydrofoil and Dolphin push. Afterward, push forward and
have the Yaris
(with help from Final Squadron) destroy a Seaport or three and
retreat. The
enemy begins airdropping forces, so be ready with
Striker/Choppers and Tengu to
take out small detachments around the harbor. Reinforce your
Yaris and sinkmore buildings when it seems feasible. When you receive a
flotilla of Naginatas
and the ability to build more, push in and take out any
remaining Seaports and
the Construction Yard which are out of the range of the Spectrum
Towers and
Multigunner Turrets. Withdraw and build up your anti-air, both
Tengu and
Strikers, and defend until the timer expires.
The fleet arrives with several Naginatas and Yaris along with 5Shogun
Battleships. Combine this force with your existing navy and
crush the Allies.
=============================
Empire 5: Pacific Ocean [CW305]
Assault on the Black Tortoise
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=============================
Starting Resources: 0
Starting Buildings: None
Starting Units: Naginata Cruiser (5)
Shogun Battleship (2)
Produceable Buildings: Defender-VX
Docks
Fortress Wall
Instant Dojo
Instant Generator
Mecha Bay
Nanoswarm Hive
Ore Refinery
Produceable Units: Burst Drone
Engineer
Imperial WarriorMecha Tengu
Naginata Cruiser
Ore Collector
Rocket Angel
Sea Wing
Shinobi
Shogun Battleship
Sudden Transport
Striker-VX
Tankbuster
Tsunami TankYari Mini-Sub
Top-Secret Protocols: Emperor's Rage
Emperor's Revenge
Final Squadron
Final Squadron X
Fortified Fleet
Honorable Discharge
Point-Defense Drones
Objective 1: Stop the Allied MCVsObjective 2: Repair the Fortress Power Cores
Objective 3: Protect the Fortress Power Cores
Objective 4: Destroy the Allied Assault Forces
Secondary Objective 1: Escort the Engineers to the Power Cores
in 3 Minutes
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Walkthrough:
After destroying the first set of MCVs, you receive 3 Rocket
Angels of your
own. They are more useful in whip mode for now. When the fleet
of Assault
Destroyers and Riptides accompanied by Cryocopters comes in,
make sure to down
the Cryocopters first and use the Naginata special ability when
it will not hit
friendlies.
You lose your Naginatas and Shoguns but gain Engineers, Sky
Wings, and 5,000
credits. Rush the Engineers toward the Power Cores. Swiftly fly
the Sky Wings
and Rocket Angels to the hostiles and kill them. Ideally, the
Angels take on
Riptides while the Sky Wings handle infantry. If you lose yourEngineers, you
get 4 more.
You now have an Instant Dojo, Mecha Bay, Docks, and 2 Ore
Refineries. Start
building a few more Sea Wings and convert your Sky Wings to sub
mode. An MCV,
Generator Core, Refinery Core, Mainframe Core, and the fleet
from section one
soon arrive as well. Unpack the MCV, Generator, and Mainframe
where they areand send the Refinery Core to an open spot on the fortress. Sail
on the
westernmost Allied base immediately. Have the Shoguns fire on
the Multigunner
Turrets and use the Naginata spread torpedoes on the Assault
Destroyers while
Sea Wings wreck the Cryocopters. Flatten the base and expand
there while
building more Naginatas and Shoguns. Go straight to the next
base, level it,
and continue to the last.
==========================
Empire 6: Santa Monica [CW306]
Rage of the Black Tortoise
==========================
Starting Resources: 10,000
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Starting Buildings: None
Starting Units: Wave-Force Tricannon (2)
Produceable Buildings: Defender-VX
Docks
Instant Dojo
Instant Generator
Fortress Wall
Mecha Bay
Nanoswarm Hive
Nanotech Mainframe
Ore Refinery
Wave-Force Tower
Produceable Units: Burst Drone
Engineer
Imperial Warrior
MCV
Mecha TenguNaginata Cruiser
Ore Collector
Rocket Angel
Sea Wing
Shinobi
Shogun Battleship
Sudden Transport
Striker-VX
Tankbuster
Tsunami Tank
Wave-Force ArtilleryYari Mini-Sub
Top-Secret Protocols: Balloon Bombs
Emperor's Rage
Emperor's Revenge
Final Squadron
Fortified Fleet
Honorable Discharge
Point-Defense Drones
Objective 1: Clear a Landing ZoneObjective 2: Capture the Media Centers
Secondary Objective 1: Capture the International Airport
Secondary Objective 2: Destroy the Observatory Cannon
Secondary Objective 3: Destroy the Amusements
Walkthrough:
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You control the almighty Tricannon. Enjoy it while it lasts.
You now have a Construction Yard. Build an Instant Generator,
Instant Dojo, and
Instant Generator. Train 6 Engineers and have the first pick up
the nearby cash
crate and capture the Oil Derrick. Build 2 Ore Refineries and a
Mecha Bay.
Construct a Sudden Transport and load it with Engineers. Take it
southeast and
drop off one Engineer at the Oil Derrick, then continue east.
Capture the MCV
and an Ore Refinery or Airbase. Build a Barracks there and train
Engineers to
capture all the buildings, which you then sell. Capture the
International
Airport tower as well. Meanwhile, build a few Mecha Tengu and
another SuddenTransport, then tech up the Mecha Bay. Disguise the Sudden
Transport, train
more Engineers and pick them up, and take the Transport to the
northeast where
the main Allied base is. Capture some Ore Refineries or
production buildings
and sell them. Meanwhile, build a few Tsunami Tanks and erect a
Nanotech
Mainframe. Tech up the Mecha Bay again. Keep sending out Sudden
Transports with
Engineers to gut the Allied infrastructure and use the money tobuy a couple
Wave-Force Towers and Defender-VXs for your base. Build a Wave-
Force Artillery
when the Mecha Bay is able and take out the defenses and
Seaports of the Allied
base directly north. Capture the Construction Yard and Ore
Refinery there and
fortify it with turrets. Build up a force of Tsunamis and Mecha
Tengu to
escort a couple Wave-Force Artillery around the map to destroy
the SpectrumTowers guarding the Media Centers. Once the Towers are gone,
shuttle Engineers
to the Centers and capture them.
=====================
Empire 7: Yokohama [CW307]
Barbarians at the Bay
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=====================
Starting Resources: 3,000
Starting Buildings: None
Starting Units: Yuriko Omega
Produceable Buildings: Defender-VX
Docks
Instant Dojo
Instant Generator
Fortress Wall
Mecha Bay
Nanoswarm Hive
Nanotech Mainframe
Ore Refinery
Psionic Decimator
Wave-Force Tower
Produceable Units: Burst DroneEngineer
Imperial Warrior
King Oni
MCV
Mecha Tengu
Naginata Cruiser
Ore Collector
Rocket Angel
Sea Wing
Shinobi
Shogun BattleshipSudden Transport
Striker-VX
Tankbuster
Tsunami Tank
Wave-Force Artillery
Yari Mini-Sub
Yuriko Omega
Top-Secret Protocols: Advanced Rocket Pods
Balloon Blowout
Balloon BombsEmperor's Rage
Emperor's Revenge
Final Squadron
Fortified Fleet
Honorable Discharge
Point-Defense Drones
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Objective 1: Retake the Forward Bases
Objective 2: Hold Out for Reinforcements
Objective 3: Destroy the Allied Relay Stations
Secondary Objective 1: Capture the Nanoswarm Hives
Secondary Objective 2: Destroy the Soviet Forces
Walkthrough:
The path is linear, so follow it. 2 King Oni join you at the
wall and 6 Shinobi
at the infantry barricade. At the bases, send in the King Oni
first to soak up
damage and follow with Yuriko to use Psychokinetic Burst. Free
the bases from
west to east and assign your co-commander one of the eastern
bases. Start
building 2 Shoguns, 3-4 Naginatas, and a large number of Sea
Wings as soon asyou free the Docks. When all 4 bases are clear, move your fleet
out with
Yuriko and sink the Aircraft Carriers and Seaports. Withdraw to
the north after
destroying the Seaports and bombard Allied targets within reach.
When you receive a Construction Yard, Dojo Core, and Refinery
Core, expand to
the western ore mines. A small Soviet fleet comes in from the
northwest. Sink
it. There are Soviet Naval Yards now, so destroy them. Keepbringing in more
Sea Wings while bombarding the enemy buildings. When the hostile
air presence
falters, start building more Shoguns and send Yuriko up on land
to finish off
the stations.
=========================
Empire 8: Moscow [CW308]
Crumble, Kremlin, Crumble
=========================
Starting Resources: 6,000
Starting Buildings: Construction Yard
Instant Dojo
Instant Generator (2)
Mecha Bay
Ore Refinery (2)
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Starting Units: Defender Core (2)
Imperial Warrior (5)
Sudden Transport
Tower Core
Produceable Buildings: Defender-VX
Docks
Instant Dojo
Instant Generator
Fortress Wall
Mecha Bay
Nanoswarm Hive
Nanotech Mainframe
Ore Refinery
Psionic Decimator
Wave-Force Tower
Produceable Units: Burst Drone
EngineerImperial Warrior
King Oni
MCV
Mecha Tengu
Naginata Cruiser
Ore Collector
Rocket Angel
Sea Wing
Shinobi
Shogun Battleship
Sudden TransportStriker-VX
Tankbuster
Tsunami Tank
Wave-Force Artillery
Yari Mini-Sub
Yuriko Omega
Top-Secret Protocols: Advanced Rocket Pods
Balloon Bombs
Balloon Bomb Barrage
Balloon Bomb BlowoutEmperor's Rage
Emperor's Retribution
Emperor's Revenge
Final Squadron
Final Squadron X
Fortified Fleet
Honorable Discharge
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Point-Defense Drones
Robotic Assembly
Sleeper Ambush
Objective 1: Await the Shogun Executioner
Objective 2: Destroy All Soviet Forces and the Kremlin
Objective 3: The Shogun Executioner Must Survive
Objective 4: Destroy the Time Machine
Secondary Objective 1: Capture the Soviet V.I.P. Bunkers
Walkthrough:
Unload the Sudden Transport and unpack the turret cores on the
northwest road
immediately. Build a few Engineers and load them in the Sudden
Transport.
Disguise the Transport and drive it to the Soviet V.I.P. Bunker;
watch out forWar Bears. Capture the Bunker and sell your new Soviet
buildings. Meanwhile,
build a Nanotech Mainframe, tech up the Dojo, and train Yuriko
Omega. Start
spamming Mecha Tengu and later Rocket Angels. Use Take Position
orders to stop
your co-commander's futile attacks on the Tesla Coil-guarded
ramps. When the
Shogun Executioner arrives, take it onto the high ground and
destroy the nearby
Soviet ground forces as well as the Tesla Coils guarding theramps. Use your
Sudden Transport (build a new one if necessary) to take more
Engineers to
capture the second V.I.P. Bunker. Sell your new buildings.
Rampage across the
map with the Shogun Executioner escorted by Sky Tengu and Rocket
Angels. Use
Yuriko to defend your base.
Continue to the Kremlin and destroy it. When the helicopter
carrying the TimeMachine flies out, shoot it down.
=============================
Empire 9: Amsterdam [CW309]
The Last Red Blossom Trembled
=============================
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Starting Resources: 5,000
Starting Buildings: None
Starting Units: Imperial Warrior (6)
King Oni (2)
Tankbuster (4)
Yuriko Omega
Produceable Buildings: Defender-VX
Docks
Instant Dojo
Instant Generator
Fortress Wall
Mecha Bay
Nanoswarm Hive
Nanotech Mainframe
Ore Refinery
Psionic Decimator
Wave-Force TowerProduceable Units: Burst Drone
Engineer
Imperial Warrior
King Oni
MCV
Mecha Tengu
Naginata Cruiser
Ore Collector
Rocket Angel
Sea Wing
ShinobiShogun Battleship
Sudden Transport
Striker-VX
Tankbuster
Tsunami Tank
Wave-Force Artillery
Yari Mini-Sub
Yuriko Omega
Top-Secret Protocols: Advanced Rocket Pods
Balloon BombsBalloon Bomb Barrage
Balloon Bomb Blowout
Emperor's Rage
Emperor's Retribution
Emperor's Revenge
Final Squadron
Final Squadron Omega
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Final Squadron X
Fortified Fleet
Honorable Discharge
Point-Defense Drones
Robotic Assembly
Sleeper Ambush
Objective 1: Destroy the Allied Advance Base
Objective 2: Destroy the Allied Air Base
Objective 3: Destroy the Final Allied Base
Objective 4: Destroy the FutureTech HQ
Secondary Objective 1: Neutralize the Proton Colliders
Walkthrough:
Have Yuriko shatter the buildings while the rest of your forces
take out the
troops. Unpack the MCV and unfurl the nanocores right away.Build a couple
Defender-VXs and station them on the north side of your base in
anti-air mode.
Build a Sudden Transport and a few Engineers. Disguise the
Transport and
capture then sell the air base's Construction Yard. Watch out
for Attack Dogs.
Tech up the Mecha bay and build a few Striker-VXs. Build a
Nanotech Mainframe
and tech up again. Build a Wave-Force Artillery and more King
Oni. Use theArtillery to take out the defenses on the bridges leading into
the air base.
Take out the base itself next. The major threat to your army
throughout this
mission is the Athena Cannon, so have King Oni rush them
quickly. Make sure
to destroy all the Power Plants. The Allies retaliate and
cripple your base,
but victory is easily achievable now. Try to expand to the
former air base
while your remaining forces head north. There is a Power Plantfarm guarded
by Spectrum Towers. Destroy the nearest Tower, either with Wave-
Force Artillery
if you still have one or the King Oni's rush if you don't. Head
around to the
north side and destroy all the Power Plants. The Allies are
effectively
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crippled at this point. Repair and rebuild your base while doing
this and build
more King Oni and Wave-Force Artillery. Take out the Proton
Collider with
Artillery and continue to the final Allied base. It has little
defense, so roll
over it. Continue to the FutureTech HQ and attack it.
You now have 2 Mecha Tengu, 5 Rocket Angels, and 1 King Oni.
Join your
co-commander and fight. Use all your top-secret protocols and
micromanage
Rocket Angels using the whip to wipe out the enemy. Raze the HQ.
--------
Factions [FA000]
--------
=========
Allies [FA010]
=========
The Allies revel in their air power and disabling abilities.
Their navy is
somewhat pathetic and must be supported by air. Their tech and
building methods
are moderately inconvenient.
Buildings [FA011]---------
Allied buildings spawn a Peacekeeper when sold or destroyed
unless the building
is on water (in which case it spawns nothing) or it is the
Construction Yard,
which spawns an Engineer (whether it is on water or land).
--Airbase--
produces Allied aircraft. It has pads to repair and rearm 4
planes.
Credits: 1,000
Build Time: 0:15
Power: 50
Requirements: Power Plant
Amphibious: Yes
Builds: Vindicator
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Apollo Fighter
Cryocopter
Century Bomber
--Armor Facility--
produces and repairs Allied land vehicles.
Credits: 2,000
Build Time: 0:20
Power: 50
Requirements: Ore Refinery
Amphibious: No (land only)
Builds: Prospector
Riptide ACV
Multigunner IFV
Guardian Tank
Athena Cannon
Mirage TankMCV
--Boot Camp--
builds Allied infantry.
Credits: 500
Build Time: 0:10
Power: 25
Requirements: None
Amphibious: No (land only)Builds: Attack Dog
Peacekeeper
Javelin Soldier
Engineer
Spy
Tanya
--Chronosphere--
can teleport all the units in a large area to another part of
the map. It hasa 3-minute cooldown.
Credits: 3,000
Build Time: 0:30
Power: 75
Requirements: Airbase
Amphibious: Yes
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Builds: Nothing
--Command Hub--
creates a construction radius to establish expansions. It can be
upgraded with
Heightened Clearance and Max Clearance just like the
Construction Yard.
Credits: N/A (1,400 for Prospector)
Build Time: 0:10 (0:20 for Prospector)
Power: 0
Requirements: None
Amphibious: No
Builds: Nothing
--Construction Yard--
constructs all other buildings except the Command Hub. It alsoprovides 50
power. The Construction Yard can be upgraded with Heightened
Clearance and Max
Clearance, which allow the Yard and other buildings within its
construction
radius to produce higher tiers of buildings and units.
Heightened Clearance
costs 1,500 credits and takes 15 seconds to research. Max
Clearance costs 3,000
credits and takes 1 minute to research. The Construction Yard
can pack up intoan MCV.
Credits: N/A (5,000 for MCV)
Build Time: 0:02 (1:00 for MCV)
Power: 0
Requirements: None
Amphibious: Yes
Builds: Power Plant
Boot Camp
Ore Refinery
Armor FacilitySeaport
Airbase
Defense Bureau
Fortress Wall
Multigunner Turret
Spectrum Tower
Chronosphere
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Proton Collider
--Defense Bureau--
is a prerequisite for the Spectrum Tower and Proton Collider.
Credits: 1,500
Build Time: 0:10
Power: 75
Requirements: Ore Refinery, Airbase
Amphibious: Yes
Builds: Nothing
--Fortress Wall--
Credits: 10 (per segment)
Build Time: 0:05Power: 0
Requirements: None
Amphibious: No (land only)
Builds: Nothing
--Multigunner Turret--
The Multigunner Turret fires rockets at land and naval units by
default. It can
house a single infantry unit, and doing so changes its behavior.
A Peacekeeperimproves its anti-infantry power and lets it hit all units in a
small area. A
Javelin Soldier allows it to attack air units. An Engineer
converts the turret
into a repair station for nearby vehicles. A Spy makes the
turret into an
anti-infantry sniper weapon. Tanya improves its anti-infantry
performance.
Credits: 800
Build Time: 0:20Power: 25
Requirements: Power Plant
Amphibious: Yes
Builds: Nothing
--Ore Refinery--
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receives ore loads and converts them to credits. It comes with a
Prospector
when built and can produce more.
Credits: 2,000
Build Time: 0:20
Power: 50
Requirements: Power Plant
Amphibious: Yes
Builds: Prospector
--Power Plant--
provides 100 power.
Credits: 800
Build Time: 0:10
Power: 0Requirements: None
Amphibious: Yes
Builds: Nothing
--Proton Collider--
destroys anything in the target area short of a Construction
Yard. It has a
6-minute cooldown.
Credits: 5,000Build Time: 0:30
Power: 75
Requirements: Defense Bureau
Amphibious: Yes
Builds: Nothing
--Seaport--
produces and repairs Allied naval units.
Credits: 1,000Build Time: 0:20
Power: 50
Requirements: Ore Refinery
Amphibious: No (water only)
Builds: Prospector
Dolphin
Riptide ACV
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Assault Destroyer
Aircraft Carrier
MCV
--Spectrum Tower--
fires beams at land and naval units. Spectrum Towers built close
together
reinforce one another to increase firepower.
Credits: 1,200
Build Time: 0:30
Power: 75
Requirements: Power Plant, Defense Bureau
Amphibious: Yes
Builds: Nothing
Units [FA012]
-----
--Aircraft Carrier--
is a naval artillery unit. It launches drone bombers with an
enormous range,
though they have a long minimum range like other artillery
weapons.
Building: Seaport
Credits: 2,000Build Time: 0:30
Requirements: Max Clearance
Amphibious: No (water only)
Flying: No
Anti-Ground: Yes
Anti-Air: No
Ability Name: Blackout Missile
Ability Effect: Launches a missile that disables all vehicles
and buildings ina large area for 10 seconds.
Ability Cooldown: 1:00
--Assault Destroyer--
is an anti-armor unit. Its Black Hole Armor reduces the damage
it receives and
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redirects fire meant for nearby friendlies to itself. It cannot
fire in Black
Hole Armor mode.
Building: Seaport
Credits: 1,800
Build Time: 0:20
Requirements: Heightened Clearance
Amphibious: Yes
Flying: No
Anti-Ground: Yes
Anti-Air: No
Ability Name: Black Hole Armor / Main Gun
Ability Effect: Toggles between normal mode and Black Hole Armor
mode
Ability Cooldown: 0:02
--Athena Cannon--
is an artillery unit which calls down a satellite laser which
damages anything
under it for a few seconds. Individual units are likely to move
before taking
full damage, but masses of units and especially buildings will
take enormous
damage