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VOLLEYBALL 1
Volleyball Notebook
Shelby Roberts
Dr. Sonya Sanderson
KPSE 2020
Lifetime Fitness
Spring 2014
VOLLEYBALL 2
Table of Contents
Skills and Techniques………………………………………………………………Page(s) 4-8
Forearm Pass………………………………………………………………….Page(s) 4-5
Drills for the Forearm Pass……………………………………………………Page 5
Overhead Pass…………………………………………………………………Page(s) 5-6
Drills for the Overhead Pass…………………………………………………..Page(s) 6-7
The Serve……………………………………………………………………...Page(s) 7-8
Drills for the Serve……………………………………………………………Page 8
Lead Up Games………………………………………………………………………Page(s) 9-10
Off the Bounce………………………………………………………………...Page 9
Help the Serve…………………………………………………………………Page 9
Multiple Touches………………………………………………………………Page 9
Shower Service………………………………………………………………...Page 9
Dueling Bumpers………………………………………………………………Page 10
Blind Volley…………………………………………………………………...Page 10
Clean House……………………………………………………………………Page 10
Advancing Volleyball…………………………………………………………..Page(s) 10-11
History………………………………………………………………………………....Page 11
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Rules…………………………………………………………………………………...Page(s) 11-13
Equipment……………………………………………………………………...Page 13
Terminology……………………………………………………………………………Page(s) 13-16
Assessments……………………………………………………………………………Page(s) 17-27
References……………………………………………………………………………Page 28
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Skills and Techniques
There are five basic skills in volleyball. The five skills are forearm pass, overhand pass or
set, and serve. There are other skills such as dive, sprawl and roll, spike or attack, and block; but
these aren’t normally taught unless in a higher level of learning or when on a team.
Forearm Pass
This is normally used when the ball is played lower to the ground or below the chest. It is
very important in the game because this is normally the first hit or skill used when making contact
with the ball. The forearm pass normally starts the attack and is special because it uses the flesh of
the body unlike any other sport.
The proper form and cues are to first spread the legs shoulder length apart with the
dominant foot slightly in front of the other. Get into a slight squatting stance with the buttock lower
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to the ground. Next step is to hold arms out in front of the body laying one hand on top of the other
and then bring the thumbs together on top to seal. This forms a flat platform. Another way is to
make a fist with the dominant hand and place in the non-dominant hand and place the thumbs next
to each other and pull the thumbs down to the ground this will help with keeping the forearms or
the platform straight. Never overlap thumbs because this will cause the platform to be uneven and
will cause the person to lose control of where the ball will go. When contacting the ball the arms
should be locked and it should hit between the elbows and the wrist, which is the flatted part
helping control of the ball. Arms should never swing the arms should always stay below the elbows
and extending the knees should give force to hit the ball. The arms should always go forward and
toward the intended target. Before making contact with the ball the player should away be in ready
position.
Drills for the Forearm Pass
Instruct the students to practice forearm passing to themselves consecutive for a set amount
of times. If there are students that are excelling in this drill then challenge them to forearm pass and
then clap when the ball goes into the air and then forearm pass to themselves again and repeat.
Another extension task is to forearm pass to themselves spin around and then forearm pass again.
Challenge students to see how many consecutive times they can perform that drill.
The next drill is to have the students forearm pass to the wall aiming to hit the wall about
eight feet above high and then consecutively forearm passing with a goal of 20 times. If there are
people who the teacher feels need to be challenged more get them to see how many times they can
do it in total. The last drill would be to forearm pass to a partner. Have one partner forearm pass
and the other throw the ball for them to bump. Have the forearm passer pass high enough back to
the partner where partner catching will have to catch the ball over their head. Do this five times and
then switch.
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Overhand Pass or Set
The overhead pass or set is usually used when the ball is above the chest and traveling at a
slow speed and from a high angle. This is considered to be one of the most accurate passes and
normally used when trying to set up the spiker. There are several cues for this skill. This first one
start with having the student bends their knees with their hands above their head forming a triangle
with their thumbs and index finger. The fingers should be spread out and elbows pointed outwards.
Before contacting the ball the elbows should be bent and when making contacting the ball only the
fingertips should be used and the force should come from the knees when extending to make
contact. The ball should never be in the hand and brought down to the head or this will be
considered a carry. When the hands make contact the hands should go up and out and be pointing
towards the target and follow through. A high set for beginners are recommended.
Drills for the Overhead Pass
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The first drill for overhead pass or set is to have students practice setting back and forth to a
partner. Have the partners see how many times they can set back and forth using the correct form.
At the end ask each group how many they got.
The next drill is to have students set the ball over the net. Have students stand and line up
near the net and on the other side have people collecting the ball and rolling them under the net
back to the side setting. This helps the students practice getting the ball high when setting the ball.
The last drill is having one person pass the ball to the setter and have they set the ball to a
target using the proper form. The student will have to position themselves toward the target and
have the target stay in a particular area and without moving catch the ball in the area. If the ball
touches the net the set doesn’t count also, when setting the ball should go at least two to three feet
above the net.
The Serve
This skill is very important this is how the ball goes into play. In the beginning of the game
there is volley for the serve and if win this the team will get to serve first. The team that is serving
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is the only way to get points. There are two types of serves an overhand serve and an underhand
serve.
The easiest serve would be the underhand serve. The first cue for underhand serve is to face
the body toward the net and hold the ball in the non-dominate hand. The server’s feet should be
pointing towards the projected target. When going to hit the ball the non-dominate hand should be
holding the ball out in front of the body at waist level and swing the dominate hand back and bring
forward and hit the ball with the heel of the hand. When hitting the ball with the heel of the hand
don’t completely ball up the fist. The hand should be more relaxed. The weight when serving
should start on the back heel while swinging the arm back and finish with the weight all on the
front foot when following through.
The overhand serve starts with holding the ball in the non-dominate hand over the head. The
non-dominate hand tosses the ball into the air and the server jumps into the air and hits the ball with
the dominate hand and follows through toward the target and finish with the wrist snap. The ball
should hit the heel of the hand and then use the fingers to guide the ball. When serving the ball the
server’s eye should always be on the target.
Drills for the Serve
To start off serving have students start close to the net and serve over the net. After three
tries they will back up and serve three more times. The server does this till she reaches at the spot a
normal serve would be served then switched with their partner. The next drill for overhand pass and
underhand pass would be to overhand or underhand serve to a partner and try and have the partner
bump the ball to them self and then once they have complete bumping the ball to them self then
that partner will then overhand serve or underhand serve back to the partner and they will then
bump to them self. The Last drill is to have students serve to their partner over the net. This drill
works on accuracy. Have partners move around and get the serves to aim for them.
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Lead Up Games
Off the Bounce
In this lead up game the game will be played like a normal game with the exception every
time the ball is hit to either side one of the three hits that each team gets can be played off the
bounce. There is only one bounce for each time it is served over the net. If there is no need for a
bounce the team does not have to let the ball bounce. One ball will be needed for this game and a
net. Depending on the age the height of the net can be adjusted.
Help the Serve
This lead up game is also played like a normal game of volleyball but when the person who
is serving the ball serves and the ball doesn’t make it over the net someone on their side can hit the
ball and make it go over the net. One ball will be needed for this game.
Multiple Touches
This game is played like a normal game and all the normal rules expect each team can use
as may touches as they need to get the ball over the net. Only one ball will be needed to play this
game. If it is large classes then divide them up in small groups of six or seven. If it a small class
then just divide the class in half and have students rotate in on every serve.
Shower Service
In this game there will be equal amount of people on each side of the net. There will be
three people serving the ball and the rest will spread out on the court. The servers can be
interchange during anytime during the game. Both sides will start with one ball and serve the ball at
the same time. The object of the game is to serve as many balls and make them hit the ground on
the other team’s side of the court. The defense strategy is to catch the ball before the ball hits the
ground.
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Dueling Bumpers
This game there will be teams on each side. Both sides will have a ball to serve. The two servers
will serve at the same time; if one ball doesn’t make it over then there will try serving again until
both balls make it over the net successfully. Once both balls have made it over successfully then
there each team will work together to get as many hits as they can. Once the team has dropped the
ball the game will stop and the team with the most hits will win. The object is to get more hits than
the other team.
Blind Volleyball
In this game the class will be divided into two teams. The equipment needed it a huge
parachute, net, and volleyball. The net will be set up and the parachute will be draped over so the
teams cannot see each other. The team that starts with the serve will call the serve out so the other
team knows when the game will start. The point of this is to work on reaction time. The game is
played like another game but the two teams just will not be able to see each other.
Clean House
This game will require several volleyballs. If playing with younger groups softer balls
would be suggested. A net will be need also. This game has a time limit of one minute. The object
of the game is to have the least about of balls on the court than the other team. Each team will start
with four balls and the teacher may add more balls during the allotted time.
Advancing Volleyball
This game will need four different size volleyballs. The first game will be played like a
regular game but with the softest ball. The second game will be played like a regular game but with
a harder and little smaller ball than the game before. The third game will be played like a regular
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game with a harder ball and smaller ball than the game before. The fourth game will be played with
a standard ball and the game will be played like a regular game.
History
Volleyball was created in the United States. A man in 1895, William G. Morgan, an
instructor at the Young Men's Christian Association (YMCA) in Holyoke, Mass, was teaching a
business class wanted to create a sport that had less contact so he meshed baseball, basketball,
tennis, and handball together and created volleyball but was then called, “Mintonette.” While
playing any number of people could be on the court. The net was raised off the floor form 6 foot 6
inches. The ball is played back and forth over the net without letting the ball have contact with the
floor. The team that serves the point will be rewarded the point, without possession of the serve no
point will be awarded. Morgan felt this game was more of an indoor game but it could be played
outside. The game began to be called “volleyball” when they were demonstrating the game to
someone and they said it looked like the people were volleying the ball.
Rules
In volleyball there are several rules that are essential to know. Six girls are only allowed to
be on the court at a time for each team. One team may not have more than twelve girls on their
roster. The rotation must stay in order when the girls are on the court and the lineup cannot be
changed until the game is finished. Before the serve the players must be in their correct position but
after that they can move where they choose in or outside the court.
The net must be set at 7 feet, 4 1/8 inches for women and for men 7 feet, 11 5/8 inches. The
courts length is 59 feet and width of the court is 29 feet 6 inches wide from the net on both sides.
The serving area is anywhere past the end line but within the length of the end line otherwise it is
an illegal serve.
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There is a coin toss before the game starts whichever team wins the toss will choose if they
want to serve or receive first or which side of the court they would prefer and whichever they
choose the other captain will have the remaining option. In volleyball they play the best three out of
five games or sets.
There are two ways to keep score in volleyball. The two options are rally scoring and side-out
scoring. The opponent can only gain points when serving using the side-out scoring method. With
rally serving it doesn’t matter whether or the team is serving or receiving, whoever wins the rally
get the point. Side-out scoring the score is played to fifteen and also wins by at least two points.
Rally scoring is different they play till twenty five or thirty depending on the division. This way of
playing is often more entertaining.
There are a few rules. One is no player shall touch the net when playing the ball or the ball
is near the net at that time, but if some touches the net and the ball is not near them then nothing
will be called. Players may play the ball out of bounds but it must go back in bounds and through
the antennae otherwise does not count. The forwards can block and the backs have to stay behind
the attack line. No player may hit the ball twice at any time. No more than three touches may be
made on each side. The ball can be played off any part of the body if necessary. If the player were
to spike a ball then the ball has to be on their side of the net before doing so.
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Equipment
In order to play an official volleyball game the materials needed are volleyballs, net, court, proper
uniforms, coaches, officials, antennae, and official stand. Volleyballs are normally made with
leather and seamed together. The net needs to be at the correct height with good tension. The
officials stand should be padded. Normally uniforms are shirt and shorts made of spandex to help
them move more freely and keep them cool.
Terminology
Ace: If the ball is served from the other side of the court and lands on the receiving side cannot play
then it is an ace.
Attack: is also known as a “spike” and described as hitting the ball over the net in a forceful
manner.
Attack Line: The attack line is the line that measures a distance of 9’10” or 3 meters from the
center of the court or net.
Back Set: The setter will face away from the opposing team and set the ball overhead to the spiker.
Base Formation: Base formation is the ready position that the receiving side is in while the other
team has possession of the ball.
Block: When the opposite teams player jumps and extends their hands over the net with their hands
and fingers spread wide in attempt to block the opponent’s spike.
Centerline: This is the line that divides the court in half and also where the net is placed.
Cross-Court Spike: When a spike is intended to hit on the furthest part of the opponents court
diagonally from where it was hit.
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Dig: Also known as a save, it is an attempt from a teammate to use one or two arms to dive and
save a pass to keep the ball in play.
Double Fault: When a fault is committed by a member of each of the teams at the exact same time,
when this happens the point will not count and the play will be replayed.
Down-the-Line Spike: The spiker will be directing their spike to the sideline closest to them.
Floater: The ball will not have any spin and this caused the ball to move with the air current either
up, down, or side to side.
Forearm Pass: This pass is also known as a “bump” which is normally intended to be played to
another teammate. It is played off the forearm which is located between the elbow and the wrist.
Free Ball: This is a ball played to the receiving team that is any other pass than spike or attack.
Heel of the Hand: The smooth and hard part of the hand located around the wrist.
Jump Serve: Is a type of serve where the ball is tossed into the air and the sever jumps into the air
to hit the ball with extreme amount of force at the opposing team.
Let Serve: When a serve is served to the opposing team and hit the net in some form but still makes
it over the net.
Middle In: The blockers have the center backs play directly behind them to help cover a “tip”. It is
a type of defensive formation.
Off-Hand: When a ball that has been set crosses the body of a spiker and he or she hit it with his or
her dominate hand.
On Hand: The set comes from the same side of the body in which the spike will occur.
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Opening Up: This is the action that all the players who will not be receiving the serve. They will
face their teammate who called to receive the ball in order to be ready to help that teammate out
and is ready to receive the ball.
Out-of-Bound Lines: When playing thee black out of bound marks the edge of the court, the ball
will not actually be considered out if the ball touches the black line. The entire ball must hit outside
the black lines.
Overhand Pass: The ball is hit six to eight inches over his or her head when performing this type of
pass.
Power Alley: The area where most spikes are aimed, normally are found diagonal from the
spiker’s hand in the corner furthest away.
Rally Scoring: A point is awarded for every serve that is made. It is one type of scoring that can be
used in volleyball.
Seam: The space that is in between two people on the receiving team.
Serve: The ball must be hit behind the serving line without coming into the court and within the
service area. This is how the ball is put into play.
Serving Area: The area behind the end line of the court, but the server must serve the ball within
the outside boundary lines of the court.
Set: The setter will set the ball for spiker with intentions of it going to the opponent’s side of the
court.
Side Out: The receiving team becomes the serving team due to the serving team makes a fault.
Side-Out Scoring: Points are only given to the team that was currently serving and has won the
rally.
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Spike: The ball is served from above the top of the net and when hit the ball drives down to the
ground with great force.
Target Area: Normally close to the net and is the area in which one is trying to position the ball.
Tip: Is a trick played by the spiker where he or she tried to trick the opponent into thinking he or
she will hit it with great force but in turn hit it softly and it drop to the floor over the net.
Topspin: The person hitting the ball performs a wrist snap and it drops fast to the floor
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Volleyball Skill Assessment
Name:________________________________ Score:___________ Mechanical Analysis Scores1= Skill is performed incorrectly 2= Skill is performed with many mechanical errors. 3= Skill is performed with some difficulty and relative errors.4= Skill is performed correctly with very minor errors.5= Skill is performed at a proficiency level with no errors.
Completion Scores(Must be able to pass 9-10 in a row to self for a 5)(Must be able to pass 7-8 in a row to self for a 4)(Must be able to pass 5-6 in a row to self for a 3)(Must be able to pass 3-4 in a row to self for a 2)(Must be able to pass 2-1 in a row to self for a 1)
Skill Assessments:
Passing 1 2 3 4 5Mechanical Score for Passing 1 2 3 4 5
Setting 1 2 3 4 5Mechanical Score for Setting 1 2 3 4 5
Serving Scores(Must be able to get 9-10/10 over the net for a 5)(Must be able to get 7-8/10 over the net for a 4) (Must be able to get 5-6/10 over the net for a 3) (Must be able to get 3-4/10 over the net for a 2) (Must be able to get 2-1/10 over the net for a 1)
Serving (Underhand) 1 2 3 4 5 (You will get 5 chances) Serving (Over-head top spin) 1 2 3 4 5(You will get 5 chances)
Total: _______30 pts
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NASPE EIGHT GRADE ASSESSMENT
Standard 1:Demonstrates competency in motor skills and movement patterns needed to perform a variety of physicalactivities.
Performance Indicator:Perform the skills and tactics of team sports in a game-like situation.
Assessment Task:Overhead and forearm-pass a tossed ball to a target player.
Criteria for Competence (Level 3):1. Executes a forearm pass from a playable tossed ball on at least 4 of 5 trials, meeting the following criteria:
a) Legal forearm pass. b) 10-15 feet in height (3-5 feet higher than net) on same side of court.
2. Target player catches a pass that meets both criteria in #1 within 7-foot square 3 out of 5 trials.
3. Executes an overhead pass from a playable tossed ball on at least 4 of 5 trials, meeting the following criteria: a) Legal overhead pass. b) 10-15 feet in height (3-5 feet higher than net) on same side of court.
4. Target player catches a pass that meets both criteria in #3 within 7-foot square 3 out of 5 trials.
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■ Assessment Rubric:
Level 1. Forearm Pass 2. Forearm Pass 3. Overhead Pass 4. Overhead PassCriteria Accuracy Criteria Accuracy
4Meets both criteria Target player catches Meets both criteria on Target player catcheson all 5 trials. pass that meets criteria all 5 trials. ball that meets criteria
within 7-foot square 4 within 7-foot square 4out of 5 trials. out of 5 trials.
Executes overhead Target player catches Executes overhead pass Target player catches
3pass on 4 out of 5 trials, pass that meets criteria on 4 out of 5 trials, pass that meets criteriameeting the criteria: within 7-foot square 3 meeting the criteria: within 7-foot square 3
a. Legal pass. out of 5 trials. c. Legal pass. out of 5 trials.b. 10-15 feet in d. 10-15 feet in
height. height.
2Meets both criteria on Target player catches Meets both criteria on 3 Target player catches
3 out of 5 trials.pass that meets criteria out of 5 trials. pass that meets criteriawithin 7-foot square 2 within 7-foot square 2out of 5 trials. out of 5 trials.
Meets both criteria Target player catches Meets both criteria on 2 Target player catches
1on 2 or fewer out of pass that meets criteria or fewer out of 5 trials. pass that meets criteria5 trials. within 7-foot square 1 or within 7-foot square 1 or
fewer times out of 5 trials. fewer out of 5 trials.
0 Violates safety procedures and/or does not complete the assessment task.
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■ Assessment Protocols:
Directions for Students (Read aloud, verbatim):• You will be assessed on your ability execute a forearm pass and overhead pass at least 3 to 5 feet higher than the net
so that the target player doesn’t have to go out of the square to catch the ball. You will have 5 opportunities for each type of pass.
• Forearm pass: The tosser will toss you an overhand rainbow toss across the net. You will use a forearm pass to send the ball to a target player at the net. The pass must go at least 3 to 5 feet higher than the net and must be catchable by the receiver standing within the square.
• Overhead pass: You will receive an underhand-tossed ball from the back of your side of the court. You will stand in a
center position at the net and use an overhead pass to send the ball to the target player on the same side of the net. The pass must go at least 3 to 5 feet higher than the net and must be catchable by the receiver standing in the square.
Directions for Teachers:• See the chapter titled Administering & Scoring PE Metrics Assessments for instruction and warm-up.
• Passer is located in the center back for the forearm pass and in the center front for the overhead pass.
• Location of “tosser” for the forearm pass is behind the spiking line on opposite side of net from passer. The person tossing the ball from across the net should try to emulate a rainbow serve and put the ball as close as possible to the player being assessed.
• Location of “tosser” for the overhead pass is from the center back position. The toss should be underhand and simulate a high forearm pass.
• The toss is crucial in this assessment. A skilled tosser is essential.
• If a toss is not close to the player (passer), the tosser should re-toss the ball.
• Repeat the directions if necessary before beginning the second part of the assessment for the overhead pass.
Safety:• Floor is to be dry, clean and clear of obstacles at least beyond the boundary of the court.
Equipment/Materials:• Volleyball court.
• Regulation leather volleyballs.
• Numbered pinnies.
• Use tape or chalk to mark 7-foot squares in the center and left front line position of one side of the court. The edge of the square should touch the center line.
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Diagram of Space/Distances:
Grade 8Volleyball
Camera Location/Operation:
The camera should be placed so that the entire playing area on the receiving side of the net can be seen on the viewing screen. Both passer and target receiver must be seen without moving the camera.
Camera Location/Operation:
The camera must be placed so the tosser, passer and the target receiver can be seen without moving the camera.
© 2011, National Association for Sport and Physical Education, an association of the American Alliance for Health, Physical Education, Recreation and Dance 4
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Assessment Score Sheet
PE Teacher _____________________________________________________________ Grade __________ Date _____________________
School __________________________________________________________ Class Period ____________________________________________
Pinnie Student Name Gender Forearm Forearm Overhead Overhead Total ScoreNumber Pass Pass Pass Pass (0-16)
Criteria Accuracy Criteria Accuracy 12=Competent(0-4) (0-4) (0-4) (0-4)
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Standard 1:Demonstrates competency in motor skills and movement patterns needed to perform a variety of physical activities.
Performance Indicator:Demonstrate competency in team court sports.
Assessment Task:Play a modified game of 4-v.-4 volleyball.
Criteria for Competence (Level 3):a) Usually sends a playable forearm pass to a teammate or over the net with good technique.
b) Usually sends a playable overhead pass to a teammate or over the net with good technique.
c) Usually puts the ball in play with a legal serve.
5. Assessment Rubric:
Level 1. Forearm Passing 2. Overhead Passing 3. ServeTechnique Technique
Consistently sends a playable* Consistently sends a playable* Consistently puts the ball in playforearm pass to a teammate overhead pass to a teammate with a legal serve, sometimes
4 or over the net with good or over the net with good difficult to return (e.g., spin,
technique. technique. placement, form).
Usually sends a playable Usually sends a playable Usually puts the ball in play with
3 forearm pass to a teammate overhead pass to a teammate a legal serve.
or over the net with good or over the net with goodtechnique. technique.
2Sometimes sends a playable Sometimes sends a playable Sometimes puts the ball in playforearm pass to a teammate overhead pass to a teammate with a legal serve.
or over the net with good or over the net with goodtechnique. technique.
1Seldom sends a playable Seldom sends a playable Seldom puts the ball in play withforearm pass to a teammate overhead pass to a teammate a legal serve.or over the net with good or over the net with goodtechnique. technique.
0 Violates safety procedures and/or does not complete the assessment task.
*A playable ball is one that a player should reasonably be able to reach.Scoring: Consistently = 90% or above; Usually = 75% – 89%; Sometimes = 50% – 74%; Seldom = below 50%
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■ Assessment Protocols:
Directions for Students (Read aloud, verbatim):• You will be asked to play a modified game of volleyball with 4 people on a side, for at least 20 minutes, or as long as
needed to allow every player on the court to serve at least 4 times, alternating service after every point.
• Change sides of court after 10 minutes.
• You will be assessed on your ability to use the forearm pass, overhead pass and serve from behind the service line, with good technique.
• All the rules of volleyball will be used, except that you will: Alternate serves with the other team, regardless of who scores. Call out your number just prior to serving the ball. Play on a modified-size court that has been identified by boundary markings on the floor.
Directions for Teachers:Preparation:
• See the chapter titled Administering & Scoring PE Metrics Assessments for instruction and warm-up.
• Assign students to teams of 4 students, in a manner that would best allow students to display their ability.
• Assign teams to play each other.
• Start each game and the camera at the same time.
• For scoring purposes, focus only on the serve, forearm pass and underhand pass and not on other responses (e.g., spike, dink, dig).
Safety:• Floor is to be dry, clean and clear of obstacles at least beyond the boundary of the court.
Equipment/Materials:• Regulation leather vollyeballs.
• Clearly mark a 20’ x 40- volleyball court. Net should be 7 feet, 6 inches high. Mark the net with tape or string to indicate the 20’ boundary.
• Numbered pinnies.
© 2011, National Association for Sport and Physical Education, an association of the American Alliance for Health, Physical Education, Recreation and Dance 2
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SAS OCI
AL ATION NF
NATI O
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NPO O
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DPHYS ICALED
NASPE Volleyball HS
Diagram of Space/Distances:
Camera Location/Operation:
You have two options for camera placement, depending upon the gym’s configuration:
One option is to place the camera high to be able to see both sides of one whole court clearly. If it is difficult to find a camera placement high enough to allow a full view of the whole court and all players, set the camera as high as possible and at an angle to the right of the serving position to allow a view of the right part of the forecourt and a good view of the entire other court. When the teams exchange sides after 10 minutes, the camera should remain where it is.
Keep the camera stationary and recording once play has started. Each game should be recorded for at least 20 minutes, and at least 4 serves by every player, with an exchange of sides after 10 minutes.
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© 2011, National Association for Sport and Physical Education, an association of the American Alliance for Health, Physical Education, Recreation and Dance 3
Assessment Score Sheet
PE Teacher _____________________________________________________________ Grade __________ Date _____________________
School __________________________________________________________ Classroom Teacher _____________________________________
Pinnie Student Name Gender Grade Forearm Overhead Serve Total ScoreNumber Passing Passing (0-4) (0-12)
Technique Technique 9=Competent(0-4) (0-4)
© 2011, National Association for Sport and Physical Education, an association of the American Alliance for Health, Physical Education, Recreation and Dance 4
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References
Dougherty, N. J., & National Association for Sport and Physical Education (2002). Physical
activity & sport for the secondary school student. Reston, Va: National Association for
Sport and Physical Education.
History of Volleyball » NCVA. (n.d.). Retrieved from http://www.ncva.com/history-of-volleyball/
MrGym.com. (n.d.). Retrieved from http://mrgym.com/Cooperatives/HitandSwitch.htm
Sanderson, Dr. Sonya, D.O. Undergraduate HPE Coordinator, Assistant Professor,
Undergraduate and Graduate Health and Physical Education (January 2014).
Volleyball Schedule. (n.d.). Retrieved from http://www.hawkeyetap.net/volleyball_schedule.htm