character introduction baxter roan -...
TRANSCRIPT
©20
01–2
017
Priv
atee
r Pre
ss, I
nc. A
ll R
ight
s R
eser
ved.
Priv
atee
r Pre
ss®
, Iro
n Ki
ngdo
ms®
, and
all
asso
ciat
ed lo
gos
are
trade
mar
ks o
f Priv
atee
r Pre
ss, I
nc. P
erm
issi
on is
her
eby
gran
ted
to m
ake
phot
ocop
ies
for p
erso
nal,
non-
com
mer
cial
use
onl
y.Description: The son of a rare bookseller in Fharin, Baxter Roan spent his youth poring over esoteric tomes in his mother’s collection. The bookish young Baxter was the target of ridicule but was saved from the worst by his older brother, Edmond. After Edmond died fighting with the trenchers in Llael, Baxter saw his brother’s angry specter at the funeral. Using the occult knowledge gathered from his reading, he managed to lay his brother’s spirit to rest. Shortly after, Baxter Roan made for Ceryl, having heard rumors about a mysterious organization there, the Strangelight Workshop.
Group Attitudes: Sydney and Dalton have saved your life several times already, so you feel better when either is nearby. You tend to get in arguments with Emmett, but you respect him. You’re a bit intimidated by Evalyn since you think she’s a better leader than you are.
The Strangelight Workshop: You belong to an organization steeped in the exploration of the mysterious and the occult. It is noted for including an eclectic group of personalities among its ranks. With members drawn from a diverse range of backgrounds, from intellectuals to spiritualists and former soldiers to reformed criminals, anyone with a hunger to explore the truth of the unknown is welcomed in Blackwell Hall—on the condition that they contribute to the organization’s esoteric work. Most members have only a hazy perception of the organization’s mysterious larger goals, and as a relative newcomer you are not yet privy to such information.
Your Calling [Pantomath]: To you, the pursuit of knowledge is the highest calling. Rather than constrain yourself to mere academics, however, your passion stems from a visceral desire to unravel the deeper mysteries of the world. In your mind, anything can be understood and rationally explained, no matter how bizarre or extraordinary a situation may initially appear. In times of great mental stress, these same motivations can cause you to withdraw into your intellect, seeing you compulsively making observations at the expense of personal safety.
Breaking Point: When you hit your breaking point, you must spend your activation observing and writing notes, taking spectragraphs, or otherwise recording your observations. This may include moving to a better vantage point.
Your Standing: In a traditional Strangelight Workshop team, the investigator acts as the de facto leader and calls the shots, but you’re still getting a hang of asserting yourself. You think you’re up to the task—your keen investigative instincts have been critical in solving the handful of cases your group has already handled. More than personal ambition, you’re motivated by a desire to see your team succeed, genuinely believing in their diverse talents and skills.
Baxter roan“The Lorehound”Male Human Academic Investigator Pantomath
CHaraCter IntroDUCtIon
®
IRO
N K
ING
DO
MS
RO
LEPL
AY
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NA
ME
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IPTI
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LLIN
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ING
CH
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REE
R
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MA
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D
MA
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MA
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Y
MA
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W
MA
XPO
I
MA
XA
GL
MA
XA
RC
MA
XPE
R
MA
XIN
T
WIL
LPO
WER
(PH
Y +
IN
T)
NA
ME
NO
TES
P+S
MA
T
NA
ME
NO
TES
P+S
MA
T
NA
ME
NO
TES
Cri
pp
led
Ph
ysi
que:
–2 S
TR.
Cri
pp
led
Ag
ilit
y:
–2 t
o a
ttac
k ro
lls.
Cri
pp
led
In
tellec
t:–2
DEF
an
d
can
no
t up
keep
sp
ells
.
INTE
LLECT
AGIL
ITY
PHYSIQU
E12
3 4
65
CU
RR
ENT
WIL
LPO
WER
CU
RR
ENT
FEA
T PO
INTS
Feat
Poin
ts c
an b
e ea
rned
by:
• C
riti
cal s
ucce
ss o
n a
ski
ll ro
ll •
Giv
en b
y th
e G
M•
Des
troy
an
en
emy
Feat
Poin
ts c
an b
e sp
ent
to:
• R
emov
e a
con
tin
uous
eff
ect
• Bo
ost
a n
on
-co
mb
at
• R
ero
ll a
faile
d r
oll
s
kill
roll
• Pe
rfo
rm a
Her
oic
Do
dg
e •
Wal
k It
Off
• Pe
rfo
rm a
Rel
entl
ess
Ch
arg
e •
Shak
e•
Perf
orm
a R
un &
Gun
•
Spri
nt
• Pe
rfo
rm a
Tw
o-F
iste
r •
Parr
y•
Mak
e a
qui
ck a
ctio
n
PAR
ENT
SET
VA
LUE
SKIL
L LE
VEL
TOTA
L
+=
+=
+=
+=
+=
+=
+=
+=
+=
+=
+=
+=
+=
+=
+=
+=
+=
NA
ME
NO
TES
AM
MO
POW
RN
GR
AT
NA
ME
NO
TES
AM
MO
POW
RN
GR
AT
SPD
ST
AT
AG
L ST
AT
++
++
=Eq
UIP
MEN
T M
OD
IFIE
RSR
ACIA
L M
OD
IFIE
RTO
TAL
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ST
AT
++
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THER
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OD
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RSSH
IELD
M
OD
IFIE
R+
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OR
MO
DIF
IERS
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ST
AT
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ST
AT
++
++
=A
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ITIO
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OD
IFIE
RSEq
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IFIE
RSTO
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OD
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AR
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R P
OR
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IT
STA
TS
RA
NG
ED W
EAPO
NS
MEL
EE W
EAPO
NS
AD
DIT
ION
AL
WEA
PON
DA
MA
GE
CA
PAC
ITY
FEA
T PO
INTS
SKIL
LS
DEF
ENSE
AR
MO
R
INIT
IATI
VE
CO
MM
AN
D R
AN
GE
Baxt
er R
oan
Pant
omat
hH
uman
Pist
ol
1 (l
ight
roun
d)
M5'
9"
220
lbs.
Inve
stig
ator
Aca
dem
ic
5 3 5
3
13
6
58
10
4 4 —4 5
5
-113 10 15 5
Logi
cal E
xpla
nati
on
The
Inve
stig
ator
can
spe
nd a
qui
ck a
ctio
n an
d m
ake
an IN
T ro
ll ag
ains
t a ta
rget
nu
mbe
r of 1
1. O
n a
succ
essf
ul ro
ll, a
ll fr
iend
ly c
hara
cter
s wit
hin
his C
omm
and
rang
e re
stor
e 1
poin
t of l
ost W
ILL.
Thi
s can
be
use
d on
ly o
nce
per s
cene
.
Han
d W
eapo
n (P
RW
)
Cryp
togr
aphy
(IN
T)
Det
ecti
on (P
ER)
Fore
nsic
Sci
ence
(IN
T)
Inte
rrog
atio
n (S
OC)
Pist
ol (P
OI)
Res
earc
h (I
NT)
Lore
: Occ
ult (
INT)
Rap
port
(SO
C)
4 5 5 5 * 4 5 5 *
1 1 1 1 1 1 1 1 1
5 6 6 6 6 5 6 6 6
Tru
e G
rit
Whe
n th
e In
vest
igat
or fa
ils a
Will
pow
er ro
ll,
he c
an s
pend
1 fe
at p
oint
to s
ucce
ed in
stea
d.
Kee
n Ey
e Th
e In
vest
igat
or c
an a
dd 1
Dre
ad p
oint
to
the
GM
’s p
ool t
o sp
ot a
clu
e m
isse
d du
e to
a
faile
d D
etec
tion
roll.
Thi
s abi
lity
can
be
used
a to
tal o
f thr
ee ti
mes
in a
sce
ne. E
ach
addi
tion
al ti
me
it is
use
d, in
crea
se it
s Dre
ad
cost
by
1.
HER
O
0
H
OU
SIN
G
RU
NEP
LATE
CA
PACIT
OR
N
OTE
S
R
UN
E PL
ATE
BE
NEF
IT
CA
PACIT
OR
S CH
AR
GES
NA
ME
CO
ST
RN
G
AO
E PO
W
UP
OFF
AR
CA
NE
TRA
DIT
ION
___
____
____
____
____
____
____
____
____
____
____
____
____
____
____
____
____
_
NA
ME
DES
CR
IPTI
ON
/NO
TES
PAG
E #
NA
ME
BEN
EFIT
©20
01–2
017
Priv
atee
r Pre
ss, I
nc. A
ll R
ight
s R
eser
ved.
Priv
atee
r Pre
ss®
, Iro
n Ki
ngdo
ms®
, an
d al
l ass
ocia
ted
logo
s ar
e tra
dem
arks
of P
rivat
eer P
ress
, Inc
. Per
mis
sion
is h
ereb
y gr
ante
d to
mak
e ph
otoc
opie
s fo
r per
sona
l, no
n-co
mm
erci
al u
se o
nly.
GO
LDR
EPU
TATI
ON
PER
MA
NEN
T IN
JUR
IES
REL
IGIO
US
BELI
EFS
SPO
KEN
LA
NG
UA
GES
NO
TES
MEC
HA
NIK
A &
PR
OTO
TYPE
S
SPEL
LS
NA
ME
DES
CR
IPTI
ON
/NO
TES
SPD
D
EF
AR
M
WO
RN
AR
MO
R
CO
NN
ECTI
ON
S
GEA
R
0
Cygn
aran
Llae
lese
Gre
at C
oat
Inve
stig
ator
’s K
it
Stra
ngel
ight
Gog
gles
Lum
ityp
e an
d
5 B
lank
Spe
ctra
grap
hs
Stuff
ed in
the
pock
ets
are
vari
ous
item
s,
incl
udin
g pe
ns a
nd in
k, c
rum
pled
bit
s of
pap
er w
ith
note
s sc
ribb
led
on th
em,
vari
ous
leng
ths
of s
trin
g, a
nd a
hal
f-fi
nish
ed b
iscu
it.
Cont
ains
spa
re s
pect
ragr
aph
plat
es,
alch
emic
al c
onco
ctio
ns, a
nd to
ols
usef
ul
for i
nves
tiga
tion
. The
kit
gra
nts
a +
1 to
Fo
rens
ic In
vest
igat
ion
rolls
.
Stra
ngel
ight
gog
gles
allo
w th
e w
eare
r to
see
oth
erw
ise
invi
sibl
e cr
eatu
res
illum
inat
ed b
y a
stra
ngel
ight
pro
ject
or.
The
key
piec
e of
gea
r for
Inve
stig
ator
s,
the
lum
ityp
e al
low
s th
e ca
ptur
e of
imag
es
on m
etal
pla
tes
calle
d sp
ectr
agra
phs.
The
lu
mit
ype
inco
rpor
ates
a s
mal
l str
ange
light
pr
ojec
tor.
Usi
ng a
lum
ityp
e is
a q
uick
ac
tion
, whi
le r
eloa
ding
the
spec
trag
raph
is
a c
omba
t act
ion.
Dev
elop
ing
a sp
ectr
agra
ph ta
kes
seve
ral m
inut
es a
nd
requ
ires
acc
ess
to a
n in
vest
igat
or’s
kit
and
ca
nnot
be
done
in c
omba
t.
Gre
at C
oat
0-1
5
©20
01–2
017
Priv
atee
r Pre
ss, I
nc. A
ll R
ight
s R
eser
ved.
Priv
atee
r Pre
ss®
, Iro
n Ki
ngdo
ms®
, and
all
asso
ciat
ed lo
gos
are
trade
mar
ks o
f Priv
atee
r Pre
ss, I
nc. P
erm
issi
on is
her
eby
gran
ted
to m
ake
phot
ocop
ies
for p
erso
nal,
non-
com
mer
cial
use
onl
y.Description: Sydney and her sister, Sara, grew up on the streets of Ceryl. Strong-willed and committed to protect one another, the girls worked during their teen years as runners for local gangs. As they grew, they ultimately became enforcers for one of the city’s larger criminal organizations. During a gathering of crime families, a supernatural creature—an infernal warrior, though Sydney didn’t know what one was at the time—attacked and killed everyone present except Sydney—and that included Sara. Determined to learn what she could about her sister’s killer so she could one day destroy it, Sydney chased leads until she wound up at Blackwell Hall. She gladly trades her skills in combat for a chance to find the thing that killed Sara and destroy it once and for all.
Group Attitudes: You put on a tough demeanor but care for the other members of the group like family. You are particularly fond of Emmett, who seems like an uncle, and consider Baxter a precociously intelligent younger brother. Evalyn dresses funny, but she’s smart.
The Strangelight Workshop: You belong to an organization steeped in the exploration of the mysterious and the occult. It is noted for including an eclectic group of personalities among its ranks. With members drawn from a diverse range of backgrounds, from intellectuals to spiritualists and former soldiers to reformed criminals, anyone with a hunger to explore the truth of the unknown is welcomed in Blackwell Hall—on the condition that they contribute to the organization’s esoteric work. Most members have only a hazy perception of the organization’s mysterious larger goals, and as a relative newcomer you are not yet privy to such information.
Your Calling [Vendetta]: Some say revenge is best served cold, and if that is so, then your blood must be ice. You lost a loved one at the hands of a supernatural entity or suffered the effect of such a creature yourself. Whatever the cause, you have a ceaseless need to right the wrong done to you by preventing it from happening to anyone else, or by helping to imprison whatever occult creatures cross your path. Under most circumstances, you are able to act rationally even when confronted with such beings, but when exposed to too much you are prone to seeing red and losing control as you attempt to destroy any specter, shade, or other similar creature in your path.
Breaking Point: When you hit your breaking point, you must spend your action trying to attack a supernatural creature with the highest available EP value.
Your Standing: As a newer member of the Strangelight workshop, you do not possess the level of clout you were used to working among the street gangs of Ceryl. This doesn’t bother you much, as calling the shots isn’t as important to you as keeping everybody safe. While you believe in your group and want to see them succeed, secretly you’re in no hurry to rise through the ranks, as increased notoriety means higher profile—and more dangerous—missions for your team.
SyDney WrIgHt“The MuscLe”Female Human Criminal Bouncer Vendetta
CHaraCter IntroDUCtIon
®
IRO
N K
ING
DO
MS
RO
LEPL
AY
ING
GA
ME
CH
AR
ACTE
R S
HEE
T
NA
ME
DES
CR
IPTI
ON
/NO
TES
PAG
E#
CA
LLIN
GR
AC
EBA
CK
GR
OU
ND
FAIT
H
CH
AR
ACTE
R N
AM
EH
EIG
HT
WEI
GH
TSE
xD
EFIN
ING
CH
AR
AC
TER
ISTI
C(S
)
CA
REE
R
LEV
EL
TOTA
L x
P EA
RN
ED
MA
XSP
D
MA
XST
R
MA
XPH
Y
MA
XPR
W
MA
XPO
I
MA
XA
GL
MA
XA
RC
MA
XPE
R
MA
XIN
T
WIL
LPO
WER
(PH
Y +
IN
T)
NA
ME
P+S
MA
T
NA
ME
NO
TES
P+S
MA
T
NA
ME
NO
TES
Cri
pp
led
Ph
ysi
que:
–2 S
TR.
Cri
pp
led
Ag
ilit
y:
–2 t
o a
ttac
k ro
lls.
Cri
pp
led
In
tellec
t:–2
DEF
an
d
can
no
t up
keep
sp
ells
.
INTE
LLECT
AGIL
ITY
PHYSIQU
E12
3 4
65
CU
RR
ENT
WIL
LPO
WER
CU
RR
ENT
FEA
T PO
INTS
Feat
Poin
ts c
an b
e ea
rned
by:
• C
riti
cal s
ucce
ss o
n a
ski
ll ro
ll •
Giv
en b
y th
e G
M•
Des
troy
an
en
emy
Feat
Poin
ts c
an b
e sp
ent
to:
• R
emov
e a
con
tin
uous
eff
ect
• Bo
ost
a n
on
-co
mb
at
• R
ero
ll a
faile
d r
oll
s
kill
roll
• Pe
rfo
rm a
Her
oic
Do
dg
e •
Wal
k It
Off
• Pe
rfo
rm a
Rel
entl
ess
Ch
arg
e •
Shak
e•
Perf
orm
a R
un &
Gun
•
Spri
nt
• Pe
rfo
rm a
Tw
o-F
iste
r •
Parr
y•
Mak
e a
qui
ck a
ctio
n
PAR
ENT
SET
VA
LUE
SKIL
L LE
VEL
TOTA
L
+=
+=
+=
+=
+=
+=
+=
+=
+=
+=
+=
+=
+=
+=
+=
+=
+=
NA
ME
NO
TES
AM
MO
POW
RN
GR
AT
NA
ME
NO
TES
AM
MO
POW
RN
GR
AT
SPD
ST
AT
AG
L ST
AT
++
++
=Eq
UIP
MEN
T M
OD
IFIE
RSR
ACIA
L M
OD
IFIE
RTO
TAL
DEF
PHY
ST
AT
++
=O
THER
M
OD
IFIE
RSSH
IELD
M
OD
IFIE
R+
ARM
OR
MO
DIF
IERS
SPD
ST
AT
PRW
ST
AT
++
++
=A
DD
ITIO
NA
L M
OD
IFIE
RSEq
UIP
MEN
T M
OD
IFIE
RSTO
TAL
INIT
IAIV
E
PER
ST
AT
PER
ST
AT
INT
STA
T+
+=
ABI
LITY
M
OD
IFIE
RSC
OM
MA
ND
SK
ILL
TOTA
L CM
D
RAN
GE
TOTA
L A
RM
BEN
EFIT
S &
ABI
LITI
ESCH
AR
ACTE
R P
OR
TRA
IT
STA
TS
RA
NG
ED W
EAPO
NS
MEL
EE W
EAPO
NS
AD
DIT
ION
AL
WEA
PON
DA
MA
GE
CA
PAC
ITY
FEA
T PO
INTS
SKIL
LS
DEF
ENSE
AR
MO
R
INIT
IATI
VE
CO
MM
AN
D R
AN
GE
Sydn
ey W
righ
t
Vend
etta
Hum
an
Boun
cer'
s Ba
ton
Pist
ol
Stun
Wea
pon
– T
his w
eapo
n ca
uses
ele
ctri
cal
dam
age.
On
a cr
itic
al h
it w
ith
this
wea
pon,
the
targ
et h
it is
stu
nned
. A s
tunn
ed ta
rget
suff
ers –
2 to
ski
ll an
d at
tack
rolls
on
its n
ext a
ctiv
atio
n.
1 (l
ight
roun
d)
F5'
11"
153
lbs.
Boun
cer
Crim
inal
6 4 5
3
11
6
658
810
6 5 —5 5
5
14 11 16 5
Igno
ranc
e Is
Blis
s Ei
ther
due
to s
tubb
orn
skep
tici
sm o
r naï
ve
inex
peri
ence
, the
Bou
ncer
gai
ns
+2 W
illpo
wer
.
Han
d W
eapo
n (P
RW
)
Brib
ery
(SO
C)
Dec
epti
on (S
OC)
Det
ecti
on (P
ER)
Pist
ol (P
OI)
Snea
k (A
GL)
Stre
etw
ise
(PER
)
5 * * 5 5 4 5
1 1 1 1 1 1 1
6 6 6 6 6 5 6
Sent
ry
T he
Boun
cer g
ains
+1
to in
itia
tive
rolls
. A
ddit
iona
lly, o
nce
per r
ound
, she
can
sel
ect
from
one
of t
he fo
llow
ing
bonu
ses:
• Pa
trol
: At t
he e
nd o
f its
act
ivat
ion,
the
Boun
cer c
an m
ove
up to
thir
ty fe
et (5
˝).
• Es
cort
: Whi
le w
ithi
n tw
elve
feet
(2˝)
of
the
Boun
cer,
frie
ndly
cha
ract
ers g
ain
+1
to D
EF a
nd A
RM
.
• Cr
owd
Cont
rol:
Onc
e pe
r tur
n, o
n a
succ
essf
ul h
it o
n an
ene
my,
aft
er th
e at
tack
is re
solv
ed th
e Bo
unce
r can
mak
e an
add
itio
nal a
ttac
k ag
ains
t ano
ther
ta
rget
in m
elee
rang
e.
• Lo
ok O
ut: T
he B
ounc
er a
nd fr
iend
ly
char
acte
rs w
ithi
n th
e Bo
unce
r’s
Com
man
d ra
nge
gain
boo
sted
PER
rolls
ag
ains
t cha
ract
ers a
ttem
ptin
g to
snea
k or
sur
pris
e th
e te
am.
Stan
d Yo
ur G
roun
d If
this
cha
ract
er w
ould
be
mov
ed b
y a
push
or
slam
, the
cha
ract
er c
an s
pend
1 fe
at p
oint
to
not
be
mov
ed.
HER
O
0
H
OU
SIN
G
RU
NEP
LATE
CA
PACIT
OR
N
OTE
S
R
UN
E PL
ATE
BE
NEF
IT
CA
PACIT
OR
S CH
AR
GES
NA
ME
CO
ST
RN
G
AO
E PO
W
UP
OFF
AR
CA
NE
TRA
DIT
ION
___
____
____
____
____
____
____
____
____
____
____
____
____
____
____
____
____
_
NA
ME
DES
CR
IPTI
ON
/NO
TES
SPD
D
EF
AR
M
NA
ME
DES
CR
IPTI
ON
/NO
TES
PAG
E #
NA
ME
BEN
EFIT
©20
01–2
017
Priv
atee
r Pre
ss, I
nc. A
ll R
ight
s R
eser
ved.
Priv
atee
r Pre
ss®
, Iro
n Ki
ngdo
ms®
, an
d al
l ass
ocia
ted
logo
s ar
e tra
dem
arks
of P
rivat
eer P
ress
, Inc
. Per
mis
sion
is h
ereb
y gr
ante
d to
mak
e ph
otoc
opie
s fo
r per
sona
l, no
n-co
mm
erci
al u
se o
nly.
GO
LDR
EPU
TATI
ON
PER
MA
NEN
T IN
JUR
IES
REL
IGIO
US
BELI
EFS
SPO
KEN
LA
NG
UA
GES
NO
TES
MEC
HA
NIK
A &
PR
OTO
TYPE
S
SPEL
LS
WO
RN
AR
MO
R
CO
NN
ECTI
ON
S
GEA
R
0
Cygn
aran
Ant
ispe
ctra
l Am
mun
itio
n (1
0 R
ound
s)
Crow
bar
Stra
ngel
ight
Gog
gles
Gla
sscu
tter
Tin
of M
atch
es
Trea
ted
wit
h A
shes
of U
rcae
n, th
ese
roun
ds
are
able
to d
amag
e in
corp
orea
l cre
atur
es
but r
oll o
ne fe
wer
die
than
nor
mal
.
This
com
pact
iron
cro
wba
r act
s as
a le
ver
and
adds
+1
to S
tren
gth
rolls
to p
ry o
pen
obje
cts.
Stra
ngel
ight
gog
gles
allo
w th
e w
eare
r to
see
oth
erw
ise
invi
sibl
e cr
eatu
res
illum
inat
ed b
y a
stra
ngel
ight
pro
ject
or.
Gre
at C
oat
0-1
5
©20
01–2
017
Priv
atee
r Pre
ss, I
nc. A
ll R
ight
s R
eser
ved.
Priv
atee
r Pre
ss®
, Iro
n Ki
ngdo
ms®
, and
all
asso
ciat
ed lo
gos
are
trade
mar
ks o
f Priv
atee
r Pre
ss, I
nc. P
erm
issi
on is
her
eby
gran
ted
to m
ake
phot
ocop
ies
for p
erso
nal,
non-
com
mer
cial
use
onl
y.Description: Born with only one leg, Emmett Cohen spent his youth tinkering in his father’s workshop. The two of them designed and built Emmett’s first prosthetic and offered them to the people of New Larkholm. Emmett worked much of his life as a mechanik in the Steam & Iron Worker’s union as a Steamo. One night when he was working overtime, an infestation of gremlins in the union work bays drew the attention of the Strangelight Workshop. By morning, two of the Workshop agents were dead, and Emmett had earned himself a job alongside the survivors, having impressed them with how he handled himself during the “Night of the Gremlins.” He’s worked out of Blackwell Hall ever since, mentoring new teams as they arrive.
Group Attitudes: You like to make sure Baxter is doing things right, since he’s a bit scatterbrained. You’re the glue that holds the group together, though they don’t always realize it. Without your gear, they’re all dead, so it’s on you to keep things in order.
The Strangelight Workshop: You belong to an organization steeped in the exploration of the mysterious and the occult. It is noted for including an eclectic group of personalities among its ranks. With members drawn from a diverse range of backgrounds, from intellectuals to spiritualists and former soldiers to reformed criminals, anyone with a hunger to explore the truth of the unknown is welcomed in Blackwell Hall—on the condition that they contribute to the organization’s esoteric work. Most members have only a hazy perception of the organization’s mysterious larger goals.
Your Calling [Survivor]: You suffered at the hands of the supernatural even before you were aware of its existence. Though similar experiences would cause most people to shrink from further contact with the supernatural and the inexplicable, you will not let fear control you. You know the best way to stay safe is to learn more about these strange threats and confront them, but if things get too hairy, you’re not above making a break for it.
Breaking Point: When you hit your breaking point, you must spend your activation trying to flee or hide from supernatural entities.
Your Standing: Though not a senior member of the Strangelight Workshop, your experience coupled with a keen analytical mind quickly gave you a reputation for reliability inside Blackwell Hall. You have been tasked with mentoring this up-and-coming group of field agents. This, combined with the already weighty responsibility of maintaining the team’s equipment, makes you seem humorless from time to time. But your sternness comes from a place of concern and affection. Despite not wanting to admit it, these kids are becoming like a family to you.
emmett CoHen“The oLd Wrench”Male Human Craftsman Mechanik Survivor
CHaraCter IntroDUCtIon
®
IRO
N K
ING
DO
MS
RO
LEPL
AY
ING
GA
ME
CH
AR
ACTE
R S
HEE
T
NA
ME
DES
CR
IPTI
ON
/NO
TES
PAG
E#
CA
LLIN
GR
ACE
BAC
KG
RO
UN
DFA
ITH
CH
AR
ACTE
R N
AM
EH
EIG
HT
WEI
GH
TSE
xD
EFIN
ING
CH
AR
AC
TER
ISTI
C(S
)
CA
REE
R
LEV
EL
TOTA
L x
P EA
RN
ED
MA
XSP
D
MA
XST
R
MA
XPH
Y
MA
XPR
W
MA
XPO
I
MA
XA
GL
MA
XA
RC
MA
XPE
R
MA
XIN
T
WIL
LPO
WER
(PH
Y +
IN
T)
NA
ME
NO
TES
P+S
MA
T
NA
ME
NO
TES
P+S
MA
T
NA
ME
NO
TES
Cri
pp
led
Ph
ysi
que:
–2 S
TR.
Cri
pp
led
Ag
ilit
y:
–2 t
o a
ttac
k ro
lls.
Cri
pp
led
In
tellec
t:–2
DEF
an
d
can
no
t up
keep
sp
ells
.
INTE
LLECT
AGIL
ITY
PHYSIQU
E12
3 4
65
CU
RR
ENT
WIL
LPO
WER
CU
RR
ENT
FEA
T PO
INTS
Feat
Poin
ts c
an b
e ea
rned
by:
• C
riti
cal s
ucce
ss o
n a
ski
ll ro
ll •
Giv
en b
y th
e G
M•
Des
troy
an
en
emy
Feat
Poin
ts c
an b
e sp
ent
to:
• R
emov
e a
con
tin
uous
eff
ect
• Bo
ost
a n
on
-co
mb
at
• R
ero
ll a
faile
d r
oll
s
kill
roll
• Pe
rfo
rm a
Her
oic
Do
dg
e •
Wal
k It
Off
• Pe
rfo
rm a
Rel
entl
ess
Ch
arg
e •
Shak
e•
Perf
orm
a R
un &
Gun
•
Spri
nt
• Pe
rfo
rm a
Tw
o-F
iste
r •
Parr
y•
Mak
e a
qui
ck a
ctio
n
PAR
ENT
SET
VA
LUE
SKIL
L LE
VEL
TOTA
L
+=
+=
+=
+=
+=
+=
+=
+=
+=
+=
+=
+=
+=
+=
+=
+=
+=
NA
ME
NO
TES
AM
MO
POW
RN
GR
AT
NA
ME
NO
TES
AM
MO
POW
RN
GR
AT
SPD
ST
AT
AG
L ST
AT
++
++
=Eq
UIP
MEN
T M
OD
IFIE
RSR
ACIA
L M
OD
IFIE
RTO
TAL D
EF
PHY
ST
AT
++
=O
THER
M
OD
IFIE
RSSH
IELD
M
OD
IFIE
R+
ARM
OR
MO
DIF
IERS
SPD
ST
AT
PRW
ST
AT
++
++
=A
DD
ITIO
NA
L M
OD
IFIE
RSEq
UIP
MEN
T M
OD
IFIE
RSTO
TAL
INIT
IAIV
E
PER
ST
AT
PER
ST
AT
INT
STA
T+
+=
ABI
LITY
M
OD
IFIE
RSC
OM
MA
ND
SK
ILL
TOTA
L CM
D
RAN
GE
TOTA
L ARM
BEN
EFIT
S &
ABI
LITI
ESCH
AR
ACTE
R P
OR
TRA
IT
STA
TS
RA
NG
ED W
EAPO
NS
MEL
EE W
EAPO
NS
AD
DIT
ION
AL
WEA
PON
DA
MA
GE
CA
PAC
ITY
FEA
T PO
INTS
SKIL
LS
DEF
ENSE
AR
MO
R
INIT
IATI
VE
CO
MM
AN
D R
AN
GE
Emm
ett C
ohen
Surv
ivor
Hum
an
M6'
1"18
0 lb
s.
Mec
hani
kCr
afts
man
5 4 5
3
10
5 5 4 —5 4
6
-112 11 14 5
Tech
nica
l Exp
erti
se
The
GM
mus
t pay
dou
ble
the
amou
nt o
f D
read
in o
rder
to c
ause
equ
ipm
ent w
ield
ed
by th
e M
echa
nik
to m
alfu
ncti
on o
r fai
l.
Han
d W
eapo
n (P
RW
)
Alc
hem
y (I
NT)
Craf
t: M
etal
Wor
king
(IN
T)
Det
ecti
on (P
ER)
Mec
hani
kal E
ngin
eerin
g (IN
T)
Pist
ol (P
OI)
4 5 5 4 5 5
1 1 1 1 1 1
5 6 6 5 6 6
Perc
ussi
ve M
aint
enan
ce
If th
is c
hara
cter
has
ade
quat
e to
ols,
th
e ch
arac
ter c
an m
ake
a M
echa
nika
l En
gine
erin
g ro
ll ag
ains
t a ta
rget
num
ber
of 1
2 to
repa
ir o
r sab
otag
e co
nstr
ucts
, m
achi
nes,
and
oth
er o
bjec
ts w
ithi
n re
ach.
Th
e ch
arac
ter c
an in
crea
se o
r dec
reas
e th
e ta
rget
’s v
ital
ity
by d
3+1
poin
ts.
Prob
lem
Sol
ver
By
spen
ding
a fu
ll ac
tion
and
mak
ing
a su
cces
sful
Mec
hani
kal E
ngin
eeri
ng
roll
agai
nst a
targ
et n
umbe
r of 1
4,
the
Mec
hani
k m
ay re
mov
e a
sing
le
Com
plic
atio
n fr
om a
sce
ne. T
he p
laye
r m
ust p
rovi
de a
nar
rati
ve re
ason
for t
he
Com
plic
atio
n re
mov
al, a
nd th
e G
ame
Mas
ter m
ust a
ppro
ve it
.
HER
O
0
Big
Wre
nch
Stra
ngel
ight
Pro
ject
or
Pist
ol
1 (l
ight
roun
d)
1
5— 6
SP 1
0
8
9— 10
H
OU
SIN
G
RU
NEP
LATE
CA
PACIT
OR
N
OTE
S
R
UN
E PL
ATE
BE
NEF
IT
CA
PACIT
OR
S CH
AR
GES
NA
ME
CO
ST
RN
G
AO
E PO
W
UP
OFF
AR
CA
NE
TRA
DIT
ION
___
____
____
____
____
____
____
____
____
____
____
____
____
____
____
____
____
_
NA
ME
DES
CR
IPTI
ON
/NO
TES
SPD
D
EF
AR
M
NA
ME
DES
CR
IPTI
ON
/NO
TES
PAG
E #
NA
ME
BEN
EFIT
©20
01–2
017
Priv
atee
r Pre
ss, I
nc. A
ll R
ight
s R
eser
ved.
Priv
atee
r Pre
ss®
, Iro
n Ki
ngdo
ms®
, an
d al
l ass
ocia
ted
logo
s ar
e tra
dem
arks
of P
rivat
eer P
ress
, Inc
. Per
mis
sion
is h
ereb
y gr
ante
d to
mak
e ph
otoc
opie
s fo
r per
sona
l, no
n-co
mm
erci
al u
se o
nly.
GO
LDR
EPU
TATI
ON
PER
MA
NEN
T IN
JUR
IES
REL
IGIO
US
BELI
EFS
SPO
KEN
LA
NG
UA
GES
NO
TES
MEC
HA
NIK
A &
PR
OTO
TYPE
S
SPEL
LS
WO
RN
AR
MO
R
CO
NN
ECTI
ON
S
GEA
R
0
Cygn
aran
Gre
ase
Gun
Mec
hani
k’s A
pron
Stra
ngel
ight
Gog
gles
Stra
ngel
ight
Pro
ject
or
Fille
d w
ith
indu
stri
al g
rade
lubr
ican
t. Y
ou
neve
r kno
w w
hen
som
ethi
ng m
ight
nee
d gr
easi
n’.
Cont
ains
an
arra
y of
diff
eren
t rat
chet
s,
plie
rs, s
pann
ers,
and
oth
er to
ols;
eq
uiva
lent
to a
Mec
hani
k’s
Tool
kit.
Stra
ngel
ight
gog
gles
allo
w th
e w
eare
r to
see
oth
erw
ise
invi
sibl
e cr
eatu
res
illum
inat
ed b
y a
stra
ngel
ight
pro
ject
or.
A s
tran
gelig
ht p
roje
ctor
illu
min
ates
ot
herw
ise
invi
sibl
e th
ings
. Wit
hout
go
ggle
s, in
visi
ble
thin
gs a
ppea
r as
blur
ry
shap
es b
ut b
ecom
e m
ore
visi
ble
wit
h pr
oper
ly tu
ned
gogg
les.
Any
thin
g in
the
proj
ecto
r’s
rang
e is
aff
ecte
d.
Mec
hani
k’s A
pron
0-1
6
©20
01–2
017
Priv
atee
r Pre
ss, I
nc. A
ll R
ight
s R
eser
ved.
Priv
atee
r Pre
ss®
, Iro
n Ki
ngdo
ms®
, and
all
asso
ciat
ed lo
gos
are
trade
mar
ks o
f Priv
atee
r Pre
ss, I
nc. P
erm
issi
on is
her
eby
gran
ted
to m
ake
phot
ocop
ies
for p
erso
nal,
non-
com
mer
cial
use
onl
y.Description: Born and raised in Elsinberg, Evalyn was the youngest daughter of the di Mattys noble family. She was an odd girl with a strange fascination for the March of the Dead, the annual parade of ghosts through the city. She was often seen speaking to the spirits when they passed and claimed they spoke back to her. After Khador invaded, her strange abilities earned her fame with fellow Llaelese seeking to speak to love ones lost in the invasion. This drew the attention of a local branch of the Strangelight Workshop, who offered her the chance to learn more about her powers and help lost spirits move on to the afterlife. She was glad to leave Llael and move to Ceryl.
Group Attitudes: You’re still getting a feel for the other group members, but you like most of them. You’d never tell them that, though. Sydney dresses funny, but she’s tough. People look to you for direction, and you often have an opinion, so that’s fine. Dalton hovers too much; ghosts don’t scare you.
The Strangelight Workshop: You belong to an organization steeped in the exploration of the mysterious and the occult. It is noted for including an eclectic group of personalities among its ranks. With members drawn from a diverse range of backgrounds, from intellectuals to spiritualists and former soldiers to reformed criminals, anyone with a hunger to explore the truth of the unknown is welcomed in Blackwell Hall—on the condition that they contribute to the organization’s esoteric work. Most members have only a hazy perception of the organization’s mysterious larger goals, and as a relative newcomer you are not yet privy to such information.
Your Calling [Doomsayer]: You’ve always been called negative, a killjoy, or just a plain old pessimist, but you know that in the end you’ll always be proven right. Engaging with the supernatural is risky business, and in your mind, nothing gets someone killed faster than naiveté. Still, the more you can learn about what goes bump in the night, the greater the chance the common person might have of going about their quiet lives out of harm’s way. In the end, you feel that’s the least you can do before the inevitable oblivion that awaits us all.
Breaking Point: When you hit your breaking point, you must spend your activation trying to convince another character that you are right, either about your assessment of the situation or about a course of action to address it.
Your Standing: While part of you misses your parents and siblings, you’ve felt more at home in your last few months at Blackwell Hall than you ever did at your family’s estate in Llael. The Strangelight Workshop doesn’t just allow you to be yourself, it actively encourages and cultivates your unusual gifts. The acceptance of the Workshop as a whole and your team in particular means more to you than you care to admit, which, coupled with your desire to come in contact with more diverse spirits, makes you eager for your group to rise through the ranks.
evalyn DI mattyS“The MediuM”Female Human Noble Caller Doomsayer
CHaraCter IntroDUCtIon
®
BEN
EFIT
S &
ABI
LITI
ES
NA
ME
DES
CR
IPTI
ON
/NO
TES
PAG
E#
IRO
N K
ING
DO
MS
RO
LEPL
AY
ING
GA
ME
CH
AR
ACTE
R S
HEE
T
CA
LLIN
GR
AC
EBA
CK
GR
OU
ND
FAIT
H
CH
AR
ACTE
R N
AM
EH
EIG
HT
WEI
GH
TSE
xD
EFIN
ING
CH
AR
AC
TER
ISTI
C(S
)
CA
REE
R
LEV
EL
TOTA
L x
P EA
RN
ED
CH
AR
ACTE
R P
OR
TRA
IT
STA
TS
RA
NG
ED W
EAPO
NS
MA
XSP
D
MA
XST
R
MA
XPH
Y
MA
XPR
W
MA
XPO
I
MA
XA
GL
MA
XA
RC
MA
XPE
R
MA
XIN
T
WIL
LPO
WER
(PH
Y +
IN
T)
MEL
EE W
EAPO
NS
NA
ME
NO
TES
P+S
MA
T
NA
ME
NO
TES
P+S
MA
T
AD
DIT
ION
AL
WEA
PON
NA
ME
NO
TES
DA
MA
GE
CA
PAC
ITY
Cri
pp
led
Ph
ysi
que:
–2 S
TR.
Cri
pp
led
Ag
ilit
y:
–2 t
o a
ttac
k ro
lls.
Cri
pp
led
In
tellec
t:–2
DEF
an
d
can
no
t up
keep
sp
ells
.
INTE
LLECT
AGIL
ITY
PHYSIQU
E12
3 4
65
CU
RR
ENT
WIL
LPO
WER
FEA
T PO
INTS
CU
RR
ENT
FEA
T PO
INTS
Feat
Poin
ts c
an b
e ea
rned
by:
• C
riti
cal s
ucce
ss o
n a
ski
ll ro
ll •
Giv
en b
y th
e G
M•
Des
troy
an
en
emy
Feat
Poin
ts c
an b
e sp
ent
to:
• R
emov
e a
con
tin
uous
eff
ect
• Bo
ost
a n
on
-co
mb
at
• R
ero
ll a
faile
d r
oll
s
kill
roll
• Pe
rfo
rm a
Her
oic
Do
dg
e •
Wal
k It
Off
• Pe
rfo
rm a
Rel
entl
ess
Ch
arg
e •
Shak
e•
Perf
orm
a R
un &
Gun
•
Spri
nt
• Pe
rfo
rm a
Tw
o-F
iste
r •
Parr
y•
Mak
e a
qui
ck a
ctio
n
SKIL
LSPA
REN
T SE
T V
ALU
ESK
ILL
LEV
ELTO
TAL
+=
+=
+=
+=
+=
+=
+=
+=
+=
+=
+=
+=
+=
+=
+=
+=
+=
NA
ME
NO
TES
AM
MO
POW
RN
GR
AT
NA
ME
NO
TES
AM
MO
POW
RN
GR
AT
DEF
ENSE
SPD
ST
AT
AG
L ST
AT
++
++
=Eq
UIP
MEN
T M
OD
IFIE
RSR
ACIA
L M
OD
IFIE
RTO
TAL
DEF
AR
MO
R
PHY
ST
AT
++
=O
THER
M
OD
IFIE
RSSH
IELD
M
OD
IFIE
R+
ARM
OR
MO
DIF
IERS
INIT
IATI
VE
SPD
ST
AT
PRW
ST
AT
++
++
=A
DD
ITIO
NA
L M
OD
IFIE
RSEq
UIP
MEN
T M
OD
IFIE
RSTO
TAL
INIT
IAIV
E
PER
ST
AT
PER
ST
AT
INT
STA
T+
+=
ABI
LITY
M
OD
IFIE
RSCO
MM
AN
D
SKIL
LTO
TAL
CMD
RA
NG
E
TOTA
L A
RM
CO
MM
AN
D R
AN
GE
Eval
yn d
i Mat
tys
Doo
msa
yer
Hum
an
F5'
7"
125
lbs.
Calle
rM
orro
wan
Nob
le
5 4 6
3
11
6 4 4 —5 4
5
-113 10 14 6
Com
mun
e w
ith
Spir
its
The
Calle
r has
the
abili
ty to
com
mun
icat
e w
ith
ethe
real
spi
rits
, reg
ardl
ess o
f lan
guag
e or
cul
tura
l bar
rier
s. S
ome
spir
its m
ay
beco
me
mor
e po
wer
ful a
nd e
ven
dang
erou
s af
ter s
uch
com
mun
icat
ion.
Whi
le w
eari
ng
an a
ctiv
e gh
ost h
ood,
by
forf
eiti
ng h
er
mov
emen
t or a
ctio
n sh
e ca
n en
ter a
tr
ance
to in
tera
ct w
ith
spir
its.
Spi
rits
she
com
mun
es w
ith
can
be s
poke
n w
ith
as if
th
ey w
ere
aliv
e, th
ough
thei
r men
tal s
tate
s ar
e un
pred
icta
ble
and
thei
r mem
orie
s ar
e of
ten
sket
chy
and
scat
tere
d. W
hile
co
mm
unin
g w
ith
a sp
irit
, it f
ocus
es it
s at
tent
ion
on th
e Ca
ller.
Etiq
uett
e (S
OC)
Dec
epti
on (S
OC)
Lore
: Occ
ult (
INT)
Neg
otia
tion
(SO
C)
Ora
tory
(SO
C)
Rap
port
(SO
C)
* * 6 * * *
1 1 1 1 1 2
6 6 7 6 6 7
Stru
ggle
of W
ills
Whi
le w
eari
ng a
n ac
tive
gho
st h
ood
and
spen
ding
a c
omba
t act
ion,
the
Calle
r can
tr
y to
ero
de th
e w
ill o
f a g
host
, tar
get o
f po
sses
sion
, or o
ther
sim
ilar t
arge
t. Th
e Ca
ller c
hose
s any
targ
et sh
e is
aw
are
of in
he
r com
man
d ra
nge
and
mak
es a
con
test
ed
Will
pow
er ro
ll. T
he lo
ser o
f the
Will
pow
er
roll
suff
ers W
illpo
wer
dam
age
equa
l to
the
diff
eren
ce in
the
two
rolls
. Cre
atur
es w
ith
an IN
T of
1 o
r low
er re
duce
d to
0 W
illpo
wer
ar
e re
mov
ed fr
om p
lay.
Rei
nfor
ce W
ill
Onc
e pe
r rou
nd w
hile
in c
omba
t and
w
eari
ng a
n ac
tive
gho
st h
ood,
the
Calle
r m
ay s
elec
t one
frie
ndly
cha
ract
er w
ithi
n he
r Com
man
d ra
nge.
Tha
t cha
ract
er h
eals
D
3 W
illpo
wer
poi
nts.
HER
O
0
H
OU
SIN
G
RU
NEP
LATE
CA
PACIT
OR
N
OTE
S
R
UN
E PL
ATE
BE
NEF
IT
CA
PACIT
OR
S CH
AR
GES
NA
ME
CO
ST
RN
G
AO
E PO
W
UP
OFF
AR
CA
NE
TRA
DIT
ION
___
____
____
____
____
____
____
____
____
____
____
____
____
____
____
____
____
_
NA
ME
DES
CR
IPTI
ON
/NO
TES
SPD
D
EF
AR
M
NA
ME
DES
CR
IPTI
ON
/NO
TES
PAG
E #
GO
LDR
EPU
TATI
ON
PER
MA
NEN
T IN
JUR
IES
REL
IGIO
US
BELI
EFS
SPO
KEN
LA
NG
UA
GES
NO
TES
MEC
HA
NIK
A &
PR
OTO
TYPE
S
SPEL
LS
WO
RN
AR
MO
R
CO
NN
ECTI
ON
S
GEA
R
NA
ME
BEN
EFIT
©20
01–2
017
Priv
atee
r Pre
ss, I
nc. A
ll R
ight
s R
eser
ved.
Priv
atee
r Pre
ss®
, Iro
n Ki
ngdo
ms®
, an
d al
l ass
ocia
ted
logo
s ar
e tra
dem
arks
of P
rivat
eer P
ress
, Inc
. Per
mis
sion
is h
ereb
y gr
ante
d to
mak
e ph
otoc
opie
s fo
r per
sona
l, no
n-co
mm
erci
al u
se o
nly.
0
Cygn
aran
Llae
lese
Noi
sem
aker
Nob
le’s
Gar
b
Sens
ory
Dep
riva
tion
Hoo
d
A s
mal
l dev
ice
that
mak
es a
chi
rpin
g so
und
whe
n sq
ueez
ed. I
t is
thou
ght b
y so
me
to
catc
h th
e at
tent
ion
of le
sser
spi
rits
. No
one
is s
ure
if th
is is
true
or n
ot.
A h
igh-
qual
ity
suit
of c
loth
es, t
his
gran
ts
+1
to n
on-I
ntim
idat
ion
soci
al r
olls
.
Als
o ca
lled
a gh
ost h
ood
or s
omet
imes
a
sens
ory
augm
enta
tion
hoo
d, th
is p
iece
of
equi
pmen
t allo
ws
the
calle
r to
com
mun
e w
ith
spir
its.
By
cutt
ing
off e
xter
nal s
ense
s it
incr
ease
s th
e ca
ller’
s se
nsit
ivit
y to
th
e sp
irit
wor
ld. I
t can
be
acti
vate
d or
de
acti
vate
d w
ith
a qu
ick
acti
on.
Wea
ring
the
hood
whi
le a
ctiv
e im
pose
s a
–1
die
pena
lty
on a
ll ro
lls r
elat
ed to
or
dina
ry s
ight
or s
ound
but
allo
ws
the
Calle
r to
use
her s
peci
al a
bilit
ies.
The
hoo
d in
clud
es a
pai
r of S
tran
gelig
ht g
oggl
es, b
ut
whe
n ac
tive
, the
Cal
ler c
an o
nly
see
thin
gs
requ
irin
g St
rang
elig
ht to
be
perc
eive
d an
d th
us c
an o
nly
hear
spi
rits
.
Gre
at C
oat
0-1
5
©20
01–2
017
Priv
atee
r Pre
ss, I
nc. A
ll R
ight
s R
eser
ved.
Priv
atee
r Pre
ss®
, Iro
n Ki
ngdo
ms®
, and
all
asso
ciat
ed lo
gos
are
trade
mar
ks o
f Priv
atee
r Pre
ss, I
nc. P
erm
issi
on is
her
eby
gran
ted
to m
ake
phot
ocop
ies
for p
erso
nal,
non-
com
mer
cial
use
onl
y.Description: A born thrill seeker, Dalton Thatcher has worked in all manner of dangerous and unusual jobs, from argus tamer or blasting powder tester to panning for gold in the Wyrmwall Mountains. He eagerly takes any job that offers good pay and an interesting story. After a short-lived career as a pit fighter in Five Fingers, Thatcher saw an advertisement seeking any “brave soul with quick hands and a taste for adventure.” Intrigued, he made his way south to Ceryl and Blackwell Hall. He’s only been a jammer for a few months, and despite his unusual past, Thatcher still relishes and dreads every encounter with the otherworldly, looking to test his mettle—and his fists—against the supernatural.
Group Attitudes: You’ve got the best job and never find weird things as scary as the others. You respect their various expertises, but Emmett’s pessimism sometimes gets old. You’re protective of Evalyn after your Workshop training. She doesn’t seem to like it when you punch ghosts right off the bat, so you’ve learned to wait a bit first.
The Strangelight Workshop: You belong to an organization steeped in the exploration of the mysterious and the occult. It is noted for including an eclectic group of personalities among its ranks. With members drawn from a diverse range of backgrounds, from intellectuals to spiritualists and former soldiers to reformed criminals, anyone with a hunger to explore the truth of the unknown is welcomed in Blackwell Hall—on the condition that they contribute to the organization’s esoteric work. Most members have only a hazy perception of the organization’s mysterious larger goals, and as a relative newcomer you are not yet privy to such information.
Your Calling [Thrill-Seeker]: What’s the point of life if you never truly live? This motto has taken you far and wide across the Iron Kingdoms. Over the years you have undertaken challenges that others would consider foolish, all for the sake of a good story. Having tested yourself against most conventional thrills, you now seek the supernatural, hoping to gain that rush of adrenaline in new and unbelievable ways.
Breaking Point: When you hit your breaking point, you must end your activation closer to a source of potential danger than you began it.
Your Standing: Despite enjoying its unsettling atmosphere, you typically find Blackwell Hall and most of its inhabitants annoyingly stuffy. Still, when you and the rest of the team are on the job, things get interesting. The few small missions you’ve already undergone have netted some of the most exhilarating experiences of your life, even though you inevitably get chastised for your penchant for over-eager ghost punching.
Dalton tHatCHer“The GhosT PuGiLisT”Male Human Adventurer Jammer Thrill Seeker
CHaraCter IntroDUCtIon
®
IRO
N K
ING
DO
MS
RO
LEPL
AY
ING
GA
ME
CH
AR
ACTE
R S
HEE
T
NA
ME
DES
CR
IPTI
ON
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TES
PAG
E#
CA
LLIN
GR
AC
EBA
CK
GR
OU
ND
FAIT
H
CH
AR
ACTE
R N
AM
EH
EIG
HT
WEI
GH
TSE
xD
EFIN
ING
CH
AR
AC
TER
ISTI
C(S
)
CA
REE
R
LEV
EL
TOTA
L x
P EA
RN
ED
MA
XSP
D
MA
XST
R
MA
XPH
Y
MA
XPR
W
MA
XPO
I
MA
XA
GL
MA
XA
RC
MA
XPE
R
MA
XIN
T
WIL
LPO
WER
(PH
Y +
IN
T)
NA
ME
NO
TES
P+S
MA
T
NA
ME
NO
TES
P+S
MA
T
NA
ME
NO
TES
Cri
pp
led
Ph
ysi
que:
–2 S
TR.
Cri
pp
led
Ag
ilit
y:
–2 t
o a
ttac
k ro
lls.
Cri
pp
led
In
tellec
t:–2
DEF
an
d
can
no
t up
keep
sp
ells
.
INTE
LLECT
AGIL
ITY
PHYSIQU
E12
3 4
65
CU
RR
ENT
WIL
LPO
WER
CU
RR
ENT
FEA
T PO
INTS
Feat
Poin
ts c
an b
e ea
rned
by:
• C
riti
cal s
ucce
ss o
n a
ski
ll ro
ll •
Giv
en b
y th
e G
M•
Des
troy
an
en
emy
Feat
Poin
ts c
an b
e sp
ent
to:
• R
emov
e a
con
tin
uous
eff
ect
• Bo
ost
a n
on
-co
mb
at
• R
ero
ll a
faile
d r
oll
s
kill
roll
• Pe
rfo
rm a
Her
oic
Do
dg
e •
Wal
k It
Off
• Pe
rfo
rm a
Rel
entl
ess
Ch
arg
e •
Shak
e•
Perf
orm
a R
un &
Gun
•
Spri
nt
• Pe
rfo
rm a
Tw
o-F
iste
r •
Parr
y•
Mak
e a
qui
ck a
ctio
n
PAR
ENT
SET
VA
LUE
SKIL
L LE
VEL
TOTA
L
+=
+=
+=
+=
+=
+=
+=
+=
+=
+=
+=
+=
+=
+=
+=
+=
+=
NA
ME
NO
TES
AM
MO
POW
RN
GR
AT
NA
ME
NO
TES
AM
MO
POW
RN
GR
AT
SPD
ST
AT
AG
L ST
AT
++
++
=Eq
UIP
MEN
T M
OD
IFIE
RSR
ACIA
L M
OD
IFIE
RTO
TAL
DEF
PHY
ST
AT
++
=O
THER
M
OD
IFIE
RSSH
IELD
M
OD
IFIE
R+
ARM
OR
MO
DIF
IERS
SPD
ST
AT
PRW
ST
AT
++
++
=A
DD
ITIO
NA
L M
OD
IFIE
RSEq
UIP
MEN
T M
OD
IFIE
RSTO
TAL
INIT
IAIV
E
PER
ST
AT
PER
ST
AT
INT
STA
T+
+=
ABI
LITY
M
OD
IFIE
RSCO
MM
AN
D
SKIL
LTO
TAL
CMD
RA
NG
E
TOTA
L A
RM
BEN
EFIT
S &
ABI
LITI
ESCH
AR
ACTE
R P
OR
TRA
IT
STA
TS
RA
NG
ED W
EAPO
NS
MEL
EE W
EAPO
NS
AD
DIT
ION
AL
WEA
PON
DA
MA
GE
CA
PAC
ITY
FEA
T PO
INTS
SKIL
LS
DEF
ENSE
AR
MO
R
INIT
IATI
VE
CO
MM
AN
D R
AN
GE
Dal
ton
That
cher
Thri
ll Se
eker
Hum
an
Volt
aic
Gau
ntle
tsTh
is w
eapo
n ca
uses
ele
ctri
cal d
amag
e an
d ca
n da
mag
e in
corp
orea
l cre
atur
es n
orm
ally
.
M5'
10"
175
lbs.
Jam
mer
Adv
entu
rer
6 4 4
3
10
6
610
6 6 —4 3
7
-112 13 15 4
Figh
t Thr
ough
the
Hor
ror
The
Jam
mer
may
spen
d 1 p
oint
of W
illpo
wer
to
add
an
addi
tion
al d
ie to
any
Mel
ee
dam
age
rolls
mad
e ag
ains
t sup
erna
tura
l en
emie
s or t
hrea
ts fo
r the
turn
.
Han
d W
eapo
n (P
RW
)
Inte
rrog
atio
n (S
OC)
Pist
ol (P
OI)
Rop
e U
se (
AGL)
Snea
k (A
GL)
Stre
etw
ise
(PER
)
Una
rmed
Com
bat (
PRW
)
5 * 4 3 3 5 5
1 1 1 1 1 1 1
6 6 5 4 4 6 6
Gho
st P
unch
er
Whi
le e
ngag
ing
a su
pern
atur
al c
reat
ure,
th
e Ja
mm
er g
ains
one
add
itio
nal a
ttac
k or
qui
ck a
ctio
n, c
hose
n at
the
star
t of t
he
char
acte
r’s a
ctiv
atio
n.
Oh
No
You
Don
’t!
The
Gam
e M
aste
r mus
t pay
dou
ble
the
Dre
ad p
oint
s whe
n ac
tiva
ting
the
Dre
ad
abili
ties
of a
sup
erna
tura
l cre
atur
e w
ithi
n th
e Ja
mm
er’s
mel
ee ra
nge.
Ner
ves o
f Ste
el
At t
he e
nd o
f eac
h of
its a
ctiv
atio
ns, t
his
char
acte
r hea
ls 1
poi
nt o
f Will
pow
er.
HER
O
0
H
OU
SIN
G
RU
NEP
LATE
CA
PACIT
OR
N
OTE
S
R
UN
E PL
ATE
BE
NEF
IT
CA
PACIT
OR
S CH
AR
GES
NA
ME
CO
ST
RN
G
AO
E PO
W
UP
OFF
AR
CA
NE
TRA
DIT
ION
___
____
____
____
____
____
____
____
____
____
____
____
____
____
____
____
____
_
NA
ME
DES
CR
IPTI
ON
/NO
TES
SPD
D
EF
AR
M
NA
ME
DES
CR
IPTI
ON
/NO
TES
PAG
E #
NA
ME
BEN
EFIT
©20
01–2
017
Priv
atee
r Pre
ss, I
nc. A
ll R
ight
s R
eser
ved.
Priv
atee
r Pre
ss®
, Iro
n Ki
ngdo
ms®
, an
d al
l ass
ocia
ted
logo
s ar
e tra
dem
arks
of P
rivat
eer P
ress
, Inc
. Per
mis
sion
is h
ereb
y gr
ante
d to
mak
e ph
otoc
opie
s fo
r per
sona
l, no
n-co
mm
erci
al u
se o
nly.
GO
LDR
EPU
TATI
ON
PER
MA
NEN
T IN
JUR
IES
REL
IGIO
US
BELI
EFS
SPO
KEN
LA
NG
UA
GES
NO
TES
MEC
HA
NIK
A &
PR
OTO
TYPE
S
SPEL
LS
WO
RN
AR
MO
R
CO
NN
ECTI
ON
S
GEA
R
0
Cygn
aran
Ord
ic
Defl
ecti
ve E
ncou
nter
Sui
t
Luck
y Ch
arm
Whi
le w
orn
and
acti
ve, t
his s
uit
prot
ects
the
wea
rer f
rom
inco
rpor
eal
enti
ties
and
pos
sess
ion.
Inco
rpor
eal
crea
ture
s can
not m
ove
thro
ugh
a ch
arac
ter w
eari
ng a
n ac
tive
defl
ecti
ve
enco
unte
r sui
t. It
take
s a q
uick
act
ion
to a
ctiv
ate
the
suit
, whi
ch tr
igge
rs it
s m
achi
nery
to in
flate
wit
h ai
r fille
d w
ith
spec
ially
cha
rged
par
ticl
es. T
his
mak
es a
low
but
aud
ible
hum
min
g no
ise.
Infla
ting
or d
eflat
ing
the
suit
ta
kes a
few
min
utes
so
is b
est d
one
ahea
d of
tim
e. T
he s
uit i
ncor
pora
tes
a se
t of S
tran
gelig
ht g
oggl
es, h
eari
ng
prot
ecti
on, a
nd p
ower
for t
he
Jam
mer
’s v
olta
ic g
aunt
lets
.
In o
ne p
ocke
t, D
alto
n ca
rrie
s a lu
mp
of fo
ol’s
gol
d w
ith
a bu
llet l
odge
d in
it
from
a c
laim
jum
per w
ho th
ough
t he
’d s
truc
k th
e m
othe
r lod
e. D
alto
n is
con
vinc
ed th
at it
is a
luck
y ch
arm
th
at p
rote
cts h
im fr
om h
arm
. Dal
ton
is w
rong
.
Defl
ecti
ve E
ncou
nter
Sui
t0
-17