chapter 8: exceptions and i/o streams copyright 2002, matthew evett. these slides are based on...
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Chapter 8: Exceptions and I/O Chapter 8: Exceptions and I/O Streams Streams
Copyright 2002, Matthew Evett. These slides are based on slides copyrighted by John Lewis and William Loftus,
2002, and used with permission. All rights reserved.
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Exceptions and I/O StreamsExceptions and I/O Streams
Now we can explore two related topics further: exceptions and input/output streams
Chapter 8 focuses on:• the try-catch statement• exception propagation• creating and throwing exceptions• types of I/O streams• Keyboard class processing• reading and writing text files• object serialization and deserialization• more GUI components• animations
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ExceptionsExceptions
An exception is an object that describes an unusual or erroneous situation
Exceptions are thrown by a program, and may be caught and handled by another part of the program
A program can be separated into a normal execution flow and an exception execution flow
An error is also represented as an object in Java, but usually represents a unrecoverable situation and should not be caught
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Exception HandlingException Handling
Java has a predefined set of exceptions and errors that can occur during execution
A program can deal with an exception in one of three ways:
• ignore it• handle it where it occurs• handle it an another place in the program
The manner in which an exception is processed is an important design consideration
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Exception HandlingException Handling
If an exception is ignored by the program, the program will terminate abnormally and produce an appropriate message
The message includes a call stack trace that indicates the line on which the exception occurred
The call stack trace also shows the method call trail that lead to the attempted execution of the offending line
• The getMessage method returns a string explaining why the exception was thrown
• The printStackTrace method prints the call stack trace
See Zero.java (page 449)
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The try StatementThe try Statement
To process an exception when it occurs, the line that throws the exception is executed within a try block
A try block is followed by one or more catch clauses, which contain code to process an exception
Each catch clause has an associated exception type and is called an exception handler
When an exception occurs, processing continues at the first catch clause that matches the exception type
See ProductCodes.java (page 451)
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The finally ClauseThe finally Clause
A try statement can have an optional clause following the catch clauses, designated by the reserved word finally
The statements in the finally clause always are executed
If no exception is generated, the statements in the finally clause are executed after the statements in the try block complete
If an exception is generated, the statements in the finally clause are executed after the statements in the appropriate catch clause complete
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Exception PropagationException Propagation
An exception can be handled at a higher level if it is not appropriate to handle it where it occurs
Exceptions propagate up through the method calling hierarchy until they are caught and handled or until they reach the level of the main method
A try block that contains a call to a method in which an exception is thrown can be used to catch that exception
See Propagation.java (page 455)
See ExceptionScope.java (page 456)
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The throw StatementThe throw Statement
A programmer can define an exception by extending the Exception class or one of its descendants
Exceptions are thrown using the throw statement
Usually a throw statement is nested inside an if statement that evaluates the condition to see if the exception should be thrown
See CreatingExceptions.java (page 459)
See OutOfRangeException.java (page 460)
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Checked ExceptionsChecked Exceptions
An exception is either checked or unchecked
A checked exception either must be caught by a method, or must be listed in the throws clause of any method that may throw or propagate it
A throws clause is appended to the method header
The compiler will issue an error if a checked exception is not handled appropriately
Unchecked ExceptionsUnchecked Exceptions
An unchecked exception does not require explicit handling, though it could be processed that way
The only unchecked exceptions in Java are objects of type RuntimeException or any of its descendants
Errors are similar to RuntimeException and its descendants
• Errors should not be caught
• Errors to not require a throws clause
I/O StreamsI/O Streams
A stream is a sequence of bytes that flow from a source to a destination
In a program, we read information from an input stream and write information to an output stream
A program can manage multiple streams simultaneously
I/O StreamsI/O Streams
The java.io package contains many classes that allow us to define various streams with particular characteristics
Some classes assume that the data consists of characters
Others assume that the data consists of raw bytes of binary information
Streams can be further subdivided as follows:
• data stream, which acts as either a source or destination
• processing stream, which alters or manipulates the basic data in the stream
I/O StreamsI/O Streams
CharacterStreams
ByteStreams
DataStreams
ProcessingStreams
Input Streams
Output Streams
Character vs. Byte StreamsCharacter vs. Byte Streams
A character stream manages 16-bit Unicode characters
A byte stream manages 8-bit bytes of raw binary data
• A program must determine how to interpret and use the bytes in a byte stream
• Typically they are used to read and write sounds and images
The InputStream and OutputStream classes (and their descendants) represent byte streams
The Reader and Writer classes (and their descendants) represent character streams
Data vs. Processing StreamsData vs. Processing Streams
A data stream represents a particular source or destination such as a string in memory or a file on disk
A processing stream (also called a filtering stream) manipulates the data in the stream
• It may convert the data from one format to another
• It may buffer the stream
The IOException ClassThe IOException Class
Operations performed by the I/O classes may throw an IOException
• A file intended for reading or writing might not exist
• Even if the file exists, a program may not be able to find it
• The file might not contain the kind of data we expect
An IOException is a checked exception
Standard I/OStandard I/O
There are three standard I/O streams:
• standard input – defined by System.in• standard output – defined by System.out• standard error – defined by System.err
System.in typically represents keyboard input
System.out and System.err typically represent a particular window on the monitor screen
We use System.out when we execute println statements
Standard I/OStandard I/O
PrintStream objects automatically have print and println methods defined for them
The PrintWriter class is needed for advanced internationalization and error checking
The Keyboard ClassThe Keyboard Class
The Keyboard class was written by the authors of your textbook to facilitate reading data from standard input
Chapter 5 explored some of the underlying issues
Now we can examine the processing of the Keyboard class further
The Keyboard class:• declares a useful standard input stream• handles I/O exceptions that may be thrown• parses input lines into tokens• converts an input value into the expected type• handles conversion problems
The Keyboard ClassThe Keyboard Class
The Keyboard class declares the following input stream:
InputStreamReader isr =
new InputStreamReader (System.in)
BufferedReader stdin = new BufferedReader (isr);
The InputStreamReader object converts the original byte stream into a character stream
The BufferedReader object allows us to use the readLine method to get an entire line of input
The Keyboard ClassThe Keyboard Class
Each invocation or readLine is performed inside a try block
The Keyboard class uses a StringTokenizer object to extract tokens
The Keyboard class performs type conversions as needed
Text FilesText Files
Information can be read from and written to text files by declaring and using the correct I/O streams
The FileReader class represents an input file containing character data
The FileReader and BufferedReader classes together create a convenient text file output stream
See CheckInventory.java (page 468)
See InventoryItem.java (page 470)
File I/O and Java IDE’sFile I/O and Java IDE’s
Unfortunately, Java is funny about where it looks for files. From the previous example, where file is the name of a file to be read, say, “inventory.dat”:• FileReader fr = new FileReader (file);
Unless the file name is a complete pathname (e.g. “C:/temp/inventory.dat”) Java looks for the file in the directory where Java is invoked.• If Java has been invoked explicitly from the command
line, while in the directory containing the file, everything is okay.
Most IDE’s, however, run Java from the directory containing the java.exe executable.• And, of course, your data is probably not there!
The same problem exists where running applets downloaded from the web.
Telling Java Whence a FileTelling Java Whence a File
We need to tell Java of an alternate place to find data files. In particular, we want Java to look in the same directory as where it found the .class files.
Every class has an associated ClassLoader object, which contains this information. If item is an object of your own design, then
item.getClass().getClassLoader()
obtains the corresponding class loader. Now we can ask the loader to obtain a file from the same directory as item’s class:
URL url = item.getClass().getClassLoader.getResource(file)
Using a Resource (a File)Using a Resource (a File)
To use the URL, we use code very much like in our original attempt:
BufferedReader inFile = new BufferedReader(
new InputStreamReader(url.openStream()));
Text FilesText Files
The FileWriter class represents a text output file, but with minimal support for manipulating data
Therefore, the PrintWriter class provides print and println methods
See TestData.java (page 472)
Output streams should be closed explicitly
Object SerializationObject Serialization
Object serialization is the mechanism for saving an object, and its current state, so that it can be used again in another program
The idea that an object can “live” beyond the program execution that created it is called persistence
Object serialization is accomplished using the Serializable interface and the ObjectOutputStream and ObjectInputStream classes
The writeObject method is used to serialize an object
The readObject method is used to deserialize an object
Object SerializationObject Serialization
ObjectOutputStream and ObjectInputStream are processing streams that must be wrapped around an OutputStream or an InputStream
See WriteCountryInfo.java (page 475)
See CountryInfo.java (page 477)
Once serialized, the objects can be read again into another program
See ReadCountryInfo.java (page 479)
Object SerializationObject Serialization
Serialization takes into account any other objects that are referenced by an object being serialized, saving them too
Each such object must also implement the Serializable interface
Many classes from the Java class library implement Serializable, including the String class
The ArrayList class also implements the Serializable interface, permitting an entire list of objects to be serialized in one operation
The transient ModifierThe transient Modifier
When we serialize an object, sometimes we prefer to exclude a particular piece of information such as a password
The reserved word transient modifies the declaration of a variable so that it will not be included in the byte stream when the object is serialized
For example
private transient int password;
File ChoosersFile Choosers
A GUI-based program sometimes involve the use of external files
A file chooser is a specialized dialog box created using the JFileChooser class
A file chooser allows the user to browse a disk or other storage device to select a file
A text area is similar to a text field, but can contain multiple lines
See DisplayFile.java (page 482)
The DisplayFile ProgramThe DisplayFile Program
Color ChoosersColor Choosers
A color chooser is a component that allows a user to specify a color
It is similar to a file chooser in that it displays a special purpose dialog box
It is created using the JColorChooser class
A color can be selected using swatches or RGB values
See DisplayColor.java (page 484)
The DisplayColor ProgramThe DisplayColor Program
Image IconsImage Icons
An image icon object represents an image
ImageIcon objects use either JPEG or GIF images
They can be used in several situations, such as being displayed in a label
A JLabel can contain a String, and ImageIcon, or both
The orientation of the label's text and image can be set explicitly
See LabelDemo.java (page 487) See LabelPanel.java (page 488)
The LabelDemo ProgramThe LabelDemo Program
Key EventsKey Events
A key event is generated when a keyboard key is pressed
Constants in the KeyEvent class can be used to determine which key was pressed
The KeyListener interface contains three methods, representing three events:
• key pressed – a key is pressed
• key released – a key is released
• key typed – called when a pressed key produces a key character
See Direction.java (page 490)
See DirectionPanel.java (page 491)
The Direction ProgramThe Direction Program
AnimationsAnimations
An animation is a series of images that gives the appearance of movement
To create the illusion of movement, we use a timer to change the scene after an appropriate delay
The Timer class of the javax.swing package represents a component, even though it has no visual representation
A Timer object generates an action event at specified intervals
AnimationsAnimations
The start and stop methods of the Timer class start and stop the timer
The delay can be set using the Timer constructor or using the setDelay method
See Rebound.java (page 496)
See ReboundPanel.java (page 497)
The Rebound ProgramThe Rebound Program
SummarySummary
Chapter 8 has focused on:
• the try-catch statement• exception propagation• creating and throwing exceptions• types of I/O streams• Keyboard class processing• reading and writing text files• object serialization and deserialization• more GUI components• key events• animations