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Chapter 3 Kinematics in Two Dimensions; Vectors

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Page 1: Chapter 3 Kinematics in Two Dimensions; Vectorsuregina.ca/~barbi/academic/phys109/2008/2008/notes/lecture-7.pdf"Addition of Vectors Graphical Methods (One and Two- ... the analysis

Chapter 3

Kinematics in Two Dimensions; Vectors

Page 2: Chapter 3 Kinematics in Two Dimensions; Vectorsuregina.ca/~barbi/academic/phys109/2008/2008/notes/lecture-7.pdf"Addition of Vectors Graphical Methods (One and Two- ... the analysis

• Vectors and Scalars

• Addition of Vectors – Graphical Methods (One and Two-Dimension)

• Multiplication of a Vector by a Scalar

• Subtraction of Vectors – Graphical Methods

• Adding Vectors by Components

• Projectile Motion

• Projectile Motion Is Parabolic

• Relative Velocity (Relative Motion)

Page 3: Chapter 3 Kinematics in Two Dimensions; Vectorsuregina.ca/~barbi/academic/phys109/2008/2008/notes/lecture-7.pdf"Addition of Vectors Graphical Methods (One and Two- ... the analysis

(Re(Re--)Recalling )Recalling LastLast Two Two LecturesLectures

Page 4: Chapter 3 Kinematics in Two Dimensions; Vectorsuregina.ca/~barbi/academic/phys109/2008/2008/notes/lecture-7.pdf"Addition of Vectors Graphical Methods (One and Two- ... the analysis

Adding Vectors by ComponentsAdding Vectors by Components

(3.8)

(3.9)

(3.10)

Page 5: Chapter 3 Kinematics in Two Dimensions; Vectorsuregina.ca/~barbi/academic/phys109/2008/2008/notes/lecture-7.pdf"Addition of Vectors Graphical Methods (One and Two- ... the analysis

Adding Vectors by ComponentsAdding Vectors by Components

Note also that in general:

If and are two arbitrary vectors and is the result of their addition, then:

Page 6: Chapter 3 Kinematics in Two Dimensions; Vectorsuregina.ca/~barbi/academic/phys109/2008/2008/notes/lecture-7.pdf"Addition of Vectors Graphical Methods (One and Two- ... the analysis

Adding Vectors by ComponentsAdding Vectors by Components

Vy

Vx

Vy

( Vx , Vy )

(3.17)

Vx

Representing a vector by its components:

We can define a vector using the following representation:

Where in general:

(a , b) = ( x component, y component )

Example:

Tell me that -1.0

5.0(-1.0,5.0)

Page 7: Chapter 3 Kinematics in Two Dimensions; Vectorsuregina.ca/~barbi/academic/phys109/2008/2008/notes/lecture-7.pdf"Addition of Vectors Graphical Methods (One and Two- ... the analysis

Adding Vectors by ComponentsAdding Vectors by Components

Vy

Vx

More Comments:

If is a vector and C a scalar (for example, can be the vector magnitude), the it is wrong to write

Example:

Page 8: Chapter 3 Kinematics in Two Dimensions; Vectorsuregina.ca/~barbi/academic/phys109/2008/2008/notes/lecture-7.pdf"Addition of Vectors Graphical Methods (One and Two- ... the analysis

Adding Vectors by ComponentsAdding Vectors by Components

Note about arc-tan (tan-1):

The sign of θ in the expression below depends on the signs of Vy and Vx:

• θ < 0 if: Vy < 0 and Vx > 0 , or Vy > 0 and Vx < 0

• θ > 0 if: Vy < 0 and Vx < 0 , or Vy > 0 and Vx > 0

The quadrant where the vector is defined is given by its coordinates:

• Vy < 0 and Vx > 0 à 4th quadrant• Vy < 0 and Vx < 0 à 3rd quadrant• Vy > 0 and Vx < 0 à 2nd quadrant• Vy > 0 and Vx > 0 à 1st quadrant

1st quadrant

3rd quadrant 4th quadrant

2nd quadrant

Page 9: Chapter 3 Kinematics in Two Dimensions; Vectorsuregina.ca/~barbi/academic/phys109/2008/2008/notes/lecture-7.pdf"Addition of Vectors Graphical Methods (One and Two- ... the analysis

Projectile MotionProjectile Motion

We can then analyze the motion in the x and y direction separately using the equations of motion we obtained in chapter 2 (only vertical acceleration g in ydirection):

Note: Note: The sign of the acceleration g in theabove Eqs. depends on your choice of orientationfor the axis y. You will have to rewrite the above equations using –g instead of g if you decide to choose +y pointing upwards as in the figure.

horizontalmotion

verticalmotion

Page 10: Chapter 3 Kinematics in Two Dimensions; Vectorsuregina.ca/~barbi/academic/phys109/2008/2008/notes/lecture-7.pdf"Addition of Vectors Graphical Methods (One and Two- ... the analysis

Projectile MotionProjectile Motion

If an object is launched at an initial angle of θ0 with the horizontal, the analysis is similar except that the initial velocity has a vertical component.

You can use equations the equations from previous slide to develop your problem in the very same way as when θ0 = 0 .

(3.11)(3.12)

Page 11: Chapter 3 Kinematics in Two Dimensions; Vectorsuregina.ca/~barbi/academic/phys109/2008/2008/notes/lecture-7.pdf"Addition of Vectors Graphical Methods (One and Two- ... the analysis

Projectile MotionProjectile Motion

Important Note

You might consider a problem where an object is subject to an acceleration other than that of gravity. The problem is again solved using the method of components where now the acceleration vector can also be represented by its components on the x and y axes:

In this particular case:

; ; ;

;

The resultant acceleration is the addition of and

θ

Page 12: Chapter 3 Kinematics in Two Dimensions; Vectorsuregina.ca/~barbi/academic/phys109/2008/2008/notes/lecture-7.pdf"Addition of Vectors Graphical Methods (One and Two- ... the analysis

Projectile MotionProjectile Motion

Important Note

The equations of motion in x and y are then written as:

Note that the minus sign in is due to the choice of having the y axis pointing upwards.

horizontalmotion

verticalmotion

y

x

Page 13: Chapter 3 Kinematics in Two Dimensions; Vectorsuregina.ca/~barbi/academic/phys109/2008/2008/notes/lecture-7.pdf"Addition of Vectors Graphical Methods (One and Two- ... the analysis

Projectile Motion is ParabolicProjectile Motion is Parabolic

It is not difficult to show that whenever we assume the acceleration of gravity to be constant and ignore the air resistance, then the vertical displacement y can be written as a function of the horizontal displacement x. Using the equations of motion 2.10, 2.12, 2.13 and 2.16-2.18, we can show that:

I leave for you to obtain the values of A and B in terms of the initial angle θ0, initial velocity v0 and acceleration of gravity g (assume y axis pointing upwards).

Page 14: Chapter 3 Kinematics in Two Dimensions; Vectorsuregina.ca/~barbi/academic/phys109/2008/2008/notes/lecture-7.pdf"Addition of Vectors Graphical Methods (One and Two- ... the analysis

Relative VelocityRelative Velocity

We have seen that it is important to choose a reference frame based on which we can define quantities such velocity, position, etc.

An example was that of a person walking along a train which is moving relative to the ground. The velocity YOU measure of this person depends on whether you are on the train or standing on the ground.

It is common to place yourself at the origin of your coordinate system (reference frame) when you are the one performing the measurement

Page 15: Chapter 3 Kinematics in Two Dimensions; Vectorsuregina.ca/~barbi/academic/phys109/2008/2008/notes/lecture-7.pdf"Addition of Vectors Graphical Methods (One and Two- ... the analysis

This is an example of relative velocity. If the train moves with velocity relative to the ground, and the person move with velocity relative to the train, then, you will measure the velocity relative to you as:

You are on the train:

(ground is moving this way relative to you)

Relative VelocityRelative Velocity

y

x

Where is the velocity of the train relative to you (zero in this case)

Page 16: Chapter 3 Kinematics in Two Dimensions; Vectorsuregina.ca/~barbi/academic/phys109/2008/2008/notes/lecture-7.pdf"Addition of Vectors Graphical Methods (One and Two- ... the analysis

You are on the ground:

Relative VelocityRelative Velocity

y

x

Page 17: Chapter 3 Kinematics in Two Dimensions; Vectorsuregina.ca/~barbi/academic/phys109/2008/2008/notes/lecture-7.pdf"Addition of Vectors Graphical Methods (One and Two- ... the analysis

In a more general case, you could be moving in a car with velocity relative to the ground. In this case you will measure:

First note that:

Then : , or

Relative VelocityRelative Velocity

y

x

You in a car

(3.17)

(3.18)

Page 18: Chapter 3 Kinematics in Two Dimensions; Vectorsuregina.ca/~barbi/academic/phys109/2008/2008/notes/lecture-7.pdf"Addition of Vectors Graphical Methods (One and Two- ... the analysis

Relative VelocityRelative Velocity

The previous example addressed a one dimensional problem. However, it can be easily generalized to two (or three) dimensional problems thanks to the fact that we have been using vectors as a method (tool) to analyze motion.

Let be the velocity of a boat relative to the river water and the velocity of the water relative to the shore. Then the velocity

of the boat relative to the shore will be given by:

You can then use the component method forvector addition to obtain

(3.19)

Page 19: Chapter 3 Kinematics in Two Dimensions; Vectorsuregina.ca/~barbi/academic/phys109/2008/2008/notes/lecture-7.pdf"Addition of Vectors Graphical Methods (One and Two- ... the analysis

Relative VelocityRelative Velocity

Note that like in the one dimensional case, you can consider the addition of more than three relative velocities to obtain the velocity of an object relative to you or to any other reference frame.

For example, consider a person walking on the boat with velocity relative to the boat.His velocity relative to the shore will be given by:

recalling previous slide:

Then

(3.19)

Page 20: Chapter 3 Kinematics in Two Dimensions; Vectorsuregina.ca/~barbi/academic/phys109/2008/2008/notes/lecture-7.pdf"Addition of Vectors Graphical Methods (One and Two- ... the analysis

Relative VelocityRelative Velocity

Notes:

In general, if is the velocity of A relative to B, then the velocity of B relative to A,will be in the same line as but in opposite direction:

If is the velocity of C relative to A, then , the velocity of C relative to B, will be given by:

(3.20)

(3.21)

Page 21: Chapter 3 Kinematics in Two Dimensions; Vectorsuregina.ca/~barbi/academic/phys109/2008/2008/notes/lecture-7.pdf"Addition of Vectors Graphical Methods (One and Two- ... the analysis

Relative VelocityRelative Velocity

Problem 3.37 (textbook) : Huck Finn walks at a speed of 0.60 m/s across his raft (that is, he walks perpendicular to the raft’s motion relative to the shore). The raft is traveling down the Mississippi River at a speed of 1.70 m/s relative to the river bank (Fig. 3–38). What is Huck’s velocity (speed and direction) relative to the river bank?

Solution developed on the blackboard

Page 22: Chapter 3 Kinematics in Two Dimensions; Vectorsuregina.ca/~barbi/academic/phys109/2008/2008/notes/lecture-7.pdf"Addition of Vectors Graphical Methods (One and Two- ... the analysis

Relative VelocityRelative Velocity

( ) ( )

( )

H uck H uck raft rel.rel. bank rel. raft bank

0, 0.60 m s 1.70, 0 m s

1.70, 0.60 m s

= + = +

=

v v vr r r

2 2Huckrel. bank

Magnitude: 1.70 0.60 1.80 m sv = + =

1 o0.60Direction: tan 19 relative to river

1.70θ −= =

Huckrel. bank

vr

Huckrel. raft

vr

( )

r a f tr e l . b a n k

c u r r e n t

vrθ

37. Call the direction of the flow of the river the x direction, and the direction of Huck walking relative to the raft the y direction.

Page 23: Chapter 3 Kinematics in Two Dimensions; Vectorsuregina.ca/~barbi/academic/phys109/2008/2008/notes/lecture-7.pdf"Addition of Vectors Graphical Methods (One and Two- ... the analysis

Relative VelocityRelative Velocity

Problem 5.50 (textbook) : An unmarked police car, traveling a constant 95 Km/h is passed by a speeder traveling 145 Km/h. Precisely 1.00 s after the speeder passes, the policeman steps on the accelerator. If the police car’s acceleration is 2.00 m/s2.

How much time elapses after the police car is passed until it overtakes the speeder (assumed moving at constant speed)?

Solution developed on the blackboard

Page 24: Chapter 3 Kinematics in Two Dimensions; Vectorsuregina.ca/~barbi/academic/phys109/2008/2008/notes/lecture-7.pdf"Addition of Vectors Graphical Methods (One and Two- ... the analysis

Relative VelocityRelative Velocity

52. Take the origin to be the location at which the speeder passes the police car, in the reference frame of the unaccelerated police car.

The speeder is traveling at

relative to the ground, and the policeman is traveling at

relative to the ground.

Relative to the unaccelerated police car, the speeder is traveling at

and the police car is not moving.

1 m s145 km h 40.28 m s

3.6 km h=

1m s95 km h 26.39 m s

3.6 km h=

13.89 m s sv=

Page 25: Chapter 3 Kinematics in Two Dimensions; Vectorsuregina.ca/~barbi/academic/phys109/2008/2008/notes/lecture-7.pdf"Addition of Vectors Graphical Methods (One and Two- ... the analysis

Relative VelocityRelative VelocityDo all of the calculations in the frame of reference of the unaccelerated police car.

The position of the speeder in the chosen reference frame is given by

The position of the policeman in the chosen reference frame is given by

The police car overtakes the speeder when these two distances are the same.; i.e.:

s sx v t∆ =

( )212 1 , 1p px a t t∆ = − >

s px x∆ = ∆

Page 26: Chapter 3 Kinematics in Two Dimensions; Vectorsuregina.ca/~barbi/academic/phys109/2008/2008/notes/lecture-7.pdf"Addition of Vectors Graphical Methods (One and Two- ... the analysis

Relative VelocityRelative VelocityThen,

( ) ( ) ( )( )2 2 2 21 12 2

22

1 13.89m s 2m s 2 1 2 1

15.89 15.89 415.89 1 0 0.0632 s , 15.83 s

2

s p s px x v t a t t t t t t

t t t

∆ = ∆ → = − → = − + = − +

± −− + = → = =

1.00 st =

15.8 st =

Since the police car doesn’t accelerate until , the correct answer is

.

Page 27: Chapter 3 Kinematics in Two Dimensions; Vectorsuregina.ca/~barbi/academic/phys109/2008/2008/notes/lecture-7.pdf"Addition of Vectors Graphical Methods (One and Two- ... the analysis

AssignmentAssignment 33

Textbook (Giancoli, 6th edition), Chapter 3:

Due on Thursday, October 2, 2008

- Problem 27 - page 67 of the textbook

- Problems 41 and 47 - page 68 of the textbook

- Problem 68 - page 71 of the textbook