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Chapter 15: Analytical evaluation Q1, 2

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Page 1: Chapter 15: Analytical evaluation Q1, 2. Inspections Heuristic evaluation Walkthroughs Start Q3 Reviewers tend to use guidelines, heuristics and checklists

Chapter 15: Analytical evaluation

Q1, 2

Page 2: Chapter 15: Analytical evaluation Q1, 2. Inspections Heuristic evaluation Walkthroughs Start Q3 Reviewers tend to use guidelines, heuristics and checklists

Inspections

• Heuristic evaluation• Walkthroughs

Start Q3

Reviewers tend to

use guidelines,

heuristics and

checklists as they

do inspections.

Here are some you

can count on your

hands!

Page 3: Chapter 15: Analytical evaluation Q1, 2. Inspections Heuristic evaluation Walkthroughs Start Q3 Reviewers tend to use guidelines, heuristics and checklists

Heuristic evaluation• Developed by Jacob Nielsen in the early 1990s.• Based on heuristics distilled from an empirical analysis

of 249 usability problems.

Page 4: Chapter 15: Analytical evaluation Q1, 2. Inspections Heuristic evaluation Walkthroughs Start Q3 Reviewers tend to use guidelines, heuristics and checklists

Nielsen’s heuristics1. Visibility of system status.2. Match between system and real world.3. User control and freedom.4. Consistency and standards.5. Error prevention. 6. Recognition rather than recall.7. Flexibility and efficiency of use.8. Aesthetic and minimalist design.9. Help users recognize, diagnose, recover from errors.10. Help and documentation.

Start Q4

Page 5: Chapter 15: Analytical evaluation Q1, 2. Inspections Heuristic evaluation Walkthroughs Start Q3 Reviewers tend to use guidelines, heuristics and checklists

Other Heuristics

As you can see, Heuristics are not always right! They

can also be seen as “biases,” in considering the ways they

can be wrong.

Page 6: Chapter 15: Analytical evaluation Q1, 2. Inspections Heuristic evaluation Walkthroughs Start Q3 Reviewers tend to use guidelines, heuristics and checklists

Heuristics for Facebook

• Sociability– Why should I join? Why should I come back?– What are the rules of behavior?– Safety– Freedom of expression

• Usability– How do I join?– How do I use it? Is it easy to use it?– Can I leave the community?– Is it easy to find information?

End Q4

Page 7: Chapter 15: Analytical evaluation Q1, 2. Inspections Heuristic evaluation Walkthroughs Start Q3 Reviewers tend to use guidelines, heuristics and checklists

Discount evaluation• Heuristic evaluation is referred to as discount evaluation

when 5 evaluators are used.

• Empirical evidence suggests that on average 5 evaluators identify 75-80% of usability problems.

Page 8: Chapter 15: Analytical evaluation Q1, 2. Inspections Heuristic evaluation Walkthroughs Start Q3 Reviewers tend to use guidelines, heuristics and checklists

3 stages for doing heuristic evaluation

• Briefing session to tell experts what to do.• Evaluation period of 1-2 hours in which:

– Each expert works separately;– Take one pass to get a feel for the product;– Take a second pass to focus on specific features.

• Debriefing session in which experts work together to prioritize problems.

Page 9: Chapter 15: Analytical evaluation Q1, 2. Inspections Heuristic evaluation Walkthroughs Start Q3 Reviewers tend to use guidelines, heuristics and checklists

Advantages and problems

• Few ethical & practical issues• Can be difficult & expensive to find experts.• Best experts have knowledge of application domain &

users.• Biggest problems:

– Important problems may get missed;– Many trivial problems are often identified;– Experts have biases.

Page 10: Chapter 15: Analytical evaluation Q1, 2. Inspections Heuristic evaluation Walkthroughs Start Q3 Reviewers tend to use guidelines, heuristics and checklists

Cognitive walkthroughs• Focus on ease of learning.• Designer presents an aspect of the design & usage

scenarios.• Expert is told the assumptions about user population,

context of use, task details.• One of more experts walk through the design prototype

with the scenario.

Page 11: Chapter 15: Analytical evaluation Q1, 2. Inspections Heuristic evaluation Walkthroughs Start Q3 Reviewers tend to use guidelines, heuristics and checklists

The 3 questions• Will the correct action be sufficiently evident to the

user?• Will the user notice that the correct action is available?

• Will the user associate and interpret the response from the action correctly?

Finish Q3

Page 12: Chapter 15: Analytical evaluation Q1, 2. Inspections Heuristic evaluation Walkthroughs Start Q3 Reviewers tend to use guidelines, heuristics and checklists

Pluralistic walkthrough• Variation on the cognitive walkthrough theme.• Performed by a carefully managed team.

Page 13: Chapter 15: Analytical evaluation Q1, 2. Inspections Heuristic evaluation Walkthroughs Start Q3 Reviewers tend to use guidelines, heuristics and checklists

Predictive models• Provide a way of evaluating products or designs without

directly involving users.• Less expensive than user testing.• Usefulness limited to systems with predictable tasks -

e.g., telephone answering systems, mobiles, cell phones, etc.

• Based on expert error-free behavior.

Q5

Page 14: Chapter 15: Analytical evaluation Q1, 2. Inspections Heuristic evaluation Walkthroughs Start Q3 Reviewers tend to use guidelines, heuristics and checklists

GOMS- Card, Moran and Newell• Goals• Operations• Methods• Selection Rules

Page 15: Chapter 15: Analytical evaluation Q1, 2. Inspections Heuristic evaluation Walkthroughs Start Q3 Reviewers tend to use guidelines, heuristics and checklists

Keystroke level model• The keystroke model allows predictions to be made

about how long it takes an expert user to perform a task.

Q6,7

Page 16: Chapter 15: Analytical evaluation Q1, 2. Inspections Heuristic evaluation Walkthroughs Start Q3 Reviewers tend to use guidelines, heuristics and checklists

Fitts’ Law (Fitts, 1954)

• Fitts’ Law predicts that the time to point at an object using a device is a function of the distance from the target object & the object’s size.