chapter 10
DESCRIPTION
Chapter 10. E-commerce: Digital Markets, Digital Goods. Features of E-commerce. Related terms. Marketspace (boundaries extended) Transaction costs (costs to participate) Market Entry Costs (cost to bring goods) Search costs (costs to find products) Richness (quality message) - PowerPoint PPT PresentationTRANSCRIPT
E-commerce: Digital Markets, Digital Goods
CHAPTER 10
FEATURES OF E-COMMERCE
Marketspace (boundaries extended)Transaction costs (costs to participate)Market Entry Costs (cost to bring goods)Search costs (costs to find products)Richness (quality message)Information Density (amount and quality of info)Price transparency (find out prices in a market)Cost transparency (discover costs merchants pay)Price discrimination (different prices/different
audiences)Personalization (targeted marketing)Customization (user’s preferences determine)
RELATED TERMS
Digital Markets Information asymmetry reduced by Internet Flexible and efficient Lower menu costs Greater price discrimination Ability to use dynamic pricing Can either reduce or increase switching costs Many opportunities to sell directly to customer and bypass
intermediaries (like distributors or retail outlets) Removing organization or business process layers responsible
for intermediary steps in a value chain - Disintermediation
Digital Goods Delivered over a digital network
DIGITAL MARKETS AND DIGITAL GOODS
Business-to-consumer (B2C)Business-to-business (B2B)Consumer-to-consumer (C2C)M-Commerce
B2B or B2C used in this model
TYPES OF E-COMMERCE
INTERNET BUSINESS MODELS
Advertising Revenue Model (ads) Most widely used model
Sales Revenue Model (selling to customers) Micropayment systems (process monetary transactions)
Subscription Revenue Model (fee for subscription)Free/Freemium Revenue Model (initial free; then pay
for more)Transaction Fee Revenue Model (every
transaction=fee)Affiliate Revenue Model (send to websites; fee for
purchases)
E-COMMERCE REVENUE MODELS
Social networking link people together who are interested in the same areas Social shopping (viral marketing) “Wisdom of Crowds” (more better than few) Crowdsourcing (use customers for solving business problems)
Many ways to market and advertise online Long tail marketing (find patterns/demand low) Behavioral targeting (estimated 10 times more likely to
produce a customer response than a randomly chosen ad) Metrics – use to measure the effectiveness of different
behaviors (abandoned shopping cart, page visits, tracked visitor, clickstream data metrics, stickiness, unique visitor, page exposures, site exposures, etc)
NETWORKING AND MARKETING
E-BUSINESS MARKETING FORMATS
Growth rate 7%; by 2014 ($5.1 tri l l ion) Refers to the commercial transactions that occur among
business firms 80% of online B2B e-commerce is stil l based on proprietary
systems for Electronic Data Interchange (EDI)Private industrial networks (or private exchange ) –
Extranet; l ink suppliers and other business partners Share product design and development, marketing, production
scheduling, inventory mgmt, and unstructured communication; Bring together small number of strategic business partner firms that collaborate to develop highly efficient supply chains
Net marketplace (e-hubs) – single digital marketplace based on Internet technology for many different buyers and sellers; establish prices online auctions, negotiations, or quote requests, or can used fixed prices Sell direct goods or indirect goods Exchanges – independently owned third-party Net marketplaces that
connect thousands of suppliers and buyers for spot purchasing
B2B E-COMMERCE
Main areas of growthLocation-based servicesSoftware application salesEntertainment downloadsMobile display advertisingE-book sales
Banking and financial servicesWireless advertising and retailingGames and Entertainment
MOBILE COMMERCE MISC
We will discuss more for SDLC projectBusiness objectives, system functionality, information requirements? In-house or outsourced?Build?Host? Budgets?
E-COMMERCE WEBSITES