changing the marketing game (10 06 2011)v5

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Brand promises + brand actions = brand value $ Mitchell Mackey [email protected] +61 402 790 723

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Brand promises must be aligned with compatible brand actions if marketing is to create genuine, customer-focused value

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Page 1: Changing The Marketing Game (10 06 2011)V5

Brand promises + brand actions = brand value $

Mitchell Mackey

[email protected]+61 402 790 723

Page 2: Changing The Marketing Game (10 06 2011)V5

[email protected]+61 402 790 723

Agenda

The opportunityThe solutionThe integration imperativeMetrics and goals

2

Page 3: Changing The Marketing Game (10 06 2011)V5

[email protected]+61 402 790 723

Brand promises must be matched by brand action

3

Page 4: Changing The Marketing Game (10 06 2011)V5

[email protected]+61 402 790 723

You cannot consistently

frustrate your customers & keep

their business

Page 5: Changing The Marketing Game (10 06 2011)V5

[email protected]+61 402 790 723

Too many sales teams are forced to be hunter killers

5

Page 6: Changing The Marketing Game (10 06 2011)V5

[email protected]+61 402 790 723

Process, culture & I.T. issues mean few leads are harvested

Lead gap

6

Page 7: Changing The Marketing Game (10 06 2011)V5

[email protected]+61 402 790 723

Complexity reigns in today’s sales & marketing funnel

7

Page 8: Changing The Marketing Game (10 06 2011)V5

[email protected]+61 402 790 723

Agenda

The opportunityThe solutionThe integration imperativeMetrics and goals

8

Page 9: Changing The Marketing Game (10 06 2011)V5

[email protected]+61 402 790 723

In a commoditized world, brand experience is the differentiator

Experience-based differentiation: A systematic approach to interacting with customers

that consistently builds profitable loyalty

9

Page 10: Changing The Marketing Game (10 06 2011)V5

[email protected]+61 402 790 723

Embracing the future means we must integrate our silos

10

Page 11: Changing The Marketing Game (10 06 2011)V5

[email protected]+61 402 790 723

Brand promise + brand action

TV Print&

radio

Shows&

events

Directmail

Email Web &socialmedia

Retail/Distri/butors

Callcentre

Supplychain

Sales Product

Communicate image Deliver value

Making promises

Keeping promises

Page 12: Changing The Marketing Game (10 06 2011)V5

[email protected]+61 402 790 723

Apple’s brand eco-system promises and delivers

Emotional productsHi-touch designEngaged staffCool softwareIntegrated marketingSexy retail spaceElegant packagingLeadership

12

Page 13: Changing The Marketing Game (10 06 2011)V5

[email protected]+61 402 790 723

From the funnel to the cycle

Page 14: Changing The Marketing Game (10 06 2011)V5

[email protected]+61 402 790 723

New school marketing

Page 15: Changing The Marketing Game (10 06 2011)V5

[email protected]+61 402 790 723

Marketing Sales

Filling the process gaps

Page 16: Changing The Marketing Game (10 06 2011)V5

[email protected]+61 402 790 723

Applying the key principles of cross-channel design

Face to face Phone Digital Mail

Choice: the customer decides

Consistency:Eliminate confusion

Continuity:Smooth handoffs

16

Page 17: Changing The Marketing Game (10 06 2011)V5

[email protected]+61 402 790 723

Agenda

The opportunityThe solutionThe integration imperativeMetrics and goals

17

Page 18: Changing The Marketing Game (10 06 2011)V5

[email protected]+61 402 790 723

The enabler: integration

Customer-first visionSales automation (CRM)Marketing automationData aggregationCross functional processesSales & marketing synchronizationRadical transparency

Page 19: Changing The Marketing Game (10 06 2011)V5

[email protected]+61 402 790 723

Our 3 Experience-Based Differentiation principles

19Source: Forrester Research

Page 20: Changing The Marketing Game (10 06 2011)V5

[email protected]+61 402 790 723

Who are our customers and what are their goals?

2) Theirgoals3) Helping them

accomplishthose goals

1) Ourcustomers,representedby personas

20

Page 21: Changing The Marketing Game (10 06 2011)V5

[email protected]+61 402 790 723

Join the people, processes and technology dots

Process

People

IT

1) Process engineering

2) Digitization

3) User engagement

21

Page 22: Changing The Marketing Game (10 06 2011)V5

[email protected]+61 402 790 723

“Customer centricity is great theory, but our I.T. is a mess”

22

Page 23: Changing The Marketing Game (10 06 2011)V5

[email protected]+61 402 790 723

Yesterday’s I.T. or today’s B.T.?

• Heterogeneous legacy systems

• Multiple data entry

• Cockroach legacy systems

• No real-time reports & analysis

• An integrated environment

• Enter data once

• Accountable marketing

• Real-time intelligence

23

Page 24: Changing The Marketing Game (10 06 2011)V5

[email protected]+61 402 790 723

Don’t pour any traditional “on-premise” I.T. concrete

24

Page 25: Changing The Marketing Game (10 06 2011)V5

[email protected]+61 402 790 723 25

Joining the dots unlocks value

RetailSocial media

Contact Centre

Internet presence

Brand advocates

HQAfter sales

Customer

CRM

Page 26: Changing The Marketing Game (10 06 2011)V5

[email protected]+61 402 790 723

Achieving business goals through customer goals

Business objectives Related customer goals

Increase conversion rate from 30% to 35%

Find relevant products & compare features

Reduce contact center calls by 10%

Understand product terms & conditions

Generate 5% more Website leads

Smooth web-to-contact centre transitions

Build brand loyalty Accomplish tasksquickly and easily

26

Page 27: Changing The Marketing Game (10 06 2011)V5

[email protected]+61 402 790 723 27

Innovating value

Page 28: Changing The Marketing Game (10 06 2011)V5

[email protected]+61 402 790 723

Opportunity Identification

Interface

Idea Co-Development

Concept Co-Development

Concept Test (feedback)

Iterations

Customer

Tomorrow

Opportunity Identification

Idea Development

Concept Test (feedback)

Concept Development

Customer

Interface

Today

Engage consumers early in product & service innovation

28

Page 29: Changing The Marketing Game (10 06 2011)V5

[email protected]+61 402 790 723

Marketing’s two-way street: conversations, not campaigns

CollaborativePersonal

29

ReciprocalCustomized

Page 30: Changing The Marketing Game (10 06 2011)V5

[email protected]+61 402 790 723

Agenda

The opportunityThe solutionThe integration imperativeMetrics and goals

30

Page 31: Changing The Marketing Game (10 06 2011)V5

[email protected]+61 402 790 723 31

Invert the organization's traditional pyramid

The customer

CEO

Page 32: Changing The Marketing Game (10 06 2011)V5

[email protected]+61 402 790 723

Radical management:dynamic linking

OpenSocial

MobileSelf organising

Page 33: Changing The Marketing Game (10 06 2011)V5

[email protected]+61 402 790 723

Real-time reporting & analytics fuelling data-driven decisions

33

Page 34: Changing The Marketing Game (10 06 2011)V5

[email protected]+61 402 790 723

The key question

“Would your recommend us to your family, friends and colleagues?”

Yes

No

X

34

Page 35: Changing The Marketing Game (10 06 2011)V5

[email protected]+61 402 790 723

Net Promoter Score is the best growth predictor: Bain & Co.

7-8

9-10

% Promoters

minus

% Detractors

Extremelylikely

Extremelyunlikely

0-6

35Source: Bain & Company

Page 36: Changing The Marketing Game (10 06 2011)V5

[email protected]+61 402 790 723 36

Track the economic impact

Page 37: Changing The Marketing Game (10 06 2011)V5

[email protected]+61 402 790 723

“Our ambition is to have 100% of our customers recommending us 100% of the time.”

37

The audacious goal

Page 38: Changing The Marketing Game (10 06 2011)V5

[email protected]+61 402 790 723

Thank you