carrie dossick- skanska, greg howes- idea building homes
DESCRIPTION
"Using 3D Technology to Architect Communities" Not unlike a conference such as Serious Play, Construction is a production. Lots of different people work with big toys (dump trucks and tower cranes) to put big (and small) building components together (concrete walls, asphalt roofs, door handles and electrical sockets). The production of buildings requires work and play at many levels: architects, engineers, contractors, suppliers, consultants, trades, users, developers, and operators all engage the project in different and important ways. Consequently, modern construction projects are multi-player games where communication is critical to success. In this talk we share how a collaboration between academia and industry explored gaming platforms, Virtual Worlds, with emerging construction modeling tools known as Building Information Modeling (BIM) for better collaboration, communication, and team engagement.TRANSCRIPT
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Using 3D Technology to Architect Communities
Carrie Sturts DossickIn World: Anne Anderson and Helen Juan
S k a n s k a U S A B u i l d i n g • U n i v e r s i t y o f W a s h i n g t o n • V i r g i n i a T e c h
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NEED TO SHARE VISUALIZATIONSConstruction is heavily reliant on visual media for communication.Distributed teams are challenged with finding an effective way to coordinate construction over distance, mediated by technology.
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Problem statement - example #1
July 27, 2012Grand Staircase Coordination
VDC Manager on the phone with a superintendent (after several
minutes of conversation): “Oh, you are talking about the thickness!”
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Problem statement - example #2
July 27, 2012Floor Trench Coordination
[PE is sharing his desktop with VDC Manager via screen-sharing]PE (in Everett): “…right here.”VDC Manager (in Seattle): “I can’t see what you are pointing at if
you are pointing.”
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Partnership Development
CIRC 2011: CyberGRID Experiments
Skanska/UW/VT Innovation Award
Sococo/CyberGRID Use
SecondLife/CyberGRID Demo Development
NSF Studies2010 - 2013
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Study description
FIVE participants– Skanska employees– Working on Boeing EDC
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Study description
THREE collaboration technologies– Sococo (2D)
– CyberGRID (3D)
– Second Life (3D)
Phase I: Sococo
• Voice
• Text chat
• Screen sharing
• Video conferencing
• Avatar icons
July-August 2012
Phase I: Sococo
July-August 2012
Easy to use, share screensSupported existing workflow processesPassive viewing of models from shared screen
• Voice
• Text chat
• Team Walls (screen sharing and white board)
• Thought bubbles
• C-mail
• File Repository
• Building Model Imports
• Avatar location and position
Phase II: The CyberGRID (Unity)
December 2012
Current EDC import – July 2013
Phase II: The CyberGRID
Early EDC imports – December 2012
First-person perspective and independenceAbility to use translated Revit model
Inability to gestureTime consuming to insert colliders
Phase II: The CyberGRID
Current EDC import – July 2013
Phase III: Second Life
April 2013 CIRC Expo
• Voice
• Text chat
• Screen sharing
• Avatar location and position
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SecondLife (CM + iSchool – 2B3D)
Photo Credit: Helen Juan
Phase III: Second Life
April 2013 CIRC Expo
First-person perspective and independenceGestures and emotion abilitiesManipulated space/features/object in real-time
Rebuilt in Second Life to take advantage of featuresNeeded to rent virtual space to host building
Potential for persistent space: virtual war room, design phase, leasing phase
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Key Takeaways
Photo Credit: Helen Juan
Copresence: “being there together”
Teams who are able to self-navigate a BIM in the same interactional space may be able to communicate ideas more efficiently and effectively using avatar location/position.
Skanska’s firewall requires working with IT to open ports before attempting to launch new technologies
Bandwidth/connectivity at jobsite trailers may hinder use of some technologies
Difficult for the PEs to be in the virtual world and the physical world at the same time