"captivating the consumer in an omni-channel world"

17
Captivating the Consumer in an Omni-Channel World: The State of Online Retail Gian Fulgoni Co-Founder & Chairman Emeritus comScore, Inc. © comScore, Inc. Proprietary.

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Page 1: "Captivating the Consumer in An Omni-Channel World"

Captivating the Consumer in an Omni-Channel World: The State of Online Retail

Gian Fulgoni

Co-Founder & Chairman Emeritus

comScore, Inc.

© comScore, Inc. Proprietary.

Page 2: "Captivating the Consumer in An Omni-Channel World"

Topics for Today

• E-Commerce Sales Trends

• The Digital Omnivore

• Digital’s Impact on In-Store

© comScore, Inc. Proprietary.

Page 3: "Captivating the Consumer in An Omni-Channel World"

Data sourced from comScore’s global panel

2 Million People: 360°View of Behavior

Web Visiting & Search

Behavior

Online Advertising Exposure

Demographics, Lifestyles & Attitudes

Media & Video Consumption

Transactions

Online & Offline

Buying

Mobile Internet Usage & Behavior

PANEL

© comScore, Inc. Proprietary.

Page 4: "Captivating the Consumer in An Omni-Channel World"

Total e-Commerce (desktop plus mobile) grew 13% in Q1 & registered the largest non-Q4 quarter of total online buying

$44.3 $43.2 $41.9 $56.8 $50.2 $49.8 $47.5

$63.1 $56.1

$4.5 $3.8 $4.6

$7.2 $5.9 $4.7 $5.8

$8.3 $7.3

Q1 2012 Q2 2012 Q3 2012 Q4 2012 Q1 2013 Q2 2013 Q3 2013 Q4 2013 Q1 2014

Desktop Mobile

Desktop + Mobile Retail e-Commerce Dollar Sales ($ Billions)

Bill

ion

s ($

)

$71.4

$56.1 $64.0

$45.4 $47.0 $48.8

+21% +17% +17% +17% +15% +16% +14%

$54.5 $54.3

+12% +13%

$63.4

© comScore, Inc. Proprietary.

Page 5: "Captivating the Consumer in An Omni-Channel World"

Mobile commerce, which reached $7.3 billion, accounted for nearly 12% of total digital dollars in Q1

1.8% 2.4%

3.6%

5.8% 6.6%

8.8% 9.0% 9.3%

8.1%

9.8%

11.3% 10.5%

8.6%

10.8% 11.7% 11.5%

Q2 2010 Q3 2010 Q4 2010 Q1 2011 Q2 2011 Q3 2011 Q4 2011 Q1 2012 Q2 2012 Q3 2012 Q4 2012 Q1 2013 Q2 2013 Q3 2013 Q4 2013 Q1 2014

m-Commerce Share of Total e-Commerce Dollars

© comScore, Inc. Proprietary.

Page 6: "Captivating the Consumer in An Omni-Channel World"

When including both mobile and desktop spending, e-Commerce accounted for 13.2% of consumers’ discretionary spending in Q1 2014, with a possible acceleration in importance

*Note: e-Commerce share is shown as a percent of DOC’s Total Retail Sales excluding Food

Service & Drinking, Food & Bev. Stores, Motor Vehicles & Parts, Gasoline Stations and Health &

Personal Care Stores.

Desktop & Mobile e-Commerce Share of Corresponding Consumer Spending* Source: comScore & U.S. Department of Commerce (DOC)

e-C

om

mer

ce

Shar

e

7% 7%

8%

9%

8%

10%

10%

9%

11%

12%

11%

12%

13.2%

4%

4% 4%

5% 5%

4%

5%

5%

6%

5%

5%

6% 7%

6%

6%

7% 7%

7% 7%

8% 8%

7% 7%

8% 8%

7% 7%

8%

9%

8% 8%

9%

9%

9% 9%

11%

10% 9%

11%

11.7%

e-Commerce Share (desktop+mobile)

e-Commerce Share (desktop)

© comScore, Inc. Proprietary.

Page 7: "Captivating the Consumer in An Omni-Channel World"

Multi-Channel Retailers held a slight edge in market share in 2013

Pure Play Multi-Channel

47% 53%

Share of e-Commerce Dollar Sales in 2013

© comScore, Inc. Proprietary.

Page 8: "Captivating the Consumer in An Omni-Channel World"

Desktop computers

+5%

Led by apparel/accessories and CPG, nearly all e-Commerce categories showed double-digit growth versus Q1 2013

Q1 2014 Desktop e-Commerce Sales Growth vs. YA by Retail Category

Absolute Dollar

Rank Product Category

Q1 2014 Growth vs. YA

#2 Apparel & Accessories Very Strong

#3 Consumer Packaged Goods Strong

#11 Sport & Fitness Strong

#5 Digital Content & Subscriptions Strong

#10 Home & Garden Strong

#13 Flowers, Greetings & Misc. Gifts Strong

#7 Furniture, Appliances & Equipment Strong

#1 Computers/Peripherals/PDAs Strong

#14 Video Games, Consoles & Accessories Strong

#12 Jewelry & Watches Strong

#8 Event Tickets Strong

#4 Consumer Electronics (x PC Peripherals Strong

#6 Office Supplies Moderate

#9 Books & Magazines Moderate

Food and beverage

+15%

Growth rate definitions: Very Strong: +15% or higher Strong: +10-14% Moderate: +5%-9% Low: +1%-4%

Portable devices (e.g. tablets)

+14%

© comScore, Inc. Proprietary.

Page 9: "Captivating the Consumer in An Omni-Channel World"

Source: BI Intelligence Estimates

Percent of Consumer Sales Attributable to Online in Selected Merchandise Categories is Expected to Soar

Page 10: "Captivating the Consumer in An Omni-Channel World"

Emergence of the Digital Omnivore

© comScore, Inc. Proprietary.

Page 11: "Captivating the Consumer in An Omni-Channel World"

Source: comScore MobiLens/TabLens 3 month average ending February

The Brave New Digital World: Adoption of Smartphones & Tablets has dramatically changed the digital media landscape

0

20,000,000

40,000,000

60,000,000

80,000,000

100,000,000

120,000,000

140,000,000

160,000,000

180,000,000

2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013

Nu

mb

er

of

Dev

ice

Ow

ne

rs

Number of U.S. Device Owners (Smartphone and Tablet)

163 MILLION +22% vs. YA

87 MILLION

+51% vs. YA

© comScore, Inc. Proprietary.

Page 12: "Captivating the Consumer in An Omni-Channel World"

Total digital media time spent has nearly doubled in the past three years due to the explosion of tablet and smartphone usage. But notice that desktop time has not declined.

401 429

131

442 532

124

Dec-10 Dec-13Desktop Smartphone Tablet

995 +83% +1040%

+237%

+7%

Total U.S. Time Spent by Digital Platform (Billion Minutes) Source: comScore Media Metrix Multi-Platform, U.S., Dec 2013

© comScore, Inc. Proprietary.

Page 13: "Captivating the Consumer in An Omni-Channel World"

Mobile has become the primary medium for consumers to engage with retail brands online

0

5,000

10,000

15,000

20,000

25,000

30,000

Desktop Smartphone Tablet

Total Minutes (MM) Spent in Retail Category by Platform Source: comScore Media Metrix and Mobile Metrix, U.S., Feb-2013 – Mar 2014

47% 38%

37% 43%

15% 19%

0%

10%

20%

30%

40%

50%

60%

70%

80%

90%

100%

Mar-2013 Mar-2014

Desktop Smartphone Tablet

© comScore, Inc. Proprietary.

Page 14: "Captivating the Consumer in An Omni-Channel World"

About 30% of top retailers’ monthly audiences are mobile-only. Compared to multi-channel retailers, pure plays mobile traffic more reliant on apps than browser

© comScore, Inc. Proprietary.

Page 15: "Captivating the Consumer in An Omni-Channel World"

© comScore, Inc. Proprietary.

Page 16: "Captivating the Consumer in An Omni-Channel World"

The Influence of Digital on Today’s In-Store Sales: 36¢ of Every In-Store Dollar

2013 2014

$1.1 Trillion

$1.5 Trillion

In-Store Sales Influenced by Digital Shopping

Source: Deloitte

© comScore, Inc. Proprietary.

Page 17: "Captivating the Consumer in An Omni-Channel World"

Thank you!

• For copy of slides, please email:

[email protected]

© comScore, Inc. Proprietary.