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PROJECTA ITGM 705 Visual Interface and Information Design Summer 2010 | Professor David Meyers © 2010, All Rights Reserved. Intellectual Property of Tim Putt Non-Digital Game Design PROJECTA PROPOSAL

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Strategies for World Relief The board game for understanding and implementing global outreach.

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PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 1

ITGM 705 Visual Interface and Information Design Summer 2010 | Professor David Meyers

© 2010, All Rights Reserved. Intellectual Property of Tim Putt

Non-Digital Game Design

PROJECTA ProPosAl

PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 2

table of contents 3 Project Details5 Proposal6 Game Instructions13 Board Game Testing18 Game Testing Analysis19 Supply Piece Creation20 Long-Term Mission Cards23 Short-Term Mission Cards26 The Situation Card39 Supply Depot45 Currency46 Final Game Instructions50 Game Instruction Booklet Photos55 Game Board Digital Version56 Final Game Photos

PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 3

OBJECTIVE

Design and produce a non-digital interactive game, story, information system, or artwork. The topic and area of exploration is up to you, although it is recommended that you select a topic related to your interests and your intended degree focus.

PROCESS

Part 1: Proposal, Due: End of Unit 2Write a one- or two-page proposal that describes the topic you’ve chosen to investigate and the product you intend to design. Your proposal should articulate the concept, design direction, and significance of your chosen project and must include all of the following elements:

Design Statement: This section should answer the question, “What problem are you trying to solve?”

Audience and Context: This section should define the context in which your project will be consumed and the audience for whom you will create it.

Motivation: This section should describe your motivation for choosing the project you’ve selected. It should also describe the motivations that will draw your intended audience to the project.

Part 2: Visualization and Conceptualization, Due: End of Unit 3

Begin realizing your project through visualiza-tion and conceptualization. Depending upon the nature of your project, this phase may involve creating any of the following: • storyboards • wireframes • flow diagrams • initial designs of game cards or your game

board • any other suitable means of giving initial

form to your project.

Part 3: Prototype, Due: End of Unit 4Develop a prototype for your project. Depend-ing upon the nature of your project, this might take the form of any of the following:a playable gamea series of interface sketches suit-able for paper testing any other “rough” format

that will facilitate user testing.Run at least one test session of your prototype. Test it with at least five different people within your target audience. You are encouraged to use a feedback form to help you collect data and focus audience feedback.Given the feedback received, prepare a brief report addressing the key issues raised, key areas of success, and any design decisions to address key issues.

Part 4: Final, Due: End of Unit 5Develop a polished final version of your project.Post sketches or photographs of your work-in-progress (as a single PDF file) to the appropriate Unit 5 discussion forum by Day 3 of Unit 5.Review feedback provided by your professor and peers and make any desired revisions to your work.Update your proposal to reflect any changes to the original plan, including your rationale for these revisions. Feedback gathered during the testing should be included as well, particularly as it impacted your design decisions.Add description(s) for use or game rules to your original proposal document.

project details | Midterm Project, Non-Digital: Board Game

PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 4

EValuaTIOn CRITERIa

• Your proposal should define a project ap-propriate in scope for a four-week graduate project.

• Your proposal should speak to an appropri-ate audience and context for use, given the focus of the project.

• Your revised proposal should accurately reflect the final state of your project and should logically discuss any major design changes made between the initial proposal and the final product.

• Your proposal should clearly introduce the use and experience of your project to someone who has never encountered the project before.

• Your proposal should be well written and

free from grammatical and typographic errors.

• Your final project should be polished and fully realized. This means that, for the purposes of this project, visual design is as important as interactive design.

• Your project should be appropriate to the medium of choice and the experience level of your intended users.

• Your project should be based on interac-tion model(s) beyond well-known exam-ples.

• Your project should show development and refinement as you move through the production phases.

project details | Midterm Project, Non-Digital: Board Game

PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 5

Design statement The goal is to create a family friendly game that does not promote violence or war, but instead a culture of humanitarian sup-port. By reinforcing concepts and processes of humanitarian aid, players will become acquainted with real-life situations but more importantly methods and strategies to ad-dress global issues.

auDience anD content The audience for the board game is both male and female for ages 12 and up. It is a strategic game of moving supplies, people and funds over continents and across borders by land, air and sea. It requires players to collect support for their causes and spend funding to mobilize aid convoys. The end goal is to help people through the missions they are challenged with. To win players must out play opponents by moving their supplies and people in place first

motivation Growing up, I always enjoyed games of strategy that required big picture logistics. Solving problems and overcoming obstacles can be an important lesson taught by such games and thus my goal is to create a game that utilizes tactical decision making. It seems that war games are most common in this genre of games so creating a game with a positive focus was my intention. Being raised by parents involved with relief agen-cies and humanitarian work I often played imaginary aid-worker type games. Helping people requires a similar amount of plan-ning, strategy and mobilization of supplies and people as war games. Children have a way unique way of seeing needs—they often wonder why more is not being done. This game encourages the development of these inclinations rather than letting them ignore those instincts.

proposal | Midterm Project, Non-Digital: Board Game

PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 6

early game instructions | World relief Agency: The Board Game

Point of the game

This is a strategic game of raising funds, moving aid supplies (food and medicine), and coordinating volunteers. The board dis-plays a map of the world which is divided by country boundaries but connected by transit lines. Each Player represents a Relief Agency with individual missions to accomplish.

setting uP the BoarD

Place the Player Agency pieces (up to six teams) at the starting point at the United Nations in New York City. Set the Situation Card and Supplies Card decks in place. Roll a die to determine who is going to campaign first. The player who scores the lowest score gets to campaign first. Campaigning involves each player placing Support Rings on cities with available space on their Pillars. Each player places N rings before the player to the left follows suit and so on. When all the Support Rings have been placed, each player pulls a Call to Mission and play begins.

Playing the game

The Call to Mission game card informs each player of the two individual missions they must accomplish in order to achieve success and must be kept secret from the other agen-cies. The card will indicate target quantities of Funding, Volunteers and Supplies required for delivery to each destination before an-nouncing success. Although each set of missions are unique, the challenges remain equally difficult. The player who led out on the campaign trail always plays first.

1. Player picks up a Situation Card and follows the instructions on it.

2. Player then rolls three of the four dice: Green die determines land travel Blue die determines water travel Yellow is determines air travel Red die adds to either of the other dice being rolled - the number on the dice determines maximum travel stops allowed

Player may move their agency, convoys or both the amount shown on the die

Travel from one node to the next is con-sidered “One Stop”

3. The Player may purchase Supplies recruit Volunteers, collect Support Rings or pur-chase additional Travel Stops during his/her turn.

4. Mark the end of the turn by placing 3 new support markers on the board from the Support Bank.

suPPort rings

Support Rings may be collected by traveling and stopping in map locations where a sup-port tower holds rings. Upon stopping at a pillar of support, the Player must roll the red die to determine the maximum number of rings they may collect. Rings are then traded in to receive funding. The first set of rings to be traded in receives N in funding. The subsequent amounts are determined on the board Funding Chart.

PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 7

game instructions | World relief Agency: The Board Game (continued)

travel stoPs

Travel lines correlate with the color of die being thrown. The Green Line is for travel by land and costs an additional 2,000 per stop.The Blue Line is for travel by sea and costs an additional 5,000 per stop. The Yellow Line for travel by air and costs an additional 10,000 per stop.

crossing the BorDer

Countries charge taxes to allow supplies to pass through. The amount is indicated on the map border and must be paid for en-trance. If no money is available player may stay in the closest Travel Stop on the line.

suPPlies carD

Supplies may be purchased only during a players turn. Upon purchasing Supplies, a Supplies Card is pulled to determine which port they will originate from.

Blocking convoys

Supply Crates may be “abandoned” should an agency want to slow down another. Other

agency’s must stop along transit lines where supplies have been left. The following round they may collect the donated Crate as there own and carry on.

money values

Each player begins the game with $20,000. If for some reason a player is out of money they must sell supplies and volunteers.

agency traDing Trades may take place between players only when their agency’s have stopped at the same travel stops.

the situation carD: examPles

The Situation Card an be either a blessing or a curse as it will either speed things up set relief work back. It must be picked up at the beginning of the turn prior to rolling the dice. Several Travel Stops across the board also allow a Situation Card to be pulled. Here are some examples of Situation Cards: • extra help from the local government

collect 4 Support Rings

• bad weather has set you back, your en-voy will not be moving for one round

• Dishonest assistant has sent you back to headquarters for questioning, end turn early.

• Volunteers turn out big support, collect 10 Volunteers.

• Mechanical problems have slowed progress, pay 12,000.

• Congress passes bill, collect 20,000 in funding grants for your cause.

• Government red tape is getting in the way, pay 6,000 to move forward.

• Documentary created highlighting your cause: collect 2 donated supplies from each agency.

• The Agency has had a tremendous year, donate 1 support ring, or $1,000 to each Agency out of your account.

• Talks go well with donors. Collect 4 Volunteers and enjoy 4 Air Stops.

• Drop everything and fly to Moscow for emergency meeting.

• Certificate of request: Receive 5 sup-plies from any Agency.

PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 8

wire frames | Game Board and Cards

croPPeD version of BoarD with Dummy Pieces, scaleD to 100% to check legiBility.

PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 9

wire frames | situation Cards

croPPeD version of BoarD with Dummy Pieces, scaleD to 100% to check legiBility.

Unexpected help from the local government collect 4 Support Rings.

Bad weather has set you back, your envoy will not be moving for one round

Dishonest assistant has sent you back to headquarters for questioning, end turn early.

Mechanical problems have slowed progress, pay 12,000.

Congress passes bill, collect 20,000 in funding grants for your cause.

Government red tape is getting in the way, pay 6,000 to move forward.

Documentary created highlighting your cause: collect 2 donated supplies from each agency.

The Agency has had a tremendous year, donate 1 support ring, or $1,000 to each Agency out of your account.

PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 10

wire frames | situation Cards

Drop everything and fl y to Moscow for emergency meeting.

Certifi cate of request has been approved: Receive 5 supplies from any Agency.

Mechanical problems have slowed progress, pay 12,000.

Congress passes bill, collect 20,000 in funding grants for your cause.

Government red tape is getting in the way, pay 6,000 to move forward.

Documentary created highlighting your cause: collect 2 donated supplies from each agency.

Talks go well with donors. Collect 4 Volunteers and enjoy 4 Air Stops.

Drop everything and fl y to Moscow for emergency meeting.

PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 11

wire frames | situation Cards

Certifi cate of request: Receive 5 supplies from any Agency.

News media block communications and bring your operations to a halt. Only move one die roll.

High winds at sea. Your sea-bound convoys are stranded in position.

Strong campaign wins support from other causes. Receive 2 support tokens donations from each player.

Air travel is grounded due to severe weather. Use air roll as land transit if desired.

Clinics in Nairobi save 36 cabinet members lives. Collect $6,000 for government support.

Clinics in Nairobi save 36 cabinet members lives. Collect $6,000 for government support.

The rainy season yields healthy crops. Receive loan payments for last years micro-loans of $3,000.

PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 12

research | Wallmart Game Display

finisheD Box sizes is an imPortant asPect to stuDy as DePartment stores have limiteD shelf sPace arounD sPecifications

PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 13

wire frame | Board Game Testing

A rough draft of the board was created and posts were inserted to hold “support” pieces.

Dummy pieces, paper Situation cards, Sup-ply cards and Call to Mission cards where created on the fly as each was discussed for the importance of each piece and their inter-action.

Money values, and costs for additional moves and purchasing of supplies was fine-tuned.

PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 14

wire frame | Map Design Draft

S o u t h P a c i f i c O c e a n

N o r t h P a c i f i c O c e a n

RedSea

Mediterranean Sea

Labrador Sea

Kara Sea

Indian Ocean

A r c t i c O c e a n

A r c t i c O c e a n

Gulf of Mexico

Gulf ofAlaska

Norwegian Sea

Greenland Sea

North Sea

Chukchi Sea

Caribbean Sea

Black Sea

Bering Sea

B e a u f o r t S e aBarents SeaBaffin Bay

N o r t h

A t l a n t i c

O c e a n

S o u t h

A t l a n t i c

O c e a n

ArabianSea

Hudson Bay

N o r t h P a c i f i c O c e a n

South China Sea

Sea of Okhotsk

Sea of Japan

Laptev Sea

IndianOcean

YellowSea

Tasman Sea

East Siberian Sea

East ChinaSea

Bering Sea

Coral Sea

A r c t i c O c e a n

Zimbabwe

Zambia

Yemen

Somoa

Venezuela

Uzbekistan

Uruguay

U n i t e d S t a t e s

U. K.

U.A.E.

Ukraine

Uganda

Turkmenistan

Turkey

Tunisia

Trinidad & Tobago

Tonga

Togo

Tanzania

Tajikistan

Syria

Switz.

Sweden

Swaziland

Suriname

Sudan

Sri Lanka

Spain

South Africa

Somalia

Slovenia

Slovakia

SierraLeone

Serbia &Mont.

Senegal

Saudi Arabia

Sao Tome & Principe

San Mar.

St Vincent & the GrenadinesSt Lucia

St Kitts & Nevis

Rwanda

R u s s i a

Romania

Qatar

PuertoRico

Portugal

Poland

Peru

Paraguay

Panama

Pakistan

Oman

Norway

Nigeria

Niger

Nicaragua

Neth.

Nepal

Namibia

Mozambique

Morocco

Mold.

Mexico

Mauritius

Mauritania

Malta

Mali

Malawi

Madagascar

Mace.

Lux.

Lithuania

Liech.

Libya

Liberia

Lesotho

Lebanon

Latvia

Kyrgyzstan

Kuwait

Kenya

Kazakhstan

Jordan

Jamaica

Italy

Israel

Ireland

Iraq

Iran

I n d i a

Iceland

Hungary

Honduras

Haiti

Guyana

Guinea-Bissau

Guinea

GuatemalaGrenada

G r e e n l a n d

Greece

Ghana

Germany

Georgia

Gambia

Gabon

FrenchGuiana

France

Finland

Falkland Islands

Canary Islands

Azores

Reunion

Tierra Del Fuego

South Georgia

Ethiopia

Estonia

Eritrea

Equatorial Guinea

El Salvador

Egypt

Ecuador

Dom.Rep.

Dominica

Dijbouti

Denmark

Czech Rep.

Cyprus

Cuba

Croatia

Cote d'IvoireCosta Rica

Congo

Dem. Republicof Congo

Comoros

Colombia

China

Chile

Chad

Central Africa Republic

Cape Verde

C a n a d a

Cameroon

Burundi

Burkina Faso

Bulgaria

B r a z i l

Botswana

Bosnia &Herz.

Bolivia

Benin

Belize

Belgium

Belarus

Barbados

Bahrain

Bahamas

Azerb.

Austria

Armenia

Argentina

Antigua & Barbuda

Angola

And.

Algeria

Albania

Afghanistan

Western Sahara(Occupied by Morocco)

TrujilloPucallpa

Piura

Ica

Temuco

Porto Velho

Natal

Maceio

Neuquen

EugeneBoise

WinnipegRegina

Reno

Tromso

Bodo

Qaraghandy

Safi

Bol

Osorno

Feira De Santana

Noril'sk

Vorkuta

SurgutTroitsko-Pechorsk

Noyabr'sk

Nizhnevartovsk

Biysk

Kozhva

Kashiba

Singa

Izmir

Hamburg

DallasCasablanca

Atlanta

Merida

Machala Cuenca

Concepcion

Teresina

Sao LuisManaus

Goiania

Fortaleza

Cuiaba

San Miguel de Tucuman

Salta

Wichita

Tulsa

Tucson

Toledo

Seattle

San Jose

San Francisco

San Antonio

Sacramento

Portland

Omaha

Memphis

Kansas City

Jacksonville

Fairbanks

Denver

Cleveland

Charlotte

Austin

Albuquerque

San Luis Potosi

Saltillo

Hermosillo

Culiacan

Edmonton

Londonderry

Umea

Stavanger

Oulu

Aden

Medina

Petrozavodsk

Penza

Orenburg

Murmansk

Barnaul

Stavropol'

Astrakhan'

Archangel

Kerman

Urumqi

Londrina

Mar del Plata

Vancouver

Calgary

Montreal

VaasaSeverodvinsk

Kizil-Tal

Kitwe

El Obeid

East London

Lubumbashi

St. Petersburg

Sao Paulo

Puebla

Porto Alegre

Rio De Janeiro

Philadelphia

Odesa

New York Naples

Medellin

Manchester

Los AngelesLahore

Mumbai(Bombay)

Chennai(Madras)

Kolkata(Calcutta)

Karachi

Johannesburg

Hyderabad

Guadalajara

Glasgow

Detroit

Cali

Birmingham

Belo Horizonte

Barcelona

Bangalore

Alexandria

Saint Paul

Houston

Anchorage

Trondheim

Bergen

Guayaquil

Salvador

Recife

Belem

Cordoba

Aberdeen

Oufa

Perm'

NovosibirskKostroma Yekaterinburg

Voronezh

Ryazan'Chelyabinsk

Ludhiana

Bulawayo

Port Elizabeth

Istanbul

Shiraz

Bhopal

Dar es Salaam

Rosario

Ahmadabad

Tampere

Jeddah

MaduraiAbuja

Bloemfontein

Sucre

Caracas

Montevideo

Lima

Asuncion

ParamariboGeorgetown Cayenne

QuitoBogota

Santiago

BrasiliaLa Paz

Buenos Aires

Washington

Mexico City

Havana

Ottawa

KievLondon

Bern

Stockholm

Madrid

Bucharest

Lisbon

Warsaw

Oslo

Bratislava

Vilnius

Riga

Rome

Reykjavik

Budapest

Athens

Berlin

Godthab

Paris

Helsinki

Prague

Tallinn

Dublin

Copenhagen

Sofia

Minsk

Vienna

San'a

Tashkent

Ashgabat

AnkaraDushanbe

Riyadh

Moscow

Islamabad

Kathmandu

Muscat

Beirut

Astana

Bishkek

AmmanBaghdad

New Delhi

Tbilisi

Colombo

Baku

Kabul

Abu Dhabi

HarareLusaka

Windhoek

Ouagadougou

Kampala

Dodoma

Tunis

Lome

Khartoum

Mogadishu

Freetown

Dakar

Cape Town

Pretoria

Tehran

Niamey

Maputo

Nouakchott

Rabat

Bamako

LilongweAntananarivo

Tripoli

Maseru

Monrovia

Nairobi

Conakry

Accra

Libreville

Addis Ababa

Cairo

BanguiYaounde

Kinshasa

Brazzaville

N'Djamena

Porto-Novo

Gaborone

Luanda

Algiers

75˚

165˚ 150˚ 135˚ 120˚ 105˚ 90˚ 75˚ 60˚ 45˚ 30˚ 15˚ 0˚ 15˚ 30˚ 45˚ 60˚ 75˚180˚

165˚ 150˚ 135˚ 120˚ 105˚ 90˚ 75˚ 60˚ 45˚ 30˚ 15˚ 0˚ 15˚ 30˚ 45˚ 60˚ 75˚180˚

60˚

45˚

30˚

15˚

15˚

30˚

45˚

75˚

60˚

45˚

30˚

15˚

15˚

30˚

45˚

M e r c a t o rNational CapitalsCities 3,000,000+Cities 900,000-2,999,999Cities 250,000-899,999Cities 75,000-249,999

Cities 0-74,999

International BoundariesHighwaysPrimary RoadsMajor RiversLakes

0 1,500 Miles750

0 1,500 KM750

75˚

60˚

45˚

30˚

Vietnam

Vanuatu

Thailand

Solomon Islands

Singapore

R u s s i a

Philippines

PapuaNew Guinea

Palau

New Zealand

Mongolia

M a l a y s i a

Laos

SouthKorea

North Korea

Japan

I n d o n e s i a

India

Fiji

SumatraBorneo

Taiwan

Sakhalin

K u r i l I s

l an d s

New Guinea

East Timor

C h i n a

Cambodia

Burma

Brunei

Bhutan

Bang.

A u s t r a l i a

Da Lat

Invercargill

Hobart

Darwin

Ulan-Ude

Magadan

Yakutsk

Hami

City Of Gold Coast

PetopavlovskKamchatskiy

Tacloban City

MadangMount Hagen

Christchurch

Ipoh

Akita

Banjarmasin

Catarman

Lae

Irkutsk

Krasnoyarsk

Khabarovsk

Hegang

Xining

Asahikawa

Whyalla

Mount Gambier

Mildura

Jixi

Hamilton

Dunedin

Taipei

Hong Kong

Sydney

Surabaja

Shenyang

Shanghai

Sapporo

Perth

Osaka

Ho Chi Minh City

Hiroshima

Harbin

Chongqing

Brisbane

Melbourne

Adelaide

Marawi

PusanZhengzhou

ShijiazhuangJinan

Guiyang

Qiqihar

Kunming

Lanzhou

NanjingHangzhou

Jilin

Hanoi

Dili

BangkokManila

Port Moresby

Kuala Lumpur

Vientiane

SeoulPyongyang

Tokyo

Jakarta

Phnom Penh

Yangon

Canberra

Ulan Bator

Beijing

Wellington

105˚ 120˚ 135˚ 150˚ 165˚ 180˚

105˚ 120˚ 135˚ 150˚ 165˚ 180˚

PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 15

wire frame | Card Design Drafts

Build wind turbine farm in Monrovia,

Liberia.

= 65

= 30

= $100K

Unexpected help from local government.

Collect 4 Support.

PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 16

game testing | Game Testing session II

PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 17

game testing | Game Testing session II

PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 18

game testing | session Two: Analysis

The second session of game testing was absolutely necessary for game refinement. Instead of trying to figure out if the concept would actually work and be fun, the focus of the practice rounds was to fine tune the game flow and interactive aspects of the game. Everything was monitored, from setup time to each players turn. Important observations were made regarding game play that will be addressed in the Game Instructions accompanying each game set.

During this second round of testing two players unfamiliar to the game were introduced. Without a set of instructions with visual diagrams it was a challenge to explain how the game worked. While the game is complex with many different aspects of game play it is quite manage-able once it can be explained. It is the type of game that must be shown to fully understand. After one round the game-play became more clear to the newcomers. Setup took a little less than 10 minutes. The first round players took about 4 minutes for each move. As subsequent rounds became more complex (with more activity around the board such as supply movement and trading in supply rings) turns took up to 10 minutes. In all 3 rounds of play with five players lasted for 1 hour and 32 minutes. The map had been thoroughly traversed and several players had begun mobilizing Supplies although none were close to approaching a complete mission.

Three key additions were made to the game upon observations made at the second testing session. It was clear that in order to get the game moving right away players needed to start with a larger amount of money. Money is the key to moving supplies and traveling for support just as it is in real life situations. To increase the cash flow another element was added to the Support Ring feature. Trading in 5 Support al-ways provided you with $5,000 x 5 Rings = $25,000. Now in addition, a Gold Ring will be added to the Agency Pawn indicating that they have traded in in the past. At the beginning of a turn the player receives “Ongoing Support” of $3,000 per Gold Ring they have collected—prior to pulling The Situation Card.

PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 19

game piece fabrication | supply Crates, support rings and support Cities

suPPort city towers for game BoarD

suPPly crates anD suPPort rings anD Plastic storage Bins

PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 20

Long

-Ter

m M

issi

on

1

PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 21

Long

-Ter

m M

issi

on

2

Build wind turbine farm in Monrovia,

Liberia.

= 65

= 30

= $100K

Open children’s school in Kabul, Afghanistan.

= 68

= 26

= $110K

Provide Braille training to children in Dar Es

Salam, Tanzania.

= 62

= 28

= $100K

Dig wells for a desperate community in

Yaounde, Cameroon.

= 60

= 30

= $108K

Hold AIDS health fair in Bangalore, India.

= 72

= 27

= $100K

Start children’s school initiative located

in Bol, Chad.

= 63

= 31

= $118K

PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 22

Long

-Ter

m M

issi

on

4

Provide sanitation to a war-torn village in

Maputo, Mozambique.

= 64

= 31

= $114K

Tsunami victims in Jakarta, Indonesia

need relief.

= 60

= 32

= $120K

Provide a lifeline for fl ood victims in

Kolkata, India.

= 68

= 28

= $105K

Send health workers to teach clinics in Antananarivo,

Madagascar.

= 73

= 26

= $115K

Bring warm clothes, food and job training to

Surgut, Russia.

= 64

= 30

= $112K

Encourage fair trade in Ulan Bator, Mongolia through jobs training.

= 63

= 31

= $118K

PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 23

Shor

t-Te

rm M

issi

on

1

PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 24

Shor

t-Te

rm M

issi

on

2

Take hygiene kits to disaster in

Sucre, Bolivia.

= 21

= 10

= $46K

Devastating mudslides strike El Salvador.

= 29

= 11

= $39K

Fund and organize medical missions

to Guatemala.

= 23

= 9

= $42K

Setup adult literacy school in Osorno, Chile.

= 20

= 10

= $47K

Storms knock out power across

Newfoundland. Setup relief response in

St. John’s, Canada.

= 21

= 10

= $46K

Work with local government to develop

urban gardens in San Francisco, USA.

= 26

= 10

= $37K

PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 25

Shor

t-Te

rm M

issi

on

2

Take hygiene kits to disaster in

Sucre, Bolivia.

= 21

= 10

= $46K

Devastating mudslides strike El Salvador.

= 29

= 11

= $39K

Fund and organize medical missions

to Guatemala.

= 23

= 9

= $42K

Setup adult literacy school in Osorno, Chile.

= 20

= 10

= $47K

Storms knock out power across

Newfoundland. Setup relief response in

St. John’s, Canada.

= 21

= 10

= $46K

Work with local government to develop

urban gardens in San Francisco, USA.

= 26

= 10

= $37K

PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 26

The

Sit

uati

on C

ard

1

PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 27

The

Sit

uati

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ard

2

Submit this card anytime to

the Agency of your choice to receive

donation of $4,000.

Unexpected help from local government.

Collect 4 Support.

Bad weather has set your team back.

Agency stays putthis round.

Dishonest assistant sends you back to headquarters for

questioning.

End turn early, place campaign Support

immediately.

Mechanical problems have slowed progress.

Pay $12,000 before moving any Supplies.

Congress passes bill.

Collect $20,000 in funding grants for

your cause.

PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 28

The

Sit

uati

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ard

4

Government red tape is getting in the way.

Pay $6,000 to move forward.

Documentary created highlighting your cause.

Each Agency donates 2 Support to you.

The Agency has had a tremendous year.

Donate 1 Support to each Agency.

Talks go well with donors.

Collect 4 support andtravel up to 4 transit

stops of any type.

Drop everything and fl y to Moscow for

emergency meeting.

You may collect Support, but do not roll

for travel.

Certifi cate of need has been approved.

Receive 5 Supplies from Agency of your

choice.

PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 29

The

Sit

uati

on C

ard

6

Shipping error sent supplies to the wrong

Agency.

Challenge Agency to the left. Roll 2 dice against their 1. The highest die

collects that amount from opponents supplies.

A mudslide has struck Mexico.

Travel to Mexico City to provide immediate assistance. You may

collect Support, but do not roll for travel.

Army ants infest food Supply.

Lose 2 Supplies.

Structural Adjustment Programs strain local government fi nances.

Lose $5,000.

Hospital in Mexico opens doors to medical

missions.

Collect 5 Support.

A coup d’état in Belize causes civil unrest.

Lose 2 Support in city riots.

PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 30

The

Sit

uati

on C

ard

8

City-wide power outage hits New York knocking out the connection with

headquarters.

Miss one turn.

The port is closed due to a hurricane.

No sea travel this turn.

News media block communications

bringing your operations to a halt.

Roll one die only.

Lightning storms ground all air travel.

No air travel permitted.

Strong campaign wins backing from other

causes.

Receive 2 Support donations from each

Agency.

Rain storm destroys cargo.

5 Supplies are lost.

PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 31

The

Sit

uati

on C

ard

10

Clinics in Nairobi save 36 cabinet members

lives and gains government assistance.

Collect $6,000.

Mechanical problems.

Pay $10,000.

Donate $14,000 to the agency of your choice.

The rainy season yields healthy crops. Receive loan payments for last

years micro-loans.

Collect $3,000.

5K walk is a huge success.

Collect 4 Support.

Volcano ash cloud suspends air travel.

Spend $5,000 to organize alternative transportation roll

orWait one turn for ash cloud to dissipate.

PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 32

The

Sit

uati

on C

ard

12

Guerillas have taken 3 supporters.

Roll 2 die against Agency to the left’s 1 die to negotiate their

releaseor

lose 3 Support.

Rainy season slows land travel.

Divide ground travel roll by 2.

Help a woman start a business in Indonesia.

Donate 2 supplies.

Raise money for urban gardens in Romania for

income generation.

Collect $4,000.

Natural disaster leaves thousands in need of

emergency medical aid.

Donate 5 Supplies to the Agency nearest to you in ground travel.

Provide a lifeline for fl ood victims in

Bangladesh.

Donate 4 Supplies.

PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 33

The

Sit

uati

on C

ard

14

Provide training in tree crops, nutrition and

health, and marketing skills. Farmers will

soon create income by selling the surplus.

Donate 2 Supplies, but fi nd $15,000 from last

years surplus.

You have been asked to speak at a conference

in Germany.

Travel to Berlin immediately. You may

roll for Support, but not for additional travel.

Earthquake in Los Angeles.

Send 5 Support.

Billionaire fi nally returns your call.

Roll die and multiply by $1,000 to collect

donation.

Advance to the nearest city with at least one

Support.

Roll to collect Support and roll for travel after

collecting support.

Win Nobel Peace Prize!

Collect Global Fund.

PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 34

The

Sit

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ard

16

A fi re engulfs your home-base. Media attention gives your cause a surprising

boost.

Collect $2,00 from each player.

A feature article in the New York Times

highlights your cause and generates funds.

Collect $11,000.

Local farmer donates 5 Supplies for your

efforts.

Hollywood actors rally around your relief

effort.

Collect $19,000.

International airline donates 4 free fl ights.

Play this card to advance up to 4

air stops.

Hospital donates Medical Staff and

Supplies.

Collect 4 Supplies.

PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 35

The

Sit

uati

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ard

18

Redesign of website attracts younger

audiences.

Collect $8,000.

Dictator dies and borders open.

Cross closest international border.

Farms yield more than expected.

Collect 5 Supplies. Donate 1 Supply to

Agency of your choice.

Cruise line donates boat. Your Agency

is now setup to be a traveling hospital.

Collect 6 Supplies.

Education is a key to ending poverty. Building schools in

Ethiopia gets attention from scholarship

foundation.

Collect $5,000.

Honduran school kit program gains support from US aid program.

Collect $3,000.

PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 36

The

Sit

uati

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20

Bicycle ambulance program in Malawi gains good press.

Collect 5 Support.

Computerized inventory system saves time and

Supplies.

Collect $7,000.

Urban garden program started.

Collect 4 Support.

After a disaster, water sources quickly become

contaminated.

Receive aid from Agency who rolls the lowest number die.

School in Africa agrees to teach locals how to

grow crops.

Collect 5 Support.

Land becomes available to dig wells.

Collect 5 Support.

PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 37

The

Sit

uati

on C

ard

22

Submit this card anytime to

the Agency of your choice to receive

donation of $4,000.

Submit this card anytime to

the Agency of your choice to receive

donation of $4,000.

Submit this card anytime to

the Agency of your choice to receive

donation of $4,000.

Submit this card anytime to

the Agency of your choice to receive

donation of $4,000.

Submit this card anytime to

the Agency of your choice to receive

donation of $4,000.

Submit this card anytime to

the Agency of your choice to receive

donation of $4,000.

PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 38

The

Sit

uati

on C

ard

24

Win Nobel Peace Prize!

Collect Global Fund.

Win Nobel Peace Prize!

Collect Global Fund.

Win Nobel Peace Prize!

Collect Global Fund.

Win Nobel Peace Prize!

Collect Global Fund.

Win Nobel Peace Prize!

Collect Global Fund.

Win Nobel Peace Prize!

Collect Global Fund.

PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 39

Supply Depot Cards1

PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 40

Supply Depot Cards2

DunedinNew Zealand

JacksonvilleUnited States of America

HalifaxCanada

CaracasVenezuela

San FranciscoUnited States of America

ClevelandUnited States of America

CalgaryCanada

Porto VelhoBrazil

HoustonUnited States of America

AnchorageUnited States of America

Belize

SaltaArgentina

TulsaUnited States of America

WinnipegCanada

Panama

Mar del PlataArgentina

PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 41

Supply Depot Cards4

ConcepcionChile

GlasgowScotland

OuluFinland

Sofi aBulgaria

LimaPeru

BirminghamEngland

MurmanskRussia

BratislavaSlovakia

ReykjavikIceland

StockholmSweden

MinskBelarus

AthensGreece

DublinIreland

TampereFinland

KievUkraine

AnkaraTurkey

PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 42

Supply Depot Cards6

NaplesItaly

JeddahSaudi Arabia

DakarSenegal

Cape TownSouth Africa

LisbonPortugal

TripoliLibya

MonroviaLiberia

MaputoSwaziland

BarcelonaSpain

RabatMorocco

FreetownSierra Leone

AntananarivoMadagascar

MadridSpain

NouakchottMauritania

LuandaAngola

NairobiKenya

PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 43

Supply Depot Cards8

MogadishuSomalia

AlexandriaEgypt

IslamabadPakistan

AstrakhanRussia

KhartoumSudan

DamascusSyria

KarachiPakistan

MagadanRussia

YaoundeCameroon

MuscatOman

ColomboSri Lanka

Petropavlovsk KamchatskiyRussia

Port ElizabethSouth Africa

BakuAzerbaijan

St. PetersburgRussia

ShanghaiChina

PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 44

Supply Depot Cards10

Hong KongChina

ManilaPhilippines

DarwinAustralia

WellingtonNew Zealand

TokyoJapan

Ho Chi Minh CityVietnam

PerthAustralia

OsakaJapan

BangkokThailand

BrisbaneAustralia

SeoulSouth Korea

Kuala LampurMalaysia

MadangNew Guinea

PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 45

Call toMISSION

currency

All rights reserved 2010

Call toMISSION

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$1K

$1K

$1K

$1K

$1K

$1K

$1K

$1K

1

1

1

1

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1

1

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$2K

$2K

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$2K

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2

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$25K

$25K

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$5K

$5K

$5K

$5K

$5K

$5K

$5K

$5K

5

5

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$50K

$50K

$50K

$50K

$50K

$50K

$50K

$50K

50

50

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$10K

$10K

$10K

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$10K

$10K

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$10K

10

10

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$100K

$100K

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$100K

$100K

$100K

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$100K

100

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currency | values and colors

PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 46

final game instructions

call to mission: introDuction

This is a strategic game of raising funds, moving aid supplies and coordinating sup-port. Each Player represents a Relief Agency with a unique missions to accomplish. Tacti-cal maneuvering and timing all play a part in real word relief as it does in this Call to Mission.

game equiPment:· 1 Tri-fold game board · 6 Agency Pawns· 4 Dice: 1 green, 1 blue, 1 yellow, 1 red· 6 Sets of Supply Crates, each a different color· 260 Support Rings· 75 Gold Support Rings· Deck of 12: Long-Term Mission Card· Deck of 12: Short-Term Mission Card· Deck of 60: The Situation Card· Deck of 77: Supply Depot cards

winning the game:To be the fastest responder to complete the outlined missions as indicated on the Long-Term and Short-Term Mission Cards.

setuP

1. Place the game board on an even surface. 2. Shuffle “The Situation Card” and the

“Supply Depot” decks and place them face down in their respective positions on the board.

3. Place 3 Support Rings on every Support City pillar. 4. Place all Agency pawns in New York at headquarters.5. Place $25,000 in the World Funds loca-tion on the board.6. Supply each agency with monetary fund-

ing: 1-$25,000, 2-$10,000, 4-$5,000, 5-$2,000 and 10-$1,000.

Determining game length

A full Call to Mission game consists of pull-ing both the Short-Term and Long-Term Mission Cards. However it if a shorter game is desired either one of the cards can be left out.

Full Game: 4 hoursLong-Term Mission: 2.5 hoursShort-Term Mission: 1.5 hours

Playing the gameThe goal of your Agency is to collect Sup-port (Support Rings) which can be convert-ed into money and then used to purchase Supplies (Supply Crates) and additional travel to mobilize both your Agency Pawn and Supplies.

each of your turns consist of 4 stePs, in this orDer:1. Picking up a Situation Card and follow-ing the instructions2. Rolling 3 of the 4 dice to determine travel.

PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 47

final game instructions (continued)

3. Agencies have the option each turn to: - Move Agency Pawn along travel routes - Move Supplies along travel routes - Roll for Support in Support Cities - Purchase Supply Depots - Purchase Supplies - Cash in Support Rings for Funding - Purchase additional Travel4. Campaign for Support. Mark the end of

your turn by placing 3 Support on the cities of your choice.

mission carDs

Mission Cards determine each players specific task to complete before they can announce success. Players do not need to inform oppo-nents of their Mission until they have been completed. At the beginning of the game players determine how many Missions are required to win. Approximate game length can be determined by the amount of mission cards. A full game consists of both long and short term missions, although choosing one mission can make for a shorter game.

the situation carD

The Situation Card is either a blessing or a hindrance. Players are to pickup The Situa-tion Card before rolling the dice. Additional Situation Cards can be drawn if a player chooses to stop at one of the two locations on the board showing a mini Situation Card.

rolling the travel Dice

You may roll up to 3 of the 4 dice after pulling the Situation Card. The color of die being thrown correlates with the color of die being thrown. The dice indicate how many travel nodes can be made in that turn ac-cording to the die color and intended travel route. Once a die has been used to move ei-ther a player piece or a set of supplies it may no longer be used. Stopping or transferring travel methods renders any previously used travel rolls dead.

Green Die: Land TravelBlue Die: Water TravelYellow Die: Air TravelRed Die: Travel Extender (may be added

to any method of transportation when it is played.

Example: Player rolls green 5, blue 3 and red 6. Option 1: Player chooses to go 7 by land travel and then 3 by water. Once the Player stops all three dice are now unusable.Option 2: Player chooses to go 4 by land and stops to Gather Support. Upon stop-ping their land travel die is “dead”. Once the player has rolled to determine how much Support will be collected they still have their water travel available for use.

The same travel rules apply to both Player pieces (Agencies) and to Supply convoys.

When travel dice have been used up, ad-ditional travel can be purchased. Purchased travel is limited to one continuous move-ment of one type of transportation.

PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 48

final game instructions (continued)

gathering suPPort

Players may choose to stop in any city with support rings. Players roll the fourth, unused die to determine the maximum amount of Support they can collect. Two players may not reside in the same city at any one time.

traDing in suPPort

Support may be redeemed for cash. A set of 5 rings is awarded with $25,000 and an Ongoing Support gold ring. Players may collect $1,000 for every Ongoing Support piece in their possession at the beginning of their turn.

camPaign for suPPort

Players mark the end of their turn by Cam-paigning for Support which means placing three support rings where ever they choose.

suPPly DePot

Supply Depot’s allow Agencies to ship Supplies. Purchasing a supply depot costs $20,000 and is owned by that agency to ship supplies, or to allow other agencies to

ship their supplies for a flat fee $1,000 per transaction. When a Supply Depot is paid for, the agency draws the card to determine its location.

suPPlies

Supplies may be purchased for $1,000 per crate. Crates marked with a V indicate a quantity of five as the X’s indicate ten. Sup-plies can be purchased any time during a players turn, but must originate from a Sup-ply Depot.

PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 49

MISSION CARDSMission Cards determine each players specifi c task to complete before they can announce success. Players do not need to inform opponents of their Mission until they have been completed. At the beginning of the game players determine how many Missions are required to win. Approximate game length can be determined by the amount of mis-sion cards. A full game consists of both long and short term missions, although choosing one mission can make for a shorter game.

THE SITUATION CARDTh e Situation Card is either a blessing or a hindrance. Players are to pickup Th e Situation Card before rolling the dice. Additional Situa-tion Cards can be drawn if a player chooses to stop at one of the two locations on the board showing a mini Situation Card.

ROLLING THE TRAVEL DICEYou may roll up to 3 of the 4 dice after pulling the Situation Card. Th e color of die being thrown correlates with the color of die being thrown. Th e dice indicate how many travel nodes can be made in that turn according to the die color and intended travel route. Once a die has been used to move either a player piece or a set of supplies it may no longer be used. Stopping or transferring travel methods renders any previously used travel rolls dead.

Green Die: Land TravelBlue Die: Water TravelYellow Die: Air TravelRed Die: Travel Extender (may be added to any method of transpor-tation when it is played.

Example: Player rolls green 5, blue 3 and red 6. Option 1: Player chooses to go 7 by land travel and then 3 by water. Once the Player stops all three dice are now unusable.

Option 2: Player chooses to go 4 by land and stops to Gather Sup-port. Upon stopping their land travel die is “dead”. Once the player has rolled to determine how much Support will be collected they still have their water travel available for use.

Th e same travel rules apply to both Player pieces (Agencies) and to Supply convoys.

When travel dice have been used up, additional travel can be pur-chased. Purchased travel is limited to one continuous movement of one type of transportation.

GATHERING SUPPORTPlayers may choose to stop in any city with support rings. Players roll the fourth, unused die to determine the maximum amount of Sup-port they can collect. Two players may not reside in the same city at any one time.

TRADING IN SUPPORT FOR ONGOING SUPPORTSupport may be redeemed for cash. A set of 5 rings is awarded with $25,000 and an Ongoing Support gold ring. Players may collect $1,000 for every Ongoing Support piece in their possession at the beginning of their turn.

CAMPAIGN FOR SUPPORTPlayers mark the end of their turn by Campaigning for Support which means placing three support rings where ever they choose.

SUPPLY DEPOTSupply Depot’s allow Agencies to ship Supplies. Purchasing a supply depot costs $20,000 and is owned by that agency to ship supplies, or to allow other agencies to ship their supplies for a fl at fee $1,000 per transaction. When a Supply Depot is paid for, the agency draws the card to determine its location.

DETERMINING GAME LENGTHA full Call to Mission game consists of pulling both the Short-Term and Long-Term Mission Cards. However it if a shorter game is de-sired either one of the cards can be left out.

Full Game: 4 hoursLong-Term Mission: 2.5 hoursShort-Term Mission: 1.5 hours

PLAYING THE GAMETh e goal of your Agency is to collect Support (Support Rings) which can be converted into money and then used to purchase Supplies (Supply Crates) and additional travel to mobilize both your Agency Pawn and Supplies.

EACH OF YOUR TURNS CONSIST OF 4 STEPS, IN THIS ORDER:1. Picking up a Situation Card and following the instructions2. Rolling 3 of the 4 dice to determine travel.3. Agencies have the option each turn to: - Move Agency Pawn along travel routes - Move Supplies along travel routes - Roll for Support in Support Cities - Purchase Supply Depots - Purchase Supplies - Cash in Support Rings for Funding - Purchase additional Travel4. Campaign for Support. Mark the end of your turn by placing 3

Support on the cities of your choice.

CALL TO MISSION: INTRODUCTIONTh is is a strategic game of raising funds, moving aid supplies and coordinating support. Each Player represents a Relief Agency with a unique missions to accomplish. Tactical maneuvering and timing all play a part in real word relief as it does in this Call to Mission.

GAME EQUIPMENT:· 1 Tri-fold game board · 6 Agency Pawns· 4 Dice: 1 green, 1 blue, 1 yellow, 1 red· 6 Sets of Supply Crates, each a diff erent color· 260 Support Rings· 75 Gold Support Rings· Deck of 12: Long-Term Mission Card· Deck of 12: Short-Term Mission Card· Deck of 60: Th e Situation Card· Deck of 77: Supply Depot cards

OBJECTIVE OF THE GAME:To be the fastest responder to complete the outlined missions as indi-cated on the Long-Term and Short-Term Mission Cards. Players must be located in one of the cities referenced on their Mission Cards.

SETUP1. Place the game board on an even surface. 2. Shuffl e “Th e Situation Card” and the “Supply Depot” decks and

place them face down in their respective positions on the board.3. Place 3 Support Rings on every Support City pillar. 4. Place all Agency pawns in New York at headquarters.5. Place $25,000 in the World Funds location on the board.6. Supply each agency with monetary funding:

1-$25,000, 2-$10,000, 4-$5,000, 5-$2,000 and 10-$1,000.

instruction booklet | Folded size 5.5”x8.5”

PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 50

game instruction booklet | Photos

PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 51

PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 52

PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 53

PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 54

PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 55

game board | Digital Version

S o u t h P a c i � c O c e a n

N o r t hP a c i � cO c e a n

RedSea

Mediterranean Sea

Labrador Sea

Kara Sea

Indian Ocea n

A r c t i c O c e a n

Gulf of Mexico

Gulf ofAlaska

Norwegian Sea

Greenland Sea

North Sea

Chukchi Sea

Caribbean Sea

Black Sea

Ber ing Sea

B e a u f o r t S e aBarents Sea

Ba�n Bay

N o r t hA t l a n t i c

O c e a n

S o u t hA t l a n t i c

O c e a n

ArabianSea

Hudson Bay

N o r t hP a c i � cO c e a n

South China Sea

Sea of Okhotsk

Sea of Japan

Laptev Sea

YellowSea

Tasman Sea

East Siberian Sea

East ChinaSea

Ber ing Se a

Coral Sea

A r c t i c O c e a n

St. Petersburg

Sao Paulo

Porto Alegre

Rio De Janeiro

Odesa

New York Naples

Medellin

Manchester

Los Angeles

Mumbai(Bombay)

Kolkata(Calcutta)

Karachi

Hyderabad

Guadalajara

Glasgow

Detroit

Cali

Belo Horizonte

Barcelona

Bangalore

Alexandria

Saint Paul

Houston

Anchorage

Trondheim

Salvador

Recife

Belem

Cordoba

Aberdeen

Oufa

Perm

Novosibirsk

Kostroma

Voronezh

Ryazan' Chelyabinsk

Bulawayo

Port Elizabeth

Istanbul

Shiraz

Bhopal

Dar es Salaam

Ahmadabad

Tampere

Jeddah

Madurai

Pemba

Majunga

TrujilloPucallpa

Piura

Porto Velho

Neuquen

Eugene Boise

WinnipegRegina

Reno

Tromso

Bodo

Qaraghandy

Safi

Safi

Bol

Osorno

Noril'sk

Vorkuta

Surgut

Troitsko-PechorskNoyabr'sk

Biysk

Kashiba

Singa

Djado

Djado

Safi

Izmir

Hamburg

DallasCasablanca

Atlanta

Merida

Machala

Concepcion

Teresina

Sao LuisManaus

Fortaleza

Cuiaba

San Miguel de Tucuman

Wichita

Tulsa

Tucson

Chicago

Seattle

San Francisco

Portland

Omaha

Memphis

Kansas City

Jacksonville

Miami

Fairbanks

Denver

Cleveland

Toronto

Charlotte

Austin

Albuquerque

Saltillo

Hermosillo

Culiacan

Edmonton

Whitehorse

Londonderry

Umea

Stavanger

Oulu

Aden

Medina

Damascus

Petrozavodsk

PenzaOrenburg

Murmansk

Stavropol'

Astrakhan'

Archangel

Kerman

Urumqi

Londrina

Mar del Plata

VancouverCalgary

Montreal

Halifax

St. John’s

Vaasa

Kizil-Tal

El Obeid

East London

Lubumbashi

Hami

Khabarovsk

Hegang

Xining

Shenyang

Harbin

Qiqihar

Kunming

Jilin

Magadan

Yakutsk

Madang

Akita

Catarman

Irkutsk

Krasnoyarsk

Taipei

Hong Kong

Shanghai

Sapporo

OsakaHiroshima

Chongqing

Marawi

Pusan

Hobart

Darwin

PetopavlovskKamchatskiy

Christchurch

Banjarmasin

Lae

WhyallaMildura

Hamilton

Dunedin

Sydney

Surabaja

Perth

Ho Chi Minh City

Brisbane

MelbourneAdelaide

Jinan

Zhengzhou

Shijiazhuang

Guiyang

Lanzhou

Zimbabwe

Zambia

Yemen

Somoa

Venezuela

Uzbekistan

Uruguay

U n i t e d S t a t e s

U. K.

U.A.E.

Ukraine

Uganda

Turkmenistan

Turkey

Tunisia

Trinidad & Tobago

Tonga

Togo

Tanzania

Tajikistan

Syria

Switz.

Sweden

Swaziland

Suriname

Sudan

Sri Lanka

Spain

South Africa

Somalia

Slovenia

Slovakia

SierraLeone

Serbia &Mont.

Senegal

Saudi Arabia

St Vincent & the GrenadinesSt Lucia

St Kitts & Nevis

Rwanda

R u s s i a

Romania

Qatar

PuertoRico

Portugal

Poland

Peru

Paraguay

Panama

Pakistan

Oman

Norway

Nigeria

Niger

Nicaragua

Neth.

Nepal

Namibia

Mozambique

Morocco

Mold.

Mexico

Mauritius

Mauritania

Malta

Mali

Malawi

Madagascar

Mace.

Lux.

Lithuania

Liech.

Libya

Liberia

Lesotho

Lebanon

Latvia

Kyrgyzstan

Kuwait

Kenya

Kazakhstan

Jordan

Jamaica

Italy

Ireland

Iraq

Iran

I n d i a

Iceland

Hungary

Honduras

Haiti

Guyana

Guinea

GuatemalaGrenada

G r e e n l a n d

Greece

Ghana

Germany

Georgia

Gabon

FrenchGuiana

France

Finland

Falkland Islands

Canary Islands

Azores

Reunion

Tierra Del Fuego

South Georgia

Ethiopia

Estonia

Eritrea

Equatorial Guinea

El Salvador

Egypt

Ecuador

Dom.Rep.

Dominica

Dijbouti

Denmark

Czech Rep.

Cyprus

Cuba

Croatia

Cote d'IvoireCosta Rica

Congo

Dem. Republicof Congo

Comoros

Colombia

Ch ina

Chile

Chad

Central Africa Republic

Cape Verde

C a n a d a

Cameroon

Burundi

Burkina Faso

Bulgaria

B r a z i l

Botswana

Bosnia &Herz.

Bolivia

Benin

Belize

Belgium

Belarus

Barbados

Bahrain

Bahamas

Azerb.

Austria

Armenia

Argentina

Antigua & Barbuda

Angola

Algeria

Albania

Afghanistan

Western Sahara(Occupied by Morocco)

Vietnam

Vanuatu

Thailand

Solomon Islands

Singapore

Philippines

PapuaNew Guinea

Palau

New Zealand

Mongolia

Malaysia

Laos

SouthKorea

North Korea

Japan

Indonesia

India

Fiji

SumatraBorneo

Taiwan

Sakhalin

Kuril Is

lands

New Guinea

East Timor

Cambodia

Burma

Brunei

Bangladesh

A u s t r a l i a

Bhutan

Abuja

Bloemfontein

Sucre

Caracas

Montevideo

Lima

Asuncion

Georgetown Cayenne

Quito

Bogota

Santiago

BrasiliaLa Paz

Buenos Aires

Washington

Mexico City

Havana

Ottawa

KievLondon

Bern

Stockholm

Madrid

Bucharest

Lisbon

Warsaw

Oslo

Vilnius

Riga

Rome

Reykjavik

Budapest

Athens

Berlin

Godthab

Paris

Helsinki

Prague

Tallinn

Dublin

Copenhagen

Sofia

Minsk

Vienna

San'a

Ashgabat

Ankara

Dushanbe

Riyadh

Moscow

Islamabad

Kathmandu

Muscat

Astana

Bishkek

AmmanBaghdad

New Delhi

Tbilisi

Colombo

Baku

Kabul

Abu Dhabi

HarareLusaka

Windhoek

Ouagadougou

Kampala

Dodoma

Tunis

Khartoum

Mogadishu

Dakar

Cape Town

Pretoria

Tehran

Niamey

Maputo

Nouakchott

Bamako

Lilongwe

Antananarivo

Tripoli

Maseru

Monrovia

Nairobi

Conakry

Accra

Libreville

Addis Ababa

Cairo

BanguiYaounde

Kinshasa

N'Djamena

Gaborone

Luanda

Algiers

BangkokManila

Port Moresby

Kuala Lumpur

Seoul

Pyongyang

Tokyo

Jakarta

Canberra

Ulan Bator

Wellington

Dili

Hanoi

Vientiane

Phnom Penh

Yangon

Beijing

75˚

60˚

45˚

30˚

15˚

15˚

30˚

45˚

105˚ 120˚ 135˚ 150˚ 165˚ 180˚165˚ 150˚ 135˚ 120˚ 105˚ 90˚ 75˚ 60˚ 45˚ 30˚ 15˚ 0˚ 15˚ 30˚ 45˚ 60˚ 75˚180˚

75˚

60˚

45˚

30˚

15˚

15˚

30˚

45˚

105˚ 120˚ 135˚ 150˚ 165˚ 180˚165˚ 150˚ 135˚ 120˚ 105˚ 90˚ 75˚ 60˚ 45˚ 30˚ 15˚ 0˚ 15˚ 30˚ 45˚ 60˚ 75˚180˚

0 1,500 Miles750

0 1,500 KM750

Supply Depot: $20,000Supplies: $1,000Support: 5 = $25,000

Funds For Purchasing Supplies/Travel

Land Travel - $1,000Sea Travel - $2,000Air Travel - $5,000

National CapitalsInternational BoundariesLakes

PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 56

final game photos

Game Board prior to setup.

PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 57

Board Game contents— without container box.

PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 58

Game pieces ready to be distributed.

PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 59

Game components before setup.

PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 60

Game components before setup.

PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 61

Game Board ready for play.

PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 62

Agency (Player) pieces around board.

PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 63

Agency (Player) pieces around board.

PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 64

Agency (Player) pieces around board.

PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 65

The Reference List is a legend to remind players of important

game options.

Supply Depot and Situation Card game decks.

PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 66

Long-Term and Short-Term Mission cards.

PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 67

Game setup with currency laid out.

PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 68

PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 69

Yellow Agency piece show-ing that it has traded in 10

Support pieces for 2 Ongoing support pieces as well as 2

regular Support pieces.

PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 70

Blue Agency piece showing that it has traded in 10 Support pieces for 2 Ongoing support

pieces (gold) as well as 2 regular Support pieces (silver).

PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 71

Showing Supply envoys.

PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 72

The Global Fund holds all the money that Agency’s are required to pay as deemed by Situation Cards. When

it is collected, it is automatically replenished with $25,000.

PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 73

Showing Support pieces on city posts.

PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 74

Yellow Agency showing how the piece can cover up Support cities when

stopped.

PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 75

Yellow Agency showing how the piece can cover up Support cities when

stopped.

PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 76

Yellow Agency showing how the piece can cover up Support cities when

stopped.

PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 77

Green and Orange Agency pieces showing that they have traded in 5 Support pieces for

1 Ongoing support piece.

PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 78

The Situation Card sample.

PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 79

Supply Depot showing that the player picked Port Elizabeth.

PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 80

Game decks ready for play.

PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 81