call to mission
DESCRIPTION
Strategies for World Relief The board game for understanding and implementing global outreach.TRANSCRIPT
PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 1
ITGM 705 Visual Interface and Information Design Summer 2010 | Professor David Meyers
© 2010, All Rights Reserved. Intellectual Property of Tim Putt
Non-Digital Game Design
PROJECTA ProPosAl
PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 2
table of contents 3 Project Details5 Proposal6 Game Instructions13 Board Game Testing18 Game Testing Analysis19 Supply Piece Creation20 Long-Term Mission Cards23 Short-Term Mission Cards26 The Situation Card39 Supply Depot45 Currency46 Final Game Instructions50 Game Instruction Booklet Photos55 Game Board Digital Version56 Final Game Photos
PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 3
OBJECTIVE
Design and produce a non-digital interactive game, story, information system, or artwork. The topic and area of exploration is up to you, although it is recommended that you select a topic related to your interests and your intended degree focus.
PROCESS
Part 1: Proposal, Due: End of Unit 2Write a one- or two-page proposal that describes the topic you’ve chosen to investigate and the product you intend to design. Your proposal should articulate the concept, design direction, and significance of your chosen project and must include all of the following elements:
Design Statement: This section should answer the question, “What problem are you trying to solve?”
Audience and Context: This section should define the context in which your project will be consumed and the audience for whom you will create it.
Motivation: This section should describe your motivation for choosing the project you’ve selected. It should also describe the motivations that will draw your intended audience to the project.
Part 2: Visualization and Conceptualization, Due: End of Unit 3
Begin realizing your project through visualiza-tion and conceptualization. Depending upon the nature of your project, this phase may involve creating any of the following: • storyboards • wireframes • flow diagrams • initial designs of game cards or your game
board • any other suitable means of giving initial
form to your project.
Part 3: Prototype, Due: End of Unit 4Develop a prototype for your project. Depend-ing upon the nature of your project, this might take the form of any of the following:a playable gamea series of interface sketches suit-able for paper testing any other “rough” format
that will facilitate user testing.Run at least one test session of your prototype. Test it with at least five different people within your target audience. You are encouraged to use a feedback form to help you collect data and focus audience feedback.Given the feedback received, prepare a brief report addressing the key issues raised, key areas of success, and any design decisions to address key issues.
Part 4: Final, Due: End of Unit 5Develop a polished final version of your project.Post sketches or photographs of your work-in-progress (as a single PDF file) to the appropriate Unit 5 discussion forum by Day 3 of Unit 5.Review feedback provided by your professor and peers and make any desired revisions to your work.Update your proposal to reflect any changes to the original plan, including your rationale for these revisions. Feedback gathered during the testing should be included as well, particularly as it impacted your design decisions.Add description(s) for use or game rules to your original proposal document.
project details | Midterm Project, Non-Digital: Board Game
PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 4
EValuaTIOn CRITERIa
• Your proposal should define a project ap-propriate in scope for a four-week graduate project.
• Your proposal should speak to an appropri-ate audience and context for use, given the focus of the project.
• Your revised proposal should accurately reflect the final state of your project and should logically discuss any major design changes made between the initial proposal and the final product.
• Your proposal should clearly introduce the use and experience of your project to someone who has never encountered the project before.
• Your proposal should be well written and
free from grammatical and typographic errors.
• Your final project should be polished and fully realized. This means that, for the purposes of this project, visual design is as important as interactive design.
• Your project should be appropriate to the medium of choice and the experience level of your intended users.
• Your project should be based on interac-tion model(s) beyond well-known exam-ples.
• Your project should show development and refinement as you move through the production phases.
project details | Midterm Project, Non-Digital: Board Game
PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 5
Design statement The goal is to create a family friendly game that does not promote violence or war, but instead a culture of humanitarian sup-port. By reinforcing concepts and processes of humanitarian aid, players will become acquainted with real-life situations but more importantly methods and strategies to ad-dress global issues.
auDience anD content The audience for the board game is both male and female for ages 12 and up. It is a strategic game of moving supplies, people and funds over continents and across borders by land, air and sea. It requires players to collect support for their causes and spend funding to mobilize aid convoys. The end goal is to help people through the missions they are challenged with. To win players must out play opponents by moving their supplies and people in place first
motivation Growing up, I always enjoyed games of strategy that required big picture logistics. Solving problems and overcoming obstacles can be an important lesson taught by such games and thus my goal is to create a game that utilizes tactical decision making. It seems that war games are most common in this genre of games so creating a game with a positive focus was my intention. Being raised by parents involved with relief agen-cies and humanitarian work I often played imaginary aid-worker type games. Helping people requires a similar amount of plan-ning, strategy and mobilization of supplies and people as war games. Children have a way unique way of seeing needs—they often wonder why more is not being done. This game encourages the development of these inclinations rather than letting them ignore those instincts.
proposal | Midterm Project, Non-Digital: Board Game
PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 6
early game instructions | World relief Agency: The Board Game
Point of the game
This is a strategic game of raising funds, moving aid supplies (food and medicine), and coordinating volunteers. The board dis-plays a map of the world which is divided by country boundaries but connected by transit lines. Each Player represents a Relief Agency with individual missions to accomplish.
setting uP the BoarD
Place the Player Agency pieces (up to six teams) at the starting point at the United Nations in New York City. Set the Situation Card and Supplies Card decks in place. Roll a die to determine who is going to campaign first. The player who scores the lowest score gets to campaign first. Campaigning involves each player placing Support Rings on cities with available space on their Pillars. Each player places N rings before the player to the left follows suit and so on. When all the Support Rings have been placed, each player pulls a Call to Mission and play begins.
Playing the game
The Call to Mission game card informs each player of the two individual missions they must accomplish in order to achieve success and must be kept secret from the other agen-cies. The card will indicate target quantities of Funding, Volunteers and Supplies required for delivery to each destination before an-nouncing success. Although each set of missions are unique, the challenges remain equally difficult. The player who led out on the campaign trail always plays first.
1. Player picks up a Situation Card and follows the instructions on it.
2. Player then rolls three of the four dice: Green die determines land travel Blue die determines water travel Yellow is determines air travel Red die adds to either of the other dice being rolled - the number on the dice determines maximum travel stops allowed
Player may move their agency, convoys or both the amount shown on the die
Travel from one node to the next is con-sidered “One Stop”
3. The Player may purchase Supplies recruit Volunteers, collect Support Rings or pur-chase additional Travel Stops during his/her turn.
4. Mark the end of the turn by placing 3 new support markers on the board from the Support Bank.
suPPort rings
Support Rings may be collected by traveling and stopping in map locations where a sup-port tower holds rings. Upon stopping at a pillar of support, the Player must roll the red die to determine the maximum number of rings they may collect. Rings are then traded in to receive funding. The first set of rings to be traded in receives N in funding. The subsequent amounts are determined on the board Funding Chart.
PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 7
game instructions | World relief Agency: The Board Game (continued)
travel stoPs
Travel lines correlate with the color of die being thrown. The Green Line is for travel by land and costs an additional 2,000 per stop.The Blue Line is for travel by sea and costs an additional 5,000 per stop. The Yellow Line for travel by air and costs an additional 10,000 per stop.
crossing the BorDer
Countries charge taxes to allow supplies to pass through. The amount is indicated on the map border and must be paid for en-trance. If no money is available player may stay in the closest Travel Stop on the line.
suPPlies carD
Supplies may be purchased only during a players turn. Upon purchasing Supplies, a Supplies Card is pulled to determine which port they will originate from.
Blocking convoys
Supply Crates may be “abandoned” should an agency want to slow down another. Other
agency’s must stop along transit lines where supplies have been left. The following round they may collect the donated Crate as there own and carry on.
money values
Each player begins the game with $20,000. If for some reason a player is out of money they must sell supplies and volunteers.
agency traDing Trades may take place between players only when their agency’s have stopped at the same travel stops.
the situation carD: examPles
The Situation Card an be either a blessing or a curse as it will either speed things up set relief work back. It must be picked up at the beginning of the turn prior to rolling the dice. Several Travel Stops across the board also allow a Situation Card to be pulled. Here are some examples of Situation Cards: • extra help from the local government
collect 4 Support Rings
• bad weather has set you back, your en-voy will not be moving for one round
• Dishonest assistant has sent you back to headquarters for questioning, end turn early.
• Volunteers turn out big support, collect 10 Volunteers.
• Mechanical problems have slowed progress, pay 12,000.
• Congress passes bill, collect 20,000 in funding grants for your cause.
• Government red tape is getting in the way, pay 6,000 to move forward.
• Documentary created highlighting your cause: collect 2 donated supplies from each agency.
• The Agency has had a tremendous year, donate 1 support ring, or $1,000 to each Agency out of your account.
• Talks go well with donors. Collect 4 Volunteers and enjoy 4 Air Stops.
• Drop everything and fly to Moscow for emergency meeting.
• Certificate of request: Receive 5 sup-plies from any Agency.
PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 8
wire frames | Game Board and Cards
croPPeD version of BoarD with Dummy Pieces, scaleD to 100% to check legiBility.
PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 9
wire frames | situation Cards
croPPeD version of BoarD with Dummy Pieces, scaleD to 100% to check legiBility.
Unexpected help from the local government collect 4 Support Rings.
Bad weather has set you back, your envoy will not be moving for one round
Dishonest assistant has sent you back to headquarters for questioning, end turn early.
Mechanical problems have slowed progress, pay 12,000.
Congress passes bill, collect 20,000 in funding grants for your cause.
Government red tape is getting in the way, pay 6,000 to move forward.
Documentary created highlighting your cause: collect 2 donated supplies from each agency.
The Agency has had a tremendous year, donate 1 support ring, or $1,000 to each Agency out of your account.
PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 10
wire frames | situation Cards
Drop everything and fl y to Moscow for emergency meeting.
Certifi cate of request has been approved: Receive 5 supplies from any Agency.
Mechanical problems have slowed progress, pay 12,000.
Congress passes bill, collect 20,000 in funding grants for your cause.
Government red tape is getting in the way, pay 6,000 to move forward.
Documentary created highlighting your cause: collect 2 donated supplies from each agency.
Talks go well with donors. Collect 4 Volunteers and enjoy 4 Air Stops.
Drop everything and fl y to Moscow for emergency meeting.
PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 11
wire frames | situation Cards
Certifi cate of request: Receive 5 supplies from any Agency.
News media block communications and bring your operations to a halt. Only move one die roll.
High winds at sea. Your sea-bound convoys are stranded in position.
Strong campaign wins support from other causes. Receive 2 support tokens donations from each player.
Air travel is grounded due to severe weather. Use air roll as land transit if desired.
Clinics in Nairobi save 36 cabinet members lives. Collect $6,000 for government support.
Clinics in Nairobi save 36 cabinet members lives. Collect $6,000 for government support.
The rainy season yields healthy crops. Receive loan payments for last years micro-loans of $3,000.
PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 12
research | Wallmart Game Display
finisheD Box sizes is an imPortant asPect to stuDy as DePartment stores have limiteD shelf sPace arounD sPecifications
PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 13
wire frame | Board Game Testing
A rough draft of the board was created and posts were inserted to hold “support” pieces.
Dummy pieces, paper Situation cards, Sup-ply cards and Call to Mission cards where created on the fly as each was discussed for the importance of each piece and their inter-action.
Money values, and costs for additional moves and purchasing of supplies was fine-tuned.
PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 14
wire frame | Map Design Draft
S o u t h P a c i f i c O c e a n
N o r t h P a c i f i c O c e a n
RedSea
Mediterranean Sea
Labrador Sea
Kara Sea
Indian Ocean
A r c t i c O c e a n
A r c t i c O c e a n
Gulf of Mexico
Gulf ofAlaska
Norwegian Sea
Greenland Sea
North Sea
Chukchi Sea
Caribbean Sea
Black Sea
Bering Sea
B e a u f o r t S e aBarents SeaBaffin Bay
N o r t h
A t l a n t i c
O c e a n
S o u t h
A t l a n t i c
O c e a n
ArabianSea
Hudson Bay
N o r t h P a c i f i c O c e a n
South China Sea
Sea of Okhotsk
Sea of Japan
Laptev Sea
IndianOcean
YellowSea
Tasman Sea
East Siberian Sea
East ChinaSea
Bering Sea
Coral Sea
A r c t i c O c e a n
Zimbabwe
Zambia
Yemen
Somoa
Venezuela
Uzbekistan
Uruguay
U n i t e d S t a t e s
U. K.
U.A.E.
Ukraine
Uganda
Turkmenistan
Turkey
Tunisia
Trinidad & Tobago
Tonga
Togo
Tanzania
Tajikistan
Syria
Switz.
Sweden
Swaziland
Suriname
Sudan
Sri Lanka
Spain
South Africa
Somalia
Slovenia
Slovakia
SierraLeone
Serbia &Mont.
Senegal
Saudi Arabia
Sao Tome & Principe
San Mar.
St Vincent & the GrenadinesSt Lucia
St Kitts & Nevis
Rwanda
R u s s i a
Romania
Qatar
PuertoRico
Portugal
Poland
Peru
Paraguay
Panama
Pakistan
Oman
Norway
Nigeria
Niger
Nicaragua
Neth.
Nepal
Namibia
Mozambique
Morocco
Mold.
Mexico
Mauritius
Mauritania
Malta
Mali
Malawi
Madagascar
Mace.
Lux.
Lithuania
Liech.
Libya
Liberia
Lesotho
Lebanon
Latvia
Kyrgyzstan
Kuwait
Kenya
Kazakhstan
Jordan
Jamaica
Italy
Israel
Ireland
Iraq
Iran
I n d i a
Iceland
Hungary
Honduras
Haiti
Guyana
Guinea-Bissau
Guinea
GuatemalaGrenada
G r e e n l a n d
Greece
Ghana
Germany
Georgia
Gambia
Gabon
FrenchGuiana
France
Finland
Falkland Islands
Canary Islands
Azores
Reunion
Tierra Del Fuego
South Georgia
Ethiopia
Estonia
Eritrea
Equatorial Guinea
El Salvador
Egypt
Ecuador
Dom.Rep.
Dominica
Dijbouti
Denmark
Czech Rep.
Cyprus
Cuba
Croatia
Cote d'IvoireCosta Rica
Congo
Dem. Republicof Congo
Comoros
Colombia
China
Chile
Chad
Central Africa Republic
Cape Verde
C a n a d a
Cameroon
Burundi
Burkina Faso
Bulgaria
B r a z i l
Botswana
Bosnia &Herz.
Bolivia
Benin
Belize
Belgium
Belarus
Barbados
Bahrain
Bahamas
Azerb.
Austria
Armenia
Argentina
Antigua & Barbuda
Angola
And.
Algeria
Albania
Afghanistan
Western Sahara(Occupied by Morocco)
TrujilloPucallpa
Piura
Ica
Temuco
Porto Velho
Natal
Maceio
Neuquen
EugeneBoise
WinnipegRegina
Reno
Tromso
Bodo
Qaraghandy
Safi
Bol
Osorno
Feira De Santana
Noril'sk
Vorkuta
SurgutTroitsko-Pechorsk
Noyabr'sk
Nizhnevartovsk
Biysk
Kozhva
Kashiba
Singa
Izmir
Hamburg
DallasCasablanca
Atlanta
Merida
Machala Cuenca
Concepcion
Teresina
Sao LuisManaus
Goiania
Fortaleza
Cuiaba
San Miguel de Tucuman
Salta
Wichita
Tulsa
Tucson
Toledo
Seattle
San Jose
San Francisco
San Antonio
Sacramento
Portland
Omaha
Memphis
Kansas City
Jacksonville
Fairbanks
Denver
Cleveland
Charlotte
Austin
Albuquerque
San Luis Potosi
Saltillo
Hermosillo
Culiacan
Edmonton
Londonderry
Umea
Stavanger
Oulu
Aden
Medina
Petrozavodsk
Penza
Orenburg
Murmansk
Barnaul
Stavropol'
Astrakhan'
Archangel
Kerman
Urumqi
Londrina
Mar del Plata
Vancouver
Calgary
Montreal
VaasaSeverodvinsk
Kizil-Tal
Kitwe
El Obeid
East London
Lubumbashi
St. Petersburg
Sao Paulo
Puebla
Porto Alegre
Rio De Janeiro
Philadelphia
Odesa
New York Naples
Medellin
Manchester
Los AngelesLahore
Mumbai(Bombay)
Chennai(Madras)
Kolkata(Calcutta)
Karachi
Johannesburg
Hyderabad
Guadalajara
Glasgow
Detroit
Cali
Birmingham
Belo Horizonte
Barcelona
Bangalore
Alexandria
Saint Paul
Houston
Anchorage
Trondheim
Bergen
Guayaquil
Salvador
Recife
Belem
Cordoba
Aberdeen
Oufa
Perm'
NovosibirskKostroma Yekaterinburg
Voronezh
Ryazan'Chelyabinsk
Ludhiana
Bulawayo
Port Elizabeth
Istanbul
Shiraz
Bhopal
Dar es Salaam
Rosario
Ahmadabad
Tampere
Jeddah
MaduraiAbuja
Bloemfontein
Sucre
Caracas
Montevideo
Lima
Asuncion
ParamariboGeorgetown Cayenne
QuitoBogota
Santiago
BrasiliaLa Paz
Buenos Aires
Washington
Mexico City
Havana
Ottawa
KievLondon
Bern
Stockholm
Madrid
Bucharest
Lisbon
Warsaw
Oslo
Bratislava
Vilnius
Riga
Rome
Reykjavik
Budapest
Athens
Berlin
Godthab
Paris
Helsinki
Prague
Tallinn
Dublin
Copenhagen
Sofia
Minsk
Vienna
San'a
Tashkent
Ashgabat
AnkaraDushanbe
Riyadh
Moscow
Islamabad
Kathmandu
Muscat
Beirut
Astana
Bishkek
AmmanBaghdad
New Delhi
Tbilisi
Colombo
Baku
Kabul
Abu Dhabi
HarareLusaka
Windhoek
Ouagadougou
Kampala
Dodoma
Tunis
Lome
Khartoum
Mogadishu
Freetown
Dakar
Cape Town
Pretoria
Tehran
Niamey
Maputo
Nouakchott
Rabat
Bamako
LilongweAntananarivo
Tripoli
Maseru
Monrovia
Nairobi
Conakry
Accra
Libreville
Addis Ababa
Cairo
BanguiYaounde
Kinshasa
Brazzaville
N'Djamena
Porto-Novo
Gaborone
Luanda
Algiers
75˚
165˚ 150˚ 135˚ 120˚ 105˚ 90˚ 75˚ 60˚ 45˚ 30˚ 15˚ 0˚ 15˚ 30˚ 45˚ 60˚ 75˚180˚
165˚ 150˚ 135˚ 120˚ 105˚ 90˚ 75˚ 60˚ 45˚ 30˚ 15˚ 0˚ 15˚ 30˚ 45˚ 60˚ 75˚180˚
60˚
45˚
30˚
15˚
0˚
15˚
30˚
45˚
75˚
60˚
45˚
30˚
15˚
0˚
15˚
30˚
45˚
M e r c a t o rNational CapitalsCities 3,000,000+Cities 900,000-2,999,999Cities 250,000-899,999Cities 75,000-249,999
Cities 0-74,999
International BoundariesHighwaysPrimary RoadsMajor RiversLakes
0 1,500 Miles750
0 1,500 KM750
75˚
60˚
45˚
30˚
Vietnam
Vanuatu
Thailand
Solomon Islands
Singapore
R u s s i a
Philippines
PapuaNew Guinea
Palau
New Zealand
Mongolia
M a l a y s i a
Laos
SouthKorea
North Korea
Japan
I n d o n e s i a
India
Fiji
SumatraBorneo
Taiwan
Sakhalin
K u r i l I s
l an d s
New Guinea
East Timor
C h i n a
Cambodia
Burma
Brunei
Bhutan
Bang.
A u s t r a l i a
Da Lat
Invercargill
Hobart
Darwin
Ulan-Ude
Magadan
Yakutsk
Hami
City Of Gold Coast
PetopavlovskKamchatskiy
Tacloban City
MadangMount Hagen
Christchurch
Ipoh
Akita
Banjarmasin
Catarman
Lae
Irkutsk
Krasnoyarsk
Khabarovsk
Hegang
Xining
Asahikawa
Whyalla
Mount Gambier
Mildura
Jixi
Hamilton
Dunedin
Taipei
Hong Kong
Sydney
Surabaja
Shenyang
Shanghai
Sapporo
Perth
Osaka
Ho Chi Minh City
Hiroshima
Harbin
Chongqing
Brisbane
Melbourne
Adelaide
Marawi
PusanZhengzhou
ShijiazhuangJinan
Guiyang
Qiqihar
Kunming
Lanzhou
NanjingHangzhou
Jilin
Hanoi
Dili
BangkokManila
Port Moresby
Kuala Lumpur
Vientiane
SeoulPyongyang
Tokyo
Jakarta
Phnom Penh
Yangon
Canberra
Ulan Bator
Beijing
Wellington
105˚ 120˚ 135˚ 150˚ 165˚ 180˚
105˚ 120˚ 135˚ 150˚ 165˚ 180˚
PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 15
wire frame | Card Design Drafts
Build wind turbine farm in Monrovia,
Liberia.
= 65
= 30
= $100K
Unexpected help from local government.
Collect 4 Support.
PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 16
game testing | Game Testing session II
PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 17
game testing | Game Testing session II
PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 18
game testing | session Two: Analysis
The second session of game testing was absolutely necessary for game refinement. Instead of trying to figure out if the concept would actually work and be fun, the focus of the practice rounds was to fine tune the game flow and interactive aspects of the game. Everything was monitored, from setup time to each players turn. Important observations were made regarding game play that will be addressed in the Game Instructions accompanying each game set.
During this second round of testing two players unfamiliar to the game were introduced. Without a set of instructions with visual diagrams it was a challenge to explain how the game worked. While the game is complex with many different aspects of game play it is quite manage-able once it can be explained. It is the type of game that must be shown to fully understand. After one round the game-play became more clear to the newcomers. Setup took a little less than 10 minutes. The first round players took about 4 minutes for each move. As subsequent rounds became more complex (with more activity around the board such as supply movement and trading in supply rings) turns took up to 10 minutes. In all 3 rounds of play with five players lasted for 1 hour and 32 minutes. The map had been thoroughly traversed and several players had begun mobilizing Supplies although none were close to approaching a complete mission.
Three key additions were made to the game upon observations made at the second testing session. It was clear that in order to get the game moving right away players needed to start with a larger amount of money. Money is the key to moving supplies and traveling for support just as it is in real life situations. To increase the cash flow another element was added to the Support Ring feature. Trading in 5 Support al-ways provided you with $5,000 x 5 Rings = $25,000. Now in addition, a Gold Ring will be added to the Agency Pawn indicating that they have traded in in the past. At the beginning of a turn the player receives “Ongoing Support” of $3,000 per Gold Ring they have collected—prior to pulling The Situation Card.
PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 19
game piece fabrication | supply Crates, support rings and support Cities
suPPort city towers for game BoarD
suPPly crates anD suPPort rings anD Plastic storage Bins
PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 20
Long
-Ter
m M
issi
on
1
PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 21
Long
-Ter
m M
issi
on
2
Build wind turbine farm in Monrovia,
Liberia.
= 65
= 30
= $100K
Open children’s school in Kabul, Afghanistan.
= 68
= 26
= $110K
Provide Braille training to children in Dar Es
Salam, Tanzania.
= 62
= 28
= $100K
Dig wells for a desperate community in
Yaounde, Cameroon.
= 60
= 30
= $108K
Hold AIDS health fair in Bangalore, India.
= 72
= 27
= $100K
Start children’s school initiative located
in Bol, Chad.
= 63
= 31
= $118K
PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 22
Long
-Ter
m M
issi
on
4
Provide sanitation to a war-torn village in
Maputo, Mozambique.
= 64
= 31
= $114K
Tsunami victims in Jakarta, Indonesia
need relief.
= 60
= 32
= $120K
Provide a lifeline for fl ood victims in
Kolkata, India.
= 68
= 28
= $105K
Send health workers to teach clinics in Antananarivo,
Madagascar.
= 73
= 26
= $115K
Bring warm clothes, food and job training to
Surgut, Russia.
= 64
= 30
= $112K
Encourage fair trade in Ulan Bator, Mongolia through jobs training.
= 63
= 31
= $118K
PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 23
Shor
t-Te
rm M
issi
on
1
PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 24
Shor
t-Te
rm M
issi
on
2
Take hygiene kits to disaster in
Sucre, Bolivia.
= 21
= 10
= $46K
Devastating mudslides strike El Salvador.
= 29
= 11
= $39K
Fund and organize medical missions
to Guatemala.
= 23
= 9
= $42K
Setup adult literacy school in Osorno, Chile.
= 20
= 10
= $47K
Storms knock out power across
Newfoundland. Setup relief response in
St. John’s, Canada.
= 21
= 10
= $46K
Work with local government to develop
urban gardens in San Francisco, USA.
= 26
= 10
= $37K
PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 25
Shor
t-Te
rm M
issi
on
2
Take hygiene kits to disaster in
Sucre, Bolivia.
= 21
= 10
= $46K
Devastating mudslides strike El Salvador.
= 29
= 11
= $39K
Fund and organize medical missions
to Guatemala.
= 23
= 9
= $42K
Setup adult literacy school in Osorno, Chile.
= 20
= 10
= $47K
Storms knock out power across
Newfoundland. Setup relief response in
St. John’s, Canada.
= 21
= 10
= $46K
Work with local government to develop
urban gardens in San Francisco, USA.
= 26
= 10
= $37K
PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 26
The
Sit
uati
on C
ard
1
PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 27
The
Sit
uati
on C
ard
2
Submit this card anytime to
the Agency of your choice to receive
donation of $4,000.
Unexpected help from local government.
Collect 4 Support.
Bad weather has set your team back.
Agency stays putthis round.
Dishonest assistant sends you back to headquarters for
questioning.
End turn early, place campaign Support
immediately.
Mechanical problems have slowed progress.
Pay $12,000 before moving any Supplies.
Congress passes bill.
Collect $20,000 in funding grants for
your cause.
PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 28
The
Sit
uati
on C
ard
4
Government red tape is getting in the way.
Pay $6,000 to move forward.
Documentary created highlighting your cause.
Each Agency donates 2 Support to you.
The Agency has had a tremendous year.
Donate 1 Support to each Agency.
Talks go well with donors.
Collect 4 support andtravel up to 4 transit
stops of any type.
Drop everything and fl y to Moscow for
emergency meeting.
You may collect Support, but do not roll
for travel.
Certifi cate of need has been approved.
Receive 5 Supplies from Agency of your
choice.
PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 29
The
Sit
uati
on C
ard
6
Shipping error sent supplies to the wrong
Agency.
Challenge Agency to the left. Roll 2 dice against their 1. The highest die
collects that amount from opponents supplies.
A mudslide has struck Mexico.
Travel to Mexico City to provide immediate assistance. You may
collect Support, but do not roll for travel.
Army ants infest food Supply.
Lose 2 Supplies.
Structural Adjustment Programs strain local government fi nances.
Lose $5,000.
Hospital in Mexico opens doors to medical
missions.
Collect 5 Support.
A coup d’état in Belize causes civil unrest.
Lose 2 Support in city riots.
PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 30
The
Sit
uati
on C
ard
8
City-wide power outage hits New York knocking out the connection with
headquarters.
Miss one turn.
The port is closed due to a hurricane.
No sea travel this turn.
News media block communications
bringing your operations to a halt.
Roll one die only.
Lightning storms ground all air travel.
No air travel permitted.
Strong campaign wins backing from other
causes.
Receive 2 Support donations from each
Agency.
Rain storm destroys cargo.
5 Supplies are lost.
PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 31
The
Sit
uati
on C
ard
10
Clinics in Nairobi save 36 cabinet members
lives and gains government assistance.
Collect $6,000.
Mechanical problems.
Pay $10,000.
Donate $14,000 to the agency of your choice.
The rainy season yields healthy crops. Receive loan payments for last
years micro-loans.
Collect $3,000.
5K walk is a huge success.
Collect 4 Support.
Volcano ash cloud suspends air travel.
Spend $5,000 to organize alternative transportation roll
orWait one turn for ash cloud to dissipate.
PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 32
The
Sit
uati
on C
ard
12
Guerillas have taken 3 supporters.
Roll 2 die against Agency to the left’s 1 die to negotiate their
releaseor
lose 3 Support.
Rainy season slows land travel.
Divide ground travel roll by 2.
Help a woman start a business in Indonesia.
Donate 2 supplies.
Raise money for urban gardens in Romania for
income generation.
Collect $4,000.
Natural disaster leaves thousands in need of
emergency medical aid.
Donate 5 Supplies to the Agency nearest to you in ground travel.
Provide a lifeline for fl ood victims in
Bangladesh.
Donate 4 Supplies.
PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 33
The
Sit
uati
on C
ard
14
Provide training in tree crops, nutrition and
health, and marketing skills. Farmers will
soon create income by selling the surplus.
Donate 2 Supplies, but fi nd $15,000 from last
years surplus.
You have been asked to speak at a conference
in Germany.
Travel to Berlin immediately. You may
roll for Support, but not for additional travel.
Earthquake in Los Angeles.
Send 5 Support.
Billionaire fi nally returns your call.
Roll die and multiply by $1,000 to collect
donation.
Advance to the nearest city with at least one
Support.
Roll to collect Support and roll for travel after
collecting support.
Win Nobel Peace Prize!
Collect Global Fund.
PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 34
The
Sit
uati
on C
ard
16
A fi re engulfs your home-base. Media attention gives your cause a surprising
boost.
Collect $2,00 from each player.
A feature article in the New York Times
highlights your cause and generates funds.
Collect $11,000.
Local farmer donates 5 Supplies for your
efforts.
Hollywood actors rally around your relief
effort.
Collect $19,000.
International airline donates 4 free fl ights.
Play this card to advance up to 4
air stops.
Hospital donates Medical Staff and
Supplies.
Collect 4 Supplies.
PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 35
The
Sit
uati
on C
ard
18
Redesign of website attracts younger
audiences.
Collect $8,000.
Dictator dies and borders open.
Cross closest international border.
Farms yield more than expected.
Collect 5 Supplies. Donate 1 Supply to
Agency of your choice.
Cruise line donates boat. Your Agency
is now setup to be a traveling hospital.
Collect 6 Supplies.
Education is a key to ending poverty. Building schools in
Ethiopia gets attention from scholarship
foundation.
Collect $5,000.
Honduran school kit program gains support from US aid program.
Collect $3,000.
PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 36
The
Sit
uati
on C
ard
20
Bicycle ambulance program in Malawi gains good press.
Collect 5 Support.
Computerized inventory system saves time and
Supplies.
Collect $7,000.
Urban garden program started.
Collect 4 Support.
After a disaster, water sources quickly become
contaminated.
Receive aid from Agency who rolls the lowest number die.
School in Africa agrees to teach locals how to
grow crops.
Collect 5 Support.
Land becomes available to dig wells.
Collect 5 Support.
PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 37
The
Sit
uati
on C
ard
22
Submit this card anytime to
the Agency of your choice to receive
donation of $4,000.
Submit this card anytime to
the Agency of your choice to receive
donation of $4,000.
Submit this card anytime to
the Agency of your choice to receive
donation of $4,000.
Submit this card anytime to
the Agency of your choice to receive
donation of $4,000.
Submit this card anytime to
the Agency of your choice to receive
donation of $4,000.
Submit this card anytime to
the Agency of your choice to receive
donation of $4,000.
PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 38
The
Sit
uati
on C
ard
24
Win Nobel Peace Prize!
Collect Global Fund.
Win Nobel Peace Prize!
Collect Global Fund.
Win Nobel Peace Prize!
Collect Global Fund.
Win Nobel Peace Prize!
Collect Global Fund.
Win Nobel Peace Prize!
Collect Global Fund.
Win Nobel Peace Prize!
Collect Global Fund.
PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 39
Supply Depot Cards1
PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 40
Supply Depot Cards2
DunedinNew Zealand
JacksonvilleUnited States of America
HalifaxCanada
CaracasVenezuela
San FranciscoUnited States of America
ClevelandUnited States of America
CalgaryCanada
Porto VelhoBrazil
HoustonUnited States of America
AnchorageUnited States of America
Belize
SaltaArgentina
TulsaUnited States of America
WinnipegCanada
Panama
Mar del PlataArgentina
PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 41
Supply Depot Cards4
ConcepcionChile
GlasgowScotland
OuluFinland
Sofi aBulgaria
LimaPeru
BirminghamEngland
MurmanskRussia
BratislavaSlovakia
ReykjavikIceland
StockholmSweden
MinskBelarus
AthensGreece
DublinIreland
TampereFinland
KievUkraine
AnkaraTurkey
PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 42
Supply Depot Cards6
NaplesItaly
JeddahSaudi Arabia
DakarSenegal
Cape TownSouth Africa
LisbonPortugal
TripoliLibya
MonroviaLiberia
MaputoSwaziland
BarcelonaSpain
RabatMorocco
FreetownSierra Leone
AntananarivoMadagascar
MadridSpain
NouakchottMauritania
LuandaAngola
NairobiKenya
PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 43
Supply Depot Cards8
MogadishuSomalia
AlexandriaEgypt
IslamabadPakistan
AstrakhanRussia
KhartoumSudan
DamascusSyria
KarachiPakistan
MagadanRussia
YaoundeCameroon
MuscatOman
ColomboSri Lanka
Petropavlovsk KamchatskiyRussia
Port ElizabethSouth Africa
BakuAzerbaijan
St. PetersburgRussia
ShanghaiChina
PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 44
Supply Depot Cards10
Hong KongChina
ManilaPhilippines
DarwinAustralia
WellingtonNew Zealand
TokyoJapan
Ho Chi Minh CityVietnam
PerthAustralia
OsakaJapan
BangkokThailand
BrisbaneAustralia
SeoulSouth Korea
Kuala LampurMalaysia
MadangNew Guinea
PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 45
Call toMISSION
currency
All rights reserved 2010
Call toMISSION
currency
All rights reserved 2010
Call toMISSION
currency
All rights reserved 2010
Call toMISSION
currency
All rights reserved 2010
Call toMISSION
currency
All rights reserved 2010
Call toMISSION
currency
All rights reserved 2010
Call toMISSION
currency
All rights reserved 2010
Call toMISSION
currency
All rights reserved 2010
$1K
$1K
$1K
$1K
$1K
$1K
$1K
$1K
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
Call toMISSION
currency
All rights reserved 2010
Call toMISSION
currency
All rights reserved 2010
Call toMISSION
currency
All rights reserved 2010
Call toMISSION
currency
All rights reserved 2010
Call toMISSION
currency
All rights reserved 2010
Call toMISSION
currency
All rights reserved 2010
Call toMISSION
currency
All rights reserved 2010
Call toMISSION
currency
All rights reserved 2010
$2K
$2K
$2K
$2K
$2K
$2K
$2K
$2K
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
Call toMISSION
currency
All rights reserved 2010
Call toMISSION
currency
All rights reserved 2010
Call toMISSION
currency
All rights reserved 2010
Call toMISSION
currency
All rights reserved 2010
Call toMISSION
currency
All rights reserved 2010
Call toMISSION
currency
All rights reserved 2010
Call toMISSION
currency
All rights reserved 2010
Call toMISSION
currency
All rights reserved 2010
$25K
$25K
$25K
$25K
$25K
$25K
$25K
$25K
25
25
25
25
25
25
25
25
25
25
25
25
25
25
25
25
Call toMISSION
currency
All rights reserved 2010
Call toMISSION
currency
All rights reserved 2010
Call toMISSION
currency
All rights reserved 2010
Call toMISSION
currency
All rights reserved 2010
Call toMISSION
currency
All rights reserved 2010
Call toMISSION
currency
All rights reserved 2010
Call toMISSION
currency
All rights reserved 2010
Call toMISSION
currency
All rights reserved 2010
$5K
$5K
$5K
$5K
$5K
$5K
$5K
$5K
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
Call toMISSION
currency
All rights reserved 2010
Call toMISSION
currency
All rights reserved 2010
Call toMISSION
currency
All rights reserved 2010
Call toMISSION
currency
All rights reserved 2010
Call toMISSION
currency
All rights reserved 2010
Call toMISSION
currency
All rights reserved 2010
Call toMISSION
currency
All rights reserved 2010
Call toMISSION
currency
All rights reserved 2010
$50K
$50K
$50K
$50K
$50K
$50K
$50K
$50K
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
Call toMISSION
currency
All rights reserved 2010
Call toMISSION
currency
All rights reserved 2010
Call toMISSION
currency
All rights reserved 2010
Call toMISSION
currency
All rights reserved 2010
Call toMISSION
currency
All rights reserved 2010
Call toMISSION
currency
All rights reserved 2010
Call toMISSION
currency
All rights reserved 2010
Call toMISSION
currency
All rights reserved 2010
$10K
$10K
$10K
$10K
$10K
$10K
$10K
$10K
10
10
10
10
10
10
10
10
10
10
10
10
10
10
10
10
Call toMISSION
currency
All rights reserved 2010
Call toMISSION
currency
All rights reserved 2010
Call toMISSION
currency
All rights reserved 2010
Call toMISSION
currency
All rights reserved 2010
Call toMISSION
currency
All rights reserved 2010
Call toMISSION
currency
All rights reserved 2010
Call toMISSION
currency
All rights reserved 2010
Call toMISSION
currency
All rights reserved 2010
$100K
$100K
$100K
$100K
$100K
$100K
$100K
$100K
100
100
100
100
100
100
100
100
100
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100
currency | values and colors
PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 46
final game instructions
call to mission: introDuction
This is a strategic game of raising funds, moving aid supplies and coordinating sup-port. Each Player represents a Relief Agency with a unique missions to accomplish. Tacti-cal maneuvering and timing all play a part in real word relief as it does in this Call to Mission.
game equiPment:· 1 Tri-fold game board · 6 Agency Pawns· 4 Dice: 1 green, 1 blue, 1 yellow, 1 red· 6 Sets of Supply Crates, each a different color· 260 Support Rings· 75 Gold Support Rings· Deck of 12: Long-Term Mission Card· Deck of 12: Short-Term Mission Card· Deck of 60: The Situation Card· Deck of 77: Supply Depot cards
winning the game:To be the fastest responder to complete the outlined missions as indicated on the Long-Term and Short-Term Mission Cards.
setuP
1. Place the game board on an even surface. 2. Shuffle “The Situation Card” and the
“Supply Depot” decks and place them face down in their respective positions on the board.
3. Place 3 Support Rings on every Support City pillar. 4. Place all Agency pawns in New York at headquarters.5. Place $25,000 in the World Funds loca-tion on the board.6. Supply each agency with monetary fund-
ing: 1-$25,000, 2-$10,000, 4-$5,000, 5-$2,000 and 10-$1,000.
Determining game length
A full Call to Mission game consists of pull-ing both the Short-Term and Long-Term Mission Cards. However it if a shorter game is desired either one of the cards can be left out.
Full Game: 4 hoursLong-Term Mission: 2.5 hoursShort-Term Mission: 1.5 hours
Playing the gameThe goal of your Agency is to collect Sup-port (Support Rings) which can be convert-ed into money and then used to purchase Supplies (Supply Crates) and additional travel to mobilize both your Agency Pawn and Supplies.
each of your turns consist of 4 stePs, in this orDer:1. Picking up a Situation Card and follow-ing the instructions2. Rolling 3 of the 4 dice to determine travel.
PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 47
final game instructions (continued)
3. Agencies have the option each turn to: - Move Agency Pawn along travel routes - Move Supplies along travel routes - Roll for Support in Support Cities - Purchase Supply Depots - Purchase Supplies - Cash in Support Rings for Funding - Purchase additional Travel4. Campaign for Support. Mark the end of
your turn by placing 3 Support on the cities of your choice.
mission carDs
Mission Cards determine each players specific task to complete before they can announce success. Players do not need to inform oppo-nents of their Mission until they have been completed. At the beginning of the game players determine how many Missions are required to win. Approximate game length can be determined by the amount of mission cards. A full game consists of both long and short term missions, although choosing one mission can make for a shorter game.
the situation carD
The Situation Card is either a blessing or a hindrance. Players are to pickup The Situa-tion Card before rolling the dice. Additional Situation Cards can be drawn if a player chooses to stop at one of the two locations on the board showing a mini Situation Card.
rolling the travel Dice
You may roll up to 3 of the 4 dice after pulling the Situation Card. The color of die being thrown correlates with the color of die being thrown. The dice indicate how many travel nodes can be made in that turn ac-cording to the die color and intended travel route. Once a die has been used to move ei-ther a player piece or a set of supplies it may no longer be used. Stopping or transferring travel methods renders any previously used travel rolls dead.
Green Die: Land TravelBlue Die: Water TravelYellow Die: Air TravelRed Die: Travel Extender (may be added
to any method of transportation when it is played.
Example: Player rolls green 5, blue 3 and red 6. Option 1: Player chooses to go 7 by land travel and then 3 by water. Once the Player stops all three dice are now unusable.Option 2: Player chooses to go 4 by land and stops to Gather Support. Upon stop-ping their land travel die is “dead”. Once the player has rolled to determine how much Support will be collected they still have their water travel available for use.
The same travel rules apply to both Player pieces (Agencies) and to Supply convoys.
When travel dice have been used up, ad-ditional travel can be purchased. Purchased travel is limited to one continuous move-ment of one type of transportation.
PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 48
final game instructions (continued)
gathering suPPort
Players may choose to stop in any city with support rings. Players roll the fourth, unused die to determine the maximum amount of Support they can collect. Two players may not reside in the same city at any one time.
traDing in suPPort
Support may be redeemed for cash. A set of 5 rings is awarded with $25,000 and an Ongoing Support gold ring. Players may collect $1,000 for every Ongoing Support piece in their possession at the beginning of their turn.
camPaign for suPPort
Players mark the end of their turn by Cam-paigning for Support which means placing three support rings where ever they choose.
suPPly DePot
Supply Depot’s allow Agencies to ship Supplies. Purchasing a supply depot costs $20,000 and is owned by that agency to ship supplies, or to allow other agencies to
ship their supplies for a flat fee $1,000 per transaction. When a Supply Depot is paid for, the agency draws the card to determine its location.
suPPlies
Supplies may be purchased for $1,000 per crate. Crates marked with a V indicate a quantity of five as the X’s indicate ten. Sup-plies can be purchased any time during a players turn, but must originate from a Sup-ply Depot.
PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 49
MISSION CARDSMission Cards determine each players specifi c task to complete before they can announce success. Players do not need to inform opponents of their Mission until they have been completed. At the beginning of the game players determine how many Missions are required to win. Approximate game length can be determined by the amount of mis-sion cards. A full game consists of both long and short term missions, although choosing one mission can make for a shorter game.
THE SITUATION CARDTh e Situation Card is either a blessing or a hindrance. Players are to pickup Th e Situation Card before rolling the dice. Additional Situa-tion Cards can be drawn if a player chooses to stop at one of the two locations on the board showing a mini Situation Card.
ROLLING THE TRAVEL DICEYou may roll up to 3 of the 4 dice after pulling the Situation Card. Th e color of die being thrown correlates with the color of die being thrown. Th e dice indicate how many travel nodes can be made in that turn according to the die color and intended travel route. Once a die has been used to move either a player piece or a set of supplies it may no longer be used. Stopping or transferring travel methods renders any previously used travel rolls dead.
Green Die: Land TravelBlue Die: Water TravelYellow Die: Air TravelRed Die: Travel Extender (may be added to any method of transpor-tation when it is played.
Example: Player rolls green 5, blue 3 and red 6. Option 1: Player chooses to go 7 by land travel and then 3 by water. Once the Player stops all three dice are now unusable.
Option 2: Player chooses to go 4 by land and stops to Gather Sup-port. Upon stopping their land travel die is “dead”. Once the player has rolled to determine how much Support will be collected they still have their water travel available for use.
Th e same travel rules apply to both Player pieces (Agencies) and to Supply convoys.
When travel dice have been used up, additional travel can be pur-chased. Purchased travel is limited to one continuous movement of one type of transportation.
GATHERING SUPPORTPlayers may choose to stop in any city with support rings. Players roll the fourth, unused die to determine the maximum amount of Sup-port they can collect. Two players may not reside in the same city at any one time.
TRADING IN SUPPORT FOR ONGOING SUPPORTSupport may be redeemed for cash. A set of 5 rings is awarded with $25,000 and an Ongoing Support gold ring. Players may collect $1,000 for every Ongoing Support piece in their possession at the beginning of their turn.
CAMPAIGN FOR SUPPORTPlayers mark the end of their turn by Campaigning for Support which means placing three support rings where ever they choose.
SUPPLY DEPOTSupply Depot’s allow Agencies to ship Supplies. Purchasing a supply depot costs $20,000 and is owned by that agency to ship supplies, or to allow other agencies to ship their supplies for a fl at fee $1,000 per transaction. When a Supply Depot is paid for, the agency draws the card to determine its location.
DETERMINING GAME LENGTHA full Call to Mission game consists of pulling both the Short-Term and Long-Term Mission Cards. However it if a shorter game is de-sired either one of the cards can be left out.
Full Game: 4 hoursLong-Term Mission: 2.5 hoursShort-Term Mission: 1.5 hours
PLAYING THE GAMETh e goal of your Agency is to collect Support (Support Rings) which can be converted into money and then used to purchase Supplies (Supply Crates) and additional travel to mobilize both your Agency Pawn and Supplies.
EACH OF YOUR TURNS CONSIST OF 4 STEPS, IN THIS ORDER:1. Picking up a Situation Card and following the instructions2. Rolling 3 of the 4 dice to determine travel.3. Agencies have the option each turn to: - Move Agency Pawn along travel routes - Move Supplies along travel routes - Roll for Support in Support Cities - Purchase Supply Depots - Purchase Supplies - Cash in Support Rings for Funding - Purchase additional Travel4. Campaign for Support. Mark the end of your turn by placing 3
Support on the cities of your choice.
CALL TO MISSION: INTRODUCTIONTh is is a strategic game of raising funds, moving aid supplies and coordinating support. Each Player represents a Relief Agency with a unique missions to accomplish. Tactical maneuvering and timing all play a part in real word relief as it does in this Call to Mission.
GAME EQUIPMENT:· 1 Tri-fold game board · 6 Agency Pawns· 4 Dice: 1 green, 1 blue, 1 yellow, 1 red· 6 Sets of Supply Crates, each a diff erent color· 260 Support Rings· 75 Gold Support Rings· Deck of 12: Long-Term Mission Card· Deck of 12: Short-Term Mission Card· Deck of 60: Th e Situation Card· Deck of 77: Supply Depot cards
OBJECTIVE OF THE GAME:To be the fastest responder to complete the outlined missions as indi-cated on the Long-Term and Short-Term Mission Cards. Players must be located in one of the cities referenced on their Mission Cards.
SETUP1. Place the game board on an even surface. 2. Shuffl e “Th e Situation Card” and the “Supply Depot” decks and
place them face down in their respective positions on the board.3. Place 3 Support Rings on every Support City pillar. 4. Place all Agency pawns in New York at headquarters.5. Place $25,000 in the World Funds location on the board.6. Supply each agency with monetary funding:
1-$25,000, 2-$10,000, 4-$5,000, 5-$2,000 and 10-$1,000.
instruction booklet | Folded size 5.5”x8.5”
PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 50
game instruction booklet | Photos
PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 51
PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 52
PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 53
PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 54
PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 55
game board | Digital Version
S o u t h P a c i � c O c e a n
N o r t hP a c i � cO c e a n
RedSea
Mediterranean Sea
Labrador Sea
Kara Sea
Indian Ocea n
A r c t i c O c e a n
Gulf of Mexico
Gulf ofAlaska
Norwegian Sea
Greenland Sea
North Sea
Chukchi Sea
Caribbean Sea
Black Sea
Ber ing Sea
B e a u f o r t S e aBarents Sea
Ba�n Bay
N o r t hA t l a n t i c
O c e a n
S o u t hA t l a n t i c
O c e a n
ArabianSea
Hudson Bay
N o r t hP a c i � cO c e a n
South China Sea
Sea of Okhotsk
Sea of Japan
Laptev Sea
YellowSea
Tasman Sea
East Siberian Sea
East ChinaSea
Ber ing Se a
Coral Sea
A r c t i c O c e a n
St. Petersburg
Sao Paulo
Porto Alegre
Rio De Janeiro
Odesa
New York Naples
Medellin
Manchester
Los Angeles
Mumbai(Bombay)
Kolkata(Calcutta)
Karachi
Hyderabad
Guadalajara
Glasgow
Detroit
Cali
Belo Horizonte
Barcelona
Bangalore
Alexandria
Saint Paul
Houston
Anchorage
Trondheim
Salvador
Recife
Belem
Cordoba
Aberdeen
Oufa
Perm
Novosibirsk
Kostroma
Voronezh
Ryazan' Chelyabinsk
Bulawayo
Port Elizabeth
Istanbul
Shiraz
Bhopal
Dar es Salaam
Ahmadabad
Tampere
Jeddah
Madurai
Pemba
Majunga
TrujilloPucallpa
Piura
Porto Velho
Neuquen
Eugene Boise
WinnipegRegina
Reno
Tromso
Bodo
Qaraghandy
Safi
Safi
Bol
Osorno
Noril'sk
Vorkuta
Surgut
Troitsko-PechorskNoyabr'sk
Biysk
Kashiba
Singa
Djado
Djado
Safi
Izmir
Hamburg
DallasCasablanca
Atlanta
Merida
Machala
Concepcion
Teresina
Sao LuisManaus
Fortaleza
Cuiaba
San Miguel de Tucuman
Wichita
Tulsa
Tucson
Chicago
Seattle
San Francisco
Portland
Omaha
Memphis
Kansas City
Jacksonville
Miami
Fairbanks
Denver
Cleveland
Toronto
Charlotte
Austin
Albuquerque
Saltillo
Hermosillo
Culiacan
Edmonton
Whitehorse
Londonderry
Umea
Stavanger
Oulu
Aden
Medina
Damascus
Petrozavodsk
PenzaOrenburg
Murmansk
Stavropol'
Astrakhan'
Archangel
Kerman
Urumqi
Londrina
Mar del Plata
VancouverCalgary
Montreal
Halifax
St. John’s
Vaasa
Kizil-Tal
El Obeid
East London
Lubumbashi
Hami
Khabarovsk
Hegang
Xining
Shenyang
Harbin
Qiqihar
Kunming
Jilin
Magadan
Yakutsk
Madang
Akita
Catarman
Irkutsk
Krasnoyarsk
Taipei
Hong Kong
Shanghai
Sapporo
OsakaHiroshima
Chongqing
Marawi
Pusan
Hobart
Darwin
PetopavlovskKamchatskiy
Christchurch
Banjarmasin
Lae
WhyallaMildura
Hamilton
Dunedin
Sydney
Surabaja
Perth
Ho Chi Minh City
Brisbane
MelbourneAdelaide
Jinan
Zhengzhou
Shijiazhuang
Guiyang
Lanzhou
Zimbabwe
Zambia
Yemen
Somoa
Venezuela
Uzbekistan
Uruguay
U n i t e d S t a t e s
U. K.
U.A.E.
Ukraine
Uganda
Turkmenistan
Turkey
Tunisia
Trinidad & Tobago
Tonga
Togo
Tanzania
Tajikistan
Syria
Switz.
Sweden
Swaziland
Suriname
Sudan
Sri Lanka
Spain
South Africa
Somalia
Slovenia
Slovakia
SierraLeone
Serbia &Mont.
Senegal
Saudi Arabia
St Vincent & the GrenadinesSt Lucia
St Kitts & Nevis
Rwanda
R u s s i a
Romania
Qatar
PuertoRico
Portugal
Poland
Peru
Paraguay
Panama
Pakistan
Oman
Norway
Nigeria
Niger
Nicaragua
Neth.
Nepal
Namibia
Mozambique
Morocco
Mold.
Mexico
Mauritius
Mauritania
Malta
Mali
Malawi
Madagascar
Mace.
Lux.
Lithuania
Liech.
Libya
Liberia
Lesotho
Lebanon
Latvia
Kyrgyzstan
Kuwait
Kenya
Kazakhstan
Jordan
Jamaica
Italy
Ireland
Iraq
Iran
I n d i a
Iceland
Hungary
Honduras
Haiti
Guyana
Guinea
GuatemalaGrenada
G r e e n l a n d
Greece
Ghana
Germany
Georgia
Gabon
FrenchGuiana
France
Finland
Falkland Islands
Canary Islands
Azores
Reunion
Tierra Del Fuego
South Georgia
Ethiopia
Estonia
Eritrea
Equatorial Guinea
El Salvador
Egypt
Ecuador
Dom.Rep.
Dominica
Dijbouti
Denmark
Czech Rep.
Cyprus
Cuba
Croatia
Cote d'IvoireCosta Rica
Congo
Dem. Republicof Congo
Comoros
Colombia
Ch ina
Chile
Chad
Central Africa Republic
Cape Verde
C a n a d a
Cameroon
Burundi
Burkina Faso
Bulgaria
B r a z i l
Botswana
Bosnia &Herz.
Bolivia
Benin
Belize
Belgium
Belarus
Barbados
Bahrain
Bahamas
Azerb.
Austria
Armenia
Argentina
Antigua & Barbuda
Angola
Algeria
Albania
Afghanistan
Western Sahara(Occupied by Morocco)
Vietnam
Vanuatu
Thailand
Solomon Islands
Singapore
Philippines
PapuaNew Guinea
Palau
New Zealand
Mongolia
Malaysia
Laos
SouthKorea
North Korea
Japan
Indonesia
India
Fiji
SumatraBorneo
Taiwan
Sakhalin
Kuril Is
lands
New Guinea
East Timor
Cambodia
Burma
Brunei
Bangladesh
A u s t r a l i a
Bhutan
Abuja
Bloemfontein
Sucre
Caracas
Montevideo
Lima
Asuncion
Georgetown Cayenne
Quito
Bogota
Santiago
BrasiliaLa Paz
Buenos Aires
Washington
Mexico City
Havana
Ottawa
KievLondon
Bern
Stockholm
Madrid
Bucharest
Lisbon
Warsaw
Oslo
Vilnius
Riga
Rome
Reykjavik
Budapest
Athens
Berlin
Godthab
Paris
Helsinki
Prague
Tallinn
Dublin
Copenhagen
Sofia
Minsk
Vienna
San'a
Ashgabat
Ankara
Dushanbe
Riyadh
Moscow
Islamabad
Kathmandu
Muscat
Astana
Bishkek
AmmanBaghdad
New Delhi
Tbilisi
Colombo
Baku
Kabul
Abu Dhabi
HarareLusaka
Windhoek
Ouagadougou
Kampala
Dodoma
Tunis
Khartoum
Mogadishu
Dakar
Cape Town
Pretoria
Tehran
Niamey
Maputo
Nouakchott
Bamako
Lilongwe
Antananarivo
Tripoli
Maseru
Monrovia
Nairobi
Conakry
Accra
Libreville
Addis Ababa
Cairo
BanguiYaounde
Kinshasa
N'Djamena
Gaborone
Luanda
Algiers
BangkokManila
Port Moresby
Kuala Lumpur
Seoul
Pyongyang
Tokyo
Jakarta
Canberra
Ulan Bator
Wellington
Dili
Hanoi
Vientiane
Phnom Penh
Yangon
Beijing
75˚
60˚
45˚
30˚
15˚
0˚
15˚
30˚
45˚
105˚ 120˚ 135˚ 150˚ 165˚ 180˚165˚ 150˚ 135˚ 120˚ 105˚ 90˚ 75˚ 60˚ 45˚ 30˚ 15˚ 0˚ 15˚ 30˚ 45˚ 60˚ 75˚180˚
75˚
60˚
45˚
30˚
15˚
0˚
15˚
30˚
45˚
105˚ 120˚ 135˚ 150˚ 165˚ 180˚165˚ 150˚ 135˚ 120˚ 105˚ 90˚ 75˚ 60˚ 45˚ 30˚ 15˚ 0˚ 15˚ 30˚ 45˚ 60˚ 75˚180˚
0 1,500 Miles750
0 1,500 KM750
Supply Depot: $20,000Supplies: $1,000Support: 5 = $25,000
Funds For Purchasing Supplies/Travel
Land Travel - $1,000Sea Travel - $2,000Air Travel - $5,000
National CapitalsInternational BoundariesLakes
PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 56
final game photos
Game Board prior to setup.
PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 57
Board Game contents— without container box.
PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 58
Game pieces ready to be distributed.
PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 59
Game components before setup.
PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 60
Game components before setup.
PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 61
Game Board ready for play.
PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 62
Agency (Player) pieces around board.
PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 63
Agency (Player) pieces around board.
PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 64
Agency (Player) pieces around board.
PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 65
The Reference List is a legend to remind players of important
game options.
Supply Depot and Situation Card game decks.
PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 66
Long-Term and Short-Term Mission cards.
PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 67
Game setup with currency laid out.
PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 68
PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 69
Yellow Agency piece show-ing that it has traded in 10
Support pieces for 2 Ongoing support pieces as well as 2
regular Support pieces.
PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 70
Blue Agency piece showing that it has traded in 10 Support pieces for 2 Ongoing support
pieces (gold) as well as 2 regular Support pieces (silver).
PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 71
Showing Supply envoys.
PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 72
The Global Fund holds all the money that Agency’s are required to pay as deemed by Situation Cards. When
it is collected, it is automatically replenished with $25,000.
PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 73
Showing Support pieces on city posts.
PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 74
Yellow Agency showing how the piece can cover up Support cities when
stopped.
PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 75
Yellow Agency showing how the piece can cover up Support cities when
stopped.
PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 76
Yellow Agency showing how the piece can cover up Support cities when
stopped.
PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 77
Green and Orange Agency pieces showing that they have traded in 5 Support pieces for
1 Ongoing support piece.
PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 78
The Situation Card sample.
PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 79
Supply Depot showing that the player picked Port Elizabeth.
PROJECTA ITGM 705 Visual Interface & Info Design Spring 2010 Professor David MeyersNon-Digital Game 80
Game decks ready for play.