building agile teams

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Brian Watson Brian is an Agile and Product coach for VersionOne. He has over 16 years of experience providing Project Management, Business Analysis, and Agile coaching on small to enterprise level projects in web and software development, process improvement, communications, healthcare education, marketing, aeronautics, mergers and consolidations, long distance telecom, wireless, distribution, and government industries. Since 2005, Brian has been an Agile transformation coach helping consulting software development factories, insurance, manufacturing, workers compensation, and government agencies achieve the benefits of agile. In his spare time Brian enjoys golfing and craft beer.


  • 1.Building Agile TeamsBrian Watson, PMI-ACP, CSM, PSM1Product and Agile

2. 2011 VersionOne 2Team Building 3. 2011 VersionOne 3Teams 4. 2011 VersionOne 4Analogy Growing Agile teams is like learning tofly a plane. 5. 2011 VersionOne 5Formal Training Ground School You can read a book or take a class to learnthe major theoretical elements Takeoff/landing, Stalls, Weather, etc. You might even be able to pass a writtentest after class However, are you ready to fly the plane? 6. 2011 VersionOne 6Formal Scrum/Agile Training Critical foundational element to startingdown the path to agile Theoretical concepts Review key ceremonies Guard Rails Certified Scrum Master (CSM) orProfessional Scrum Master (PSM) 7. 2011 VersionOne 7Flight Training With formal knowledge in hand, the studentmust fly with an instructor Time in the pilot seat will allow the studentto encounter the numerous situationsformal training cannot cover There is no substitute for practicalexperiencewith a guiding hand Converts theoretical knowledge into skill 8. 2011 VersionOne 8Growing the Team Accomplished through pairing the majorskills sets (Dev, BA, QA, PM) withexperienced people Allows the experienced people guide thenew team through how to apply theirtheoretical knowledge A Transition Coach assists with guiding theentire process Provide guard rails to the process Product owner, management, other teams 9. 2011 VersionOne 9Agile Team SchematicProduct OwnerNew DevExperiencedDevExperiencedSMNew SMExperiencedBANew BAExperiencedQANew QAManagementTransitionCoachFormalTrainingExperiencedUXNew UXPairingPairingPairingPairingPairing 10. 2011 VersionOne 10Flying Solo Once the students skill level has caught upto their desire and confidence, they can flysolo This occurs after many hours of guidancefrom the instructor Each person will learn something new whenthey fly solo Reinforcing and existing concept New situation 11. 2011 VersionOne 11Coding (Flying) Solo Once the team has worked through 3-5sprints, they should be ready to fly solo This will allow the team to grow their skillsin new situations by applying conceptslearned in training and pairing Teams will make mistakes in this phase Mistakes are part of the learning process Mistakes are OK 12. 2011 VersionOne 12Sharing the Passion Flying solo will allow the knowledge/skill ofthe pilot to exceed their level of desire andpassion for flying When this occurs, they can begin to sharetheir knowledge with others The cycle begins anew 13. 2011 VersionOne 13Agile Team ProgressionPre-CSMTrainingPost-CSMTrainingPairing FlyingSoloSharingKnowledgeSkillConfidence/Desire 14. 2011 VersionOne 14Sharing When team members are ready, they can betransferred to a new team to guide and leadtheir transition Option 1: Remove members of original team Option 2: Pairing Set expectations - Velocity on the originalteam will be reduced 15. 2011 VersionOne 15Cost/Benefit Analysis 16. 2011 VersionOne 16Infection Rates 10% of a team will infect the other 90% It is critical that the 10% is positive,knowledgeable and evangelizing agile concepts When removing resources from a productiveteam to create a new one, you do not wantto remove more than 10% 17. 2011 VersionOne 17Management 18. 2011 VersionOne 18Management Support Learning is a process, mistakes will happen Management needs to transform along with theteamCommand/ControlApproverWork AssignorCoachMentorRemover ofRoadblocksTransitionBeware the middle manager conundrum 19. 2011 VersionOne 19Team Spaces Functional, not fancy Elbow room for pairing and collaboration Dual monitors Stimulate teamwork and communication Remove walls Central location for card wall and stand-ups Do not break the bank 20. 2011 VersionOne 20Empowerment The team should be able to say no Encourage the team to take risks Within guard rails 21. 2011 VersionOne 21Culture Embrace the new culture Work to convert pessimists Lack of understanding Change Not everyone is cut out for agile 22. 2011 VersionOne 22Organization Think localact global Work to limit roadblocks this will cause the teamfrustrations 23. 2011 VersionOne 23Continuity Only a small part of overall team success isAgile Teams form a bond Teams must be kept together Tuckmans law is undefeated and untied 24. 2011 VersionOne 24Psychology 25. 2011 VersionOne 25Satir Model 26. 2011 VersionOne 26 27. 2011 VersionOne 27 28. 2011 VersionOne 28 29. 2011 VersionOne 29Motivation 30. 2011 VersionOne 30Wrap-up Avoid shock and awe Go slow and low Set expectations Mistakes Not an overnight transformation Embrace psychological roadblocks of humansAllow the teams to evolve intohigh performing, motivated groups 31. 2011 VersionOne 31Questions 32. Building Agile TeamsBrian Watson, PMI-ACP, CSM, PSM1Product and Agile