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5 BroncWriter ENTERTAINMENT Many celebries are used to being in the limelight and geng recognized for the good things that they do for society, however, many celebries are also aware of their inability to maintain the fo- cus of their audience and have to resort to cheap gimmicks that act as calling cards for the media to drool over. This summer that has been especially true with the music industry and the culture shiſt surrounding a taboo subject…bus. Whether it’s the Video Music Awards and Miley Cyrus is twerk- ing all over Robin Thicke or Nicki Minaj is shaking her backside for the world to see, it’s clear that every part of today’s pop culture revolves around the bu. Songs like Anaconda, Booty, All about that Bass, and Bang Bang are all provocave hits that fea- ture music videos, performances and hooks that push the envelope in what is considered appropriate couture and inspire the younger audiences and teenagers to act like those idols. In a world where everyone is suscepble to the ridiculous acts that these celebries perform there is no sense of right or wrong anymore. Celebries should have morals and stand up against ridiculous gimmicks such as the hyper expository on bus and the flashy headlines that accompany them. Aside from being a waste of me, songs such as this provoke emoons to the meaning- less lyrics and teenagers repeat those lyrics unl they are living the same standards set up by the music industry and the filthy singers that sing them. If singers want to surprise their audience they could start by writ - ing inspiraonal songs and works of art that challenge the listener rather than talk down to them. Songs should have some meaning and beg for interpretaon from the listener, otherwise all the lis- tener will remember is how many different names the arst can think of for the word “bu.” Celebrity gimmicks often create ridiculous trends By Erick Wood Co-Editor-in-Chief (Provacative Posterior) Summer of the Whether we were just “shaking it off” “twerking it out” or “wiggling” this summer the charts have been filled with booty bouncing, butt- tastic hits, one right after another, after another. Some fell short while others stayed popular all summer. AWKWARD Twerk-A-Licious Weeks on the chart 0 5 10 Song: Wiggle Artist: Jason Derulo Lyrics: “You know what to do with that big fat butt. Wiggle (x9)” Song: Anaconda Artist: Nicki Minaj Lyrics: “My Anaconda don’t want none unless you’ve got buns hun.” Song: All About That Bass Artist: Meghan Trainor Lyrics: “Boys want a little more booty to hold at night” Song: Shake It Off Artist: Taylor Swift Lyrics: “I just wanna shake (x9) shake it off.” Song: Booty Artist: Jennifer Lopez Lyrics: “You are just absolutely booty-full). Big Booty. Big Booty.” “This summer that has been especially true with the mu- sic industry and the culture shift sur- rounding a taboo subject…butts.” In the world of gaming, there are two contending game types: independently developed (or ‘indie’ for short) and com- mercially developed. Indie games are made with a relavely small team and fewer resources than commercially developed games. Commercial games have large developmental teams led by large gaming companies, such as EA or Rockstar. The differences don’t just end there, though. Generally speak- ing, indie developers are more willing to take the community’s ideas into account. Developers will ask for and listen to commu- nity requests. It’s also common for indie developers to offer an open alpha or beta tesng group, which gives access to early and uncompleted versions of the game to anyone so the develop- ers can receive feedback. This is rarely seen with commercial de- velopers, and if it is, it is a closed alpha or beta. That means only a select group of people get the chance to give feedback. Just a few years ago, indie games used to be just some random college student’s pet project; poorly made and poorly executed with cliché ideas and boring concepts. Or even worse, simple Flash games on a multude of game websites. Commercial game companies ruled the markets with games like Call of Duty and Halo. The gaming market is changing. Not just the games being played, but the way they are being played. PC is becoming one of the most popular gaming plat- forms. While the debate between console vs PC is another arcle in itself, it’s enough to say that the shiſt to PC is a large factor in why indie games are becoming more popular. It’s virtually impossible to independently develop a game and get it released on an Xbox or PlayStaon. Indie developers are making more and more professional look- ing work with fewer people and less resources than commercial companies. Commercial compa- nies are starng to care less about quality and more about quanty. Aſter all, more games equal more money, right? Valve, a gaming company located in Seale, Wash., has opened up their arms to indie developers with a feature called ‘Greenlight’ which allows developers to put their game idea or finished prod- uct in the eyes of the public to re- ceive feedback about their game. If there is enough interest, Valve will publish the game. With 975 games released through Green- light this year alone, it shows that the gaming community is starng to look for games other than first person shooters or war simula- tors. Indie is becoming more than just a music genre I tend to find myself in these moods to sit down in an empty theater and indulge in something that’s going to make my hair stand on end. I am a self-proclaimed scary movie con- noisseur, so obviously I had high expectaons going into As Above, So Below, which were not met. I should have looked at the reviews before purchasing my cket, and aſter looking up the rat- ing on Roen Tomatoes aſter the show I found that it only had a 28 percent, not too impres- sive. Don’t get me wrong, this horror flick based in the Paris catacombs was intriguing and capvat - ing for the first hour and 10 minutes, unfortunately, the end- ing had me shaking my head and wondering why I chose this par- cular film to spend my Saturday night watching. The movie follows a group of subterranean explorers as they search for the philosopher’s stone (Yes, like in Harry Poer) in the ancient catacombs. If that isn’t creepy enough for you, aſter de- scending lower and lower into the ground, they realize that these parcular parts of the catacombs are haunted by the demons of their past. The overall concept is actually quite creave and had a good message to it, guilt will fol- low you unl you own up to it. This reminded me of Naonal Treasure (minus the terrible act- ing of Nicolas Cage) and The Blair Witch Project due to the historical references and “found footage” style of filming. The documentary style was interesng and added a nice aspect to the film over all, however I felt myself geng sick and dizzy at points. Another thing that I absolutely despised was the cheesy ending. Up unl the last 20 minutes, I was following it and capvated by the intense secons (for those who have seen it) with the piano, the filmmaker geng stuck in the bones, the phone call and the bashing of the girl’s head. I didn’t like the part with the car on fire, and I hated the love story that they tried to make happen between the two main characters at the very end. It was cheesy and not needed. Despite the terrible ending and slightly nauseang camera work, it was okay. The expectaons I had were most definitely not reached and the language was re- ally the only need for the R rang, not the terror it disappoinngly ensued. There were a few good parts and they seemed like they knew what they were doing, but overall the ending ruined it for me. As Above, So below: my expectations buried By Madelyn Robinson Online Editor By Tori Shelton Staff Reporter Fancy by Iggy Azalea feat. Charli xcx Rude by MAGIC! Problem by Ariana Grande feat. Iggy Azalea Stay With Me by Sam Smith Am I Wrong by Nico and Vinz Hits you may have missed this summer Screenshot from the indi game Terria created by Re-Logic.

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5BroncWriter

ENTERTAINMENT

Many celebrities are used to

being in the limelight and getting recognized for the good things that they do for society, however, many celebrities are also aware of their inability to maintain the fo-cus of their audience and have to resort to cheap gimmicks that act as calling cards for the media to drool over. This summer that has been especially true with the music industry and the culture shift surrounding a taboo subject…butts. Whether it’s the Video Music Awards and Miley Cyrus is twerk-ing all over Robin Thicke or Nicki Minaj is shaking her backside for the world to see, it’s clear that every part of today’s pop culture revolves around the butt. Songs like Anaconda, Booty, All about that Bass, and Bang Bang are all provocative hits that fea-ture music videos, performances and hooks that push the envelope in what is considered appropriate couture and inspire the younger

audiences and teenagers to act like those idols. In a world where everyone is susceptible to the ridiculous acts that these celebrities perform there is no sense of right or wrong anymore. Celebrities should have morals and stand up against ridiculous gimmicks such as the

hyper expository on butts and the flashy headlines that accompany them. Aside from being a waste of time, songs such as this provoke emotions to the meaning-less lyrics and

teenagers repeat those lyrics until they are living the same standards set up by the music industry and the filthy singers that sing them. If singers want to surprise their audience they could start by writ-ing inspirational songs and works of art that challenge the listener rather than talk down to them. Songs should have some meaning and beg for interpretation from the listener, otherwise all the lis-tener will remember is how many different names the artist can think of for the word “butt.”

Celebrity gimmicks often create ridiculous trendsBy Erick Wood

Co-Editor-in-Chief (Provacative

Posterior)

Summer of the

Whether we were just “shaking it off” “twerking it out” or “wiggling” this summer the charts have been filled with booty bouncing, butt-

tastic hits, one right after another, after another. Some fell short while others stayed popular all summer.

AWKWARD Twerk-A-Licious

Weeks on

the chart

0

5

10

Song: WiggleArtist:

Jason DeruloLyrics: “You

know what to do with that big fat

butt. Wiggle (x9)”

Song: AnacondaArtist:

Nicki MinajLyrics: “My

Anaconda don’t want none unless you’ve got buns

hun.”

Song: All About That Bass

Artist: Meghan Trainor

Lyrics: “Boys want a little more booty to

hold at night”

Song: Shake It Off

Artist: Taylor Swift

Lyrics: “I just wanna shake

(x9) shake it off.”

Song: BootyArtist:

Jennifer LopezLyrics: “You are just absolutely booty-full). Big

Booty. Big Booty.”

“This summer that has been especially true with the mu-

sic industry and the culture shift sur-rounding a taboo subject…butts.”

In the world of gaming,

there are two contending game types: independently developed (or ‘indie’ for short) and com-mercially developed. Indie games are made with a relatively small team and fewer resources than commercially developed games. Commercial games have large developmental teams led by large gaming companies, such as EA or Rockstar. The differences don’t just end there, though. Generally speak-ing, indie developers are more willing to take the community’s ideas into account. Developers will ask for and listen to commu-nity requests. It’s also common for indie developers to offer an open alpha or beta testing group, which gives access to early and uncompleted versions of the game to anyone so the develop-ers can receive feedback. This is rarely seen with commercial de-velopers, and if it is, it is a closed alpha or beta. That means only a select group of people get the chance to give feedback. Just a few years ago, indie games used to be just some random college student’s pet project; poorly made and poorly executed with cliché ideas and boring concepts. Or even worse, simple Flash games on a multitude of game websites. Commercial game companies ruled the markets with

games like Call of Duty and Halo. The gaming market is changing. Not just the games being played, but the way they are being played. PC is becoming one of the most popular gaming plat-forms. While the debate between console vs PC is another article in itself, it’s enough to say that the shift to PC is a large factor in why indie games are becoming more popular. It’s virtually impossible to independently develop a game and get it released on an Xbox or PlayStation. Indie developers are making more and more professional look-ing work with fewer people and less resources than commercial companies. Commercial compa-nies are starting to care less about quality and more about quantity. After all, more games equal more money, right? Valve, a gaming company located in Seattle, Wash., has opened up their arms to indie developers with a feature called ‘Greenlight’ which allows developers to put their game idea or finished prod-uct in the eyes of the public to re-ceive feedback about their game. If there is enough interest, Valve will publish the game. With 975 games released through Green-light this year alone, it shows that the gaming community is starting to look for games other than first person shooters or war simula-tors.

Indie is becoming more than just a music genre

I tend to find myself

in these moods to sit down in an empty theater and indulge in something that’s going to make my hair stand on end. I am a self-proclaimed scary movie con-noisseur, so obviously I had high expectations going into As Above, So Below, which were not met. I should have looked at the reviews before purchasing my ticket, and after looking up the rat-ing on Rotten Tomatoes after the show I found that it only had a 28 percent, not too impres-sive. Don’t get me wrong, this horror flick based in the Paris catacombs was intriguing and captivat-ing for the first hour and 10 minutes, unfortunately, the end-ing had me shaking my head and wondering why I chose this par-ticular film to spend my Saturday night watching. The movie follows a group of subterranean explorers as they search for the philosopher’s stone (Yes, like in Harry Potter) in the ancient catacombs. If that isn’t creepy enough for you, after de-scending lower and lower into the ground, they realize that these particular parts of the catacombs are haunted by the demons of their past. The overall concept is actually quite creative and had a

good message to it, guilt will fol-low you until you own up to it. This reminded me of National Treasure (minus the terrible act-ing of Nicolas Cage) and The Blair Witch Project due to the historical references and “found footage” style of filming. The documentary style was interesting and added a nice aspect to the film over all, however I felt myself getting sick and dizzy at points. Another thing that I absolutely despised was the

cheesy ending. Up until the last 20 minutes, I was following it and captivated by the intense sections (for those who have seen it) with the piano, the filmmaker getting stuck in the bones, the phone call and the bashing of the girl’s head. I didn’t like the part with the car on fire, and

I hated the love story that they tried to make happen between the two main characters at the very end. It was cheesy and not needed. Despite the terrible ending and slightly nauseating camera work, it was okay. The expectations I had were most definitely not reached and the language was re-ally the only need for the R rating, not the terror it disappointingly ensued. There were a few good parts and they seemed like they knew what they were doing, but overall the ending ruined it for me.

As Above, So below:my expectations buriedBy Madelyn Robinson

Online Editor

By Tori SheltonStaff Reporter

Fancy by Iggy Azalea feat. Charli xcx

Rude by MAGIC!

Problem by Ariana Grande feat. Iggy Azalea

Stay With Me by Sam Smith

Am I Wrong by Nico and Vinz

Hits you may have missed this summerScreenshot from the indi game Terria created by Re-Logic.