brokerage 2007 presentation multimedia
TRANSCRIPT
Multimedia Content(Creation & Transfer)
Rik Van de WalleFrank Van Reeth
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Overview topics - main competences
Mobile multimedia applications reduction impact network losses transparent handover of multimedia sessions hardware/software co-design multimedia systems
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Overview topics - main competences
Advanced multimedia applications (scalable) video compression multimedia content adaptation & transcoding video quality measurement and improvement (QoS) iDTV applications network-based virtual environments & applications 3D graphics & modelling animation-based applications speech synthesis speech enhancement & recognition optimized codec implementation (HW & SW)
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Overview topics - main competences
Metadata technology development of new metadata models information retrieval (e.g., for key-shot detection) object recognition & feature extraction
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Overview topics - main competences
Standardization leading role in standardization of
video coding - H.264/AVC & MPEG-4 SVCMPEG-21 technology image coding - JPEGW3C multimedia semantics incubator
active participation in other standardization organs:W3C, JVT, VQEG
follow-up of DICOM, DVB, IFTA and ITU activities
JPEG
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Some examples
Selected results from IBBT projects in the domain ofMultimedia Content (Creation and Transfer) 3D networked virtual environment Free view point visual communication GPU-assisted video processing
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(1) 3D Networked Virtual Environment
Goal: sustain communication of long-term or chronically illchildren (8-12) with classroom environment
Communication: synchronous vs. asynchrounous
attending lessons vs. reviewing lessons later on social vs. educational
friends at home vs. friends in school / during play-timevs. during teaching time
easy to use (i.e., image- and video-based) Proof-of-concept
video chat based 3D networked virtual environment
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Existing solutions web based or video chat based:
(1) 3D Networked Virtual Environment
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Targeted solution in ASCIT:
(1) 3D Networked Virtual Environment
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(2) Free-View Point Visual Communication
Real-Time (on powerful PCs)Off-line,non-real-time,by simulation
Viewpoint interpolation
MPEG-4compression
Packetization
MPEG-4decoding
x2 for bi-directional communication
LAN /Pers. Netw.
Raw Data recording
Distributed Source Coding
Encryption
Decryption
Decoding
File File
3D Face to FaceVideo Conference Demo
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(2) 3D Face to Face Video Conference:Face to Face – 2 persons: EYE GAZING PROBLEM
Webcam
ComputerDisplay
SOLUTION:
Have a virtual camera“behind” the display,looking straight in theeyes of the participant
EYE GAZING PROBLEM:
Your participant does notlook into your eyes becauseof mismatch betweenwebcam direction anddisplay direction
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(2) 3D Face to Face Video Conference:“Virtual camera behind the display”
=
Viewpoint interpolation= Virtual camera
Real cameras
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(3) GPU-assisted video processing
Graphics Processing Unit (GPU) originally designed for 3-D-graphics today a powerful and programmable co-processor
General Purpose Computations (GPGPU) data processing in parallel development is a challenge significant differences with CPU
conceptual and architectural Current research
high-definition video decoding and processing
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(3) GPU-assisted video processing
Accelerating video decoding motion compensation in H.264/AVC color space conversion (YCoCg-R)
Design of proprietary video codec GPU-friendly lossless and scalable
Post-processing effects film grain reconstruction noise reduction error concealment