bgo_qrsb.pdf

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OBSERVATION TABLE D6 Infantry in the Open Firing 2+ Infantry in the Open 3+ Obscured Infantry Firing 3+ Obscured Infantry 4+ Deployed Gun in the Open Firing automatic Deployed Gun in the Open 2+ Obscured Gun Firing 2+ Obscured Gun 3+ Vehicle in the Open Firing automatic Vehicle in the Open 2+ Obscured Vehicle Firing 2+ Obscured Vehicle 3+ Aircraft automatic Modifiers If the observing unit has the Scout special rule +1 If the target unit is an Infantry team of 3 men or less -1 If the observing unit has the One Man Turret rule -1 SMALL ARMS RATE OF FIRE Weapon RoF Max Range Crew Special Rifle 1 30" - SMG 1(2)* 10" - Assault Rifle 2/1 30" - RoF 2 at under 10" Light MG 2 30" 1 man Medium MG 5 30" 2 men Heavy MG 6 40" 3 men MG34 – bipod mount 5 30" 2 men MG42 – bipod mount 6 30" 2 men MG34 – tripod mount 7 40" 2 men MG42 – tripod mount 8 40" 2 men Tank MG (bow, co-axial, etc) 3 30" Pintle-mount MG 5 40" Light Autocannon 6 50" 2 men also Light HE Heavy Autocannon 8 50" 3 men also Light HE Multiple Autocannons 10 50" 2 men also 2 Light HE Multiple Medium MG mount 10 30" 3 men Man-pack Flamethrower 10 5" 1 man Open Cover save Vehicle Flamethrower 10 10" - Open Cover save * increases to 2 at under 5", but only when used with the Infantry Assault order. This Rules Reference Sheet is for use with the Battlegroup core rules ANTI TANK ARMOUR PENETRATION TABLE 2D6 SS O N M L K J I H G F E D C B A 1 7 8 9 10 11 12 12 - - - - - - - - - 2 6 7 8 9 10 11 12 12 - - - - - - - - 3 5 6 7 8 9 10 11 12 12 - - - - - - - 4 4 5 6 7 8 9 10 11 12 12 - - - - - - 5 3 4 5 6 7 8 9 10 11 12 12 - - - - - 6 3 3 4 5 6 7 8 9 10 11 12 12 - - - - 7 3 3 3 4 5 6 7 8 9 10 11 12 12 - - - 8 3 3 3 3 4 5 6 7 8 9 10 11 12 12 - - 9 3 3 3 3 3 4 5 6 7 8 9 10 11 12 12 - 10 3 3 3 3 3 3 4 5 6 7 8 9 10 11 12 12 11 3 3 3 3 3 3 3 4 5 6 7 8 9 10 11 12 12 3 3 3 3 3 3 3 3 4 5 6 7 8 9 10 11 13 3 3 3 3 3 3 3 3 3 4 5 6 7 8 9 10 14 3 3 3 3 3 3 3 3 3 3 4 5 6 7 8 9 15 3 3 3 3 3 3 3 3 3 3 3 4 5 6 7 8 RESULTS Greater Than = Destroyed Target Destroyed Must take Battle Counter Less Than = Glancing Hit No Effect Target must take Morale test Equal to = Pinned Target Pinned Must take Morale test Double 1 = Immobilised Target Immobilised Must take Morale test ANTI TANK GRENADE ATTACKS 1 Heavy Casualties Remove 1D3 infantrymen 2-4 Casualty Remove 1 infantryman 5 Success - Side Armour Penetration 6 attack against side armour 6 Success - Rear Armour Penetration 6 attack against rear armour AIMED FIRE TO HIT TABLE D6 Range Small Arms MGs Autocannon Flamethrower AP Shell HE Shell 0-5" 2+ 2+ 2+ 2+ 2+ 2+ 5-10" 3+ 3+ 3+ 3+ 2+ 2+ 10-20" 4+ 4+ 4+ - 3+ 3+ 20-30" 5+ 5+ 5+ - 4+ 4+ 30-40" - 6+ 6+ - 5+ 5+ 40-50" - - 6+ - 6+ 6+ 50-70" - - - - 6+ 6+ 1s always miss, 6s always hit, regardless of modifiers. AP Shell D6 Modifiers Target Moved last turn -1 Target is Obscured -1 Firer Moved (or will move) this turn -1 Target is a Deployed gun -1 Ace crew +1 HE Shell D6 Modifiers Target Moved last turn -1 Target is Obscured -1 Firer Moved (or will move) this turn -1 Ace crew +1

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  • observation table D6Infantry in the Open Firing . . . . . . . . . . . . . . . . . . . . . . . 2+Infantry in the Open . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3+Obscured Infantry Firing . . . . . . . . . . . . . . . . . . . . . . . . . 3+Obscured Infantry . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4+

    Deployed Gun in the Open Firing . . . . . . . . . . automaticDeployed Gun in the Open . . . . . . . . . . . . . . . . . . . . . . . 2+Obscured Gun Firing . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2+Obscured Gun . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3+

    Vehicle in the Open Firing . . . . . . . . . . . . . . . . . automaticVehicle in the Open . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2+Obscured Vehicle Firing . . . . . . . . . . . . . . . . . . . . . . . . . . 2+Obscured Vehicle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3+

    Aircraft . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . automatic

    ModifiersIf the observing unit has the Scout special rule . . . . . . +1If the target unit is an Infantry team of 3 men or less . -1If the observing unit has the One Man Turret rule . . . . -1

    sMall arMs rate oF FireWeapon RoF Max Range Crew SpecialRifle 1 30" -SMG 1(2)* 10" -AssaultRifle 2/1 30" - RoF2atunder10"LightMG 2 30" 1 manMediumMG 5 30" 2 menHeavyMG 6 40" 3 menMG34bipodmount 5 30" 2 menMG42bipodmount 6 30" 2 menMG34tripodmount 7 40" 2 menMG42tripodmount 8 40" 2 menTank MG (bow, co-axial, etc) 3 30"Pintle-mountMG 5 40" Light Autocannon 6 50" 2 men also Light HEHeavyAutocannon 8 50" 3 men also Light HEMultipleAutocannons 10 50" 2 men also 2 Light HEMultipleMediumMGmount 10 30" 3 men Man-packFlamethrower 10 5" 1 man Open Cover saveVehicleFlamethrower 10 10" - Open Cover save

    * increases to 2 at under 5", but only when used with the Infantry Assault order.

    This Rules Reference Sheet is for use with the Battlegroup core rules

    anti-tanK arMoUr Penetration table 2D6 SS O N M L K J I H G F E D C B A

    1 7 8 9 10 11 12 12 - - - - - - - - -

    2 6 7 8 9 10 11 12 12 - - - - - - - -

    3 5 6 7 8 9 10 11 12 12 - - - - - - -

    4 4 5 6 7 8 9 10 11 12 12 - - - - - -

    5 3 4 5 6 7 8 9 10 11 12 12 - - - - -

    6 3 3 4 5 6 7 8 9 10 11 12 12 - - - -

    7 3 3 3 4 5 6 7 8 9 10 11 12 12 - - -

    8 3 3 3 3 4 5 6 7 8 9 10 11 12 12 - -

    9 3 3 3 3 3 4 5 6 7 8 9 10 11 12 12 -

    10 3 3 3 3 3 3 4 5 6 7 8 9 10 11 12 12

    11 3 3 3 3 3 3 3 4 5 6 7 8 9 10 11 12

    12 3 3 3 3 3 3 3 3 4 5 6 7 8 9 10 11

    13 3 3 3 3 3 3 3 3 3 4 5 6 7 8 9 10

    14 3 3 3 3 3 3 3 3 3 3 4 5 6 7 8 9

    15 3 3 3 3 3 3 3 3 3 3 3 4 5 6 7 8

    resUltsGreater Than = DestroyedTarget Destroyed . Must take Battle Counter .

    Less Than = Glancing HitNo Effect . Target must take Morale test .

    Equal to = PinnedTarget Pinned . Must take Morale test .

    Double 1 = ImmobilisedTarget Immobilised . Must take Morale test .

    anti-tanK grenaDe attaCKs1 Heavy Casualties Remove 1D3 infantrymen .

    2-4 Casualty Remove 1 infantryman .

    5 Success - Side Armour Penetration 6 attack against side armour .

    6 Success - Rear Armour Penetration 6 attack against rear armour .

    aiMeD Fire to-Hit table D6Range Small Arms MGs Autocannon Flamethrower AP Shell HE Shell

    0-5" 2+ 2+ 2+ 2+ 2+ 2+5-10" 3+ 3+ 3+ 3+ 2+ 2+10-20" 4+ 4+ 4+ - 3+ 3+20-30" 5+ 5+ 5+ - 4+ 4+30-40" - 6+ 6+ - 5+ 5+40-50" - - 6+ - 6+ 6+50-70" - - - - 6+ 6+

    1s always miss, 6s always hit, regardless of modifiers.

    AP Shell D6 ModifiersTarget Moved last turn -1Target is Obscured -1Firer Moved (or will move) this turn -1Target is a Deployed gun -1Ace crew +1

    HE Shell D6 ModifiersTarget Moved last turn -1Target is Obscured -1Firer Moved (or will move) this turn -1Ace crew +1