bfas quick reference tables

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  • 8/18/2019 BFAS Quick Reference Tables

    1/3

    - The Initiative Phase- The Command Phase- The Movement Phase- The Combat Phase

    - Defender's Fire- Close Combat

    • Additional Movement for Charging Units• Reaction Fire• Shooting while Charging

    • First round of Close Combat• Combat Resolution - Flight and Withdrawal • Pursuit• Second round of Close Combat• Combat Resolution - Flight and Withdrawal 

    - Shooting after Movement- Reorganization Phase

    Combat Resolution Modifiers

    + for numerical superiority

    (more bases)

    +  for twice the number of enemy bases

    +  for three times the number

    of enemy bases or more

    +/+  for terrain granting an Advantage

    + for a flank attack

    (counted only once per flank)

    +   for an attack from the rear

    - for a Unit with

    Poor Tactical Discipline(in Open Order or Disorganized)

    + for a Unit with

    Good Tactical Discipline

    By Fire and SwordQuick Reference

  • 8/18/2019 BFAS Quick Reference Tables

    2/3

    401

    Artillery typeCarrying

     /manhandlingPulled by horses

    Light guns cm cm

    Medium guns cm cm

    Heavy guns cm cm

    Siege guns immobile -

    Mortars immobile -

    Light mortars cm cm

    Gun Movement

    Close Combat WeaponsEffectiveness

    Weapon type Standard When charging

    Hand weapon

    Peasant weapon - -

    Improvisedweapon

    - -

    Cavalry polearmsand estocs

    Infantry polearms

     Pikes

    Lances

    Winged

    hussar lances Two-handed

    weapons

    Modifiers to Skill of the shooting Unit

    - Target is in cover

    (forest, buildings, wagons)

    -  Target is in Open Order

    -  Low visibility

    (smoke/fog/rain)

    -  Shooting after Movement

    - Shooting in the Close Combat Stage

    or at Units in Close Combat

    - Shooting from horseback

    By Fire and SwordQuick Reference

    Breaking Points:

    for each Base lost by the Regiment

     for each Commanderlost by the Regiment

    for the loss of the Commander-in-Chief(for all the Regiments in the Army)

     for the loss of the deputy Commander-in-Chief (for all the Regiments in the Army)

    for each Wiped Out friendly Regimentwith Strength below 10

    for each Wiped Out friendly Regimentwith Strength of 10 or more

    for Wiped Out friendly Main Forces

    for the loss of the camp(for all the Regiments in the Army)

    if at least 4 enemy Bases with goodmorale are within 30cm of your own

    table edge.

    /

    for each Base(including Commander), which is offthe table but isn't destroyed (fled, is

    delayed, etc.)

  • 8/18/2019 BFAS Quick Reference Tables

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    By Fire and SwordQuick Reference

    Weapon Close range Long range Effectiveness Notes

    Pistol - No modifier for Shooting after Movement or from horseback

    Carbine / No modifier for Shooting after Movement

    Carbine/Bow No modifier for Shooting after Movement or from horseback

     Janissary arquebus / No modifier for Shooting after Movement

    Arquebus / No modifier for Shooting after Movement

    Poor quality firearms / -

    Good qualityfirearms / Cannot shoot from horseback

    Muscovite handgun / Cannot shoot from horseback

     Janissaryhandgun / Cannot shoot from horseback

    Musket (Match) / Cannot shoot from horseback

    Half-musket(Match) /

    Cannot shoot from horsebackNo modifier for Shooting after Movement

    Spanish musket(Match) / Cannot shoot from horseback

    Bow /- No modifier for Shooting after Movement or from horseback

    Grenades - No modifier for Shooting after Movement.

    No modifier for target’s cover

     Javelins - No modifier for Shooting after Movement or from horse-

    back

    Ranged weapons table

    Weapon Short range Long range Effectiveness Special rules

    Handgun– .pdr ()

    Light gun (Case shot range cm only)

    Turkish Şahaloz () Light gun (Case shot range cm only)

    Falconet – , pdr / Darbzen dirhems ()

    Light gun

    Darbzen oka (, pdr)/ 

    Octave colubrine () Light gun (Moves as a Medium gun)

    Regimental gun - pdr () Light gun

    Falcon – pdr () Light gun (Moves as a Medium gun)

    Muscovite pdr () Light gun (Moves as a Medium gun)

    Organ gun – . pdr () Light gun, shoots every second turn

    Case-shot for Light guns (+) -

    Darbzen oka ( pdr)/ Quarta colubrine ()

    Medium gun (Moves as a Heavy gun)

    Octave – pdr/Sacer – , pdr () Medium gun

    Demi-culverin Medium gun (Moves as a Heavy gun)

    Case-shot for Medium guns (+) -

    Swedish pdr () Heavy gun (Moves as a Medium gun)

    Case-shot for pdr (+) -

     Artillery Table