behavioural reactions to three new … reactions to three new television advertisements june 2016...
TRANSCRIPT
BEHAVIOURAL REACTIONS TO THREE NEW TELEVISION ADVERTISEMENTS
JUNE 2016
Commissioned by
SOUTH AFRICAN MILK PROCESSORS ORGANISATION (SAMPRO)
Compiled by the
BUREAU OF MARKET RESEARCH
College of Economic and Management Sciences
BEHAVIOURAL REACTIONS TO THREE NEW TELEVISION ADVERTISEMENTS
JUNE 2016
Study commissioned by
SAMPRO
Report compiled by
Prof. J.P.R. Joubert (DCom. Consumer Psychology)
BUREAU OF MARKET RESEARCH
College of Economic and Management Science
CR Pretoria 2016
TABLE OF CONTENTS
Page
LIST OF TABLES ................................................................................................................................ iii
LIST OF EXHIBITS .............................................................................................................................. iii LIST OF FIGURES .............................................................................................................................. iv ACKNOWLEDGEMENTS ................................................................................................................... v CHAPTER 1: BACKGROUND, AIM AND SCOPE OF STUDY 1.1 INTRODUCTION ................................................................................................................ 1 1.2 RESEARCH AIM AND SCOPE ............................................................................................. 3 1.3 REPORT LAYOUT ............................................................................................................... 3 CHAPTER 2: RESEARCH METHODOLOGY 2.1 INTRODUCTION ................................................................................................................. 4 2.2 RESEARCH DESIGN ............................................................................................................. 4 2.3 RESEARCH INSTRUMENTS .................................................................................................. 5 2.4 DATA COLLECTION .............................................................................................................. 6 2.4.1 Biometric research ............................................................................................................. 6 2.4.1.1 Eye tracking ......................................................................................................................... 6 2.4.1.2 Galvanic Skin Response and heart rate monitor ................................................................. 8 2.4.1.3 Recognition of facial expressions ........................................................................................ 8 2.4 DATA COLLECTION PROTOCOL .......................................................................................... 8 2.5 ETHICS ................................................................................................................................. 8
2.6 INTELLECTUAL PROPERTY RIGHTS ..................................................................................... 9 2.7 QUALITY CONTROL ............................................................................................................. 9 2.8 CONCLUSION ...................................................................................................................... 10 CHAPTER 3: ANALYSIS OF FINDINGS 3.1 DATA ANALYSIS .................................................................................................................. 11 3.2 FINDINGS ............................................................................................................................ 11 3.2.1 Biometric measures ........................................................................................................... 12 3.2.1.1 Ball 30 ................................................................................................................................. 13 3.2.1.2 Hammock 30 ....................................................................................................................... 13 3.2.1.3 Pool 30 ................................................................................................................................ 13 3.2.1.1 Ball – Go Guy ....................................................................................................................... 14 3.2.1.2 Hammock – Go guy ............................................................................................................. 14 3.2.1.3 Pool – Go Guy ...................................................................................................................... 15 3.3 LIKING ................................................................................................................................. 15 3.4 OTHER INSIGHTS ................................................................................................................ 17 3.5 CHAPTER SUMMARY .......................................................................................................... 17 CHAPTER 4: CONCLUSION AND RECOMMENDATIONS 4.1 INTRODUCTION .................................................................................................................. 18 4.2 CONCLUSIONS .................................................................................................................... 18 4.3 RECOMMENDATIONS ......................................................................................................... 28
LIST OF TABLES Table Page
3.1 LIKING LEVELS ..................................................................................................................... 15 3.1 SUMMARY: BIOMETRIC MEASURES .................................................................................. 19
LIST OF EXHIBITS Exhibit Page 2.1 ADVERTISEMENTS .............................................................................................................. 5 3.1 ADVERTISEMENTS BIOMETRIC MEASURES ....................................................................... 6
LIST OF FIGURES Figure Page 3.1 LIKING OF ADVERTISEMENTS ............................................................................................. 16
ACKNOWLEDGEMENTS
The following are acknowledged for their support and assistance during the research study:
SAMPRO:
o Ms C Leighton
o Mr A Kraamwinkel
o Mr D Jonker
FOXP2:
o Ms M Gouws
Mr J. Chokwe (BMR) for language editing
Mrs M. Nowak (BMR) for technical editing
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CHAPTER 1
BACKGROUND, AIM AND SCOPE OF STUDY
1.1 INTRODUCTION
Milk South Africa’s commencement with the Consumer Education Project (CEP) during
2007 resulted in various communication efforts to inform and educate the South
African consumer on the health benefits of consuming dairy on a daily basis. The
South African Milk Processors’ Organisation (SAMPRO), in its capacity as the appointed
agent to manage this project, has since commissioned various research endeavours to
establish whether these efforts are likely to bring about behaviour change in terms of
food choice based on the target markets’ reaction to such communication campaigns.
As part of this campaign a number of television advertisements have been developed.
The initial campaign was focused on the health-related benefits of dairy and included
television advertisements promoting these health-related messages. The appointed
advertising agency, FoxP2, was subsequently requested to review the then
communication strategy and subsequently presented a revised communication
strategy during March 2012. This strategy took into account the overall aim and
objectives with the CEP, the evolving CEP communication mandate and strategy, dairy
consumption and expenditure in South Africa, global dairy usage and advertising
trends and the current socio-demographic conditions in South Africa.
Contrary to the usual advertising messages through which the benefits of dairy are
clearly depicted, and given the regulations on advertising information, the adopted
strategy was portrayed in the ‘Dairy-gives-you-go’ Campaign whereby a less rational
communication strategy was used. This campaign advocates the principle that the
embedded benefits of dairy are not directly communicated but rather unintentionally
perceived by the target audience. Furthermore, the accepted revised communication
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strategy placed a strong focus on teenagers as an ideal target market for the following
reasons:
South Africa is a ‘young’ country with a very high percentage of teenagers within
the population pyramid;
Teenagers have fast growing purchasing power;
Teenagers influence parents’ purchasing decisions;
High levels of communication and interaction among teenagers, which offers a
very good chance to leverage marketing efforts through word of mouth;
Teenagers are more open to advertising messages than older target groups if
communicated in the correct manner;
Teenagers are homogenous in terms of changing attitudes;
Teenagers display little LSM differentiation, which means they have typical
teenage attitudes independent from living standard and income; and
Teenagers of today are the adults of tomorrow.
Three new television advertisements, Dusty, Stix and Loretta, specifically aimed at
teenagers, have subsequently been developed and flighted during 2015 and 2016. In
order to develop the campaign even further, FoxP2 presented the ‘ball’, ‘hammock’
and ‘pool’ concepts in 2015. These concepts are based on the mental agility of
teenagers to perform menial tasks ingeniously. Reaction to these concepts was
obtained and a report was disseminated during November 2015. The research findings
suggested certain potential weaknesses whereby teenagers could be portrayed as lazy
and unwilling to respond to a request made by an adult such as a parent. However,
positive associations and affirmations among the participants were also noted,
particularly with reference to the ‘switch of the light’ and ‘wash the dog’
advertisements. It was recommended to take note of these findings through placing
more emphasis on the ‘ingenious energy’ typical of teenage behaviour and avoiding
portraying teenagers as being non-energetic or sluggish.
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1.2 RESEARCH AIM AND SCOPE
Three television and three social media advertisements have been produced and after
considering the finished products, of the following questions were raised:
Do teenagers grasp the intended message?
What is the impact of the ‘go-guy’ in the advertisements?
Which of the advertisements are most positively received by teenagers?
Against this background, SAMPRO is interested in measuring non-verbal and biometric
reactions to the new advertisements. These measures will provide additional insight
into how teenagers respond to the new advertisements.
1.3 REPORT LAYOUT
This chapter provided the background and main aim of the research. The methodology
is described in chapter 2, followed by the analysis of the research findings in chapter 3.
Concluding remarks and recommendations are provided in the final chapter of the
report.
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CHAPTER 2
RESEARCH METHODOLOGY
2.1 INTRODUCTION
The research design, sample, research instruments and the data collection procedures
are discussed in the sections to follow.
2.2 RESEARCH DESIGN
The overall research design involved experimental research comprising mostly
quantitative analyses of the data. A number of biometric measures were applied in
the experimental research design.
2.3 SAMPLE The survey population for the study comprised of adolescents who consume dairy on a
regular basis (at least three times a week). The sample frame consisted of teenagers
and university students aged 19 to 23. The experimental and exploratory nature of the
experimental research involving biometric measures is generally based on small
samples. Therefore, and given the intensity of the observation time and procedure, a
sample of 18 participants was regarded as sufficient. The sample consisted of:
• 14 students aged 19 to 23 (8 Black, 2 White); and
• 4 learners aged 13 to 18 (3 Black, 1 White).
These participants in were recruited from areas in close proximity to the Consumer
Neuroscience Laboratory at the BMR.
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2.4 RESEARCH INSTRUMENTS
Three television advertisements created for television and three for the social media
were exposed to participants during the research. Three 30 second advertisements
are displayed in exhibit 2.1. The other three 40 to 45 second advertisements are
derivatives of these and are not displayed in the report.
EXHIBIT 2.1
ADVERTISEMENTS
Advertisement 1: Ball
Advertisement 2: Hammock
Advertisement 3: Pool
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In addition, overall liking was determined by asking participants to indicate the extent
of liking immediately after being exposed to a particular advertisement.
2.5 DATA COLLECTION
Data were collected by means of biometric measures. These measures are discussed
in the sections below.
2.5.1 Biometric research
Biometric research was conducted in the BMR Consumer Neuroscience Laboratory at
Unisa. The purpose of the biometric measures was to explore the subconscious
thoughts and preferences of participants. Behavioural measures were integrated via
the iMotions platform to allow for real-time synchronisation of all data streams,
additional statistical analysis and interpretation of data. The stimuli consisted of
billboard images providing some of the most prominent benefits associated with the
new product concept. The boards consisted of three sets, each conveying a message
relevant to the concept. Each set differed only with respect to the three names
displayed.
The following consumer neuroscience tools were utilised to obtain biometric
measures:
2.5.1.1 Eye tracking
Eye-tracking has become commonplace in all major (and often minor) market research
studies. Academic consumer research also has seen an exponential increase in the
interest for eye-tracking to gauge visual attention as a way to better understand
consumer psychology and behaviour. No serious commercial or academic researcher
can avoid using eye-tracking as a minimum requirement in their research given the
value and prominence of this measure.
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Eye tracking refers to the measurement of eye activity. More specifically, eye tracking
implies the recording of eye position (point of gaze) and movement on a 2D screen
environment based on the optical tracking of corneal reflections to assess visual
attention. While the idea of eye tracking is quite straightforward, the technology
behind it might be seen as complex and inscrutable. The eye tracker utilized in the
current research utilizes near-infrared technology along with a high-resolution optical
sensor to track gaze direction.
The underlying concept, commonly referred to as Pupil Centre Corneal Reflection
(PCCR), heavily relies on a clear demarcation of the pupil and detection of corneal
reflection. Illuminating the eye with infrared light which is not perceivable by the
human eye demarcates the pupil and the iris by way of light entering the pupil while
reflecting of the iris.
The terms fixation and gaze points are the most prominent metrics in eye tracking
literature. Gaze points constitute the basic unit of measure - one gaze point equals
one raw sample captured by the eye tracker. If the eye tracker measures 60 times a
second, then each gaze point represents 16.67 milliseconds. If a series of gaze points
happens to be close in time and range, the resulting gaze cluster denotes a fixation,
that is, a period in which eyes are locked toward a specific object. Typically, the
fixation duration is 100 - 300 milliseconds. The eye movements between fixations are
known as saccades. While looking at the stimuli, participants’ eyes do not move
smoothly across the billboard, but jump and pause, thereby generating a vast number
of saccades. The visual span refers to how much the eyes can cover between fixations.
Typically, saccades are measured in angle velocity.
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2.5.1.2 Galvanic Skin Response and Heart Rate Monitor
Whenever a human being has an emotional response, whether it is due to rewards,
danger or pain, sweat secretion occurs. These physiological reactions will likewise
affect the heart rate. These measures have proved to provide valid measures of
emotive arousal. Skin conductance responses (SCRs) are of interest in emotional
quantification, as they provide a measure of the level of arousal and engagement of an
individual in response to stimuli in their environment.
2.5.1.3 Recognition of facial expressions
Human facial expressions are signs of human inner emotions. While many expressions
are controlled, it is also known that many facial expressions are driven by unconscious
emotions. Thus, an index of facial expressions can be a valuable tool for understanding
consumer emotions and responses to anything from advertisements to gaming and
other consumer behaviour.
2.5.2 Data collection protocol
Eye tracking, galvanic skin response, heart rate and facial expressions measures were
collected after participants have been exposed to all six advertisements. It needs to be
noted that the order of exposure to the stimuli were rotated. Participants were also
interviewed after participating in the experiment during which general and more
rational reasons for their reactive responses were probed.
2.6 ETHICS
It should be noted that the BMR complies with certain ethical standards when
conducting research which involve human beings. All participants in the study were
informed about the purpose of the research, the confidential nature, the right to
terminate participation and what to expect from the research.
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The following information was also conveyed to research participants:
• An explanation of the purposes of the research;
• The expected duration of participation;
• The risk (although none anticipated) and benefits of participating;
• A statement that the research will not cause any form of harm to participants;
• A statement that subjects are free to withdraw from the research; and
• An invitation to ask questions.
2.7 INTELLECTUAL PROPERTY RIGHTS
The intellectual property rights of the study will reside with SAMPRO once the BMR is
remunerated in full. However, where content from the final research reports is used in
published versions of SAMPRO or related documents, full reference to the original
BMR authors will be assured by SAMPRO. The BMR will finally, on reasonable grounds,
negotiate with SAMPRO to use the outcome of the research findings for academic
purposes or further consultancy.
2.8 QUALITY CONTROL
The biometric research was based on a controlled experimental environment.
Measures were calibrated for each participant respectively and all were made
accustomed to using the measures by partaking in a trial experiment before doing the
actual experiment. The credibility and quality of the biometric findings was
strengthened through triangulation by using various biometric measurement
instruments and having a team of researchers involved throughout. To this end, data
triangulation, investigator triangulation, theory triangulation and methodological
triangulation were achieved.
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2.9 CONCLUSION
This chapter discussed the research methodology adopted to measure the emotive
and biometric reactions and consumers’ reactions to the new SAMPRO online advice
platform concept. The findings of the study are presented in chapter 3.
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CHAPTER 3
ANALYSIS OF FINDINGS
3.1 DATA ANALYSIS As mentioned in the previous chapter, this research design included experimental
research to investigate adolescents’ reaction to the advertisements. Findings from
these measures are presented in this chapter.
3.2 FINDINGS Eye tracking, galvanic skin response, heart rate and facial coding data were analysed
and integrated by means of IMotions software.
Eye tracking data were analysed to construct heat maps. Heat maps are static or
dynamic aggregations of gaze points and fixations revealing the distribution of visual
attention. The colour-coded scheme displayed in heat maps serve to visualize which
elements of the stimulus were able to draw attention - while red areas suggest a high
number of gaze points and therefore an increased level of interest, yellow and green
areas point toward flattening visual attention.
Skin conductance gives away more information on how individuals feel when exposed
to emotionally loaded images, videos, events, or other kinds of stimuli – both positive
and negative. No matter whether individuals are stressed, nervous, fearful, psyched
up, stroked, baffled, or surprised - whenever emotionally aroused, the electrical
conductivity of our skin subtly changes.
With GSR, we tap into unconscious behaviour that is not under cognitive control. Skin
conductivity is solely modulated by autonomic sympathetic activity that drives bodily
processes, cognitive and emotional states as well as cognition on an entirely
subconscious level. However, we simply cannot consciously control the level of skin
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conductivity. Exactly this circumstance renders GSR the perfect marker for emotional
arousal as it offers undiluted insights into physiological and psychological processes of
a person. Furthermore, increased emotional activity is associated with bodily
indicators of “autonomic arousal” such as increased heart rate, blood pressure, and
sweating.
3.2.1 Biometric measures
The MP4 videos embedded below reflect Bee Swarm analyses of eye tracking data as
well as heart rate and the aggregate positive response on emotive analysis for each of
the six advertisements tested.
EXHIBIT 3.4
Dairy Ball 30.mp4
Dairy Hammock 30.mp4
Dairy Pool 30.mp4
Dairy Ball - Go Guy.mp4
Dairy Hammock - Go Guy.mp4
Dairy Pool 30 - Go Guy.mp4
The eye tracking analyses clearly illustrate the primary areas of fixation in the
advertisements. Time spent and number of fixations indexes motivation and conscious
attention (long prevalence at a certain region clearly point to a high level of interest,
while shorter prevalence times indicate that other areas on the billboard might be
more catchy). The eye tracking, heart rate and aggregate positive emotive response
findings for each of the advertisements are presented below:
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3.2.1.1 Ball 30
Participants find Temba most interesting with some attention on the book cabinet and
figure on top it. Heart rates of 120 are observed with positive emotional valence of 3
peaking at 4.5. A number of fixations are noticeable on the open bathroom door and
bathroom. As the ball is thrown and caught, attention shifts to Temba. Attention
shifts to the writing and Temba’s face as soon as the female voice asking for the light
to be switched off. All the attention and interest shifts to what Temba is eating after
which participants diverted their attention to the ball being thrown to the switch and
back to Temba. This point in the advertisement together with the ‘Dairy gives you go’
also had an effect on positive emotions.
3.2.1.2 Hammock 30
This advertisement elicited higher levels of positive emotions (emotional valence of 6)
within the first two seconds with almost all fixations centred on the boy’s face. Heart
rate measures also increase (130) as the cell phone buzzes and milk is consumed.
Attention continues to be focused on the boy’s face until he reaches out and grabs the
phone. Higher heart rates (130) are noticeable as the rediscover dairy logo and the
dairy gives you go appears.
3.2.1.3 Pool 30
The pool advertisement is characterised by decreasing heart rate levels (from 125 to
90) within the first 5 seconds with stable levels of emotional valence (4). Almost all
fixations centred on the girls face with little or no arousal in evidence. The question
relating to washing the dog caused an increase in emotional valance (6) and increased
heart rates (115). All participants fixated on the dog while swimming to the edge of
the pool. Emotional valence remains at low levels (2) until the arrival of the dog after
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which it increases to 6 towards the end of the advertisement and the rediscover diary
logo.
3.2.1.4 Ball – Go Guy
Participants find Temba most interesting with some attention on the book cabinet and
figure on top it. Emotional valence is at about 3 with heart rate levels between 100
and 110. One participant fixated on the open bathroom door. As the ball is thrown
and caught, attention shifts to Temba. Attention shifts to Temba’s face as soon as the
female voice asks for the light to be switched off. All the attention and interest shifts
to what Temba is eating after which participants diverted their attention to the ball
being thrown to the switch and back to Temba. This point in the advertisement
together with the ‘Dairy gives you go’ also had the greatest effect on positive
emotional valence (6) after which these emotions receded. Attention then shifts to
the go guy with positive emotional valence (4) surfacing as he tries to switch off the
desk lamp. This emotive reaction prevails until the end of the advertisement. As the
go guy leaves the scene, attention shifts to ‘Dairy give you go’ and the ‘What do you do
with your go?’ and ‘Tell us and you could win’.
3.2.1.5 Hammock – Go Guy
This advertisement elicited the highest variance in emotional valence with levels of 4,
declining to 2 and increasing to 5 after 14 seconds. Heart rate measures are at
constant levels (100) and increasing to 120 as the go guy appears. Attention continues
to be focused on the boy’s face until he reaches out and grabs the phone. Emotive
valence remains at low levels throughout the go guy’s appearance in the
advertisement. As the go guy leaves the scene attention shifts to ‘dairy give you go’
and the ‘What do you do with your go?’ and ‘Tell us and you could win’.
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3.2.1.6 Pool – Go Guy
This advertisement is characterised by an increasing heart rate levels (from 100 to 120)
within the first 5 seconds with high emotional valence levels (5). Almost all fixations
centred on the girls’ face with little or no arousal in evidence. The question relating to
washing the dog caused an increase in emotional valance (5) and increased heart rates
(115). Emotional valence remains at relatively high levels (4) until the arrival of the
dog after which all participants fixated on the dog while swimming to the edge of the
pool. Emotional valence and heart rate levels remained at relatively high until the end
of the advertisement. As the go guy leaves the scene, attention shifts to ‘Dairy give
you go’ and the ‘What do you do with your go?’ and ‘Tell us and you could win’.
3.3 Liking
Participants were also requested to indicate their liking levels after being exposed to
the advertisements. Table 3.1 reflects these liking levels.
TABLE 1.1
LIKING LEVELS
Ball
Go Guy Hammock
Go Guy Hammock
30 Pool 30
Pool Go Guy
Ball 30
Like the ad a great deal (1) 11 8 6 6 6 6
Like the ad a moderate amount (2) 2 3 4 4 1 1
Like the ad a little (3) 1 3 5 2 6 6
Neither like nor dislike the ad (4) 1 0 0 1 1 2
Dislike the ad a little (5) 1 2 1 1 0 1
Dislike the ad a moderate amount (6)
1 1 1 1 2 0
Dislike the ad a great deal (7) 0 0 0 1 0 1
Average 1.94 2.29 2.35 2.63 2.63 2.73
Median 1 2 2 2 3 1
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Table 1.1 reflects that the Hammock advertisement is the most liked among the 30
second advertisements. The biometric measures confirm this sentiment indicating
higher arousal levels and positive emotive valence. The Ball Go Guy advertisement
was the most liked amongst the Go Guy advertisements.
Figure 3.1 reflects the mean liking scores where a 1 equals ‘Like the ad a great deal’
FIGURE 3.1
LIKING OF ADVERTISEMENTS
It is clear from figure 3.1 that the Go Guy as portrayed in the Ball advertisement is
particularly well liked. The Go Guy in the Hammock advertisement adds negligible
liking while the pool advertisement with or without the Go Guy realises similar liking
levels.
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3.4 Other insights
Participants were also interviewed after being exposed to the advertisements and
firstly asked what they thought Temba ate prior to throwing the ball at the light switch.
Responses varied with the majority expressing uncertainty and later mentioning bread
or fish with only three in 18 participants mentioning cheese. Participants were also
asked what they thought the main message of the advertisements were and the
majority indicated that dairy could provide you with the ingenuity to conduct yourself
in ingenious ways without compromising on what teenagers like to do, namely; resting
and relaxing.
3.5 CHAPTER SUMMARY This chapter presented several analyses of data collected by means of eye tracking,
galvanic skin conductance, heart rate and facial coding biometric measures.
Conclusions and recommendations are discussed in the following chapter.
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CHAPTER 4
CONCLUSIONS AND RECOMMENDATIONS
4.1 INTRODUCTION
This chapter presents a summary of the main findings of biometric reactions to the
new diary advertisements as well as the conclusions and recommendations.
4.2 CONCLUSIONS
As mentioned in chapter 1, the research aimed to determine if teenagers grasp the
intended message, what the impact of the ‘go-guy’ in the advertisements are and
which of the advertisements are most positively received by teenagers.
Liking levels of the six advertisements were measured cognitively using a seven point
scale. The Go Guy Ball advertisement was most liked followed by the Go Guy
Hammock, 30 seconds Hammock, 30 seconds Pool, Go Guy Pool and 30 seconds Ball.
This finding, at first glance, seems somewhat contradictory but the biometric measures
illustrate the impact of the different characters and portrayal of the Go Guy
performing different actions. The Go Guy in the Ball and Hammock consequently
elicited more positive reactions than the portrayal of the Go Guy in the pool
advertisement.
Galvanic skin conductance, heart rate monitoring and facial coding measures moreover
confirmed the finding that participants generally reacted positively to the
advertisements with acceptable levels of arousal detected in the biometric measures.
Variation in measures between the different advertisements was evident proving an
indication of which advertisements should be flighted first. Table 4.1 provides a
summary of selected key metrics:
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TABLE 4.1
SUMMARY: BIOMETRIC MEASURES
Advertisement Emotional valence Heart rate
Ball - Go Guy 3 100 - 110
Hammock - Go Guy 2 - 5 100 - 120
Hammock 30 6 100 - 130
Pool 30 4 - 6 100 -125
Pool - Go Guy 5 100 - 120
Ball 30 3 – 4.5 100 - 120
Table 4,1 illustrate the real emotional impact of the Go Guy. Participants claimed that
they like the Go Guy in the cognitive measure whilst their emotional reaction, although
positive, were not as differentiating in the biometric measures. In contrast to the
cognitive measures, the 30 second advertisements seem to be more impactful with
Hammock, Pool and Go Guy all eliciting high emotional valence and increased heart
rates. These results seem to indicate that the Go Guy provide additional
entertainment value without increased emotional valence and heart rates.
In addition, participants expressed uncertainty with what Temba ate in the ball
advertisement. Participants also seemed to correctly mention the intended message
with dairy providing the mental ingenuity to perform menial tasks.
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4.3 RECOMMENDATIONS The findings identified advertisements that can be characterised by more intense
emotional reactions and identified the parts of the screen drew the most attention.
The research also found that a combination of multiple neuro techniques with the
traditional survey techniques generates substantially enhanced findings.
Based on the research it is recommended that the sequence of flighting television
advertisements should be Hammock, Pool followed by the Ball advertisement.