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INTERACTIVE STORYTELLING PLATFORM

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http://www.in-dialog.com/

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Page 1: Babel full presentation english

INTERACTIVE STORYTELLING PLATFORM

Page 2: Babel full presentation english

SYNOPSIS

BABEL V2

BABEL V1

TEAM

Page 3: Babel full presentation english

Babel is the mythical moment when humanity spoke the same language and thrived to reach the same goal. The fall of babel signified the moment of chaos when individuals where no longer capable of understanding each other’s needs and the collective memory was scattered in a multitude of cultures and civilizations.

Traditionally a collective memory was formed around a group that shared the same territory and could experience over a period of time different communal activities that generated stories.

Today sharing has become a reflex and personal thoughts and ideas are freely exposed for people to see and analyse. Collective memory is no longer bounded by proximity or culture but is defined by the individual’s presence in a certain network. Each individual adds value by their contributions and activities and modifies at different levels the tone of the virtual space. Being cynical we can say that it also fragmented and made it more difficult to obtain a coherent reading of a collective memory.

Our proposal is an installation that records and projects stories in a 3D space, using sound and light to recreate the effect of “swimming in a sea of stories”. We aim to keep an evolving process to explore the potential of the device with different stories.

Synopsis

1. http://www.kolhamevaser.com/2015/05/tower-of-babel-lessons-for-humanity/

Page 4: Babel full presentation english

- Making off

- Experience

- First test

Videos(clic on the titles)

https://vimeo.com/159033352

https://vimeo.com/156289529

https://vimeo.com/158907423

BABEL V2

BaBel_V2 reflects the virtual power of immaterial networks to share ideas, opinions and experience events collectively. The scenery is computer-generated pattern that takes live input from vines and relays it to spatial coordinates. In essence the algorithm creates a virtual landscape on which we come and add a layer of sounds or recording. The aim of this installation is to create curiosity and to expose us to the overvaluing amount of testimonies that people produce every day online.

This new step in “Babel” installation aim to research the power of social networks as a tool to express and share collective events. Based on an evolutive process, we have been developing an algorithm that generates a virtual landscape in the context of a spatial, visual and acoustic experience. The observer that receives all those information and sensory stimulations is no longer passive. He appropriates the installation, becoming an active explorer.

VIRTUAL COMMUNITIES

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Description of the systemThe system works by using a physical model on which a projection mapping in added. The projection mapping animates the model and brings it to life. Sound and testimonies that we have collected from around the world get added to create a soundscape experience that defines the experience.

4. HAUT-PARLEURS*5

1. MAQUETTE

1.80 m

2.50 / 3.00 m

30° 1.40 m1.70 m

3.“KINECT” - CAPTEUR DE MOUVEMENT 2. VIDEO-PROJECTEUR

The setup of the installation is the following:

1. Physical model Engraved wood plus plaster casts

2. Projector suspended at a distance of 2m perpendicular to the model

3. Kinect Sensor to capture hu-man movement.

4. 5.1 Surround Sound System

Page 7: Babel full presentation english

The user can control a virtual sphere that guides the person towards an audio markers projected on the model. By using hand gestures the observer becomes an active participator in deciding the outcome of the installation. Movements can generate: colors, animations and reveals the 3D Space by illuminating ascertain zones.

When there is no people detected the sphere has a life of its own. It explores the space of the model every time changing its trajectory based on an artificial “curious” behavior.

The main purpose of this installation is to create a closed environment where we can experience the growth of a collective memory in a short time frame. It makes reference to the humble experience of siting around a fire sheering stories. The system is set up so that the experience of exploring the model creates the suspense moment until finding the exact spot on the map where the story attributed to the individual starts. It’s this moment of suspense that confronts the user with the overwhelming sound of the hundreds of recordings that whisper in the background.

As more and more people pass the installation becomes louder and louder, brighter and brighter until it all becomes incomprehensible thus finishing its lifecycle. The model and the audio records of the story augment each other by creating tension and relief moment.

“KINECT” - CAPTEUR DE MOUVEMENT

HAUT-PARLEURS*5

VIDEO-PROJECTEUR

MAQUETTE

SPHÈRE DIGITALENAVIGATEUR DE LA SCÈNE

CONTROLE SPHÈRE 1.

2.

3.

4.

5.

1.40 m

Description of the experience

Page 8: Babel full presentation english

Model-draft-

-Engraved wood board1,7m x 1,0m

-Silicone reliefs

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1.

4.

2.

5.

3.

6.

3. Melting the 3D printed pieces4-6. Molds for the casts

1. 3D printing the volumes2. 3D printed pieces covered by a layer of silicone

Process for the casts

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Projected 3D Model

The 3D model is generated by an algorithm, building a vertical tower. Each bloc is in a constant evolution and collects information from different civilizations: they decompose, recompose and divide themselves, producing a new landscape reflecting the multicultural side of our contemporary global society.

videos:

https://vimeo.com/148348073https://vimeo.com/155837281

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FINAL SETUPBABEL v2

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BABEL V1

The first version of the device represents the community around the neighbourhood association La Maison pour tous at Créteil. An urban renewal operation is happening on the site, forcing the older generations to leave their homes for smaller ones, exploding the community. The model had been built directly on site and a series of workshops had been organized with the kids to present them some new technologies. They played with a 3D scanner and got initiated to 3D printing and Arduino (electronic). After earning their trust, we recorded their testimonies as a piece of collective memory to projected them on the map.

The piece was exhibited during two weeks at the MAC Créteil in February 2016. It was the occasion to confront it with the public and see how they would interact with the installation.

This first step in the research on communities lead us to a transition toward the virtual communities, presented before.

EXISTINGCOMMUNITIES

Videos(clic on the titles)

Press

- Making off

- Experience

- Le Parisien

- Time lapse

- Ville Creteil

- MAC Creteil exhibition

https://vimeo.com/155232434

https://vimeo.com/155230478

https://vimeo.com/155229129

https://vimeo.com/155228744

http://www.leparisien.fr/creteil-94000/creteil-l-art-aide-les-habitants-a-raconter-leurs-souvenirs-09-02-2016-5530381.php

http://www.ville-creteil.fr/expo-sition-art-et-ville

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Opening exhibition at MAC

9.02.2016

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Installation setup, exhibition at MAC

Page 20: Babel full presentation english

Structure for Babel V1

The structure was designed with a gear system to have a better control on the angle on the model. It is made of three vertical elements connected together.

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BaBel_V1

1. Molds made in wood

2. Plaster casts

1.

2.

Page 22: Babel full presentation english

BABEL V1ANIMATION PROJECTED ON THE MODEL

Page 23: Babel full presentation english

Calin Segal is a young developing artist that started his career in 2012 as a VJ for different venues. He has evolved since then and now focuses on interactive and immersive experiences that use technology as a medium to generate social awareness.

In 2015 he formed the group In-Dialog together with Tiffany Attali and Gerolamo Gnecchi Ruscone. Each of them have a particular approach towards the junction between art, technology and architecture.

Tiffany Attali is an architecture student in London. Active Maker, her work aim to develop the power of new technologies in a social ecosystem.

Gerolamo Gnecchi Ruscone is a young architect living both in France and Italy. He is researching on the creation of virtual spaces to archive disappearing cultures.

In-Dialog has already worked with different public organization and NGO striving to create devices or installation that demand the communities’ interaction. Each piece is a collective effort that encourages participate to create a communal artists expression by adding non digital layers. In alternate he also explored subjects like Discrimination, Incarceration, Human rights and Open source.

Team