augmented reality: beyond the hype

35
AUGMENTED REALITY BEYOND THE HYPE Dr Paul Coulton and Klen Čopič Pucihar Banksy

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Talk given as part of BBytes series at InfoLab21

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Page 1: Augmented Reality: Beyond the Hype

AUGMENTED REALITYBEYOND THE HYPE

Dr Paul Coulton and Klen Čopič Pucihar

Banksy

Page 2: Augmented Reality: Beyond the Hype

MIXED REALITY CONTINUUM

Mixed Reality

Augmented Reality

RealEnvironment

Augmented Virtuality

Virtual Reality

Paul Milgram

Page 3: Augmented Reality: Beyond the Hype

WHAT IS AUGMENTED

REALITY? The term AR is being used in

all sorts of ways but the generally accepted definition

is that it:Combines the real and virtual

Is interactive in real time Is registered in 3D

Page 4: Augmented Reality: Beyond the Hype

WHAT ISN'T AUGMENTED

REALITY? Location‐based services

  Barcode detection (QR codes)

  Augmenting still imagesSpecial effects in movies   Photo‐based object

recognition...

AlessandroMulloni

Yu-Gi-Oh! Zexal

Page 5: Augmented Reality: Beyond the Hype

GENERAL CHALLENGES

OF ARStrict real time operation

(30Hz) High spatial precision

 (1cm, 1 degree) Robustness for operation by

human user

AlessandroMulloni

Page 6: Augmented Reality: Beyond the Hype

CHALLENGES OF MOBILE AR

Same level of performance  as desktop AR

  No unrealistic assumptions  about hardware

Variable operating contexts

Layar

Page 7: Augmented Reality: Beyond the Hype

FLAVOURS OF MOBILE AR

WEARABLE ARWearable system

Head‐mounted display AR always in view

 (immersive)

Image Denno Coil

Demo Sixth Sense

Page 8: Augmented Reality: Beyond the Hype

FLAVOURS OF MOBILE AR

HANDHELD AR Mobile phone as platformPhone acts as a “magic lens”

  Non‐immersive view

Tom’s Hardware

Page 9: Augmented Reality: Beyond the Hype

WHY USE PHONES?Low cost, Ubiquity, Robust, Self Contained

Page 10: Augmented Reality: Beyond the Hype

WHY NOT USE PHONES?Low memory, Limited power, Small Screen, Limited Inputs

available, Fragmentation

Page 11: Augmented Reality: Beyond the Hype

PERCEPTUAL PROBLEMSYou see through the camera not the phone!

Page 12: Augmented Reality: Beyond the Hype

Get video frame from camera

Estimate position and orientation of the camera

Render the augmented scene(video and virtual)

Render GUIProcess the user input

Update application status

DEVELOPING AR

APPLICATIONSWhat is involved in the

process?

Page 13: Augmented Reality: Beyond the Hype

1995 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011

Handheld AR

Displays

Wearable AR

Phones with GPS

Camera Phones

PDA Thin

client AR

PDAOn device

AR

PhoneThin

client AR

Phone with 3D

HW

Phones with acceleromet

ers

Phones with

compass

Phones with gyroscopes

Phones with two

cameras

EVOLUTION OF MOBILE AR

Page 14: Augmented Reality: Beyond the Hype

ESTIMATING THE DEVICE

POSESensor tracking

Vision‐based tracking

Page 15: Augmented Reality: Beyond the Hype

SENSOR BASED

Used by many commercial “AR browsers” GPS, Compass,

Accelerometer, (Gyroscope)

Demo Wikitude

Page 16: Augmented Reality: Beyond the Hype

GPSOriginally 24 satellites but 31

as of 2008Bill Clinton cleared GPS for

commercial use in 1996

Page 17: Augmented Reality: Beyond the Hype

GPSSpatial Scattering

System and Environmental Effects

Page 18: Augmented Reality: Beyond the Hype

ACCELEROMETERS

Page 19: Augmented Reality: Beyond the Hype

ACCELEROMETERS

Page 20: Augmented Reality: Beyond the Hype

MAGNETOMETERS

Page 21: Augmented Reality: Beyond the Hype

DATA SOURCESQuality, Availability, Crowd Sourcing

David McCandlessInformation is Beautiful

Page 22: Augmented Reality: Beyond the Hype

VISION BASEDMARKER

TRACKINGStandard Vision techniquesMarker provides 4 corners

from this we can get the pose

Page 23: Augmented Reality: Beyond the Hype

VISION BASEDMARKER

TRACKING1.Convert image to black and white 2. Search for edges3. Follow edges 4. Find rectangle corners

!*K*

:*C*

Daniel Wagner

Page 24: Augmented Reality: Beyond the Hype

VISION BASEDMARKER

TRACKING5.Estimate homography using 4 corners 6. Extract pattern by sampling7. Check Pattern

Daniel Wagner

Page 25: Augmented Reality: Beyond the Hype

MARKER TRACKING PIPELINEDaniel Wagner

Page 27: Augmented Reality: Beyond the Hype

VISION BASEDNATURAL FEATURE

TRACKINGTracking features from natural

environmentMore difficult than markerLess established techniquesSlower than marker based

PTAM

Page 28: Augmented Reality: Beyond the Hype

VISION BASEDNATURAL FEATURE

TRACKINGEdges - boundaries

Corners - local 2D structureBlobs - regions rather than

pointsRidges - elongated structures

Page 29: Augmented Reality: Beyond the Hype

VISION BASEDNATURAL FEATURE

TRACKINGOffline

Use still images to build data base of features

Page 30: Augmented Reality: Beyond the Hype

RECOGNITION

Camera Image

Keypoint Detection

Pose

Outlier Removal

Pose Estimation

VISION BASEDNATURAL FEATURE

TRACKINGOnline

Creating maps are markers online

Real-Time Pipeline

Page 32: Augmented Reality: Beyond the Hype

HYBRID TECHNIQUES

• SENSORS

•Noise Output

• Low Accuracy

• Global Pose

•Works when nothing to track

• VISION

• High Accuracy

• Local Pose

•Memory Intensive

•Works only when Objects to Track

Page 33: Augmented Reality: Beyond the Hype

DESIGN MOCKUPS

AR is easy to understand, but hard to explain in words.

Ease of creation.Holding strong memorable

message.

Page 34: Augmented Reality: Beyond the Hype

CONCLUSIONS• Augmented Reality is currently the hot topic from a continuum of

possible systems.• Mobile phones provide the most obvious platform for the

widespread adoption of AR.• Majority of current commercial offering are sensor based which

gives crude contextual sensitivity but this may be fine for your application. These solutions generally are dependant on quality of the data source.• Marker based solutions give greater accuracy although we aren't

likely to cover the world with markers work well for advertising.• Marker-less systems offer the ‘dream’ of AR but currently present

considerable technical challenges.• If your considering AR ask what benefits it gives the user apart

from being ‘cool’.

Page 35: Augmented Reality: Beyond the Hype

OTHER INTERESTING AR STUFF