audience case study- fall out boy dance, dance

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Case Study: Audience Dance, Dance by Fall Out Boy & Brightly Coloured Dream by Gameplan

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Page 1: Audience Case Study- Fall out boy Dance, Dance

Case Study: Audience Dance, Dance by Fall Out Boy

&Brightly Coloured Dream by Gameplan

Page 2: Audience Case Study- Fall out boy Dance, Dance

ContextReleased in 2005, with the album “From Under The Cork Tree” When

the single was released it reached No. 9 on the ‘Billboard Hot 100’

They have sold 2.2 million records (as of Feb 2014) and is a certified platinum single.

No director is mentioned for making the music video, however it’s iconic and genre conventionalised style reinforces the star image of Fall Out Boy.

The film is based around homecoming dance at a school where the band play both themselves as the dance entertainment, but also as the ‘nerd’ group of the school. By the end of the video, Pete Wentz has become part of the mainstream crowd at the school.

The video also references other fall out boy songs and music videos such as “A Little Less Sixteen Candles, a Little More "Touch Me" is played as Pete Wentz asks the girl to homecoming and the book that Andy’s reading is on the cover of the album.

Page 3: Audience Case Study- Fall out boy Dance, Dance

Gratification Theory The origin behind the theory was that during the 60’s, the first generation of children that grew up with TV, were now adults and media theorists discovered that audiences were making choices on what they wanted to consume for individual reasons. Bulmer and Katz expanded on this in 1974 and showed that audiences used media for: -Diversion from real life (to submerge themselves into an alternative world/ be interpolated) -Personal Identity (connecting with characters and situations within media/ learn values and morals from it) -Personal Relationships (identifying with artists/substituting characters for themsleves to work through problems/ for interaction)

Page 4: Audience Case Study- Fall out boy Dance, Dance

Age DemographThe target audience for Fall out Boy is similar to Gameplan as they both have a demograph of young adult females at the average of 16-25 year olds. For example, the location for “Dance Dance” is a homecoming dance which is conventional for the audience, as they are at the age of going to dances like this and prom. It allows a connection between the characters on screen and the audience to be made and immersing the demograph into the surroundings of the alternative world the music video is creating. The music video shows the band as their ‘high school’ selves and emphasises the connection between the artist’s music and their target audience’s age. By putting themselves in that role they are showing the audience what they were like at their age. This could relate to the gratification theory as the audience can then enforce an influence upon their personal identity.

Gameplan, uses this age range as the target audience to accentuate the idea of escape that’s wanted within a young adult’s life and the fine line between reality and illusion. Our whole music video is based around one girl's daily life and the only thing that makes it better is through dreaming and ‘escaping’ to these alternative worlds. Through the use of mundane tasks such as getting the bus, shopping and school work while then being transported into a fantasy forest and beach, the gratification theory works on a level of diversion, not only for the protagonist within the music video, but the audience watching at home.

Page 5: Audience Case Study- Fall out boy Dance, Dance

Gender DemographMale: The music video shows how the stereotypical ‘nerd’ in high school is able to become popular by joining a band/ listening to this music which emphasises to the male target audience. The costumes between the bands high school self and the bands ‘rock pop self’. Between the two outfits it shows the development of being ‘cool’ through immersing oneself in the rock pop genre of music. Female: Although there isn’t a lead female protagonist within this music video, their are different types of girls that the audience can relate and conform to allowing the gratification theory to be effective. This is shown through the majority of the dance being made up by girls, and the shot of the girls sitting on the benches. It shows that their music appeals to the mass majority of the female population.

Female Demograph: The female audience would be able to relate to the character within our music video as she is of the same gender so could be used through the gratification theory to submerge someone into an alternative character, to allow them to be someone else for a while. Through mise en scene and costume, her life is relatable to a female audience as she wears modern but slightly ‘rock pop’ influenced clothes and has the same situations like most females at that age. Male Demograph: Although they wouldn’t be able to connect to the protagonist in our music video’ as easily as females, they would still be able to relate through some of the problems the character goes through such as arguments between parents and wanting the freedom to escape from their mundane reality.

Page 6: Audience Case Study- Fall out boy Dance, Dance

Class/ Ethnicity DemographFall Out Boy have a primary Demograph of white Americans. This is due to factors such as the location of the music video being set in an American school which allows the audience to relate to the people in the music video and the music. In addition, their secondary audience would be other english speaking countries, as they would understand the lyrics of the song. They are globally known and are popular within the charts as their talent is worldwide recognised. As for class, the band appeals to the mainstream, so consequently the working class as this is the biggest section when referencing class. (both C1 and C2)

Although Gameplan primarily appeals to a white British audience due to the English conventions running through their video such as the use of beach huts, their secondary audience would then be the western society, 1st world countries such as America and west Europe. They also are targeting a working class audience which quintessentially targets the mainstream.