asl 101: l earning a dvanced s quad l eader session 1: the sequence of play with russ gifford

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ASL 101: L ASL 101: L EARNING EARNING A A DVANCED DVANCED S S QUAD QUAD L L EADER EADER Session 1: The Sequence of Play Session 1: The Sequence of Play with Russ Gifford with Russ Gifford

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Page 1: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 1: The Sequence of Play with Russ Gifford

ASL 101: LASL 101: LEARNINGEARNING AADVANCED DVANCED SSQUADQUAD LLEADEREADER

Session 1: The Sequence of PlaySession 1: The Sequence of Play

with Russ Giffordwith Russ Gifford

Page 2: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 1: The Sequence of Play with Russ Gifford

ASL Sequence of PlayASL Sequence of Play

You will become familiar with:You will become familiar with:

• The sequence of play for Adv. Squad Leader The sequence of play for Adv. Squad Leader

• The different phases that comprise this The different phases that comprise this sequencesequence

Goals for this SessionGoals for this Session

Page 3: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 1: The Sequence of Play with Russ Gifford

ASL Sequence of PlayASL Sequence of Play

The Sequence of Play in a wargame provides the directions for the players.

Think of it as a roadmap,

telling players which way to go

and “what happens when!”

Page 4: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 1: The Sequence of Play with Russ Gifford

ASL Sequence of PlayASL Sequence of Play

Page 5: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 1: The Sequence of Play with Russ Gifford

ASL Sequence of PlayASL Sequence of Play

First Player turn:First Player turn:Rally PhaseRally Phase

Prep Fire PhasePrep Fire PhaseMovement PhaseMovement Phase

Defensive First Fire Defensive First Fire Defensive Fire Phase Defensive Fire Phase Advancing Fire PhaseAdvancing Fire PhaseRout PhaseRout Phase

Advance PhaseAdvance PhaseClose Combat PhaseClose Combat Phase

Second Player turn:Second Player turn:Rally PhaseRally Phase

Prep Fire PhasePrep Fire PhaseMovement PhaseMovement Phase

Defensive First Fire Defensive First Fire Defensive Fire PhaseDefensive Fire Phase Advancing Fire PhaseAdvancing Fire PhaseRout PhaseRout PhaseAdvance PhaseAdvance PhaseClose Combat PhaseClose Combat Phase

Sequence of PlaySequence of Play

Page 6: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 1: The Sequence of Play with Russ Gifford

ASL Sequence of PlayASL Sequence of Play

Sequence of Play – Rally PhaseSequence of Play – Rally Phase

Page 7: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 1: The Sequence of Play with Russ Gifford

ASL Sequence of PlayASL Sequence of Play

Rally Phase:Rally Phase: Each Player-Turn begins with the Each Player-Turn begins with the Rally Phase. Rally Phase. BothBoth players check to see: players check to see:

• Which of their units are in Which of their units are in good ordergood order ( (GOGO) and ) and which are which are broken.broken.

• Units in Units in good ordergood order can try to can try to deploydeploy into half into half squads, repair squad weapons, or exchange weapons.squads, repair squad weapons, or exchange weapons.

• Units that are broken can attempt to Units that are broken can attempt to rallyrally if stacked if stacked with a with a leaderleader. .

Sequence of Play – Rally PhaseSequence of Play – Rally PhaseSequence of Play – Rally PhaseSequence of Play – Rally Phase

Page 8: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 1: The Sequence of Play with Russ Gifford

ASL Sequence of PlayASL Sequence of Play

Sequence of Play – Prep Fire PhaseSequence of Play – Prep Fire Phase

Page 9: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 1: The Sequence of Play with Russ Gifford

ASL Sequence of PlayASL Sequence of Play

Prep Fire Phase:Prep Fire Phase: Next is the Prep Fire Phase. Next is the Prep Fire Phase. The Phasing The Phasing player chooses which units player chooses which units firefire. .

• Only Only good ordergood order units may fire. units may fire. • Weapons manned by Weapons manned by good ordergood order units may fire until units may fire until

they exhaust their Rate of Fire. (they exhaust their Rate of Fire. (ROFROF).).• Units that fire may not move in this player turn. Units that fire may not move in this player turn.

(Mark these units with a Prep Fire marker to show (Mark these units with a Prep Fire marker to show which units have fired and may not move.)which units have fired and may not move.)

Sequence of PlaySequence of PlaySequence of Play – Prep Fire PhaseSequence of Play – Prep Fire Phase

Page 10: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 1: The Sequence of Play with Russ Gifford

ASL Sequence of PlayASL Sequence of Play

Special Note:Special Note:

During During anyany fire phase, enemy units may be hit, fire phase, enemy units may be hit, resulting in resulting in Morale ChecksMorale Checks. . (MC)(MC) Depending Depending on these results, broken units and casualties on these results, broken units and casualties may occur. These are resolved may occur. These are resolved as they happenas they happen. .

Sequence of PlaySequence of PlaySequence of Play – Special Note!Sequence of Play – Special Note!

Page 11: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 1: The Sequence of Play with Russ Gifford

ASL Sequence of PlayASL Sequence of Play

Sequence of Play – Movement PhaseSequence of Play – Movement Phase

Page 12: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 1: The Sequence of Play with Russ Gifford

ASL Sequence of PlayASL Sequence of Play

Sequence of Play – Movement PhaseSequence of Play – Movement Phase

Page 13: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 1: The Sequence of Play with Russ Gifford

ASL Sequence of PlayASL Sequence of Play

Sequence of Play – Movement PhaseSequence of Play – Movement Phase

Page 14: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 1: The Sequence of Play with Russ Gifford

ASL Sequence of PlayASL Sequence of Play

Movement Phase:Movement Phase: Next is the Movement Phase. Next is the Movement Phase. The Phasing The Phasing player chooses which units player chooses which units movemove. .

• Only good order units Only good order units not marked with Prep Firenot marked with Prep Fire may move, by expending Movement Factors. may move, by expending Movement Factors. ((MFMF))

• Units do not have to move, and if they move they do Units do not have to move, and if they move they do notnot have to use all of their have to use all of their MFsMFs. .

Sequence of PlaySequence of PlaySequence of Play – Movement PhaseSequence of Play – Movement Phase

Page 15: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 1: The Sequence of Play with Russ Gifford

ASL Sequence of PlayASL Sequence of Play

Sequence of Play – Movement PhaseSequence of Play – Movement Phase

Defensive First FireDefensive First Fire

6FP6FP

Page 16: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 1: The Sequence of Play with Russ Gifford

ASL Sequence of PlayASL Sequence of Play

Sequence of Play – Movement PhaseSequence of Play – Movement Phase

Defensive First FireDefensive First Fire

Page 17: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 1: The Sequence of Play with Russ Gifford

ASL Sequence of PlayASL Sequence of Play

DuringDuring the Movement Phase, enemy units may the Movement Phase, enemy units may choose to choose to Defensive First FireDefensive First Fire on moving on moving units. units.

After an enemy unit fires, it is marked with a Defensive After an enemy unit fires, it is marked with a Defensive First Fire marker, which limits its fire options. First Fire marker, which limits its fire options. (EXC: ROF)(EXC: ROF)

Sequence of PlaySequence of PlaySequence of Play – Movement PhaseSequence of Play – Movement Phase

Defensive First FireDefensive First Fire

Page 18: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 1: The Sequence of Play with Russ Gifford

ASL Sequence of PlayASL Sequence of Play

Subsequent First FireSubsequent First Fire: Enemy units marked with : Enemy units marked with a First Fire marker a First Fire marker maymay fire again, depending fire again, depending on the results, range and the on the results, range and the MFMF expended by expended by the moving units. If so, their marker is flipped the moving units. If so, their marker is flipped to a to a Final FireFinal Fire marker, which further limits marker, which further limits their fire options. their fire options.

Sequence of PlaySequence of PlaySequence of Play – Movement PhaseSequence of Play – Movement Phase

Defensive Defensive FirstFirst Fire Fire

Page 19: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 1: The Sequence of Play with Russ Gifford

ASL Sequence of PlayASL Sequence of Play

Sequence of Play – Def. Fire PhaseSequence of Play – Def. Fire Phase

2FP

2FP

Page 20: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 1: The Sequence of Play with Russ Gifford

ASL Sequence of PlayASL Sequence of Play

Sequence of Play – Def. Fire PhaseSequence of Play – Def. Fire Phase

Page 21: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 1: The Sequence of Play with Russ Gifford

ASL Sequence of PlayASL Sequence of Play

Defensive Fire Phase:Defensive Fire Phase: After the phasing player After the phasing player declares his movement is finished, the non-declares his movement is finished, the non-phasing player may phasing player may Final FireFinal Fire all his units all his units notnot already marked with a First or Final Fire already marked with a First or Final Fire marker. marker.

Units marked with a First Fire marker Units marked with a First Fire marker maymay fire at half fire at half

strength at any adjacent enemy unit.strength at any adjacent enemy unit. (After all units have finished, remove all FF markers).(After all units have finished, remove all FF markers).

Sequence of Play – Def. Fire PhaseSequence of Play – Def. Fire Phase

Page 22: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 1: The Sequence of Play with Russ Gifford

ASL Sequence of PlayASL Sequence of Play

Sequence of Play – Adv. Fire PhaseSequence of Play – Adv. Fire Phase

Page 23: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 1: The Sequence of Play with Russ Gifford

ASL Sequence of PlayASL Sequence of Play

Advancing Fire Phase:Advancing Fire Phase: After the non-phasing After the non-phasing player finishes his fire, all unbroken phasing player finishes his fire, all unbroken phasing player units not marked with a Prep Fire player units not marked with a Prep Fire marker may fire marker may fire at half strength.at half strength.

(After all units have finished, remove all Prep Fire (After all units have finished, remove all Prep Fire

markers).markers).

Sequence of Play – Adv. Fire PhaseSequence of Play – Adv. Fire Phase

Page 24: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 1: The Sequence of Play with Russ Gifford

ASL Sequence of PlayASL Sequence of Play

Sequence of Play – Rout PhaseSequence of Play – Rout Phase

Page 25: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 1: The Sequence of Play with Russ Gifford

ASL Sequence of PlayASL Sequence of Play

Rout Phase:Rout Phase: Both sides rout broken units that Both sides rout broken units that must rout, or may rout. (Phasing player first.)must rout, or may rout. (Phasing player first.)

Sequence of Play – Rout PhaseSequence of Play – Rout Phase

Page 26: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 1: The Sequence of Play with Russ Gifford

ASL Sequence of PlayASL Sequence of Play

Sequence of Play – Advance PhaseSequence of Play – Advance Phase

Page 27: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 1: The Sequence of Play with Russ Gifford

ASL Sequence of PlayASL Sequence of Play

Advance Phase:Advance Phase: The phasing player may The phasing player may advance his units into any advance his units into any ADJACENTADJACENT location, location, including those occupied by enemy units.including those occupied by enemy units.

Sequence of Play – Advance PhaseSequence of Play – Advance Phase

Page 28: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 1: The Sequence of Play with Russ Gifford

ASL Sequence of PlayASL Sequence of Play

Sequence of Play – Close Combat PhaseSequence of Play – Close Combat Phase

Page 29: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 1: The Sequence of Play with Russ Gifford

ASL Sequence of PlayASL Sequence of Play

Close Combat Phase:Close Combat Phase: If phasing and non- If phasing and non-phasing enemy units occupy the same phasing enemy units occupy the same location, close combat may occur. location, close combat may occur.

11stst: Check for Ambush if:: Check for Ambush if:• Location is bldg, woods or rubbleLocation is bldg, woods or rubble• Either player is concealed.Either player is concealed.

22ndnd: Resolve CC (unless ambushing player chooses to : Resolve CC (unless ambushing player chooses to leave the location.)leave the location.)

Sequence of Play – Close Combat PhaseSequence of Play – Close Combat Phase

Page 30: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 1: The Sequence of Play with Russ Gifford

ASL Sequence of PlayASL Sequence of Play

Close Combat Phase:Close Combat Phase: After both sides resolve After both sides resolve Close Combat attacks, if opposing units still Close Combat attacks, if opposing units still occupy the same location, mark them with a occupy the same location, mark them with a MeleeMelee marker. marker.

Any of the attackers units may now attempt to Any of the attackers units may now attempt to gain concealment, remove pin markers (and gain concealment, remove pin markers (and other red letter markers). Then flip the turn other red letter markers). Then flip the turn marker. marker. That’s the end of first Player-turnThat’s the end of first Player-turn!!

Sequence of Play – Close Combat PhaseSequence of Play – Close Combat Phase

Page 31: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 1: The Sequence of Play with Russ Gifford

ASL Sequence of PlayASL Sequence of Play

The second player now The second player now repeats the exact repeats the exact sequence of phases, sequence of phases, which the same which the same Defensive Fire Defensive Fire interruptions.interruptions.

Second Player turn:Second Player turn:

Rally PhaseRally Phase

Prep Fire PhasePrep Fire Phase

Movement PhaseMovement Phase

Defensive First Fire Defensive First Fire

Defensive Final FireDefensive Final Fire

Advancing Fire PhaseAdvancing Fire Phase

Melee PhaseMelee Phase

Close Combat PhaseClose Combat Phase

Sequence of PlaySequence of Play

Page 32: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 1: The Sequence of Play with Russ Gifford

ASL Sequence of PlayASL Sequence of Play

After the second player After the second player completes his half of completes his half of the turn, he flips the the turn, he flips the game turn marker, and game turn marker, and moves it ahead 1 turn.moves it ahead 1 turn.

Repeat the sequence of Repeat the sequence of play, now back to the play, now back to the First player. First player.

Game Turn AdvancesGame Turn Advances

Continue this routine to the Continue this routine to the end of the game!end of the game!

Page 33: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 1: The Sequence of Play with Russ Gifford

ASL Sequence of PlayASL Sequence of Play

Game over? OK - Who won?Game over? OK - Who won?

Sequence of PlaySequence of Play

Page 34: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 1: The Sequence of Play with Russ Gifford

ASL Sequence of PlayASL Sequence of Play

Victory Conditions Victory Conditions are listed on each scenario are listed on each scenario card. card.

Victory may hinge on Victory may hinge on • causing casualtiescausing casualties• capturing terrain capturing terrain • exiting units off the board.exiting units off the board.

Sequence of PlaySequence of Play

Page 35: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 1: The Sequence of Play with Russ Gifford

ASL Sequence of PlayASL Sequence of Play

1. When is the Rally Phase? 1. When is the Rally Phase?

2. Which side can perform actions in attacker’s Rout 2. Which side can perform actions in attacker’s Rout phase? phase?

3. Which phases are dual participation phases in ASL?3. Which phases are dual participation phases in ASL?

4. If you fire in the Prep Fire Phase, what can’t you do 4. If you fire in the Prep Fire Phase, what can’t you do in the following phase?in the following phase?

5. Not counting ROF, how many times may a phasing 5. Not counting ROF, how many times may a phasing player’s unit fire in ASL?player’s unit fire in ASL?

QuizQuiz

Page 36: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 1: The Sequence of Play with Russ Gifford

ASL Sequence of PlayASL Sequence of Play

QuizQuiz

What phase What phase must this be?must this be?

How do you How do you know?know?

Page 37: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 1: The Sequence of Play with Russ Gifford

Recognizing Info CountersRecognizing Info Counters

Quiz: Information CountersQuiz: Information Counters

Page 38: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 1: The Sequence of Play with Russ Gifford

ASL Sequence of PlayASL Sequence of Play

For further details, For further details,

Read Read Section 3.0Section 3.0 (all) in the (all) in the

AADVANCED DVANCED SSQUAD QUAD LLEADER EADER rule bookrule book..

For Further InformationFor Further Information

Page 39: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 1: The Sequence of Play with Russ Gifford

ASL 101: LASL 101: LEARNINGEARNING AADVANCED DVANCED SSQUADQUAD LLEADEREADER

Page 40: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 1: The Sequence of Play with Russ Gifford

ASL Sequence of PlayASL Sequence of Play

Ready to learn more? Ready to learn more?

In the next session, we’ll learn about the In the next session, we’ll learn about the different different squads, half squads, squads, half squads, and and leadersleaders. .

See you at See you at

Session 2 – Personnel Units Session 2 – Personnel Units

Coming Next SessionComing Next Session

Page 41: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 1: The Sequence of Play with Russ Gifford

ASL 101 was created by:ASL 101 was created by:

• Russell Gifford Learning the Great Battles of the American Civil War(CD Rom learning series, 2005)

Mass Media and Big Government (Multi-media lecture series, 2006)

Spectacular Voyage: Lewis and Clark in Iowa, Nebraska and South Dakota (2002)

Page 42: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 1: The Sequence of Play with Russ Gifford

Additional InformationAdditional Information

Advanced Squad Leader, ASL, and all artwork © MMP, 2007

This Presentation is

© 2007 by Russell Gifford

May be used with permission

Write to [email protected]