artificial intelligence2
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ARTIFICIAL INTELLIGENCE
What is Artificial Intelligence?A branch of computer science
concerned with the development of machines having this ability.
Artificial intelligence Specific applications includes: Game Playing, Expert System , Natural Language, Speech Recognition, Robotics
Game Playing
Game artificial intelligence refers to techniques used in computer and video games to produce the illusion of intelligence in the behavior of non-player
Hacks and cheats are acceptable and, in many cases, the computer abilities must be toned down to give human players a sense of fairness. E.g. racing and shooting
Emphasis of game AI is on developing rational agents to match or exceed human performance
Expert System
A computer application that performs a task that would otherwise be performed by a human expert.
is software that attempts to provide an answer to a problem, or clarify uncertainties where normally one or more human experts would need to be consulted.
Natural Language
is a human language such as English, Spanish, French, and so on. A very important task in artificial intelligence is getting intelligent systems to be more comfortable with human language.
Probably the single most challenging problem in computer science is to develop computers that can understand natural languages
Speech Recognition
converts spoken words to machine-readable input.
Speech Recognition applications include voice dialing call routing, simple data entry, preparation of structured documents, speech-to-text processing.
Robotics
The field of computer science and engineering concerned with creating robots, devices that can move and react to sensory input. Robotics is one branch of Artificial Intelligence
asimo It is advance android. It is an acronym for
advance step in mobility.
It s made By the Honda
corporation. It is resembles an
astronaut wearing backpack.
zeno• 17 inch tall robotic
companion• Unlike artificial robotic
toys, Zeno is an interactive learning companion.
• Who can engage in conversation and convey human emotion through a face made of a skin-like, patented material his creator calls frubber.
aibo AIBO (Artificial
Intelligence roBOt, homonymous with "pal" in Japanese) was one of several types of robotic pets designed and manufactured by Sony.
there have been several different models since their introduction on May 11, 1999.
AIBO was discontinued in 2006.
Kismet Kismet has the
knowledge programmed to adjust its position in relation to the person it is talking to
Like humans, Kismet has many different “systems” in its make up: attention, motor, behaviour, perceptual and motivation.
Group 5 Marlon Figueras Caroline Hernandez Dennis Vidal Jomel Paloma Ronald Almusura Arvin Alonzo Joseph Benjamin Almadin