artificial intelligence2

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ARTIFICIAL INTELLIGENCE

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Page 1: Artificial Intelligence2

ARTIFICIAL INTELLIGENCE

Page 2: Artificial Intelligence2

What is Artificial Intelligence?A branch of computer science

concerned with the development of machines having this ability.

Artificial intelligence Specific applications includes: Game Playing, Expert System , Natural Language, Speech Recognition, Robotics

Page 3: Artificial Intelligence2

Game Playing

Game artificial intelligence refers to techniques used in computer and video games to produce the illusion of intelligence in the behavior of non-player

Hacks and cheats are acceptable and, in many cases, the computer abilities must be toned down to give human players a sense of fairness. E.g. racing and shooting

Emphasis of game AI is on developing rational agents to match or exceed human performance

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Expert System

A computer application that performs a task that would otherwise be performed by a human expert.

is software that attempts to provide an answer to a problem, or clarify uncertainties where normally one or more human experts would need to be consulted.

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Natural Language

is a human language such as English, Spanish, French, and so on. A very important task in artificial intelligence is getting intelligent systems to be more comfortable with human language.

Probably the single most challenging problem in computer science is to develop computers that can understand natural languages

Page 6: Artificial Intelligence2

Speech Recognition

converts spoken words to machine-readable input.

Speech Recognition applications include voice dialing call routing, simple data entry, preparation of structured documents, speech-to-text processing.

Page 7: Artificial Intelligence2

Robotics

The field of computer science and engineering concerned with creating robots, devices that can move and react to sensory input. Robotics is one branch of Artificial Intelligence

Page 8: Artificial Intelligence2

asimo It is advance android. It is an acronym for

advance step in mobility.

It s made By the Honda

corporation. It is resembles an

astronaut wearing backpack.

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zeno• 17 inch tall robotic

companion• Unlike artificial robotic

toys, Zeno is an interactive learning companion.

• Who can engage in conversation and convey human emotion through a face made of a skin-like, patented material his creator calls frubber.

Page 10: Artificial Intelligence2

aibo AIBO (Artificial

Intelligence roBOt, homonymous with "pal" in Japanese) was one of several types of robotic pets designed and manufactured by Sony.

there have been several different models since their introduction on May 11, 1999.

AIBO was discontinued in 2006.

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Kismet Kismet has the

knowledge programmed to adjust its position in relation to the person it is talking to

Like humans, Kismet has many different “systems” in its make up: attention, motor, behaviour, perceptual and motivation.

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Group 5 Marlon Figueras Caroline Hernandez Dennis Vidal Jomel Paloma Ronald Almusura Arvin Alonzo Joseph Benjamin Almadin