architecture for participatory learning
DESCRIPTION
http://patternlanguagenetwork.myxwiki.org/xwiki/bin/view/Groups.Architecture4Participation/cfpTRANSCRIPT
An Architecture for Participatory Learning
IDA iLAB2015 Ideation workshop, Singapore, Aug. 2008
Niall Winters and Yishay Mor
http://www.oreillynet.com/pub/a/oreilly/tim/news/2005/09/30/what-is-web-20.html
Something happening here
http://www.youtube.com/watch?v=268PcyxU4kE
http://www.youtube.com/watch?v=Yws_Re5nlcM
http://www.flickr.com/photos/zedomax/260984975/
http://www.slideshare.net/ http://www.edu20.org/ http://schoolofeverything.com/
Web2.0: What makes it tick?
One of the key lessons of the Web 2.0 era is this: Users add value. But only a small percentage of users will go to the trouble of adding value to your application via explicit means. Web 2.0 companies set inclusive defaults for aggregating user data and building value as a side-effect of ordinary use of the application. ... they build systems that get better the more people use them.
O'Rielly, 2005 / 2007
Embrace the power of the web to harness collective intelligence
World of LearnCraft?
You Play World of Warcraft? You're Hired!http://www.wired.com/wired/archive/14.04/learn.htmlhttp://learningfromsocialworlds.wordpress.com/Nardi, Ly and Harris (2007) Learning Conversations in World of Warcraft
Problem:
How do we bring the power of web2.0, MMORPGs and MUVEs
into education?
Assumptions
This is a design problem. You are the experts. You are designers.
“everyone designs who devises courses of action aimed at changing existing situations into desired ones” (Simon, 1969, p 129).
But...
It's a “wicked” problem Sharing design knowledge is hard (especially
when you don't now you have it).
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The Planet Project
6 partners, led by Janet Finlay, Leeds met 15 months, starting Jan 2008, ~£200k Sponsored by JISC Emerge http://patternlanguagenetwork.org
Workspace: http://patternlanguagenetwork.myxwiki.org/
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The Problem
Experts know how to solve problems. They may not know how they solve problems. They may not know how to make others know
how to solve problems. They may not even know they had solved a
problem.
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The Planet Way
Winters & Mor, 2008
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Design patterns
[describe] a problem which occurs over and over again in our environment, and then describes the core of the solution to that problem, in such a way that you can use this solution a million times over, without ever doing it the same way twice(Alexander et al., 1977)
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ProblemKeep the rain out
ContextCold, wet, poor.
Method of solutionThatched roof
RelatedTimber frame, Slanted roof,Chimney
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example: activity nodes
Design problemCommunity facilities scattered individually through the city do nothing for the life of the city.
Design solutionCreate nodes of activity throughout the community, spread about 300 yards apart.
http://www.uni-weimar.de/architektur/InfAR/lehre/Entwurf/Patterns/030/ca_030.html
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More on patterns Yishay Mor and Niall Winters (2008).
Participatory design in open education: a workshop model for developing a pattern language, Journal of Interactive Media
Yishay Mor and Niall Winters (2007). Design approaches in technology enhanced learning. Interactive Learning Environments,15(1):61-75
Dearden, Finlay, Allgar and Mcmanus (2002) Patterns Languages in Participatory Design People and Computers XVII: Memorable yet Invisible, Proceedings of HCI'2002, 159-174
Michael Derntl and Renate Motschnig-Pitrik (2005) The Role of Structure, Patterns, and People in Blended LearningThe Internet and Higher Education, 8: 111-130
Goodyear, Avgeriou, Baggetun, Bartoluzzi, Retalis, Ronteltap and Rusman (2004) Towards a pattern language for networked learning Networked learning 2004
http://www.bibsonomy.org/tag/designpatterns
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Fine, but...
Where do they come from? How are they validated? How do we use them?
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Case Study: The Learning Patterns project
http://lp.noe-kaleidoscope.org/(Niall Winters, Dave Pratt, others)
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pattern workshops
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The “Participatory Pattern Elicitation” pattern
CaseStudy
CaseStudy
CaseStudy
Workshop
Pattern
Pattern
Pattern
Pattern
Seed
Alpha
Beta
P
P
P
PP
P
P
Design problemHow do you facilitate sustainable design-level discussion of transferable best-practice?
Transcend anecdotes, avoid fluffy abstractions. Leverage innate cognitive & social learning mechanisms.
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Scenario: the pattern elicitation workshop
Instantiate the Participatory Pattern Elicitation pattern in the specific context of design-based educational research.
Assumptions: 10-20 participants, practitioners interested in a
common theme from varied perspectives. 2-4 facilitators ½ - full day on-site workshop Pre and post workshop engagement
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Before the workshop
Participants contribute case studies, using an on-line, form-based tool.
Facilitators work with participants to refine and retune their case studies.
Participants review peer’s case studies.
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Anton presents case study
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Bob and Charlie discuss
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Anton adds details (per template)
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Charlie identifies parallels
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All elicit patterns
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Anton and Charlie submit patterns
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After the workshop
Participants clarify case studies and patterns based on workshop discussions.
Facilitators help participants refine patterns, and note links to other patterns.
Facilitators reflect on the process, drawing on participants’ feedback.
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How does it work?
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Thank you
The pattern language network project:
http://patternlanguagenetworg.org
Niall
http://www.lkl.ac.uk/people/winters.html
Yishayhttp://www.lkl.ac.uk/people/mor.html
This presentation
http://www.slideshare.net/yish/architecture-for-participatory-learning
And now – your turn!