antoine lamy-quique book10

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Antoine Lamy-Quique GAME SOFTWARE ARTIST Engineer

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Page 1: Antoine Lamy-Quique Book10

Antoine Lamy-Quique

GAMESOFTWAREARTIST Engineer

Page 2: Antoine Lamy-Quique Book10

Antoine Lamy-Quique

Studies

EPITECH - PARISEUROPEAN INSTITUTE OF TECHNOLOGYBACHELOR DEGREE

o LEARNED AND MASTERED UNIX, C, C++, JAVA

ICAN - PARISINSTITUTE OF CREATION AND NUMERICAL ANIMATION

o LEARNED GAME DESIGN, GRAPHIC DESIGN LAWS, 3D MODELIZATION

Page 3: Antoine Lamy-Quique Book10

Antoine Lamy-Quique

Technologies mastered

Unity 3DC#

C, C++Java

PhotoshopOpenGL and OpenGL ES

GLSL / HLSLJAVASCRIPT

Golang

Knowledge Level

Intermediate Advanced

Some of these are learned by myself (Read books, Videos, Documentations)

Page 4: Antoine Lamy-Quique Book10

Antoine Lamy-Quique

Others Technologies

Beginner: Substance Design, Docker, Maya, MongoDB

Intermediate: ZBrush, 3DSMax, MySQL, TCP/UDP implementation

Advanced:HTML, CSS, AngularJS, SQL Drivers(Java, C++, ..),THREE.js, Android SDK, Threading, Design Patterns

Page 5: Antoine Lamy-Quique Book10

Antoine Lamy-Quique

Work Experience

Company : ETIX Everywhere (Smart Data Center)Job : Research Development Software EngineerTechnologies : THREE.JS, AngularJSTeam size: 3 people

Etix Everywhere builds data centers and develops its own monitoring toolsThe head office is located in Luxembourg City

I worked with a team on a WebApp, we implemented advanced lighting And we used advanced CG algorithms to provide a real-time 3D render of an entire datacenterThe Architects can convert a datacenter blueprint to an 3D extruded representation very easilyThe Technicians can visualize datacenter alerts directly in the 3D viewand interact with different electronic equipments to get a fast diagnostics

Page 6: Antoine Lamy-Quique Book10

Antoine Lamy-Quique

Network Project

Modular CPP ServerTechnologies C++, TCP, UDP

The server provide a nice way to encapsulate functional bricks

for a huge network project inside services. The services can be bind to the server at the runtime, and intercept incoming packets.

The server is designed for high speed packet communication.And TCP and UDP protocol are both supported.

Page 7: Antoine Lamy-Quique Book10

Antoine Lamy-Quique

Work Experience

Slippery ballAvailable on Play Store and App Store

Technologies : Unity 3D, C#, Golang, MySQL, HTTPWork Time : 5 Months

Slippery ball is a platform game where you can challenge your friends using Facebook SDKThe game has its own API developed with Golang, The API provides multiplayer, user account and data collecting

I made the entire game including game design, graphics design, and network development

Page 8: Antoine Lamy-Quique Book10

Antoine Lamy-Quique

Work Experience

OutboundNot available (Still working on)

Technologies : Unity 3D, C#, C++, MongoDB, TCPWork Time : 6 Months

Outbound is a fully multiplayer game, you start with a simple sun. Your goal is to develop a huge solar system, build your planet, produce resources, build your squad,destroy the solar system of your opponents

The game has many custom shaders making it very prettyServer side, the game have a powerful real-time C++ communication

I made the game design, graphics design and network development

Page 9: Antoine Lamy-Quique Book10

Antoine Lamy-Quique

Personal project

Golden SpadeNot available (Still working on)

Technologies : Unity 3D, C#, Golang, MySQLWork Time : 4 Months

Golden shovel is a sandbox 2D game, you play as a miner and your goals is collect resources, dig tunnel to find ores and craft item to improve your character.Monsters lives in the world of the golden shovel, you can fight

them.The game has its own API developed with Golang, The API provides in-game catalog, user account and achievements.

I made the entire game including game design, graphics design, and network development

Page 10: Antoine Lamy-Quique Book10

Antoine Lamy-Quique

Personal project

MateriaNot available (Still working on)

Technologies : Unity 3D, C#, C++, UDP, TCPWork Time : 2 Months

Materia is a project I am working on for fun, It’s a MMORPG withhigh quality effects.Using my TCP/UDP C++ server implementation with port match support,the server is able to provide a custom matchmaking implementation and both client and server are able to communicate using TCP or UDP.The game is fully procedural generations, islands and environments.The Multi-threading and Pooling systems keep the game fluent.

Page 11: Antoine Lamy-Quique Book10

Antoine Lamy-Quique

Administration experience

Administrator, Developer and team leader of a reputable Minecraft server MMORPG oriented called Mine-France.The server hosted more than 100 people simultaneous everyday.The community was compose of 20 000 subscribers.

I make ads campaign to keep community growing.I did client and server modding, to add nice features like auction house, quests, new monsters and blocks.

And I manage a small team composed of :- 1 web developer to help me with the website- 2 event organizers to keep user experience more funny and support

users

The technologies stack was : Java(Client/Server), Unix, PHP, MySQL

Page 12: Antoine Lamy-Quique Book10

Antoine Lamy-Quique

Certification

Unity certified DeveloperAt UCLA (University of California, Los Angeles)

Certificate No.201605412C269

Page 13: Antoine Lamy-Quique Book10

Antoine Lamy-Quique

Characteristics

• CREATIVE• CURIOUS• PASSIONATE BY VIDEO GAME• THOROUGH• EAGER TO LEARN

Page 14: Antoine Lamy-Quique Book10

Antoine Lamy-Quique

Contact

[email protected]

linkedin.com/in/antoine-lamy-569bb86a

+1 619 358 5317

Feel free to forward the document to anybody who would be interested

connect.unity.com/u/5815337d32b30600246b5f0b

github.com/Enlumis